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Character Development / Roleplay in General

Que · 8034

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Offline QueTopic starter

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on: July 06, 2015, 01:57:53 am
Hey guys,

The last couple of days, I've been roleplaying for a few hours, interacting with one another and been noticing a very basic line of how you make your own character in game. Most of the ones I've been roleplaying with is pretty much what everyone is like when they are being that stereotypical gang banger, mobster or w.e. you are roleplaying as. For me - it's important to rely on the ones I roleplay with and against to be as creative as possible. To make yourself stand out, you need to be willing to do something out of the box, touch the forbidden fruit and pretty much develop within your own type of roleplay. No matter if you want to go through the police department, the rank structure of a street gang or become a Cofiliano Gvardia, every development process in game is important, it's about then you will finally realise you got something to lose once things are getting a little messy. This is also probably the reason why all new groups keep closing after a few weeks, because there's no idea of how the formation of their future will look like. You can be "I WANT TO BE A STREET GANG", but to be a proper street gang, you need to know what it takes to win and lose, to develop and to feel that what you've built up is something that you're proud of.

What makes you stand out from the rest? How do you want your character you are roleplaying as to be?
Argonath isn't really the server (or has not been) where you are totally character based, but it's very important to make sure you are having a clear line of who you're roleplaying as, how you want him/her to be and keep that in mind while you are in a scene or whatnot. Otherwise, stuff will get boring in only a few days. Find yourself.

I want to add that I will keep pushing this character-type of roleplay, character killing, prison roleplay, courts and all related kind of stuff, because it's when you got something to lose things'll start to get real and fun.

It's okay to lose!
Earlier today, we had an incident which is probably the most common and unsatisfying roleplay scenario you can face. It happens a lot.


At this first picture, you can see what's up. The hispanic guy has an AK-47 towards his head and he is standing there, all by himself. What would you do here, if you were not superman? Probably get scared and back off, right? That's realistic and what should've been the case.

This is the result:

Okay.

So what can we say about this? The "I don't have anything to lose"-attitude is obviously something we really need to work with. It's okay to lose. Really. Most of the times, the roleplay is quite fun, even though you do not win a shootout, brawl or whatnot. The most important thing is to have fun and you do not throw a punch at someone aiming with an AK-47. That's like an unwritten rule. It doesn't make any sense to do otherwise and it makes you look like a fool.

You can use player names in /me!
Another thing that I've noticed a few times is that people are writing "/me looks at the man in front", "/me tackles the man". You can write a player's name in the /me's. The me's are only describing your actions and it's not included in the roleplay as in the chat. Which means that is totally okay to type "/me tackles Gandalf". It only describes who you are doing it against. "A man/the man" can be quite confusing if there's a few players around.

With this said, I will keep pushing for the new era and for upcoming changes and I will try to contribute as much as possible to make things better. Tips like these are included.



Offline Whiteman

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Offline Yasko

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Reply #2 on: July 06, 2015, 02:06:24 am
 :app: :app:


TCL Member - SAPD Supervisory Officer- STAR Supervisory Pilot Officer  - SAFDExplorers Member - LongBeachMob MSD- LVI Manager - DriftClub Participant.


Offline Jingle

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Reply #3 on: July 06, 2015, 02:19:38 am
In order to understand what character development is about, you have to look at what it is not. When you play a role of a gangster, you are playing the idea of being a gangster and not the gangster himself: that is the mistake here. You have to play HIM, not IT. Start from scratch and don't rely on crutches, being just another pawn who seems to act through his /mes and speech but is actually very dry indeed. You don't have to spend hours thinking who your character's going to be, simply make him human. He has to have an identity unique to him, a vibe that separates him from the others. Give him a trait. Give him emotions, weaknesses and strengths. Just don't make him dull. You'll thank yourself later.



Offline jovanca

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Reply #4 on: July 06, 2015, 02:35:33 am
I agree on most points you mentioned above but.. (i will assume its a robbery) Robbing a guy with an ak? I don't find it realistic either.

