Drug Manufacturing sounds good.
And the Drug Lab should be scripted as Maka suggested.
But pls make it harder...
It will be cool if you could add some complications in manufacturing drugs.
Like in the mixdrugs or addchemical.....add a parameter for quantity of chemical to add.
Like, suppose 'x' is the ideal quantity of nosotrol to be added. If a player adds more or less than 'x', it should create less efficient drugs, or even poison in some case.
In case of less efficient drugs, plyrs either lose HP, or dont get high at all.
That will create competition in market, who knows chemistry better

I gotta feeling, that the above idea might sound too complicated :razz:
So, here is another alternative:
When a drug is scripted...dont reveal the ingredients in public.
Let the plyrs do the research themselves.
You can add like 10 chemicals in Ryton Aide, players will have to choose and decide themselves.
Suppose, a player buys 20% distilled water, Highly concentrated Nitric Acid and a 20g of solid sodium.
here is a scene from my school chemistry lab irl:
We were supposed to test the presence of alcoholic radical in a substance.
Theres a sodium test for alcohol.
There was a huge piece of sodium lying in a ceramic wash basin.
I had messed up with my substance sample, so i decided to throw it in the washbasin.
Unluckily i didnt saw the sodium piece lying in the basin, and i emptied my flask in the basin.
Unluckily my substance actually had nitric acid.
Therefore, the washbasin doesnt exists no more

I concluded Sodium+Acid=Bomb!
You can add a lil chemistry in the scripts.
If players mix correct ingredients, they get cocain and crack.
If they mix wrong ones...u can research which reactions cause explosion....and Kill players if they invented a bomb

Btw, my scripts already got cocain...but no probs....
Ill rename it to Yeyo! ....Rush Rush...Montanas
