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Changelog

Teddy · 11328

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Offline TeddyTopic starter

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Reply #15 on: April 29, 2016, 08:58:22 am
- reduced blips stream distance from full radar to a closer 50 meter radius (RESTART REQUIRED)



Offline TeddyTopic starter

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Reply #16 on: April 29, 2016, 09:17:21 am
- added production smoke to moonshine production tanks



Offline TeddyTopic starter

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Reply #17 on: April 29, 2016, 09:29:15 am
- reduced blips stream distance from full radar to a closer 50 meter radius (RESTART REQUIRED)

guess not, shitty fucking ... [explicit comments about SA-MP's Developer] .... guess we can't change the range to something more ideal.



Offline Mikro

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  • SA:MP: [WS]Mikro
Reply #18 on: April 29, 2016, 12:19:19 pm
Other fixes over the past days:

- Link /givevehicle to internal system so meth can react on it and store equipment better.
- Fixed vehicle licenses issued by driving schools.
- Made Fort Carson bank usable.
- Added money error on /buycoins.
- Fix in a script for managers.
- Fixed rebels being unable to /givevehicle to their group.
- Fixed phone silent mode, it did ringing on silent mode.
- Added several more items to be sold to certain interior on request.


Ex. Argonath Weekly Express leader ■  Ex. FBI C. Division Chief (SA:MP) ■  Ex. FBI Director (SA:MP)
Ex. Argonath Government Radio Developer | Tune in! ■  [WS] Member ■  Ex. SA:MP Lead Developer


Offline TeddyTopic starter

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Reply #19 on: April 30, 2016, 07:42:10 am
- fixed not being able to seed dill seeds



Offline TeddyTopic starter

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Reply #20 on: May 01, 2016, 01:56:02 am
- with farming you can now /fertilize growing crops to increase their growth rate.
- reduced the amount of filth generated by cows and sheep



Offline TeddyTopic starter

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Reply #21 on: May 01, 2016, 07:43:52 am
- you can now /use moonshine and get fucking wasted.
- added drunk effects and animations for consuming alcohol
- improvements and extensions to internal developer apis

a restart is required to take full effect



Offline TeddyTopic starter

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Reply #22 on: May 18, 2016, 05:40:15 pm
RS5.2 - Home Vineyard Edition

You can now produce Wine in your house. There is a handful variations of wine available:

High Quality Aged Wine,
Mild Quality Aged Wine,
Poor Quality Aged Wine,
Terrible Quality Wine,
High Quality Wine,
Mild Quality Wine,
Poor Quality Wine,
Horrid Quality Wine,
Probably Toxic Wine

The quality is determined based on the ratio of grapes to alcohol while the age is determined based on days (yes, real days) spent in the cellar.

Since this is only the home vineyard update, you can only produce 3 bottles at a time. Also, you cannot collect the bottles yet, this will come within a few days. No worries since at least 3 days is needed for Wine of any decent quality.

Commands:

/wine (grapes) [other ingredients]
/checkcellar

YOU WILL EVENTUALLY FIGURE OUT THE IDEAL RATIO FOR THIS; PLEASE DO NOT SHARE IT. Keep it a trade secret so you can have the best and highest valued Wine. If you start sharing the secret, you will ruin it.

Upcoming:

Wine Marketplace (Overseas selling)

(p.s no I am not back, I just got bored.)



Offline TeddyTopic starter

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Reply #23 on: May 19, 2016, 04:09:23 am
(p.s no I am not back, I just got bored.)

I am just working on code in my free-time*

- You can now see the cellar item index in /checkcellar, the number after the aging product is displayed as:
Wine (#1) ...
- You can now collect wine using the command /collectcellar [item index] (shown above).
- You can now consume the different variants of Wine using /use. Warning: Probably toxic wine is probably toxic.

Enjoy.



Offline TeddyTopic starter

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Reply #24 on: May 19, 2016, 04:31:45 am
- fixed a bug allowing you to access group banks from anywhere
- fixed tuning not taking any cash (sorry abusing cunts)



Offline TeddyTopic starter

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Reply #25 on: May 21, 2016, 04:05:05 am
- restricted use of /weaponequip in combat
- fixed "free alcohol" in winery production (first part is free, then $150 per part)
- added ability to /notoriousbribe the criminal vendor for a reduction of 1,000 notoriety points (costs $5,000 each bribe)
- fixed an issue with savings accounts not properly updating occasionally



Offline TeddyTopic starter

  • Orc
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    • Posts: 9161
  • "I'm on top of the world because of you."
  • With us since: 05/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #26 on: May 22, 2016, 08:54:40 pm
- fixed a bug with savings where the interest was incredibly high (reporter rewarded).

To rectify this mistake, we've taxed all affected accounts a percentage to regain the funds.



Offline TeddyTopic starter

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  • "I'm on top of the world because of you."
  • With us since: 05/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #27 on: May 28, 2016, 01:59:17 am
- Friends! You can now /addfriend and /remfriend. This is a core element of the Now platform so functionality now is limited;
- You will now get notifications when a friend logs in.
- fixed a bug in wine progression
- fixed another bug in savings and set a cap on interest.



Offline TeddyTopic starter

  • Orc
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    • Posts: 9161
  • "I'm on top of the world because of you."
  • With us since: 05/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #28 on: May 28, 2016, 02:35:37 am
Sorry FBI and private secretive people,

You can now opt out of the friends system in /settings. When you do this, you cannot be added as a friend.

Edit: You will also be removed from any existing friend lists.



Offline TeddyTopic starter

  • Orc
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    • Posts: 9161
  • "I'm on top of the world because of you."
  • With us since: 05/02/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #29 on: May 28, 2016, 02:43:39 am
Last update to /friends I swear,

- Added /friends to see a list of online friends.



 


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