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Addition to the radar dots suggestion

McGarrett · 7915

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Offline McGarrettTopic starter

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on: January 09, 2016, 07:24:01 pm
Quote from: Gandalf
We tried it long time ago on MTA:VC. As you know the map there is small and limited.
I was able to stay out of sight as wanted person while 10 players were hunting me., and I regularly went towards them to be spotted before disappearing. This experiment on MTA:VC made it clear that a wanted criminal could run forever on the map of SA:MP while occasionally taunting the cops.
As long as more than 50% of the role play revolves around criminality, killing and confronting cops we will not implement it.
If the players find more non-confrontational style of RP where shooting and killing becomes minimal we might think about it.

You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.

I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.

So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline [NP]Monte Montague

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Reply #1 on: January 09, 2016, 07:24:51 pm
You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.

I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.

So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.

Let it go... Let it go...
As I know, it will do you no good to constantly think this thing over and over.

Accept the fact that blips will not be going unless a credible plan is put into place which has been tested and tested again. Whilst we're waiting; try not to think of Argonath RPG as another community and if you continue to feel that people are not having fun on Argonath RPG and that you've seen more 60 year olds having fun compared to the member count of Argonath, then the issue would be with yourself to some degree.

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Offline McGarrettTopic starter

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Reply #2 on: January 09, 2016, 07:29:05 pm
Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline [NP]Monte Montague

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Reply #3 on: January 09, 2016, 07:30:50 pm
Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.

I would love to see blips go, they're terrible unless we're CIA agents, but at this time, the topic was locked and it was pretty clear...

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Offline Salmonella

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Reply #4 on: January 09, 2016, 07:33:10 pm
Another addition: I thought Argonath was a multiplayer game where people would interact and take the initiative, not use singleplayer features such as radar blips to be able to see where other players are.

You're contradicting yourself there. Blips promote multiplayer playing style because players can find each other more easily in the relatively small server of Argonath.

Also this isn't an addition, it's just the same stuff over and over again on why you can't play with radar dots.



Offline McGarrettTopic starter

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Reply #5 on: January 09, 2016, 07:36:27 pm
Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline AK47

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Reply #6 on: January 09, 2016, 07:39:22 pm
Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.

Exactly, with blips and the mentality of people playing there is impossible to do roleplays when you sneak up to someone, breaching a restricted area etc since people here tend to be attracted to blips as flies are to shit.

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Offline Salmonella

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Reply #7 on: January 09, 2016, 07:42:08 pm
Blips are promoting everything that has nothing to do with a roleplaying server, Salmonella. Very simple.

You're limiting yourself, there's nothing wrong with blips.

What's so unique about Argonath is all the different styles of roleplay. There is no right or wrong. The roleplay is generally not any more light/medium than it ever was yet, it's just that some people would like Argonath to steer into into ''medium/serious roleplay'' to benefit their own roleplay style.

This is wrong in my opinion because you can dupe a large group of players with the implementation of certain rules that stimulate ''medium RP'' as Cofiliano puts it.

What I think the HQ/community should offer to the players is plain and simple freedom. Let people do their serious RP, let people do their ''light/medium RP'', let them do everything and keep the rules simple and open to interpretation.

Why? Because this was you're duping nobody and letting everyone play the way they want to play. Don't support serious RP, don't support medium RP, don't support light RP, support everything.



Offline saberman

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Reply #8 on: January 09, 2016, 07:42:28 pm
Quote from: Bundy
Quote from: Gandalf
As long as more than 50% of the role play revolves around criminality, killing and confronting cops we will not implement it.
If the players find more non-confrontational style of RP where shooting and killing becomes minimal we might think about it.
fyi you are limiting the players to the same kind of rp by keeping the dots on the map, think about it



Offline Gandalf

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Reply #9 on: January 09, 2016, 07:47:15 pm
You had an experiment back more than 10 years ago where cops were not even as close organize and skilled as SAPD is. SAPD got divisions, trained officers who do not give up, active communication for each situation, we know the map in and out and people are able to train and become better. Of course if you experiment it on a server where every player got blips to see things. I do not think you are thinking clearly. If you remove something for the people without giving them a fair chance to be able to adjust themselves towards it, I would understand why you removed. However, you cannot say that this is the same scenario for Argonath RPG SA:MP when it's not close to being the same.

