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Getting Los Santos more crowded

Tiny · 3208

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Offline TinyTopic starter

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on: June 03, 2016, 10:05:12 pm
Hey everyone,

I had a thought earlier today which I stated in public chat in-game and those who commented weren't really positive, but I still want to share it as I can say more here.

The playerbase is quite low currently, that's a fact, and that means less interaction and less roleplay scenarios created among players. When the server has 30 players, and there are 15 in LS, 10 in SF and 5 in LS, the streets look really empty and random interaction between players is much more difficult to happen.

My main idea is to get ONE city crowded, as Los Santos is enough to fit every current faction that exists on the server. 30 players in one city is much better than 30 players in 3 cities, and in my point of view a more crowded city is much more motivational for players as they'll be in contact with others much more easily. Many more roleplay scenarios would be created and players won't feel that the server is empty and it's hard to start a roleplay.

Now practically I know it's hard for groups that are based in another city to move, but I think that if we agree on this it can actually happen, even if it takes time. But even if those groups decide not to move to Los Santos (I consider Red County and Flint County part of LS) for their reasons, at least new factions should think twice about this and better put their base in the main city of the map.

I'd really like to see a discussion about this as I feel it's a nice idea to get players closer to each other and create more roleplay opportunities. I personally feel much better with Crips being close to East Los Santos where 18SB is based, as there are several random roleplay scenarios created just because we happen to meet somewhere.




Offline Vaeldious

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Reply #1 on: June 03, 2016, 10:13:45 pm
I understand where you are coming from, but you will never see Gvardia or Soprano leave San Fierro. The only non-argumentative resolution I see to your point is simply to try harder to locate and interact with other players. Without access to the entire map, it would become strictly a police state, which with FLA in Flint Country as "part" of Los Santos would only serve to inflame the cops vs. robbers aspect of the server we are trying to eliminate, while letting both sides co-exist. With only access to half of the map, there would be no real chance for criminals at all. Los Santos is the "default" City as it is, where you find new players and new groups 90% of the time. I specifically avoid Los Santos unless I am in a completely chaotic mood and down for "anything goes".

I frequent the server when there are less than 7-10 players online, and we never have any issues interacting, personally speaking.


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Offline Mikal

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Reply #2 on: June 03, 2016, 10:28:21 pm
All the civilians are at Angel Pine. :rolleyes:

DENIED


Offline TinyTopic starter

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Reply #3 on: June 03, 2016, 10:33:16 pm
Trying harder to locate and interact with others wouldn't be an issue if the server was more populated, that's my point. Actually yeah, let Gvardia and Soprano stay in San Fierro as there's FLA in Flint, which is right between the two cities. In that case maybe let's aim at getting more population around the area of Rodeo, SMB, that are empty.

Having one project in Flint, two projects in SF, One-two projects in Fort Carson and 3-4 in Los Santos isn't really helping the current situation due to the playerbase. I know it's possible to change nothing and just try harder and interact with others, but the environment is really more motivational when there are people close to you. Imagine a group in Fort Carson and a gang in Los Santos, they'll probably not interact with each other too often.



Offline TinyTopic starter

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Reply #4 on: June 03, 2016, 10:37:08 pm
All the civilians are at Angel Pine. :rolleyes:

You have the freedom to have your group based in Flint County, but in my opinion you're not contributing to an improvement of the playerbase. I haven't really checked FLA to see what you're even doing as a faction, but from what I have observed you're not the group that interacts with other groups and creates roleplay scenarios.

Edit: Thought twice about this, apologies for making a verdict without having enough information.



Offline Vaeldious

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Reply #5 on: June 03, 2016, 10:48:16 pm
Trying harder to locate and interact with others wouldn't be an issue if the server was more populated, that's my point. Actually yeah, let Gvardia and Soprano stay in San Fierro as there's FLA in Flint, which is right between the two cities. In that case maybe let's aim at getting more population around the area of Rodeo, SMB, that are empty.

Having one project in Flint, two projects in SF, One-two projects in Fort Carson and 3-4 in Los Santos isn't really helping the current situation due to the playerbase. I know it's possible to change nothing and just try harder and interact with others, but the environment is really more motivational when there are people close to you. Imagine a group in Fort Carson and a gang in Los Santos, they'll probably not interact with each other too often.

Server population =/= dictation of where groups or players can or cannot go. In fact, what you are ACTUALLY suggesting is unconstitutional. I appreciate your effort, but:

Quote from:
Ordinance IX: Any citizen has the right to move inside Argonath and to establish his house anywhere in the United State of Argonath.

This transcends all Treaties, Agreements, Decrees, Laws, and anything else you can come up with.

As far as your Fort Carson/LS Gang comparison, Nomads have a standing good relation with exactly that, Grove Street Families. They have their territory to grow and expand in, we have ours. The notion that distance is an issue negates the ~10+ years of tens of thousands of players contributing to the great creation that Argonath is now and serves only to show your laziness at making an effort in the server. Sure, Argonath is not perfect, but all I am hearing from you is "everyone is too far away and it should change but don't disagree with my opinion because you should come to me."

