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[SA:MP] - Community Mapping (Submit your own Maps!)

Teddy · 2879

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Offline TeddyTopic starter

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Hello,

As we did in RS4 and even RS5.1, we will now be accepting community submissions for maps. However, rather than a topic we'll privately screen all map submissions via a form.

You can find the 'Submit a map' redirect in the 'SA-MP Development' boards.
http://www.argonathrpg.eu/index.php?board=452.0

As always, you must have the code available and be the sole author; or have permission to distribute. We do NOT take SA-MP forum maps. It must be exclusive.

Kindly,
Teddy



Offline [Rstar]Razor

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Reply #1 on: June 27, 2016, 11:17:59 am
Teddy,   I know that you require interiors to be made within a certain height, can you provide the Z coordinate range?



Offline Mikro

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Reply #2 on: June 27, 2016, 11:31:15 am
Erm I once tested this, but I forget the exact numbers haha. Generally interiors are above z = 1000. I believe it should stay below z = 3000 or something to make sure certain SAMP features keep working.


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Offline [Rstar]Razor

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Reply #3 on: June 27, 2016, 12:18:36 pm
Erm I once tested this, but I forget the exact numbers haha. Generally interiors are above z = 1000. I believe it should stay below z = 3000 or something to make sure certain SAMP features keep working.
Thanks mate.
By the way, the samp feature you mean is that if go above the limit of height you can see through walls  :D



Offline Mikro

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Reply #4 on: June 27, 2016, 12:30:09 pm
I am not aware of bugs that you can see through walls. One thing I do know is that above a certain height pickups will stop working. Making interiors unsuitable for apartments, medic/cop duty pickup, etc.


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Offline [Rstar]Razor

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Reply #5 on: June 27, 2016, 12:31:56 pm
I am not aware of bugs that you can see through walls. One thing I do know is that above a certain height pickups will stop working. Making interiors unsuitable for apartments, medic/cop duty pickup, etc.
There is one, it's not invisible walls though.. What I meant was that if you turn your camera view to the side of the wall you can see the other side.



Offline Allison

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Reply #6 on: June 30, 2016, 10:47:26 pm
There is one, it's not invisible walls though.. What I meant was that if you turn your camera view to the side of the wall you can see the other side.
That is caused by building over water surfaces, not height. In tests I've ran, height in regards to camera angles was usually a non-factor as long as it isn't outrageous.



Offline Mikal

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Reply #7 on: June 30, 2016, 11:09:22 pm
Every interior I made was at 4,000z and there was no problem with any of them, just map at that height within San Andreas borders, not far out in the ocean.

DENIED


Offline Fuzzy

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Reply #8 on: July 30, 2016, 11:03:14 pm
We're still open for community created maps, don't hesitate to send yours.



Offline Hidduh

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Reply #9 on: February 18, 2017, 05:53:56 pm
Just a general reminder that we are still accepting maps. If you think you have an amazing idea which our community will love - do not hesitate to open up your mapping editor and submit something fancy.



Offline Bogomil

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Reply #10 on: March 15, 2018, 04:37:16 pm
Got no idea where to ask this so gonna post it here: Is there a way to create a mirror object? I heard about CULL Zone editing, but not sure what's that tbh... So if anyone has an idea how to do that please reply. :cry:



 


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