There is no equality because we are nt playing Cops and Robbers.
This is a roleplay server, which means that in principle we follow the principle of an action movie where the 'good guys' win.
While we are not 'real life' we do expect our players to follow a more or less realistic line of thought in roleplay.
That means that criminal families should do whatever possible to stay away from trouble with the cops, and not allow themselves to get caught out because one member makes a mistake.
Similar the function of escape was created on request of the player who did not want to fight until death at all times. This means that when a player escapes, the idea of them being allowed to be involved again in the shootout is not logical. Someone who escapes is no longer on the run and has the obligation to leave those still in the roleplay. Though exception can be made if they are in the middle of nowhere, it is allowed to drive them to a nearby vehicle.
If players prefer to continue until death we might as well remove the escape from the scripts. After all fight or give up are in that case the only used options, and it would make the script a lot lighter and easier for the scripters.]]
Just to add a warning for the 'other side' that may be lost. Cops should not suspect someone just because they are with or near a suspected criminal. They have no way of knowing if this person is involved unless they shoot ot threaten the lives of the cops.
What if our roleplay didn't start with cops, yet between two criminal groups? What if cops and suspection script is completly irrelevant for our roleplay?
Example: Corleones and Gvardia had a roleplayed shootout, we move back to Queens, both cops and Corleones are attacking us. I lost my suspection, and altough Corleones are shooting on my members, I must vanish from the roleplay ?
Comon Gandalf, I understand the "good guys have to win" approach, but us not being able to help our friends, our brothers in arms and members, is just wrong, its completely wrong, specially cause of the principles such as honor, brotherhood, all for one and one for all, on which most criminal groups are based on. It goes completely against our nature, who we are, and what we are. Its disgusting and humiliating, I don't know how you don't see that.
I think this rule shouldn't apply for roleplays that didn't start with interactions with cops yet they joined later on, cause otherwise not only that we're suppose to watch cops killing our brothers and friends and do nothing about it, yet rival groups as well while you're being forced not to react.
Its silly that a script such as suspection determents your involvement in a roleplay. It should be determent by the fact were you part of the roleplay from the start, did you roleplayed it correctly, and if you joined in, did you roleplayed that as well.
In other words, roleplay should be determent by your involvement in a roleplay.
Or yeah, if this applies on the example I gave and its not excluded(and yeah that example actually happened in game), then it would be better if you simply erase the losing suspecting script, although like many before me pointed out, there's no need for erasing the script, no one's asking for that, yet to enforce something instead that's also being enforced in some other situations and that's:
It should be determent by the fact were you part of the roleplay from the start, did you roleplayed it correctly, and if you joined in, did you roleplayed that as well. Nothing else, and nothing more needed.
In other words, roleplay should be determent by your involvement in a roleplay.