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Addition to the radar dots suggestion

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Offline Mikal

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Reply #165 on: January 10, 2016, 04:14:49 pm
It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?
I was being sarcastic, the amount of "RP's can't be ruined" posts in here makes me sick.

No need for a poll. If you read what has been before you know that Mirko will do some tests of blips being present but disappearing within short of visual range as Cofilliano suggested. If it is possible to script I am willing to see how that works out.
Must have gotten washed away with all the other useless debating and arguing in this topic. :rolleyes:

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Offline Salmonella

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Reply #166 on: January 10, 2016, 04:19:50 pm
It's still a disruption when the cop had no need to get so close. Who would logically walk up to a group of 10 people then punch one of them?

Uhh, what cop would logically do nothing when a group of armed men is surrounding one?



Offline Gandalf

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Reply #167 on: January 10, 2016, 04:21:03 pm
Uhh, what cop would logically do nothing when a group of armed men is surrounding one?
I did not see any weapons, how would a cop know they were armed?

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Offline Salmonella

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Reply #168 on: January 10, 2016, 04:23:37 pm
I did not see any weapons, how would a cop know they were armed?

One guy is aiming what I think is a spraycan, but there's not a lot of weapons being shown there, true. The group of people in question had been involved in multiple firefights and other confrontations with the police for literally that entire day though, so it'd seem logical to keep an eye out.

Even if unarmed, it looks like Mark's about to get a beating.



Offline Gandalf

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Reply #169 on: January 10, 2016, 04:37:19 pm
One guy is aiming what I think is a spraycan, but there's not a lot of weapons being shown there, true. The group of people in question had been involved in multiple firefights and other confrontations with the police for literally that entire day though, so it'd seem logical to keep an eye out.

Even if unarmed, it looks like Mark's about to get a beating.
That depended on the reactions of Mark and the people involved. It resulted in Mark being given an errand to run and the group moving on to other targets.  Had the cops started to interrogate Mark would probably have denied anything bad going on, and asked the cops why they would come with so many people.

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Offline Mikal

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Reply #170 on: January 10, 2016, 04:40:56 pm
For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:

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Offline Mark

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Reply #171 on: January 10, 2016, 04:52:27 pm
For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:



Offline Salmonella

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Reply #172 on: January 10, 2016, 05:23:02 pm
For all they know Mark could be doing magic tricks for an amazed crowd of smartly dressed men. :rolleyes:

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Offline Tyrone.

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Reply #173 on: January 10, 2016, 05:24:25 pm
Just lucky!!!



Offline Deni1997

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Reply #174 on: January 11, 2016, 12:04:09 am
Can we atleast give it a shot with trial, @Gandalf you had that in MTAVC, so lets put a trial here then.
Wont harm noone.



Offline Mikal

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Reply #175 on: January 11, 2016, 12:16:37 am
Me and Dylan just had a little pursuit of each other on the test server without blips and it is honestly fun as f**k, it's more challenging and whereas in most pursuit's you usually spend all your time staring at the mini-map, you do actually look at the car you're chasing, it's also fun when you're the one being chased, trying to tuck into an alley and such hoping the chaser drives past without noticing, all in all it's a more fun and realistic (sorry) experience.

Should really be given a week test run on the main server before RS5.2 IMO, it's the players that keep this community alive and active, let them decide what they like and and don't like.

One thing that could be done as a bit of a balancer - Increase the visibility range of names a bit.

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Offline Deni1997

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Reply #176 on: January 11, 2016, 12:31:16 am
(sorry)
Why sorry?? You aint got nothing to appologise for, yes you are right about players keeping this community alive, and yeah they need to decide to they want this.. And most of them want, so lets make it happen, put a trial up and a poll and lets see, it aint gonna harm noone.



Offline Gandalf

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Reply #177 on: January 11, 2016, 11:38:34 am
Can we atleast give it a shot with trial, @Gandalf you had that in MTAVC, so lets put a trial here then.
Wont harm noone.
The conditions for the test have been set. Irt is up to the scripters to see if it can be done.
For the rest, anyone willing can just turn off the minimap.

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Offline Brian

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Reply #178 on: January 11, 2016, 11:53:32 am
The conditions for the test have been set. Irt is up to the scripters to see if it can be done.
For the rest, anyone willing can just turn off the minimap.
As far as I know there's no need to turn off the complete minimap, I remember there being a function where you can just turn off the blips.



Offline CharlieKasper

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Reply #179 on: January 11, 2016, 12:01:05 pm
If I am understanding what Cofiliano is suggests correctly, there is a flaw in that system.

Minimap still shows the blips when the player is at a certain distance away from the other player? The first player goes to pause menu (where he is able to see the other person's blip) and selects the map. There he can get the point position of the second player and then use the game's marker to pin point that location, go back in game. Travel to the marker and find out where the guy is hiding.

There - ruins the whole point again.



 


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