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Rockstars 5.0 - Object dfferances

CBFasi · 3714

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Offline CBFasiTopic starter

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on: November 02, 2013, 04:06:57 pm
There has been recent accusation that we removed some objects to remove a group...

Honestly that is NOT the case!

I was asked to review ALL objects that had already been placed in RS5 and then was told to decided what was wanted from RS4 to RS5..

I looked at all we added, and its lots of objects.

A very large amount of external objects in RS4 have NOT be added to RS5.

These include...

Extra antenna at Big ear
Properties  near LS Airport
Extra properties at Blackfield
Extra properties at White Wood Estates
Extra Properties at Creek
Extra properties at Rockshorre East and West

Most have not been added in as there has either been no need for further housing yet or what was placed looked out of place and un-realistic with what is already present by gta-sa.

This last point is the most important and explains the thinking behind some of what has been added new or adjusted.
It needs to look like it belongs, that is 'believable in context', thus you wont get big fancy houses right next to an industrial park.

Groups never came into consideration because I do not know who has what anyway.

What this does mean is future stuff can be added but has to be quite tight criteria and my understanding of the real world, visual modelling, etc means I do know what I am talking about.

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Offline AlSforza

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Reply #1 on: November 02, 2013, 04:26:05 pm
You missed the part where I apologized. But ok.


Who's a big badonkadonk?


Offline CBFasiTopic starter

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Reply #2 on: November 04, 2013, 07:58:42 pm
I still needed to let all know that there are difference and a bit about why, I didn't say who, I just said recent accusations.

And thank you for that apology, I hope the above helps to understand a bit more about the why

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Offline Pandalink

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Reply #3 on: November 04, 2013, 08:18:00 pm
Hey CBF, I know that the objects were added in kinda a big clump in one script for RS3/4, but what's the chances of getting stuff like the custom ints, SkyBar, and stuff put in? :)

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Offline Def Perry

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Reply #4 on: November 05, 2013, 12:41:52 am
What about the /use command CBF?



Offline CharlieKasper

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Reply #5 on: November 05, 2013, 10:34:20 am
What about the statue in front of CMHQ? :P



Offline Zorex116

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Reply #6 on: November 07, 2013, 06:54:00 am
Hey CBF, I know that the objects were added in kinda a big clump in one script for RS3/4, but what's the chances of getting stuff like the custom ints, SkyBar, and stuff put in? :)

+Bowling Alley



Offline [NP]Monte Montague

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Reply #7 on: November 09, 2013, 12:23:57 pm
Put a new Navy Air Craft Carrier in Bayside.  (accessible by boat and plane only )

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Offline Bradley_Hood

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Reply #8 on: December 10, 2013, 04:35:57 pm
Put a new Navy Air Craft Carrier in Bayside.  (accessible by boat and plane only )

This completely goes against what CBF just said.



Offline Lustigkurre

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Reply #9 on: December 15, 2013, 11:40:10 am
I was hoping for GS9's look to be upgraded, but it was kinda downgraded ;(

"lustigkurre - he's too f**king creepy"


Offline [NP]Monte Montague

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Reply #10 on: December 15, 2013, 03:56:36 pm
They changed the big sing at Gs9 roof?

It's now difficult to land a raindance there.

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Offline Lionel Valdes

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Reply #11 on: December 15, 2013, 06:07:59 pm
differences*

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Offline Pingster

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Reply #12 on: December 29, 2013, 08:34:13 am
What in the fuck's name was being smoked when a barn in a middle class 'hood seemed like a grand idea?



We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Devin

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Reply #13 on: December 29, 2013, 10:16:43 am
That is in there from Single Player..  :gand:



Offline Cyril

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Reply #14 on: December 29, 2013, 10:19:57 am
What in the f**k's name was being smoked when a barn in a middle class 'hood seemed like a grand idea?



No offense but that's a default building from single player...




 


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