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Tasing players who are actively shooting (Rush Tazing)

TiMoN · 11850

0 Members and 1 Guest are viewing this topic.

Offline FARQ3X

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Offline TheLegitHabibi

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Reply #106 on: May 02, 2016, 09:55:30 am
If it becomes a server issue, we won't be introducing a rule, we would just remove the taser altogether.
Argonath in a nutshell.
We will never progress with this mentality. A server rule enforces by admin seems a very appropriate form of action. SAPD handles in character stuff. Forgive me, I mean "RP" stuff because there's no ic and ooc.

If y'all keep removing shit like this then wed rather just stop updating then u know...
My 2 cents.

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Offline eymas

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Reply #107 on: May 02, 2016, 10:42:00 am
It is the players that shape the community as it is, if we have to tighten and apply leashes onto them in the first place then -as a community- we fail.
Our developers make the scripts, the players use them. There are some who abuse them, and we have two choices; Punish those, or remove/amend the script which hurts a larger group.

Sadly, the realization is impossible for many. The punishments have no weight, yet taking away their toys do.



Offline Whiteman

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Reply #108 on: May 02, 2016, 10:57:28 am
If you use a taser on an armed suspect, there is a high possibility that the gun they have brandished can go off and kill a bystander, the suspect himself or shoot at the police unwantedly. Thus making this an internal matter inside the SAPD not the server itself and should be reported to the authorities using this link: www.arpd.argonathrpg.com

Also:
The prongs of a taser send electricity directly into muscle fibers and cause them to contract uncontrollably.

Tasers, like other electric devices, have been found to ignite flammable materials. For this reason Tasers come with express instructions not to use them where flammable liquids or fumes may be present, such as filling stations and methamphetamine labs. - This is unlikely to happen TBH.

So, if you get hit by a taser, roleplay wise you need to RP the effects afterwards not start running around after the effect is over.


Offline Leon.

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Reply #109 on: May 02, 2016, 12:23:56 pm
What if you're this guy?




Offline Julio.

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Reply #110 on: May 02, 2016, 12:25:29 pm
But Frank Hawk left a while ago...  :D



Offline Marcell

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Reply #111 on: May 02, 2016, 12:41:00 pm
So, if you get hit by a taser, roleplay wise you need to RP the effects afterwards not start running around after the effect is over.
Thanks but no thanks, especially when apparently the taser has range as long as the silenced pistol in the game and it seems you can reload it almost instantly. The way I see it, there should be a success chance because if it's always 100% (except when armor is hit) it kinda feels like forcing roleplay. The armor detection doesn't make any sense either, so apparently police officers are meant to aim for the legs or the freaking face? I can assure you if you shot someone in the face with a tazer you'd be looking at a hefty lawsuit, even if it was some stret punk....and nobody would aim a taser at someone's legs because they're too mobile, the chance to miss is too big. Armor should be just protection against taser in any case, if you want to tase someone you should drop his armor with a baton first, simple



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Reply #112 on: May 02, 2016, 12:46:59 pm
It is the players that shape the community as it is, if we have to tighten and apply leashes onto them in the first place then -as a community- we fail.
Our developers make the scripts, the players use them. There are some who abuse them, and we have two choices; Punish those, or remove/amend the script which hurts a larger group.

Sadly, the realization is impossible for many. The punishments have no weight, yet taking away their toys do.

Unfortunately, lately, it is those that hold the power are the ones that abuse.

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Reply #113 on: May 02, 2016, 12:47:38 pm
if you want to tase someone you should drop his armor with a baton first, simple
:rofl: If there was someone with the decency to allow a cop to RP him using a baton I don't think he'd need to use a taser on him.

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Offline Mikal

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Reply #114 on: May 02, 2016, 01:45:18 pm
Unfortunately, lately, it is those that hold the power are the ones that abuse.
Aye!

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Offline Marcell

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Reply #115 on: May 02, 2016, 02:37:18 pm
:rofl: If there was someone with the decency to allow a cop to RP him using a baton I don't think he'd need to use a taser on him.
Batons were never used before because of pepper spray, now they aren't used because of tasers. Melee kind of riots kinda lost the point



Offline Marcell_Starkovski

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Reply #116 on: May 02, 2016, 02:53:49 pm
Just commenting on the actual topic at hand,

although I have not been a community member for long, and haven't yet experienced any issues with the tasing system, from what Timon is saying it does seem as if this is massively overpowered, surely the servers police force is overpowered enough as it is? giving them the option to use a taser seems great, especially on suspects who plan to roleplay and just simply won't calm down.

I personally feel the taser shouldn't be used on a suspect shooting a weapon as:

A. It's just simply not realistic
and B. It's not exactly fair as they are powerless against it.



Offline Stivi

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Reply #117 on: May 02, 2016, 02:56:28 pm
So, is it time to consider removing access to taser for SAPD officers yet?

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Offline Devin

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Reply #118 on: May 02, 2016, 03:46:43 pm
I have actually considered something, but it isn't removing tasers.
It is removing players that continue to miss the point of roleplay and use any and every opportunity to complain about matters instead of just going with it and roleplaying.



Offline Gandalf

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Reply #119 on: May 02, 2016, 08:44:29 pm
I guess it is just my senile rambling, but in the old development team we used to have a very simple criterium. If the weapon is not in single player, it will not be made.
Being a wizard I would love the dev team to make spells which I can cast, like freezing opponents, balls of fire or changing all weapons in to flowers. And all of them could be made. However this is not WOW, but SA:MP based on GTA:SA, so we limit weapons to single player.
Unfortunately we have also to leave out miniguns and RPG due to hackers, not due to us not wanting them.

A tazer is pretty cool to have, but there are more cool things that simply are not present in single player.
Want to have those? Find us a multiplayer game that has them and suggest building it.

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