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Bring back combat.

Jay42 · 6373

0 Members and 2 Guests are viewing this topic.

Offline RizzE.

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Reply #75 on: July 18, 2015, 02:58:11 pm
I still don't understand why people miss it even if it's their preference, because MP5 can kill even faster while being 3x cheaper?....  :cowboy:

It's the cheap shots from combats that makes people dont roleplay shootouts properly, everyone knows that if you are not ready a combat takes down your armor and hp with 7 shots.

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Offline Johan_S

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Reply #76 on: July 18, 2015, 03:34:48 pm
No, thank you.



Offline jovanca

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Reply #77 on: July 18, 2015, 03:40:34 pm
No weapon kills a still standing suspect as fast as combat does it. Even carkilling isnt as fast

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Seskom

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Reply #78 on: July 18, 2015, 03:55:00 pm
As we took the steps of removing combat shotgun, next move could be changing the weapon DMG-s to a more realistic level, reduce some, increase some ;)


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Offline AK47

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Reply #79 on: July 18, 2015, 03:57:49 pm
remove deagle, 9mm <3

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Offline Teddy

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Reply #80 on: July 18, 2015, 04:00:44 pm
I think it's better to remove veteran DM'ers from the game completely, no chance of unban.

I agree. We need to fix our flawed unban system which persistently welcomes back people who commit the same rulebreaks repeatedly. There is no thought "oh I might get banned, I shouldn't do this" before rulebreaking... the thought is "oh if I get banned, I'll be unbanned in a few weeks". If we could change that mindset then perhaps we could have a lot more to work with.



Offline RizzE.

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Reply #81 on: July 18, 2015, 04:02:50 pm
As we took the steps of removing combat shotgun, next move could be changing the weapon DMG-s to a more realistic level, reduce some, increase some ;)

reducing the dmg won't make it more realistic it would be the opposite if you think about it.

"Piracy is the new radio, that's how music get's around"


Offline LeHott

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Reply #82 on: July 18, 2015, 04:20:07 pm
reducing the dmg won't make it more realistic it would be the opposite if you think about it.
More than 2 shots is non-realistic, but I think the DMG should actually be decreased and add a /hurt animation after one shot. This would thaw the player until an ambulance arrives...
 This would also give a bigger role to EMS, I am RP-ing as an EMT for the past few days and I only earn $10 a day, firemen rather go to a pizza shop since pizza can cure more than professional treatment ( A few pizzas = 100 percent, Healing in an ambulance = 10 percent ), and in the past few days I haven't received a single 911 call... Except for Ben prank-calling me.



Offline Seskom

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Reply #83 on: July 18, 2015, 04:42:14 pm
reducing the dmg won't make it more realistic it would be the opposite if you think about it.

I wasn't talking about combat shotgun, I ment increasing dmg of 9mm etc.


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Offline RizzE.

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Reply #84 on: July 18, 2015, 04:47:30 pm
They could also implement headshots for realism.

"Piracy is the new radio, that's how music get's around"


Offline Trey_Johnson

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Reply #85 on: July 18, 2015, 04:51:30 pm
I wasn't talking about combat shotgun, I ment increasing dmg of 9mm etc.

9mm not so much because you can run around with it.. but improved silenced damage would be nice.
9mm's main use is DB's nowdays..
They could also implement headshots for realism.

I'd like to see that.

Cuz when you are a balla you buy bic mac's at pizza stack


Offline Impurity

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Reply #86 on: July 18, 2015, 04:53:38 pm
I wasn't talking about combat shotgun, I ment increasing dmg of 9mm etc.

I got a 9mm, ready to go off any minute, because of the ban I had to delete it but if you fuck around you gonna make me respawn it eh


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Reply #87 on: July 18, 2015, 04:58:31 pm
They could also implement headshots for realism.
No, you don't know how annoying headshot = insta-kill is.



Offline Kessu

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Reply #88 on: July 18, 2015, 05:12:21 pm
No, you don't know how annoying headshot = insta-kill is.
Neither do you until you play against the most skilled players in VC:MP when they have M4  :rolleyes:


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Reply #89 on: July 18, 2015, 05:20:54 pm
I agree. We need to fix our flawed unban system which persistently welcomes back people who commit the same rulebreaks repeatedly. There is no thought "oh I might get banned, I shouldn't do this" before rulebreaking... the thought is "oh if I get banned, I'll be unbanned in a few weeks". If we could change that mindset then perhaps we could have a lot more to work with.
Better first create something that they will miss when not playing. Then even a ban of a few weeks will have impact.
Also HQ might want to look at the reasons for banning when a stricter disallow policy is in place.

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