Los Santos has the GREATEST advantage as it is as far as population, resources, economy, interactions, roleplays, jobs, etc. To try to centralize on a single city is to try to turn Argonath into a LSRP-clone. Which will never happen, and THAT is why you are receiving such negative feedback for your suggestion.

The playerbase will always fluxuate, but the one thing that will not change, is what sets Argonath apart from other servers. If you fail to comprehend that, then perhaps you should think thrice before speaking, especially in an unmoderated channel like /p. You will not find a constructively positive argument for your points because there is not one.


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Offline TinyTopic starter

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Reply #6 on: June 03, 2016, 10:58:26 pm
I am not suggesting something like a rule 'Do not make a faction based outside Los Santos' - It's an option and every group has the right to choose where they will be based, and I'm just suggesting choosing Los Santos for the reasons I've stated above. This is possible to happen and it's not unconstitutional at all.

To try to centralize on a single city is to try to turn Argonath into a LSRP-clone.

How exactly? Argonat's MTA:SA sever was based in San Fierro and only, and that really contributed to an easier interaction between players.

but the one thing that will not change, is what sets Argonath apart from other servers.

This reminds me of some parts of the 'vision' that wasn't considered during the last changes that took place on the server, and turned out to get the server on the right track.



Offline Vaeldious

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Reply #7 on: June 03, 2016, 11:02:24 pm
...you're not contributing to an improvement of the playerbase.

I haven't really checked FLA to see what you're even doing as a faction...

The you have only contradicted your first statement because you admit you don't even know what FLA is doing.

As someone that DOES have a minor working knowledge, I will say FLA is the most revolutionary idea Argonath has seen in years, and will require refinement for it to become adopted. As for what FLA is doing? Some of the largest groups have gone inactive and because of FLA are being retained and INCREASING the playerbase, despite your own lack of information.

I am not suggesting something like a rule 'Do not make a faction based outside Los Santos' - It's an option and every group has the right to choose where they will be based, and I'm just suggesting choosing Los Santos for the reasons I've stated above. This is possible to happen and it's not unconstitutional at all.

Please see my previous post where I describe how Los Santos is ALREADY the default city for new players.

How exactly? Argonat's MTA:SA sever was based in San Fierro and only, and that really contributed to an easier interaction between players.

If you'll notice, this is not MTA:SA.

However, you seem to have one of those kind of mentalities, and I have tried to give you a better understanding as to why you are receiving the critiques you are. That being said, I have lost interest in trying to reason with a brick wall.


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Offline TinyTopic starter

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Reply #8 on: June 03, 2016, 11:10:39 pm
You've really lost the point while trying to prove some of my statements wrong. However I'm not here to convince you about my mentality, I've proposed an idea aiming for the better of the server. If I fail, let me have at least tried.

I already observed I'm wrong for saying the playerbase thing for FLA, and I'm sorry for that.

Please see my previous post where I describe how Los Santos is ALREADY the default city for new players.

What do new players have to do with factions being based in Los Santos?

If you'll notice, this is not MTA:SA.

Really decent arguement to prove that this idea won't work. It was an example.



Offline Kaze

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Reply #9 on: June 03, 2016, 11:28:06 pm
Personally, I'm done with 'living' in Los Santos. It's just chaos wherever you go. You either get targeted by groups every 30 minutes, get pestered by the LEOs and not to mention the unrealism with the 30 high end cars every 100 meters.

I like the little towns because it just brings everyone together like a little community however not everyone has my mindset. I do understand your point of view though but with the current community mindset it will not be as efficient.

LSRP-Clone: So what? Look at them and look at us. Clearly they are doing better in almost every aspect. Corporations work like that in real life 24/7 (getting ideas from competition to make their product/services meet consumer needs)



Offline eymas

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Reply #10 on: June 03, 2016, 11:33:38 pm
Let people go where they want to go. the game wasn't designed and famous for its open world only to be limited to 1/3th of it  :neutral2:



Offline Ben.

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Reply #11 on: June 03, 2016, 11:34:43 pm
Yea finding an occasional person actually promotes more decent RP than having a whole set of people.
Look at major cities, then look at little villages...  :D

Though don't get me wrong, random bus parties are good fun too.


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline TinyTopic starter

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Reply #12 on: June 03, 2016, 11:40:35 pm
Let people go where they want to go. the game wasn't designed and famous for its open world only to be limited to 1/3th of it  :neutral2:

Wow, I seriously didn't read this reply. I never suggested a rule that disallows players to visit another city. Is it too hard to understand? I'm suggesting factions to be based in ONE city, not because I want Argonath to become LSRP, but because the current playerbase is not enough to cover 3 cities.
If you are satisfied with the roleplay opportunities in-game and think it won't be better if even more are created, then alright.



Offline TinyTopic starter

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Reply #13 on: June 03, 2016, 11:42:42 pm
Yea finding an occasional person

That's the only positive it will bring, yeah.  :app:



Offline Ivan_MC

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Reply #14 on: June 04, 2016, 12:31:25 am
Fuck Los Santos.



 


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