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Keybinds - I need opinions on it from everyone.

Astaroth · 8182

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Offline Stivi

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Reply #60 on: March 20, 2014, 01:05:30 pm
AoD would have found this pretty useful when they were RPing the ten green bottles as abandoned. I saw them repeating the same /em over and over, to anyone who entered the bar. IMO, we should allow them on /em ( maybe even /me ) and animations only. No /p or anything alike.

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Offline Vince

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Reply #61 on: March 20, 2014, 02:54:19 pm
If one wishes to describe their character in detail at the start of a roleplay, they can do so.
If someone wants to describe every detail of their character such as hair colour and so on, they're free to do so.

Keep in mind that there is no way to say your method of roleplay is right and someone elses method is wrong because that don't follow the exact same methods.

That is what makes roleplay entertaining, meeting new people that share different views on roleplay, others that have different techniques and along the way you begin to catch on to the way others do things which then counts towards the evolution of your roleplay and roleplay skills in future.



Some users would like to be able to use keybinds for logical purposes like describing themselves, of course that sounds perfectly reasonable; However you do not need to describe yourself every single time you meet someone either.

With that being said, I will discuss this with the rest of the SA:MP HQ and see if we can come to a consensus about the matter.

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Offline TheGreasyChopper

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Reply #62 on: March 20, 2014, 03:14:00 pm
 As much as RS5 needs to have it's scripts improved, maybe in the future some personal macro system can be added. /mac[1-10] (example). /setmac1 /me is wearing [bla bla bla] , /setmac2 [/ad Business is open] etc. This is one way to avoid the whole keybind problems.
 On the other hand...People mostly want to use keybinds to describe the unneeded details around your characters. A good roleplayer won't care for your character's sock color, if your nails are cut,your boots are red or whatever(in most cases). No, being able to describe the length of your character's hair in centimeters is not good roleplay. A simple /me has a short cut hair and has tattoos of [said clique]. Is more than enough. No need for /me is 7" tall, grew in the Ganton ghetto, is 23 years old, wearing a nike tracksuit with a spot on the left collar. This is utterly annoying to me and other people. Typing out a /me command takes less than 20 seconds, if you have time to turn on SA:MP, you must have time to actually roleplay, and not avoid it with keybinds.
 A simple macro command could be added, which could help those people in need to describe every single unneeded detail of their character, however it will just increase player laziness and won't imporve shit. (No, keybinds do NOT improve or help Roleplay in any way, I have been roleplaying for more than 5 years now, be it GTA or not and I have not even once needed keybinding of any sort. And before people going "you must be a shit rper trololol", I think there are enough players who can vouch for my roleplaying skills.)



AoD would have found this pretty useful when they were RPing the ten green bottles as abandoned. I saw them repeating the same /em over and over, to anyone who entered the bar. IMO, we should allow them on /em ( maybe even /me ) and animations only. No /p or anything alike.

It wasn't really a big deal to me  :rolleyes: Roleplaying around the bar always has me typing out /me's in order to serve a customer's personal order for a drink. Describing the patches on my vest when needed or anything. I'm perfectly okay with the way things are. As long as /l , /s , /me and /em work correctly, I do not see any more commands that could improve roleplay. ( /glasses and commands like such bring a pleasant element to it, but a /me is wearing black sunglasses. has about the same effect.)

come at me srs rpers, i'm ready for you

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Offline Padres

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Reply #63 on: March 20, 2014, 08:23:16 pm
A good roleplayer won't care for your character's sock color, if your nails are cut,your boots are red or whatever(in most cases). No, being able to describe the length of your character's hair in centimeters is not good roleplay. A simple /me has a short cut hair and has tattoos of [said clique]. Is more than enough. No need for /me is 7" tall, grew in the Ganton ghetto, is 23 years old, wearing a nike tracksuit with a spot on the left collar. This is utterly annoying to me and other people. Typing out a /me command takes less than 20 seconds, if you have time to turn on SA:MP, you must have time to actually roleplay, and not avoid it with keybinds.
Describing your appearance is not avoiding roleplay and you are so much like wrong talking about short me's being enough for every roleplay.

The more detail you spend into your roleplay the better the atmosphere, the better you can make a real image of your opponent, it's a huge difference between a 20 years old guy and a 50 years old one, aswell as his skin tone, even clothes. The location of tatoos can also play a role.

