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Offline ProRules

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Reply #75 on: February 05, 2016, 02:50:38 pm
Well argonath was more into killing players in RS4 which many people loved, weither its being a cop or a criminal.
Also people lost everything they had, therefore the loss.
We have 20-40 players now, and there were days in RS4 with 170 easily.

ma spaghetti


Offline [NP]Monte Montague

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Reply #76 on: February 05, 2016, 02:55:45 pm
There are just too many negative things I think about when it comes to Argonath RPG.
I can literally list it all down, in a very academic (crazy professor) sort of way, however the fact is it just doesn't seem right to bring it all up especially if its likely not to be appreciated.

I am like the most active player of Argonath RPG SAMP since its creation and I've seen a huuuge difference almost on a weekly basis. Even when I go meltdown and get banned, it's evident through the notes and general discussion. People are just too used to negativity and it's causing a massive community wide depression both economically (what economy? :D) and culturally.

Last i know it's only $25 a month? I wont mind doing that. Just unfortunate a part of that doesn't go to argonath directly.

The only thing that it will bring though...Is that the majority of those players are said rulebreakers/hackers.

It doesn't hurt though.
Money is not a problem.
Player count can easily be gained.

However keeping those players is another thing.

By "Remove" you mean ban, I totally agree with you.Better yet, to put more strict rules for everyone.
Life has too many rules already.

Will you only see when there's an exam to join and only 2 players ingame?

Let's see what consensus HQ can come to agreement on in that case regarding ban punishment.
heheh the players who are banned will have no reason to rejoin then, and therefor them and their friends (who are not banned) go elsewhere more accepting of their colonial / mafia dreams  :lol:


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Offline Devin

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Reply #77 on: February 05, 2016, 05:38:09 pm
heheh the players who are banned will have no reason to rejoin then, and therefor them and their friends (who are not banned) go elsewhere more accepting of their colonial / mafia dreams  :lol:

You say it like that's a bad thing? If they're unable to behave within our server why should we keep allowing them back?



Offline Cofiliano

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Reply #78 on: February 05, 2016, 05:45:38 pm
You're on to the right thing now, Devin. The role play has always been second handed because of the violence every scene has. It's hard to have a meeting, role play wise, without having a trigger hungry dude just waiting to destroy it all for the lulz.

If things like that change, which is actually something you pretty much need to FORCE to get it forward, even if Teddy didn't really want to, you're on a good way of making things work out smoothly. I don't think bringing lots of scripts will change a damn thing as long as the player mentality thinks shoot instead of aiming for interraction and towards proper role play.
In theory, yes bro.

In practice, no, you'll get a dead server.

You can not drain quality, if you don't have quantity, unfortunately that's how things works.

In Argonath case, first we need to reach a bigger player count, with other interesting things to do,  that will be attractive enough for people to stick around, hence why Teddy and the rest of the team is working on RS5.2 script, (which is far from a ordinary update script, more like revolutionary script in SAMP), then when we reach an average of 100 players, we can talk about stricter implementation of rules.

If we would do it right now, the server would be completely dead, I'm talking 4-5 players online average, like its MTA SA or something.


As for Roleplay in general, I don't see there's a lot of issues these days, as it was before. Refusing to roleplay is admin punishable, 70-80 percent of the players will always roleplay with you, depending on their skills of course, and we all know what can you expect from a person or a group you're approaching to roleplay with.

Metagaming and powergaming might be the only last thing that needs further rules implementation, but most of the people who actually roleplays try to avoid using it anyway.

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline Que

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Reply #79 on: February 05, 2016, 06:40:28 pm
Metagaming and powergaming might be the only last thing that needs further rules implementation, but most of the people who actually roleplays try to avoid using it anyway.
You did give yourself a good answer without even noticing.  :lol:

You did mention powergaming, and as far as I'm concerned, that is the biggest problem on Argonath. People with no sense, using guns as their interaction model.
If we somehow could prevent this mainstream type of 'trigger happiness', I'm sure we can move even further towards an atmosphere that is more aimed on role play itself than anything else.

As it comes for metagaming, it's not that big of an issue, really. It can be annoying, yes, but if we should focus on restricting or preventing anything related to roleplay, powergame should be on top of the list.

The player amount might decrease, but what is there to lose, really? Give it a few weeks and the negative spiral might even benefit the server.



Offline Pizza4_Games

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Reply #80 on: February 05, 2016, 06:48:49 pm
>gets kidnapped by some mobsters
>gets frisked and his cb radio also gets taken away from him
>stays quiet for a couple of seconds
>/cbalert HELP, TEY KIDNAP ME.

Really common that everyone, every type of roleplayer, biker, mobster, gangster etc, he must to have a cb radio.


Offline Hevar.