I will make an example, and I think I am very right when I say this. As far as I remember, SAPD was implemented with a few cops to show the greatness of police RP and to be professional police roleplayers. I imagine the police in MTAVC was so bad, there were only ARPD officers who barely interacted in situations with each other unless it was big shootouts. I imagine them not having a rank structure with training, I imagine they are not having active pursuit communications such as Patrol 1/2/3 and Situation 1/2/3 in TeamSpeak. I imagine them not having officers who are dedicated to a division like a high speed unit or an air unit.

So you going around taunting your own players back a decade ago, is not proper evidence why this would not work in SA:MP Argonath RPG.
The players who played cops at those times were trained on DM servers, and probably able to teach each one of the currect cops a lot.
If you think that players like Aragorn, Kaltsu, Kojak and similar were unable to organize themselve you need a lobotomy.

Do not roleplay a veteran on discord, be a veteran in game.


Offline psyron

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Reply #10 on: January 09, 2016, 07:48:40 pm
What's so unique about Argonath is all the different styles of roleplay.

wrong, a server cannot have different styles of roleplay. how can we roleplay serious/realistically when the other party doesnt?



Offline McGarrettTopic starter

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Reply #11 on: January 09, 2016, 07:50:09 pm
You're limiting yourself, there's nothing wrong with blips.
No, there's nothing wrong with blips. There is something wrong with blips and roleplay. It's a mismatch.

What's so unique about Argonath is all the different styles of roleplay. There is no right or wrong. The roleplay is generally not any more light/medium than it ever was yet, it's just that some people would like Argonath to steer into into ''medium/serious roleplay'' to benefit their own roleplay style.

This is wrong in my opinion because you can dupe a large group of players with the implementation of certain rules that stimulate ''medium RP'' as Cofiliano puts it.
What you are saying is wrong. Because Argonath is not a light/medium RP server. Neither is a serious RP server. Argonath is a roleplaying server. If you decided to roleplay your character fully out in all seriousness, an admin wouldn't pop up and tell you "Do not roleplay serious". None is having the benefit of blips in Argonath unless you are there to ruin the roleplay.

That is relatively true what Cofiliano said, but be a realist. Do you really think the majority of the roleplayers in Argonath will do that? Come on. There is nothing which restricts them to not doing so. Spending still 100 hours teaching your fellas how you'd like it to be, then nothing restricts them to do opposite. Be a realist. If Argonath said "Hacks are allowed", then you said "we should play without hacks" your group would still play with hacks because the rules say they can play with hacks.

Why? Because this was you're duping nobody and letting everyone play the way they want to play. Don't support serious RP, don't support medium RP, don't support light RP, support everything.
With a straight face, you're going to sit there and tell everyone that Argonath is so star-spangled awesome because we got blips? There's nothing with your sentence here which does not support people to RP light, medium or serious.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Salmonella

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Reply #12 on: January 09, 2016, 07:56:59 pm
It all boils down to people wanting to steer Argonath in a certain direction. A direction that would basically mean copying other servers and getting rid of the style Argonath developed and pretty much invented.

Apart from it being outright wrong I'm not sure how nobody can see that it's outright impossible as well.

Like Gandalf pointed out, 10 vs 1 on Vice City was pretty much impossible. SA is like what? 3 times as big at least. Whatever you say you can't ignore the fact that any area like Mullholland alone has 50 gardens you could hide in from both air and ground units and cops would only have /area showing ''Los Santos'', so they'll also have to check the 1000 other hiding spots Los Santos has to offer.



Offline McGarrettTopic starter

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Reply #13 on: January 09, 2016, 07:57:46 pm
The players who played cops at those times were trained on DM servers, and probably able to teach each one of the currect cops a lot.
If you think that players like Aragorn, Kaltsu, Kojak and similar were unable to organize themselve you need a lobotomy.

I accept your challenge. My SAPD team versus you, Aragorn, Kalsu and Kojak. Pursuing each and everyone of you. Taking down each and everyone of you.

I will select
Drix
Celso
Bas
Lawrence
Trane


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline Deni1997

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Reply #14 on: January 09, 2016, 07:58:36 pm
A world for you.
A world for US, we want the blips gone.



 


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