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Criminals/Non-Related To Cops - What do YOU want!

Rusty · 883

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Offline RustyTopic starter

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on: April 29, 2010, 03:54:49 pm
As the topic subject states, am working on the criminal side of things and as of now criminals have a few good things going for them but I want to increase and maximise the possiblities for those who just hate being on the good side of the law.  All suggestions will be looked at and an answer provided ofcourse if someone posts an idea that is awsome support it.  I've already finished up the ability to manufacture your own drugs (loaded onto server soon) and added in 1 new drug that can only be obtained through manufacturing it!

I will add more drugs and alcohol (Moonshine :D) aswell.  When you suggest something think about the positive and negatives' of the idea such as - Can it be mis-used?


REPLICA.


Offline Makaveli

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Reply #1 on: April 29, 2010, 08:07:54 pm
Hey Rusty
Could be really cool if its able to create a drug dealer who supply himself with drugs and by that I mean, he processes the drug and sell it. A drug dealer that create his drug, when making some of the drugs you ofc. need to have some materials for example.

If you are trying to make crack you would need some cocaine hydrochloride (regular cocaine). Next thing you need is some baking soda.
Then there could be made a specific place for this purpose, and the lab shall and can only be used one time in a certain amount.

I hope you get the idea, I wrote this kinda funky I know but hoping you understand my point, this was also only an example of my idea.



Offline RustyTopic starter

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Reply #2 on: April 29, 2010, 08:29:06 pm
Hey Rusty
Could be really cool if its able to create a drug dealer who supply himself with drugs and by that I mean, he processes the drug and sell it. A drug dealer that create his drug, when making some of the drugs you ofc. need to have some materials for example.

If you are trying to make crack you would need some cocaine hydrochloride (regular cocaine). Next thing you need is some baking soda.
Then there could be made a specific place for this purpose, and the lab shall and can only be used one time in a certain amount.

I hope you get the idea, I wrote this kinda funky I know but hoping you understand my point, this was also only an example of my idea.


Right now players are able to create two drugs which are - Cocaine and Crack
Cocaine I had done some research into the basic ingredients and found 2 which were Nostorol & Baking Soda as you mentioned both ingredients will be required to make such drug.  Same applies to Crack you will need Cocaine plus Baking Soda & Water.  As of now players can create drugs on the spot.. I was thinking of limiting this to doing it in your own property but no-one owns any yet so I will have to look for alternative.  I'll set Jay about getting the coords for the area down by the VC Docks and we can probaly setup the area there.





REPLICA.


Offline Klaus

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Reply #3 on: April 29, 2010, 10:11:40 pm
Rusty, please make it 1 unit per smoke?


Offline RustyTopic starter

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Reply #4 on: April 29, 2010, 11:08:33 pm
Rusty, please make it 1 unit per smoke?

I'll look into the amount it takes off when smoking or sniffing coke and decrease it as from what I'm seeing it takes 19 when smoking and 24 when sniffing..

REPLICA.


Offline Call_me_Dad

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Reply #5 on: April 30, 2010, 12:26:48 pm
Drug Manufacturing sounds good.
And the Drug Lab should be scripted as Maka suggested.

But pls make it harder...

It will be cool if you could add some complications in manufacturing drugs.
Like in the mixdrugs or addchemical.....add a parameter for quantity of chemical to add.

Like, suppose 'x' is the ideal quantity of nosotrol to be added. If a player adds more or less than 'x', it should create less efficient drugs, or even poison in some case.
In case of less efficient drugs, plyrs either lose HP, or dont get high at all.
That will create competition in market, who knows chemistry better  ;)

I gotta feeling, that the above idea might sound too complicated  :razz:
So, here is another alternative:

When a drug is scripted...dont reveal the ingredients in public.
Let the plyrs do the research themselves.
You can add like 10 chemicals in Ryton Aide, players will have to choose and decide themselves.
Suppose, a player buys 20% distilled water, Highly concentrated Nitric Acid and a 20g of solid sodium.

here is a scene from my school chemistry lab irl:
We were supposed to test the presence of alcoholic radical in a substance.
Theres a sodium test for alcohol.
There was a huge piece of sodium lying in a ceramic wash basin.
I had messed up with my substance sample, so i decided to throw it in the washbasin.
Unluckily i didnt saw the sodium piece lying in the basin, and i emptied my flask in the basin.
Unluckily my substance actually had nitric acid.
Therefore, the washbasin doesnt exists no more :(

I concluded Sodium+Acid=Bomb!

You can add a lil chemistry in the scripts.
If players mix correct ingredients, they get cocain and crack.
If they mix wrong ones...u can research which reactions cause explosion....and Kill players if they invented a bomb  :D

Btw, my scripts already got cocain...but no probs....
Ill rename it to Yeyo!       ....Rush Rush...Montanas  :lol:



Offline Klaus

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Reply #6 on: April 30, 2010, 05:17:56 pm
lol at your experiment-gone-wrong :lol:
Anyway I agree. I've always said it should be harder to get hold of so many units.
Gives something else for Ryton Aid to sell along with Pain Killers and Morphine shots.


Offline danigold1

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Reply #7 on: April 30, 2010, 05:22:45 pm
i also agree.
make them more hard to get.



Offline RustyTopic starter

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Reply #8 on: April 30, 2010, 07:03:04 pm
Well I'll be working on it tonight and I'll test out a few ways and see which is best.

Any different ideas' I could add non-related to drugs?

REPLICA.


Offline Klaus

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Reply #9 on: April 30, 2010, 08:04:10 pm
Commands for pay n spray would be nice.


Offline Denlow

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Reply #10 on: April 30, 2010, 08:14:44 pm
Ye and it could stay bugged  :lol:

Quote from: Klaus
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