People should get the possibility to enhance their roleplay, not replace it - indeed, but an appearance should be individualistic and players shall also have the right to make it according to their own creativity. And explain me please, why do people get annoyed by one single /me?

[WS]Padres || WHITE SHADOW || San Andreas Police Department Employee



Offline AstarothTopic starter

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Reply #64 on: March 21, 2014, 12:05:57 am
Padres couldn't have said it any better.



Offline JDC

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Reply #65 on: March 21, 2014, 03:28:20 am
The more detail you spend into your roleplay the better the atmosphere, the better you can make a real image of your opponent, it's a huge difference between a 20 years old guy and a 50 years old one, aswell as his skin tone, even clothes. The location of tatoos can also play a role.

Does that explain the people who write a paragraph just to open a door and think roleplay is some kind of essay-writing contest?

If someone needs keybinds to actually enhance their roleplay because they would rather resort to a mechanical, repetitive sequence of pre-defined lines due to them being either too lazy to type out the roleplay, or too uncreative to improvise for every situation (as all roleplay situations are unique), then some reflection on their skills would do them good.

/s1-3 /m1-3 are nicely written lines and can be done instantly. But did their addition increase the quality of government service roleplay? No. One of the biggest results we had, rather, were officers who spammed those lines with little to no regard for the quality of the rest of their roleplay. (speed + quantity) != quality.

Most of us in this topic agree with the idea that the overall quality of roleplay on the server has deteriorated over the years. Let's not push for the addition of something that will only saturate and degenerate it further.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Padres

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Reply #66 on: March 21, 2014, 02:05:48 pm
Does that explain the people who write a paragraph just to open a door and think roleplay is some kind of essay-writing contest?

If someone needs keybinds to actually enhance their roleplay because they would rather resort to a mechanical, repetitive sequence of pre-defined lines due to them being either too lazy to type out the roleplay, or too uncreative to improvise for every situation (as all roleplay situations are unique), then some reflection on their skills would do them good.

/s1-3 /m1-3 are nicely written lines and can be done instantly. But did their addition increase the quality of government service roleplay? No. One of the biggest results we had, rather, were officers who spammed those lines with little to no regard for the quality of the rest of their roleplay. (speed + quantity) != quality.

Most of us in this topic agree with the idea that the overall quality of roleplay on the server has deteriorated over the years. Let's not push for the addition of something that will only saturate and degenerate it further.

If you could please take another look at my message. In my reply I answered in regards to a character's appearance. Actions are way different, and no, roleplay is not a essay writing contest. Yet it always depends on the situation how much you should write and how much not.

Taking your example to open a door. To open a door you don't need much to write, there's no need for /me slowly pulls his right hand out of his pocket, extending it straightly towards the doorknob and eventually turning it, opening the door. I agree with you on that part, but there are other situations where detail can play an important role, for example in a fight to roleplay a dodge or counter attack, aswell as in cuffing processes where it can improve the atmosphere.

Moving to the fact that people write pre-defined lines. When I firstly began SA:MP I started off on a german argo-typish server where people had a keybinder for everything, even chat messages. So when you got pulled over they just simply hit Numpad 1, then 2, then 3 and several chat messages got spammed on the screen.
I totally hate that and I would never agree on that.

As I said before, keybinders shall be of help in roleplay, not replace it. If someone is too lazy to roleplay then why does he actually do it? Roleplay is something that requires your motivation and creativity because roleplay without improvising is not possible, fact.

On the other side, some roleplayed actions may need to be done in a rush, for example shootouts(not often, but it does happen!) For those actions people could use keybinders.

I don't really directly consider /s and /m as "roleplay" but I know what you mean. But the thing is that I don't tend to spamming these, but rather use my own messages to individualise my actions.

[WS]Padres || WHITE SHADOW || San Andreas Police Department Employee



Offline Que

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Reply #67 on: March 21, 2014, 03:37:27 pm
Describing your appearance is not avoiding roleplay and you are so much like wrong talking about short me's being enough for every roleplay.

The more detail you spend into your roleplay the better the atmosphere, the better you can make a real image of your opponent, it's a huge difference between a 20 years old guy and a 50 years old one, aswell as his skin tone, even clothes. The location of tatoos can also play a role.

People should get the possibility to enhance their roleplay, not replace it - indeed, but an appearance should be individualistic and players shall also have the right to make it according to their own creativity. And explain me please, why do people get annoyed by one single /me?
This.

