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SA:MP 0.3z

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Offline Ted

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Reply #15 on: January 16, 2014, 09:53:22 pm
Highly sceptical about that shooting sync part. Doubt they fixed shooting desync... if they did.. well good ser

It's updated so it's improved which is what they are getting at but not fixed.



Offline Louis_Keyl

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Reply #16 on: January 17, 2014, 01:15:03 am
Shooting sync was completely fixed for on foot fights. Vehicles are still attached to the lag shooting/pitting as of RC1. Script doesn't detect if you hit something with a melee weapon, a throwable or a missile which is a great flaw but I hope they fix this in the upcoming RC's. I also hope they add some detection for aimbotters/joypad users.

Current callbacks allow for a serverside track of damage without having to use highly repeating timers/big checks and it is possible to create serverside tracked HP/Armour for an anticheat really easily; with the new callbacks working ammo anticheats can be put in effect too.




Offline Mr. Goobii

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Reply #17 on: January 17, 2014, 01:44:33 am
Bodypart detection is awesome! Now we can make so you take more damage on a headshot!   :cowboy:



Offline MikeSangelo

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Reply #18 on: January 17, 2014, 04:36:01 am
The SA:MP team posted a video on YouTube to display the lag-shooting "fix."

Looks promising!



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"A smart man makes a mistake, learns from it, and never makes that mistake again. But a wise man finds a smart man and learns from him how to avoid the mistake altogether."


Offline Manoni

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Reply #19 on: January 17, 2014, 05:02:32 am
The SA:MP team posted a video on YouTube to display the lag-shooting "fix."

Looks promising!

That's quite an improvement let's see how it goes!


Former SA:MP Leader [insert year] - [insert year]
(Yeah, I cant remember)


Offline Boozman

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Reply #20 on: January 17, 2014, 05:47:29 am
No lag shooting will definitely fuck me up for awhile



Offline Solis

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Reply #21 on: January 17, 2014, 06:16:08 am
Quote from: SAMP
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.

I'm honestly surprised this was just implemented, should have been there several years ago.

Edit: tested it on a server with 270 ping and 10 players and I must say, it's pretty sweet.



Offline Kimya.

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Reply #22 on: January 17, 2014, 06:50:13 am
No lag shooting will definitely f**k me up for awhile
Me too, I said that to Manoni, too. ((It's On**, not one)))






Offline murdoxix

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Reply #23 on: January 17, 2014, 06:54:51 am
It really looks cool!



Offline Manoni

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Reply #24 on: January 17, 2014, 06:55:37 am
Me too, I said that to Manoni, too. ((It's On**, not one)))

lol


Former SA:MP Leader [insert year] - [insert year]
(Yeah, I cant remember)


Offline Pingster

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Reply #25 on: January 17, 2014, 08:56:56 am
Aaaaaaaaaaaaand there goes everyone's advantage.


Nice tho


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline AK47

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Reply #26 on: January 17, 2014, 09:38:06 am
Being a DMer just got easier.

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Offline Alfreddo.

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Reply #27 on: January 17, 2014, 10:27:35 am
Now nawbs gonna pro.



Offline [Rstar]Razor

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Reply #28 on: January 17, 2014, 12:50:21 pm
Heard about this. Such a shame.
Very happy about MessageHoleLimit !



Offline Khm

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Reply #29 on: January 17, 2014, 12:53:12 pm
Now nawbs gonna pro.
Sadly there will be no pro shooter anymore :(



 


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