Also, speaking subjectivly, it's sometimes hard to keep it real, and roleplay things such as gun fear, as realistic as it should be roleplayed. Anyways, i fully support this (lets call it a project) and also suggest opening an in-game schools for people who are willing to learn from the ones who know better, and make their characters and actions as realistic as possible.

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Ehks

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Reply #5 on: July 06, 2015, 02:01:01 pm

If people abide by this.. I think they should support CK later on....
Because who the hell wants to permanently lose a character they worked hard to build...


        D O N A L D    L A N G D O N


Offline Ivan_MC

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Reply #6 on: July 06, 2015, 02:10:35 pm
This is even close to Powergaming, that is not supported here.



Offline Danny Soulson

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Reply #7 on: July 06, 2015, 02:54:35 pm
Thats the thing i noticed on SA:MP, Every Gang member is Superman  :rofl:
Exept some guys ;)

Or just randomly shoot in public like nothing is happening

"Guns should be treated with respect"



Offline Conk

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Reply #8 on: July 06, 2015, 03:41:33 pm
Where have your fancy effects and sexy ENB gone Que? dem ugly ass screenshots tho  :eek:



Offline QueTopic starter

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Reply #9 on: July 06, 2015, 04:24:44 pm
Where have your fancy effects and sexy ENB gone Que? dem ugly ass screenshots tho  :eek:
Bruh, it ain't my screenies. Don't you worry.



Offline Martijn

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Reply #10 on: July 07, 2015, 07:33:06 am
I still promised you could RP with me, I was busy with the radio remember?  :lol:



Offline Benn

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Reply #11 on: July 07, 2015, 09:55:09 am
A few more suggestion:
Never force someone to do something in a roleplay:
for an example "/me slaps the man and puts him down on the floor" this is actually considered weak roleplay skills, you could always use /em S/F S=Succeed F-Failed , instead of forcing someone to do something in a roleplay....doing so will bring much more joy into the roleplay.
example:
* Benn attempts to slap the man on his face
/em S/F?

Another suggestion would be, if you're RPing a gang member or a criminal... Don't always include weapons in your RPs it doesn't always have to end with a shootout, try something creative something new.... for an example: instead of attacking other gangs with guns, try going to their neighborhood with basketball bat and start destroying the area or use a pepper spray to spray the gang's name there....I am sure this would be fun... you could also try to interact with police ofcourse without ending up killing them.

Courage was not the absence of fear, but the triumph over it. The brave man is not he who does not feel afraid, but he who conquers that fear. -Nelson Mandela


Offline Cyril

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Reply #12 on: July 07, 2015, 10:00:00 am
A few more suggestion:
Never force someone to do something in a roleplay:
for an example "/me slaps the man and puts him down on the floor" this is actually considered weak roleplay skills, you could always use /em S/F S=Succeed F-Failed , instead of forcing someone to do something in a roleplay....doing so will bring much more joy into the roleplay.
example:
* Benn attempts to slap the man on his face
/em S/F?

S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options




Offline Marcel

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Reply #13 on: July 07, 2015, 10:17:14 am
S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options
While you are absolutely right, the people using S/F do actually give you a choice, which is something many others forget altogether.




Offline Benn

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Reply #14 on: July 07, 2015, 10:20:21 am
S/F thing is not better... you are forcing the other side into two options only.
Why not let the other side free to decide what happens instead of forcing him into only two options
Well because if he chooses to pick fail then he will have a world of options of what could happen.
The other side is free to decide what ever he wants thats why we gave him options, you can't try to act on someone without either forcing him into doing so or giving him options to decide, it is all matter of perspective.
If you still think that using this technique is forcing RP I would love to hear whats your suggestions for the perfect roleplay scenes.

Courage was not the absence of fear, but the triumph over it. The brave man is not he who does not feel afraid, but he who conquers that fear. -Nelson Mandela


 


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