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Offline Devin

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Reply #30 on: February 04, 2016, 01:17:49 am



Offline Link9rly

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Reply #31 on: February 04, 2016, 01:27:58 am

Its time to grow up guys and stop spreading shit daily.
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Offline Que

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Reply #32 on: February 04, 2016, 01:39:54 am
If you guys want my help, let me know.



Offline Teddy

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Reply #33 on: February 04, 2016, 02:01:10 am
If you guys want my help, let me know.

Support, feedback, and constructive input is always welcome here. People tend to think we're against it when they provide input without any constructive nature and wonder why we get pissed off. It's like pointing out there is a water leak, but not looking for a bucket to put under the leak. You should have me on Skype right?



Offline Devin

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Reply #34 on: February 04, 2016, 02:16:36 am
Please do not waste water nor steal my bucket and rope.
We welcome constructive criticism, sadly the constructive part is forgotten far too often.



Offline Que

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Reply #35 on: February 04, 2016, 02:39:33 am
I know I can help out a lot more than just being a regular dude writing randomly in topics whenever I am bored. But it isn't quite satisfying just to fight or spam people to even get the chance to help out developing a literally dying gaming community. I'm not really "there" in life anymore, with all due respect. Whenever I tried to help out a few months ago, it was pretty much one (no names given) who answered me regularly, every other attempt turned out to be the do-not-answer-back-method or the standard "we are working on that" answer or just an ice cold "ye". These "we are working on that"-projects is still not there.

If you want people to be constructive, let them in. Giving them the hand and then smash the door on their arm isn't really a productive way to get more people involved in getting a more qualitative discussing regarding the future or the gameplay itself. I do understand that things take time and every day isn't the perfect day to speak about relationships and considering huge changes, but we are not in a place to hold back if we want the community to get going again.

It's not like the market is blooming nowadays.



Offline Teddy

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Reply #36 on: February 04, 2016, 02:54:45 am
We also cannot let everyone in to the internal processes. It's simply not logical and would create more chaos that benefit. It's simple logistics really. Right now we're at a stage where we feel we've created a platform for let people be heard better. A lot of the changes in RS5.2 are directly from the players rather than us. A lot of the changes directly defy what Gandalf has opposed in the past, after much debate and arguments with him on behalf of those players voices.

What we need is to perform a few more surgical amputations of cancerous people in this community. We need to reinforce the idea that this community is driven by the players, not by HQ and we need to see more progress; that comes from what the players need. Following RS5.2, my focus is entirely on progression in the area of connection. My idea is the more people are able to connect (not just with one another, but with content, and functionality); both in and out of game the more possibility of continued engagement.

I don't know who you are talking about. It might have been me, in fact it really does sound like me, and I admittedly do have a problem with accidentally ignoring people. I want to be fully reachable by people but in doing so I get flooded and spammed with a near infinite amount of messages per day, and even per hour that sorting over all of it is nearly impossible. In attempt to be more reachable, more engaged with people I've actually been more counter that by the sheer number of content to go over I've actually become less reachable. I do not intend to ignore anyone, but it's very easy for messages to get lost in the abyss of other messages. I hope nobody takes that personally. Mainly these days where I'm spending hours on end working on RS5.2.



Offline Que

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Reply #37 on: February 04, 2016, 03:17:19 am
I haven't been online for months, so I can't really talk about current online the player base, but from what I've seen on the forum, the same ongoing discussions are taking place. This topic (well, the main subject) is one pure example of what needs to be changed and that has been ignored. Of-fucking-course AFK players should be automatically kicked after a certain amount of time. People, who might have been online previously, would know by this time that twenty five to fifty percent of that forty player amount is AFK if YOU not change things around. It's not like we're new out in the wide world, and changes need to be from the very tiniest bit of precision. Letting things like that pass will only keep the ongoing negative spiral that is a form of Argonath's past few years. People tend to judge briefly, so keeping such thing might have negative effect on an individual browsing by to see if there's anything new, and all they see is places with players standing with an AFK icon above their head.

Someone had to address the elephant in the room.
.. is a very good expression to define this whole situation.

I do feel team spirit and a good environment for developing and the logistics you are talking about is good to have, but you slightly misunderstood what I meant. I'm not Olari, neither am I 14 years old who's having a period who's going to destroy the whole team structure, I am (read: have) been able to help with pure goodwill and creative ideas.

I know there's a team who's handling all the PR and multimedia development, but is there a platform that is used for reaching out? Have you decided which "way" you are going to aim for when it comes to the structure of the roleplay?

Argonath.
As much as I wanted to write "I know.." I held that back and thought for a second. Placing the "blame" on Argonath when you have the ability to turn stuff around. I don't know, bro, that feels weird. You are in charge of this part of the community, you have the power to do something about it. Let me in and I can help out.



Offline Teddy

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Reply #38 on: February 04, 2016, 03:46:35 am
Have you decided which "way" you are going to aim for when it comes to the structure of the roleplay?

In all honesty, no.



Offline Que

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Reply #39 on: February 04, 2016, 04:01:40 am
In all honesty, no.
Nothing or no one will change, unless you guys wholeheartedly decide to change the world.



Offline Manoni

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Reply #40 on: February 04, 2016, 04:15:44 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?

#TheStruggle



We should keep looking for changes to improve the community rather than see who we should blame for the flaws it has.


Former SA:MP Leader [insert year] - [insert year]
(Yeah, I cant remember)


Offline Teddy

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Reply #41 on: February 04, 2016, 05:03:27 am
Nothing or no one will change, unless you guys wholeheartedly decide to change the world.

I cannot force change. I can merely be an instrument in the orchestra.



Offline Solis

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Reply #42 on: February 04, 2016, 05:07:38 am
Hi Que.



Offline Pizza4_Games

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Reply #43 on: February 04, 2016, 06:15:46 am
Besides, I'd rather give props to Teddy over all the things he fixed and published. Now for the player-base, its because people are getting bored of the community  or some issue caused alot of bs, as you can see, many people have returned to Argonath, maybe because of inactivity? The playerbase is quite decent, and I also don't think we should have an AFK limiter, thats just complete bull, cba to tab in and find myself kicked and take the process of relogging again.

Que, there's been a couple of new scripts popping out, but some people just don't want to be satisfied.


Offline (tr)Ollie

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Reply #44 on: February 05, 2016, 09:57:33 am
Come to Paruni if you get bored, kill people, play DM games, drive around, stunt.

Always something to do and we have around 15 people on in the evening usually.



Ollie Stracci | Parallel Universe Needs You! | [UX]Ollie


 


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