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"Poll" - /Spawnreset

Lustigkurre · 9301

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Offline Gandalf

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Reply #60 on: December 30, 2013, 01:02:57 am
Almost none likes it this way and yet you decide to keep it this way? You're turning the server to some kind of hardcore rp server. Give us some air to breath. People don't want to be completly controlled by scripts telling you where to go and what to do.

Argonath has, during all these years, fit me better than any other servers. But now im considering leaving.

Why don't you come ingame yourself Gandalf, and try to play. Im sure you would find it annoying to spawn at Fort carson hospital after getting killed. Most of the people that likes this are admins. And everyone knows they are not actually playing the game.
Annoying? Well perhaps a reason to get killed less. Considering your recent behviour I am unsure if leaving would really be a loss.
When you login you can still go to your last location, the hospital thing is a measure against using /kill as fast teleport.
That people are annoyed by it shows that they have been using it incorrect.

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Offline Ethan.

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Reply #61 on: December 30, 2013, 01:46:25 am
Man, just remove /kill and bring back spawnreset. Got DM'd today by some random player and spawned in SF.. Common man, ain't fun

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Offline Xaera

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Reply #62 on: December 30, 2013, 01:49:20 am
Current system working randomly spawn at any location of SA Map,which is really huge for now cause we dont have enough population at SF and LV ,that makes no-sense to spawn at these places,however we can bring back spawnposition like an option that you save last position but you need to pay cash to spawn your specific position not like free house and hospital things,that will be okay for everyone else :)



Offline JDC

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Reply #63 on: December 30, 2013, 09:12:38 am
For those saying "just get a bigger admin team", I doubt you have had much proper administrative experience, let alone management experience. When I was in charge of SA:MP Stunt's administration, from 3-4 pages of moderator applicants, I would be lucky to screen out 6-7 proper candidates that I can induct as new mods. That alone took weeks of observing applicants and their behavior, sometimes with very extensive background checks.

Not to rely entirely on comparisons, but I would say what I had to go through was easier than it was for those in charge of SA:MP RPG's recruitment, considering the different standards and magnitude. So no, you cannot simply "just get a bigger admin team" in the sense that others are forwarding it here, unless you want to risk complaints that the administration is compromising its standards.



That aside, I see spawning at a random hospital as a measure against simple returning after death.
However, what concerns me with the feature is the inconvenience this causes for players who are overpowered by DMers.

The most important part is interacting with others and meeting people from around the world.

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Offline LustigkurreTopic starter

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Reply #64 on: December 30, 2013, 01:52:36 pm
Annoying? Well perhaps a reason to get killed less. Considering your recent behviour I am unsure if leaving would really be a loss.
When you login you can still go to your last location, the hospital thing is a measure against using /kill as fast teleport.
That people are annoyed by it shows that they have been using it incorrect.

Im pretty sure people think the same thing about you.

I thought that it was possible to change things on this community if we had a big majority and good ideas, but clearly that ain't enough.
For example, spawning at nearest hospital is a perfect idea and makes alot more sense than random spawning. I wonder why you think it's better to spawn all over the map?

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Reply #65 on: December 30, 2013, 03:11:06 pm
Im pretty sure people think the same thing about you.

Why don't we make a poll about that too so we can prove your statement beyond any doubt?

I thought that it was possible to change things on this community if we had a big majority and good ideas, but clearly that ain't enough.
For example, spawning at nearest hospital is a perfect idea and makes alot more sense than random spawning. I wonder why you think it's better to spawn all over the map?

Sometimes, what the majority wants is not the best idea, but rather the judgment of those who have kept this community successful and running for 7.5 years.

This does not mean I am entirely convinced / sold on the random spawning though.

The most important part is interacting with others and meeting people from around the world.

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Offline Pingster

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Reply #66 on: December 30, 2013, 04:32:16 pm
the hospital thing is a measure against using /kill as fast teleport.
Because teleporting to SF when you're at Temple is a slower teleport than teleporting to All Saint's when you're at Temple.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Bengt

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Reply #67 on: December 31, 2013, 05:15:15 pm
Maybe still bring the /spawnreset command back and set more stricter punishments to the abusers?  :)



Offline Leon.

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Reply #68 on: January 03, 2014, 03:45:43 am
Has anyone thought about WHY it was removed and WHY it wasn't needed anymore?
Can't medics revive dead players now? I don't remember. If so, is it to increase medic roleplay?



Offline Louis H

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Reply #69 on: January 03, 2014, 04:42:09 am
No, I don't think spawn reset should come back. Though I do think that if you die in Ganton you shouldn't spawn at angel pine medical centre, but Jefferson hospital instead.



Offline Caesar.

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Reply #70 on: January 03, 2014, 07:30:40 pm
Give back /spawnreset or give us spawn pos at nearest hospital, job etc. not in fucking desert.



Offline Ivan_Dzeba

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Reply #71 on: January 06, 2014, 08:39:08 pm
Everyone here is right,but atleast let us spawn at the nearest hospital where we die,that would be fine too  :D



Offline Zaila

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Reply #72 on: January 06, 2014, 08:42:06 pm
Can't medics revive dead players now? I don't remember. If so, is it to increase medic roleplay?

The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.


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Reply #73 on: January 06, 2014, 08:44:56 pm
The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.

You can block respawning instantly and they can select to wait for a medic or just respawn. Then just TP the player back to their body upon "revival". But that's like [insert generic srs rp server name here]. Not useful imo.



Offline Pingster

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Reply #74 on: January 06, 2014, 08:46:44 pm
The problem is, as soon as you reach 0 hp, you will respawn no matter what. There is nothing that we can do about it.
If player at 1-9 (?) hp, lock them in /hurt animation, freeze them, give them dialogue to either wait for a medic or to respawn at [Current respawn locations], or smth. If the damage gets you to 0 straight away, treat it as FATALITY!


Alternatively, as far as I can tell, when you die and get the respawn screen, your body seems to stay on the floor nearby. If a medic were to use a command on you, could you not get an option to respawn at the medic? Saving and loading weapons and stuff could be possible as well.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


 


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