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You cannot go on police duty with your current criminal score.

TiMoN · 2443

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Offline TiMoNTopic starter

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much rp
much argonath vision


Seriously, what the hell? I escape from police and I get forced to get suspected again and /gu? [sarcasm]I see you guys have been applying the Argonath vision in every thing you do. [/sarcasm]



Offline Pingster

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Reply #1 on: December 16, 2013, 09:50:39 am
much rp
much argonath vision


Seriously, what the hell? I escape from police and I get forced to get suspected again and /gu? [sarcasm]I see you guys have been applying the Argonath vision in every thing you do. [/sarcasm]
I see you've no clue what the vision is.

What exactly is wrong with this script in Argonath Vision?


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline TiMoNTopic starter

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Reply #2 on: December 16, 2013, 09:57:23 am
I see you've no clue what the vision is.

What exactly is wrong with this script in Argonath Vision?
They exactly denied this same idea, yet implemented it. Also, it forces us to play as criminals, what if I don't want to be one?
Quote
6.   Argonath players are, regardless of point 5, free to implement within their group or play guidelines and habits of playing. However they are not allowed to force people outside their group to use the same rules, resort to flaming, insulting, or trying to excluse players who do not play by non-official group rules.



Offline Mircea_Niko

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Reply #3 on: December 16, 2013, 10:05:39 am

   Let's stick to the topic cowboys.

   ''You cannot go on police duty with your current criminal score.'''

   This will prevent persons that have just been suspected to return on duty immediately because (logically) of their criminal score, since they have just been unsuspected/killed/detained.
   I will give a random scenario:
   
   player 1 has been suspected by player 2 for terrorism.
   player 2 and player 3 (both officers) chase player 1.
   player 1 surrendered.
   player 2 has jailed player 1 for 180 seconds.
   player 1 has been released from jail.
   player 1 is now on duty.
   
   I really do not agree with this, looks extremely wrong and the logic is missing - top criminal that has committed acts of terrorism and killed ''n'' players gets jailed and after he is released goes on duty to ''Serve and Protect!''But of course, this is only my opinion..

   /discuss


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Offline TiMoNTopic starter

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Reply #4 on: December 16, 2013, 10:08:39 am
Argonath doesn't focus on realism, plus, I have yet to see a successful "terrorist rp".



Offline Pingster

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Reply #5 on: December 16, 2013, 10:08:52 am
What you quoted has nothing to do with this, it's to do with groups & clans, [WS], NBA etc. Argonath Vision has absolutely nothing against this script. Gandalf created Vision, Gandalf approved the idea, he should know better.


It doesn't force you to play as criminals, silly. You're forgetting this isn't a CnR server, and there's more things to do than a criminal or a cop. And if you really want to be a cop, go to another cop, tell him about your past crimes and tell him you want to surrender and face the punishment for them, 'cause now you want to be a lawful citizen who's allowed to be the hand of the law.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Mircea_Niko

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Reply #6 on: December 16, 2013, 10:09:53 am
I have yet to see a successful "terrorist rp".

   I have to agree with this..


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Offline Axison

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Reply #7 on: December 16, 2013, 02:55:45 pm
   Let's stick to the topic cowboys.

   ''You cannot go on police duty with your current criminal score.'''

   This will prevent persons that have just been suspected to return on duty immediately because (logically) of their criminal score, since they have just been unsuspected/killed/detained.
   I will give a random scenario:
   
   player 1 has been suspected by player 2 for terrorism.
   player 2 and player 3 (both officers) chase player 1.
   player 1 surrendered.
   player 2 has jailed player 1 for 180 seconds.
   player 1 has been released from jail.
   player 1 is now on duty.
   
   I really do not agree with this, looks extremely wrong and the logic is missing - top criminal that has committed acts of terrorism and killed ''n'' players gets jailed and after he is released goes on duty to ''Serve and Protect!''But of course, this is only my opinion..

   /discuss
Off-topic but, please choose a different font and don't bold all your text!

On-Topic, there seems to be no problem with this new criminal score system. If you intend to go on duty after being a criminal, let go of your crimes and surrender, get jailed and go on duty after you are released from it.


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Offline Ethan.

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Reply #8 on: December 16, 2013, 04:51:55 pm
Am I correct with this or?


ethan got suspected for being a gigolo.

ethan finally manages to escape from the police.

ethan wants to go on duty, but his criminal score prevents him to go on duty.

ethan needs to get suspected again so he can /gu.

ethan is forced to copbait/cophunt to get suspected, so he can surrender.

ethan gets out from jail and goes on duty.    :war:

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Offline Bruce.

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Reply #9 on: December 16, 2013, 04:54:53 pm
Am I correct with this or?


ethan got suspected for being a gigolo.

ethan finally manages to escape from the police.

ethan wants to go on duty, but his criminal score prevents him to go on duty.

ethan needs to get suspected again so he can /gu.

ethan is forced to copbait/cophunt to get suspected, so he can surrender.

ethan gets out from jail and goes on duty.    :war:

He is right ... Isn't that like a bit Copbait?

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SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


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Reply #10 on: December 16, 2013, 05:43:36 pm
The idea is not at all against the vision, as it applies to all players.
Now what exactly is your criminal score? It is something that shows how many people you have killed since you last gave up.
Now if you have just been on a killing spree or in a mass fight, it is very likely that you wish to go on duty to extract some revenge on others.
Also for some going on duty is a way to hide their love of DM.

So by disallowing we enforce not just the no revenge rule, but also try to teach that it is more beneficial to be a criminal that honours life of others.

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Offline Leon.

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Reply #11 on: December 16, 2013, 08:19:32 pm
The idea is not at all against the vision, as it applies to all players.
Now what exactly is your criminal score? It is something that shows how many people you have killed since you last gave up.
Now if you have just been on a killing spree or in a mass fight, it is very likely that you wish to go on duty to extract some revenge on others.
Also for some going on duty is a way to hide their love of DM.

So by disallowing we enforce not just the no revenge rule, but also try to teach that it is more beneficial to be a criminal that honours life of others.
I like the idea. Too many people are far too intent on killing everyone over everything. Every roleplay seems like it must end in either life or death...



Offline Pingster

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Reply #12 on: December 16, 2013, 08:43:44 pm
ethan is forced to copbait/cophunt to get suspected, so he can surrender.
No, Ethan politely walks up to a policeman and tells him that he's a wanted felon who was pissing in the street earlier, but avoided arrest. You tell him that you have a guilty conscience and wish to give up. The police man shall then decide what your punishment for these crimes be, and might lower it due to you handing yourself in.

:) See, you get some roleplay out of it.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline TiMoNTopic starter

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Reply #13 on: December 16, 2013, 08:58:11 pm
The idea is not at all against the vision, as it applies to all players.
Now what exactly is your criminal score? It is something that shows how many people you have killed since you last gave up.
Now if you have just been on a killing spree or in a mass fight, it is very likely that you wish to go on duty to extract some revenge on others.
Also for some going on duty is a way to hide their love of DM.

So by disallowing we enforce not just the no revenge rule, but also try to teach that it is more beneficial to be a criminal that honours life of others.
I was disallowed to go on police duty after escaping evasion, no murder was involved. So I guess that it's another bugged script?



Offline Marcel

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Reply #14 on: December 16, 2013, 10:40:35 pm
Hint: the vision is not a rulebook.




 


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