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Reply #81 on: February 05, 2016, 07:00:58 pm
The awesome thing with RS4 was that it was built by different scripts. Each script did something awesome and left Argonath later. It was like some sort of history.



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Offline Jeremy.

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Reply #82 on: February 05, 2016, 07:21:52 pm
Come to Paruni if you get bored, kill people, play DM games, drive around, stunt.

Always something to do and we have around 15 people on in the evening usually.
lol you serious?

The night mare of all criminal and legal groups on Argonath since late 2010.


Offline KazeTopic starter

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Reply #83 on: February 06, 2016, 01:28:16 am
@ Solis - My bad, I shouldn't of said that but I'll rephrase. 80 percent of the community are under 18 and 20 percent of that age category can behave themselves  :D

I honestly think we should remove /groups. /groups is the biggest cancer that causes nonsense roleplay. 'Ok he's Gvardia associate lets kidnap him' 'oh hes off duty fbi lets rob him'. That's not all, all SAMP factions should vote if they want First_Last to be removed from our 'society'. Instead of Cofiliano Gvardia simply make it Cofiliano Jackson for example. Why put the name of your group in your name? Do you see ballas walking around with Frank_Balla/Frank_NBA/Frank_Purple?

If everyone had their original unique name which does not tie to their criminal world, I think it would personally enhance the roleplay. When you stop someone you actually have to question who they are, what are they doing in your area and try to figure out who are they tied with... some example like that. No, I don't want to turn Argonath into candyland because I did not enjoy my experience there but I want 6/7 out of 10 roleplay at the very least.

I know if we enforce things like this the player count will drop significantly but sorry to disappoint but quality over quantity.

I think the best step for the HQ to take on right now is to simply release the RS5.2 script and the 3 strike method/losing assets and money  me and devin were discussing earlier. 3 strike method will give players something to lose and will think twice before doing something ingame.




Offline Devin

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Reply #84 on: February 06, 2016, 02:33:56 am
A reviewed ban system may come sooner than you expect.



Offline Cofiliano

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Reply #85 on: February 06, 2016, 04:35:35 am
@ Solis - My bad, I shouldn't of said that but I'll rephrase. 80 percent of the community are under 18 and 20 percent of that age category can behave themselves  :D

I honestly think we should remove /groups. /groups is the biggest cancer that causes nonsense roleplay. 'Ok he's Gvardia associate lets kidnap him' 'oh hes off duty fbi lets rob him'. That's not all, all SAMP factions should vote if they want First_Last to be removed from our 'society'. Instead of Cofiliano Gvardia simply make it Cofiliano Jackson for example.[ Why put the name of your group in your name?
Cofiliano Gvardia is my roleplay name, silly. Gvardia is my surname, my Family name lol. Same goes for Vlad, Tony, Leon, Eugene and few others.

As for your suggestion,  I would love to, but it wont work on Argonath. Nitr0x tried the same with Stracci, and it made his group completely dead. Why? I don't know its simply Argonath.

If I've open'd a group right now, it would be tagless without a doubt, but after 6 years, I can't come to people who been loyal for 5-6 years and gave big contribution, hard work, hours/months/years of playing, fighting, and what not, for that name, and tell them "Hey remove Gvardia from your name" while some of us keep it.
Specially because there would be people with "Gvardia" as their roleplay name as I already mentioned, so it would create problems among people, on why's he having a name, and I can't, after all these years?

Its really delicate. And besides, its one of the last problems of Argonath roleplaying level.

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline Lincoln.

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Reply #86 on: February 06, 2016, 08:24:15 am
Guys,

You will always have players who will take the RP seriously and avoid metagaming. From my experience, I know that as long as you approach people in a proper way, they will react in a completely normal way and you won't have problems. The thing is that you guys always want to kidnap someone. Not everyone is always up to RP being a hostage.

And there's no doubt that admins will take action if you properly report people who fail to roleplay and the situation results in DM. One member of the community has been banned a few days ago and also denied in the unban section for 'poor RP, DM.'. I pulled him over, told him to step out for a routine check of the vehicle. He did /me takes out M4 and shoots the cop. while I was typing, and yeah, he shot me to death and he ended up being banned.
What I'm trying to say is that admins are dealing with that kind of people, and as long as you report on time, we can get rid of them and leave fair and good roleplayers on the server.



Offline AhmadLov

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Reply #87 on: February 06, 2016, 12:47:12 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.

Talk slick you get your neck slit quick.


Offline Stivi

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Reply #88 on: February 06, 2016, 12:51:10 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.
Roleplay, doing it right!

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Devin

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Reply #89 on: February 06, 2016, 02:06:12 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.

I don't know whether you are being serious or not. And I can see what Kaze is getting at.
In that sense we would need to remove /groups and /groupmembers.



 


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