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POLL - AFK Firemen are an unfair advantage.

[NP]Monte Montague · 5450

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Offline SugarD

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Reply #30 on: January 11, 2014, 07:53:19 am
Send your firefighting-related complaints here:
http://arfd.argonathrpg.com/forum/index.php?board=15.0

As for player-related complaints in SA:MP, send them here:
http://arfd.argonathrpg.com/forum/index.php?board=7.0

All script-related complaints in SA:MP can be sent here:
http://www.argonathrpg.eu/index.php?board=126.0

All script-related bugs in SA:MP may be sent to this location:
http://www.argonathrpg.eu/index.php?board=295.0

I don't have much else to say here, considering this is the wrong place to complain about people misusing their Fire Duty job in SA:MP when no one wants to report the individuals for it...



Offline Patton

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Reply #31 on: January 11, 2014, 12:56:33 pm
lack of a dedicated overseeing body that exercises central control (with authority).
I can tell you from my own experience that this works, though I never had to use any authority or extra scripts to achieve this. Simply being at the FD every day and organizing players through various activities is what helps me run the SFFD on MTA (well, that, and some other ideas), and it keeps everyone happy. Not sure how it’d apply on SA-MP though, as fire mission systems share very little similarity.



Offline Pingster

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Reply #32 on: January 11, 2014, 02:34:59 pm
as fire mission systems share very little similarity.
It works to an extent where it ONLY works if EVERYONE agrees to co-operate and not be stingy for few extra dollars.

(well, that, and some other ideas)
That and being member of the staff, I'm sure :P people see you more of an authority than if a regular player attempts the same. Though if the regular player has enough leadership in their bones, they can achieve great things as well.


The problem comes from the fact that maintaining such things without having any script support and just player support is that often it will dissolve as soon as the player(s) who are strongly working for it log off. Sure, after certain time it could turn into something that everyone knows is going on. Wish there was more time in the world to achieve this, however. All good things come to those who wait, though.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline JDC

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Reply #33 on: January 11, 2014, 03:57:50 pm
I can tell you from my own experience that this works, though I never had to use any authority or extra scripts to achieve this. Simply being at the FD every day and organizing players through various activities is what helps me run the SFFD on MTA (well, that, and some other ideas), and it keeps everyone happy. Not sure how it’d apply on SA-MP though, as fire mission systems share very little similarity.

People tend to listen to strong figures even if they do not issue a direct order, as their influence as individuals has power on its own. The problem with FD on SA:MP is a lack of just that, and knowing the nature of the server, the ideal would be a central overseeing body a la ARPD. Players respond to authority that has sharp fangs it can bare if it needs to.

The most important part is interacting with others and meeting people from around the world.

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Offline Morais

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Reply #34 on: January 11, 2014, 04:00:15 pm
Even if the players don't want to RP during the real missions, the ARFD should organize RP ones in order to captivate the interest among the FD while they wait for a real one.
Lead by example right?



Offline Pingster

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Reply #35 on: January 11, 2014, 04:12:35 pm
At this point it's not even about proper RP of /me takes out a hose, as much as it is the roleplay of being an actual fireman who works together with others.


That said, call me silly, but I prefer that kind of roleplay over "/me takes out a long hose which he unwinds, carefully making sure there are no means for it to get blocked", 'cos honestly, I don't care, I want to play with you, not read about you using an axe to cut through a door that is burning up and is really, really dangerous.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Patton

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Reply #36 on: January 11, 2014, 06:36:25 pm
That and being member of the staff, I'm sure :P people see you more of an authority than if a regular player attempts the same.
Part that, part this:
People tend to listen to strong figures even if they do not issue a direct order, as their influence as individuals has power on its own. The problem with FD on SA:MP is a lack of just that, and knowing the nature of the server, the ideal would be a central overseeing body a la ARPD. Players respond to authority that has sharp fangs it can bare if it needs to.

I think presence is the key here. Be there long enough and often enough, and people will notice you and appreciate your effort.

Also, "other ideas" that I referred to in my previous post are really other ideas: working tightly with the PD on matters of public safety, roleplaying with civilians, and introducing new players to our scripts, and that is just the tip of the iceberg.



Offline Benn

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Reply #37 on: January 11, 2014, 07:06:05 pm

I think presence is the key here. Be there long enough and often enough, and people will notice you and appreciate your effort.

Also, "other ideas" that I referred to in my previous post are really other ideas: working tightly with the PD on matters of public safety, roleplaying with civilians, and introducing new players to our scripts, and that is just the tip of the iceberg.