I'd like to add that one detailed description of your character, the situation or whatnot you are using "unnecessary text" for can be highly useful in a roleplay scene if you keep your mind open and actually  use your fantasy to throw it back at him/her/them, positive or negative.

Having the mindset of "meh so boring with text, you can see every solid animation in game, why even use text?" is just a sign of having lack of creativity and being incredible one sided in their way of roleplaying.



Offline Cyril

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Reply #68 on: March 21, 2014, 07:36:44 pm
Having the mindset of "meh so boring with text, you can see every solid animation in game, why even use text?" is just a sign of having lack of creativity and being incredible one sided in their way of roleplaying.

http://wiki.argonathrpg.com/index.php?title=SA-MP_Role-playing_Guide

Quote
Overusing /me

While /me is the basic RP command, many players overuse it.

Gandalf takes out a gun.
Gandalf walks to the door.
Gandalf sits down.

All of these are actions which are visible for other players. To double them by /me has no added value. SA-MP is not a text-based or MSN RP, but one with full animated capabilities. Use them.




Offline Padres

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Reply #69 on: March 21, 2014, 08:43:34 pm
http://wiki.argonathrpg.com/index.php?title=SA-MP_Role-playing_Guide


Even though using animations is better than reading plain text it's at times better to write text(or use both) for the sake of the good old detail.  :gand:

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Offline AstarothTopic starter

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Reply #70 on: March 21, 2014, 09:52:56 pm
Srsly, what could be wrong with using anims and binded /me's. Of course we can't bind EVERYTHING. Basic stuff, as everyone who agrees said.
* Astaroth takes this out
/em has this and that on him and is sexy
* Astaroth does something to his car
You get it, that's the point. :3



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Reply #71 on: March 21, 2014, 10:02:48 pm

How dare you roleplay, if there is a animation for it thou shall not roleplay it! Thy shall be punished for wanting enforce witchcraft on us!



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Reply #72 on: March 21, 2014, 11:00:05 pm
http://wiki.argonathrpg.com/index.php?title=SA-MP_Role-playing_Guide
Everyone has their own way of roleplaying. Nothing is right or wrong. Don't try to enforce people to roleplay without creativity and being all simple just because you prefer it. Let people have their own way of roleplaying and use their own imagination to set up their own style just the way they like it.

That's the delicacy. And if people like to describe their character with /em's or /me's. Or even using a lot of /me's to describe their doings that is out of simple animations and whatnot. Let them. It's just positive.




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Reply #73 on: March 22, 2014, 12:18:04 am
Even though using animations is better than reading plain text it's at times better to write text(or use both) for the sake of the good old detail.  :gand:
Exactly the mindset of the "extends hand" players. Not everything becomes better when you try to put out more of it. Argonath was found on creativity and imagination, and it raised players who are not dumb enough not to know that someone got into a car if they did not do /me and the animation at the same time.

Everyone has their own way of roleplaying. Nothing is right or wrong. Don't try to enforce people to roleplay without creativity and being all simple just because you prefer it. Let people have their own way of roleplaying and use their own imagination to set up their own style just the way they like it.

That's the delicacy. And if people like to describe their character with /em's or /me's. Or even using a lot of /me's to describe their doings that is out of simple animations and whatnot. Let them. It's just positive.

Is that the same justification we're going to use when people bring in things from other servers (including roleplay styles, and yes I am bringing up this topic as it is relevant) and attempt to spread them here, preferring them over Argonath's own? And to think many veterans yearn for the "spirit of old Argonath" that has "long gone".

People have the right to some individual preference, yes. But Argonath also has the right to be protected against people who try to spread things here that are prevalent on other servers by people who want to replace "A world of its own" with "A world just like my old roleplay server".

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Padres

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Reply #74 on: March 22, 2014, 12:57:24 am
Exactly the mindset of the "extends hand" players. Not everything becomes better when you try to put out more of it. Argonath was found on creativity and imagination, and it raised players who are not dumb enough not to know that someone got into a car if they did not do /me and the animation at the same time.

You don't seem to get my point.

It varies on the given scenario how much detail you (should) spend into your roleplay. When I enter a car then I don't use a /me because it is most of the times useless, but when I interact with other players then I often tend to use /me along with an animation, simple.

Now it seems we went a tad off-topic. My point still stands. Players should get the opportunity to enhance their roleplay appropiatily.

[WS]Padres || WHITE SHADOW || San Andreas Police Department Employee



 


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