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Offline Norrage

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Reply #105 on: February 06, 2016, 03:53:25 pm
I think the main problem in SA:MP is time. Everything is about time it seems, and maybe this is one of the main causes about the low player base. Some examples:

  • (almost) Nobody helps a new player that is running in the middle of a street because of an appointment;
  • Nobody orders a cab because it takes time for the cab to get to the player itself, making them running to the nearest car;
  • (almost) Nobody orders a hotdog at a hotdog stand because it required your time, so why not drive to the nearest restaurant, spam /buy and continue with your normal shit?

Maybe this is just my opinion, but I think if people took more time in their daily gaming experience, it would solve alot of problems we are facing today.

And yes ofcourse, its not only about this but it might be the biggest problem.

Est. 29.10.2008 | 05.11.2015
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Offline Ivan_Dzeba

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Reply #106 on: February 06, 2016, 07:30:29 pm
Dusty is self explanatory as you were there that night.

I wouldn't like being mentioned. That conversation I took it too far and I did apologize about taking it too far.




Offline Mikhail Zakhaev

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Reply #107 on: February 07, 2016, 02:04:59 pm
this is funny. quoting devin trying to make me look stupid, ill consider this as a defeat. i can't decide which sucks more. poor English or someone who can't read it.
Definitely your poor English.

Just like keeping out things because it's "not Argonath"-quotes is just one of the things that kept this negative spiral. Things that benefit roleplay and the quality of the roleplay scene should be implanted, no matter how people whine over it because they think it will destroy the world, kill someones mother or entirely blew up a school in Bangladesh.
Holy sh*t, the whole 'emergherd that's against the Argonath vision' excuse has made me want to blow my brains out for years. Let's be honest, Argonath just isn't that great of a roleplay server for people who are serious about roleplay, but it's also too strict for people that just want to fuck about.  Changes will need to be made, otherwise there'll probably be no Argonath at all in a couple of years. Things like no blips, no group names as a surname, rules against metagaming, actual fun jobs that require more evolvement than just standing around and grinding the f*ck out of some script. (I'm looking at you drug system!) People left for a reason, give them a reason to come back and for new people to join.

Great to hear that Teddy and the team are working on it though, that's the main reason me and some other people came back and decided to give it another shot. 

Que?


Offline Mikal

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Reply #108 on: February 07, 2016, 02:28:24 pm
I imagine alot of players will come back for RS5.2.

DENIED


Offline Mikhail Zakhaev

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Reply #109 on: February 07, 2016, 02:38:51 pm
I imagine alot of players will come back for RS5.2.
Maybe, but it's probably gonna take more than just RS5.2 to make them stay.

Que?


Offline CharlieKasper

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Reply #110 on: February 07, 2016, 03:23:17 pm
Quote
no group names as a surname
0/10



Offline Pizza4_Games

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Reply #111 on: February 07, 2016, 04:11:00 pm
What are HQ's thoughts on building the playerbase up once again?


Offline Mikal

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Reply #112 on: February 07, 2016, 04:22:02 pm
What are HQ's thoughts on building the playerbase up once again?
:lol:

I'm sure they can script some players in.

DENIED


Offline Devin

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Reply #113 on: February 07, 2016, 05:31:23 pm
Holy sh*t, the whole 'emergherd that's against the Argonath vision' excuse has made me want to blow my brains out for years.

I'll be honest, I have never read this "argonath vision" storybook nor does it mean anything to me personally.  :neutral2:
Development is now oriented towards players needs to an extent, they must be reasonable requests of course. The players are what make the server however we can't give in to every single request.



Offline Que

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Reply #114 on: February 07, 2016, 05:33:36 pm
I'll be honest, I have never read this "argonath vision" storybook nor does it mean anything to me personally.  :neutral2:
And that's absolutely fantastic. Honestly. Because it has been gutted the server of creativity.



Offline KazeTopic starter

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Reply #115 on: February 07, 2016, 06:18:26 pm
I'm happy to contribute to the new ban strike system even though it has slightly derailed from the original post  :lol:



Offline TiMoN

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Reply #116 on: February 07, 2016, 06:19:57 pm
Do ban strikes get reset after some while(Like 6 months or a year)?



Offline KazeTopic starter

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Reply #117 on: February 07, 2016, 06:21:26 pm
Do ban strikes get reset after some while(Like 6 months or a year)?

I doubt it because that would defeat it's purpose.

'Shit guys, I'm on my third strike. Let me be cool till my strikes reset and we can go back to our old ways'



Offline Luke

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Reply #118 on: February 07, 2016, 06:24:38 pm
'Shit guys, I'm on my third strike. Let me be cool till my strikes reset and we can go back to our old ways'

Well if the person chooses to go back to their own ways then they will be removed permanently reset or not.

I believe playing Argonath should be a privilege to anyone, we are here to enjoy and have fun, not to disrupt other people and if you do so disrupt people then be prepared to have your privilege taking away from you.



Offline eymas

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Reply #119 on: February 07, 2016, 06:27:42 pm
Let me be cool till my strikes reset and we can go back to our old ways'
;)



 


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