It feels like a kindergarden to me , I am not supposed to shout at them to stop playing with ladders and come lets go do something more fun, they prefer standing at FD playing with fire trucks and ladders untill next mission

Courage was not the absence of fear, but the triumph over it. The brave man is not he who does not feel afraid, but he who conquers that fear. -Nelson Mandela


Offline Pandalink

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Reply #38 on: January 11, 2014, 07:37:49 pm
It feels like a kindergarden to me , I am not supposed to shout at them to stop playing with ladders and come lets go do something more fun
But playing with ladders is fun. :)

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Offline SugarD

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Reply #39 on: January 11, 2014, 07:52:17 pm
The problem with FD on SA:MP is a lack of just that...Players respond to authority that has sharp fangs it can bare if it needs to.
Excuse me, but who are you to say the FD lacks leadership? This is a problem of the players themselves, not who leads them. These are mostly regulars from the community who are choosing to purposely ignore higher ranks, not new players who have no idea who to turn to.

Even if the players don't want to RP during the real missions, the ARFD should organize RP ones in order to captivate the interest among the FD while they wait for a real one.
Lead by example right?
This is already done quite often. The problem is that most new players don't understand how to join in, although we try our best to show them the way. As for regulars...well, that one is pretty self-explanatory since we wouldn't be having this conversation if they wanted to roleplay to begin with. :P

But playing with ladders is fun. :)
You may enjoy this game more then.



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Reply #40 on: January 11, 2014, 08:04:06 pm
Excuse me, but who are you to say the FD lacks leadership? This is a problem of the players themselves, not who leads them. These are mostly regulars from the community who are choosing to purposely ignore higher ranks, not new players who have no idea who to turn to.

Exactly reinforcing my point, you just stated that the ARFD does not command obedience here. That, in effect, reduces it to some kind of guidance committee rather than a strong leadership body. Have you tried asking yourself why those "the ARPD can command those mostly regulars who purposely ignore higher ranks" while you cannot? You still have not shown us where the sharp fangs are.

I'm not here to destroy the ARFD, and you have always known me to be on the side of the government agencies. I'm here to discuss and address why you cannot control this problem yourselves.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline SugarD

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Reply #41 on: January 11, 2014, 08:15:07 pm
Exactly reinforcing my point, you just stated that the ARFD does not command obedience here. That, in effect, reduces it to some kind of guidance committee rather than a strong leadership body. Have you tried asking yourself why those "the ARPD can command those mostly regulars who purposely ignore higher ranks" while you cannot? You still have not shown us where the sharp fangs are.

I'm not here to destroy the ARFD, and you have always known me to be on the side of the government agencies. I'm here to discuss and address why you cannot control this problem yourselves.
You completely misinterpreted what I said. I said I don't have the scripted, physical power to enforce anything other than what was stated above. That has nothing to do with my leadership skills.

Also, your comparison of ARFD's rights to ARPD's is null. ARPD has the ability to copban, remove scripted rights/ranks, and other powers that ARFD does not. ARPD can also severely limit a user's abilities while still allowing them to be on duty, if necessary. ARFD does not have that power. That has absolutely nothing to do with leadership. To say that ARFD does not command obedience is ridiculous, as the players themselves who are in official divisions are not the ones causing these complaints to arise. They are obedient to my leadership regardless of rights, ranks, and scripted abilities because they enjoy the roleplay for the fun of it. Those who ignore me are often regular players who do it just for the money. Isn't that what is being argued here?


Now if everyone really wants to get personal about how I lead things, I can just go ahead and reference back to the about 10 or more topics and discussions I have created over the years where I was begging for a way to handle abusive players on Fire Duty, and was completely ignored by half the community, and ridiculed by the rest. Now, and only now, that people are feeling offended are they agreeing that something should be done. It makes me sick that I have to wait until everyone makes a big deal out of something to handle such a small problem that should have been dealt with years ago. You want someone to blame? Blame yourselves for not helping out back when this was just a tiny issue.



Offline Ben.

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Reply #42 on: January 11, 2014, 10:17:24 pm
You should probably be clearer about that before posting things that aren't true.
Not sure how you interpreted Alfred's post against JDC, seeing has he referred to:
- "Keep opening these topic"
- Agreed with JDC only a paragraph before

 :rolleyes:


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline Pandalink

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Reply #43 on: January 11, 2014, 11:27:23 pm
that aren't true in my opinion
No, you don't get to do that.
You insulted somebody while apparently speaking for "most people in the community", and presented your opinions as facts when frankly what you were saying was bullshit.

Sorry, but don't be upset if somebody calls you out for doing something like that.

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Offline Benn

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Reply #44 on: January 11, 2014, 11:51:17 pm
ARFD is inactive and not doing anything about firemen's actions , is it because you don't have a special script?
Well you could have atleast tried to change, try to organize RPs more often because even "regulars" are not supposed to be as experienced as you are at leading people.

Courage was not the absence of fear, but the triumph over it. The brave man is not he who does not feel afraid, but he who conquers that fear. -Nelson Mandela


 


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