Hey guys,
The last couple of days, I've been roleplaying for a few hours, interacting with one another and been noticing a very basic line of how you make your own character in game. Most of the ones I've been roleplaying with is pretty much what everyone is like when they are being that stereotypical gang banger, mobster or w.e. you are roleplaying as. For me - it's important to rely on the ones I roleplay with and against to be as creative as possible. To make yourself stand out, you need to be willing to do something out of the box, touch the forbidden fruit and pretty much develop within your own type of roleplay. No matter if you want to go through the police department, the rank structure of a street gang or become a Cofiliano Gvardia, every development process in game is important, it's about then you will finally realise you got something to lose once things are getting a little messy. This is also probably the reason why all new groups keep closing after a few weeks, because there's no idea of how the formation of their future will look like. You can be "I WANT TO BE A STREET GANG", but to be a proper street gang, you need to know what it takes to win and lose, to develop and to feel that what you've built up is something that you're proud of.
What makes you stand out from the rest? How do you want your character you are roleplaying as to be?Argonath isn't really the server (or has not been) where you are totally character based, but it's very important to make sure you are having a clear line of who you're roleplaying as, how you want him/her to be and keep that in mind while you are in a scene or whatnot. Otherwise, stuff will get boring in only a few days. Find yourself.
I want to add that I will keep pushing this character-type of roleplay, character killing, prison roleplay, courts and all related kind of stuff, because it's when you got something to lose things'll start to get real and fun.
It's okay to lose!Earlier today, we had an incident which is probably the most common and unsatisfying roleplay scenario you can face. It happens a lot.

At this first picture, you can see what's up. The hispanic guy has an AK-47 towards his head and he is standing there, all by himself. What would you do here, if you were not superman? Probably get scared and back off, right? That's realistic and what should've been the case.
This is the result:

Okay.
So what can we say about this? The
"I don't have anything to lose"-attitude is obviously something we really need to work with. It's okay to lose. Really. Most of the times, the roleplay is quite fun, even though you do not win a shootout, brawl or whatnot. The most important thing is to have fun and you do not throw a punch at someone aiming with an AK-47. That's like an unwritten rule. It doesn't make any sense to do otherwise and it makes you look like a fool.
You can use player names in /me!Another thing that I've noticed a few times is that people are writing "/me looks at the man in front", "/me tackles the man". You can write a player's name in the /me's. The me's are only describing your actions and it's not included in the roleplay as in the chat. Which means that is totally okay to type "/me tackles Gandalf". It only describes who you are doing it against. "A man/the man" can be quite confusing if there's a few players around.
With this said, I will keep pushing for the new era and for upcoming changes and I will try to contribute as much as possible to make things better. Tips like these are included.