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Getting Los Santos more crowded

Tiny · 3226

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Offline Vaeldious

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Reply #45 on: June 04, 2016, 09:15:00 pm
Oh give me a fucking rest. Because people want a server more crowded doesn't mean it's LSRP. This is Argonath's biggest problem so far that everyone is so paranoid to see that anything might be similar to LSRP. Well guess what /opentoll

No need to be hostile. OP is suggesting increasing Los Santos Role Play while decreasing RP in other regions in an attempt to address the perception of there being an issue with players being spread out and having a lower playercount. By definition of the words itself, it is. LOS SANTOS (it's in the title) and to increase ROLEPLAY interaction.


Guess who's back?


Offline Mikal

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Reply #46 on: June 04, 2016, 09:44:32 pm
We could always physically delete the rest of the map leaving only LS, Flint and Red County. :D

DENIED


Offline Leon.

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Reply #47 on: June 04, 2016, 09:51:42 pm
Oh give me a fucking rest. Because people want a server more crowded doesn't mean it's LSRP. This is Argonath's biggest problem so far that everyone is so paranoid to see that anything might be similar to LSRP. Well guess what /opentoll
No need to be upset. That wasn't really my point; granted, I should have clarified in the post. I just feel like there's a significant amount of bias towards Los Santos-based roleplay fuelling the mindset of supporters here. Shifting the focus to one city isn't going to change anything. The only thing that will change anything is an active effort created by the players to engage others in roleplay - regardless of where it takes place.

Also, I should mention that when my group isn't doing Gvardia-specific activities, I'll sometimes pay a little visit with the boys to Los Santos to spark up some freelance spontaneous roleplay. Likewise, sometimes people from other cities will visit Queens for some spontaneous roleplay with us. When there isn't a giant target on our back, we have a reputation for being very hospitable. I can't say the same about Los Santos; despite this, the relative lack of hospitality in Los Santos can bring some opportunity for some interesting and chaotic roleplays with different uhh... let's say "roleplay demographics" ;)



Offline TruthSvensson

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Reply #48 on: June 05, 2016, 02:39:17 pm
Where's Que, Tiny? Whenever you both come to the forums you try to impose something from LS-RP to Argonath and when that thing doesn't happen, you leave and come back months later with another idea. Still couldn't get your LS-RP account accepted or something?

when you eliminate the impossible, whatever remains, however improbable, must be the truth


Offline Sawyer

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Reply #49 on: June 05, 2016, 03:07:51 pm
And as expected, another topic of "suggestion" turns into personal arguing.

#Nonesawthatcoming.

 :D





Offline TinyTopic starter

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Reply #50 on: June 05, 2016, 03:27:56 pm
Where's Que, Tiny? Whenever you both come to the forums you try to impose something from LS-RP to Argonath and when that thing doesn't happen, you leave and come back months later with another idea. Still couldn't get your LS-RP account accepted or something?

I've played on LSRP for like 5 minutes total. If I wanted this to become LSRP, I'd just go to LSRP and play, wouldn't stress myself over trying to improve Argoanth.

 You really must be stupid to not understand that I am suggesting people gather up in a more limited area of the map just to improve the interaction between playres because the playercount is too low right now to cover the WHOLE map.
Once things are fixed, you may move back as new projects will surely come and fill the gap. But no, why would Gvardia leave San Fierro to give this a try? Because Tiny wants it to become LSRP and LS is shit.

I know this is very close to impossible, and I know everyone is free to go wherever he wants to go. I'm not trying to force anyone stay in Los Santos here, neither create a rule 'Don't move out of Los Santo's - I don't mean to limit the players' freedom, I'm just trying to convince people CHOOSE to do this,  for the reasons I've already stated in previous post. Don't want this? Skip it. But still nobody has got a good arguement on why this won't work.



Offline JDC

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Reply #51 on: June 05, 2016, 03:43:14 pm
Back in MTA:VC's prime, we could not reach 30 players - the maximum the client could hold was 15. So on big days or good peak hours, the 16th guy had to wait for someone to leave. On normal days, it was 5 or less. All of those spread throughout a city bigger than LS.

But did it stop us from interacting? No. If you want to interact with someone, you take the initiative to go to them, or do something that will make them come to you.

Regardless of the map size, it's not the density of the players that matters. It's the quality of interaction. Not to mention that we have a community that can interact as a whole through /p.

See what I'm getting at here?

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline TinyTopic starter

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Reply #52 on: June 05, 2016, 04:02:13 pm
You're right JDC, but do you see this happening? No. If it was happening on Argonath such posts wouldn't even have been made. I'm speaking about realistic solutions and not theories about general truths about a case.



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Reply #53 on: June 05, 2016, 04:05:28 pm
You're right JDC, but do you see this happening? No. If it was happening on Argonath such posts wouldn't even have been made. I'm speaking about realistic solutions and not theories about general truths about a case.

You have identified the problem correctly, which is lack of quality interaction, and sometimes lack of interaction altogether. It's just that you are attacking it from the wrong angle, because your proposed solution does not solve the problem.

You can think of other ways that will, you can be the change that you want to see and lead others by example in quality interaction, or you can do both. Proposing a band-aid solution as if it solves the whole problem does not help, though.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Mikal

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Reply #54 on: June 05, 2016, 04:06:14 pm
you take the initiative to go to them, or do something that will make them come to you.
"First one to find me wins 200k"

DENIED


Offline JDC

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Reply #55 on: June 05, 2016, 04:09:15 pm
"First one to find me wins 200k"

* JDC "investigates" Mikal's residential info, hobbies, vehicles driven, places frequented, sleeping cycle, eating habits, and frequently-downloaded porn TV series.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline TinyTopic starter

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Reply #56 on: June 05, 2016, 04:10:29 pm
You have identified the problem correctly, which is lack of quality interaction, and sometimes lack of interaction altogether. It's just that you are attacking it from the wrong angle, because your proposed solution does not solve the problem.

You can think of other ways that will, you can be the change that you want to see and lead others by example in quality interaction, or you can do both. Proposing a band-aid solution as if it solves the whole problem does not help, though.

I'm well aware that this 'change' taking place is not enough to solve the problem. But in my point of view it's a necessary first step so the rest can follow.



Offline JDC

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Reply #57 on: June 05, 2016, 04:15:07 pm
I'm well aware that this 'change' taking place is not enough to solve the problem. But in my point of view it's a necessary first step so the rest can follow.

Problem is that this "first step" will only do more harm than good. Some of our existing playerbase are happiest when playing in certain non-LS locations (or non-LS locations altogether). Discouraging them from staying outside LS will only demotivate them. Not to mention the fact there isn't any correlation between increasing Argo player count and crowding everyone into one city.

You tried, but this one just doesn't work. Go back to the drawing board and think of more solutions. And in the meantime, help in your own little ways too.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline TinyTopic starter

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Reply #58 on: June 05, 2016, 04:20:09 pm
Discouraging them from staying outside LS will only demotivate them.

This is actually true.



Offline Huntsman

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Reply #59 on: June 05, 2016, 04:33:01 pm
All of those spread throughout a city bigger than LS.

You may have a problem with proportions buddy. Vice City is significantly smaller than Los Santos.

Over 10 years in Argonath


 


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