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ARPD complaints

Gandalf · 3647

0 Members and 2 Guests are viewing this topic.

Offline Luca_Scalise

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Reply #15 on: January 02, 2008, 03:28:30 pm
In real life the criminal hides, and the police control the streets (not everywhere lol)
You must be good to lead a gang or a mafia family.. just like in real life, but a mafia is not a murderers or kidnappers organisation, or at least it shouldn't be.. thats why we always arrest mafia members, they are easy to catch... they commit crimes and they leave evidences behind


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Offline chris.

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Reply #16 on: January 02, 2008, 06:52:47 pm
Sorry to pick apart your post Luca, but this is unfortunately how I would say that:
--
"I don't think the problem is the ARPD, but in the criminals. The criminals don't understand that the ARPD act like a disorganized, irrelevant, inefficient, useless, weak organisation towards them to lure them into a false sense of security, whereas the ARPD actually do act smart behind the scenes. But despite this lapse of understanding, the ARPD is still efficient at killing all criminals (and more :)), and has reached some major goals recently. The DM is decreased to its lowest level, meaning that Regulars get picked on by Cops and Admins alike! The chance to Roleplay as a Gang has almost disapeared, as the ARPD fights to become the only Gang left, after all, who wants a Mafia to be able to throw somebody off of a bridge in a cool and slick movie-like scene, when you can make them pull over and show them your licence, 6 times in 2 minutes?  :)
Also, the non-existent atmosphere of Insurgency is gone, as now there can be no Hydra battles for Army Roleplay (and of course, no Army skin) and instead only the 'harmless' Nevadas can crash into the LSPD! :)
And lets not forget to mention the removal of the Rustlers, single-handedly killing off a successful Roleplay group in one swipe!
Basically, ARPD enjoy their work and are getting trained to fight off all of the other organised gangs so that they can rule the streets of Los Santos, San Fierro and Las Venturas!"
--

I don't know why ARPD have gone to such lengths to annihilate all Mafia and Gang Roleplay, but without Gang roleplay and Mafia action, there is not much great about Argonath for me. But then again, the ARPD gang will fill the void of those who rule the Streets.

All I can say is.. see you in Angel Pine. A place where Gangs are still allowed to, you know, Roleplay. Unless of course DPD will suffer the same fate as the other Departments.

Yeah didnt Samaron leave for this reason... Pity.. he was a good Player and Regular.

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Offline Luca_Scalise

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Reply #17 on: January 02, 2008, 10:03:52 pm
He left because we went to his house to investigate on an attempted murder, he insulted us, refused to collaborate, so we suspected him. Then he left, thats the reason...


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Offline PMP

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Reply #18 on: January 02, 2008, 11:17:48 pm
He left because we went to his house to investigate on an attempted murder, he insulted us, refused to collaborate, so we suspected him. Then he left, thats the reason...
did you showed him a warrant?



Offline chris.

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Reply #19 on: January 04, 2008, 04:12:10 am
He left because we went to his house to investigate on an attempted murder, he insulted us, refused to collaborate, so we suspected him. Then he left, thats the reason...

Under what Proof and/or accusation  :trust:

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Offline Luca_Scalise

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Reply #20 on: January 05, 2008, 05:49:05 am
Under what Proof and/or accusation  :trust:

we were there to investigate, we don't need proofs to investigate.. we investigate to get proofs. If a person is not collaborating it means he is hiding something.. in that case we interrogate him.


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Offline Duneseek

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Reply #21 on: January 05, 2008, 06:08:18 am
*Requesting the replies above be moved; reason: Not using topic for it's proper use



Offline CM Daniel

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Reply #22 on: January 13, 2008, 07:36:26 pm
I think the /suspect command should only be there for officers, not cadets. Because I am truly getting sick of all the damn cop abusers.

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Reply #23 on: January 13, 2008, 08:16:56 pm
Daniel, please tell me you're kidding.
That would kill copwork overnight, and people would go hit Cops and stuff, when there are no ARPD around.

Besides, most of the abuse isn't Cadets anyway.

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Offline PMP

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Reply #24 on: January 13, 2008, 08:33:39 pm
I think the /suspect command should only be there for officers, not cadets. Because I am truly getting sick of all the damn cop abusers.
I have to disagree, so players can comit crimes around cadets and walk away?

The solution for that is just removing the cop stealing when players are arrested, this way, players will just surrender and everyone gets happy.



Offline Donoke

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Reply #25 on: February 19, 2010, 08:37:38 pm
Date:19.2.2010
Time:20:25
Cops Involved:[AV]Nexxt[CS]
Suspected for: Speeding
Did you surrender:Told me to pullover, I did it and then he shooted me.
Jailed/killed:Killed me.
Reason why you feel this is abuse: Well its abuse when cop tells you to do something and you do it, then he kills you with no reason.

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Offline Pazienza

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Reply #27 on: February 19, 2010, 09:47:41 pm
Epic bump.



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Reply #28 on: February 19, 2010, 10:13:23 pm

Fruity/Jonny_Bravo/Josh


Offline Roman

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Reply #29 on: February 20, 2010, 05:30:05 am
I think the /suspect command should only be there for officers, not cadets. Because I am truly getting sick of all the damn cop abusers.

NOT SUPPORTED!

You mean if I am a freecop and someone starts kick me, I have to take screens, contact high rank officer, ask him to look the proof on a picture run to that guy and suspect him?  :rofl:


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