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RS5.2 Summer Update - Release topic

Marcel · 4559

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Offline MarcelTopic starter

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on: August 08, 2016, 12:19:38 am



The world is yours, chico! During this hot and steamy summer, your lovely developers have worked hard on some updates for you! This topic will cover the changes made.

The main changes to the summer update are trucking, numerous bug fixes and drugs. Trucking has been re-enabled and will allow players to earn money by driving around in their trucks, delivering orders to truck stops. The bug fixes have been a priority for the developers and we hope it improves the stability of the server and boosts the player experience. Last but not least, drugs has been revamped! You no longer sell to an invisible market but to virtual cartels. The cartels will offer you a price based on the supply and demand of the global market. Another crime family unloading a lot of drugs? That will cause the price to fall sharply. That means the cartel will first need to sell off their supply before they will buy more or at a higher price. Another addition to drugs is the combine. Due to its equipment it can't yet harvest weed efficiently. It is such a badly built machine that it destroys the weed when driving over it, so we do not recommend using it. Unless you are a cop, or need to get rid of some criminal competition...  :cowboy:

Any questions? Please ask!


Trucking
-> (Temporary) trucking script added (fully rewritten and based on @xcasio 's script) with a total of 373 orders.

Wearables/items
-> /wear works up to 5 objects again.
-> Wear items are no longer in the way when zooming in with weapons (such as a sniper rifle).
-> /wear will clearly show which bones got wearable items.
-> Added a few more wearable items.

Farming
-> Fertilized plots will have their own text.
-> Shortened alias commands added for farming (/collecteggs, collectwool, /collectmilk).
-> Blueberry farm object improvements.

Vehicles
-> Sweeper siren added (/siren).
-> /speedo will now display additional aircraft instruments such as speed in knots, altitute and bearing.
-> Added a gas station in Blueberry.
-> Toll timer for vehicles with a trailer attached increased to 6 seconds instead of 3 seconds.
-> Fixed the bug that removed the mapicon of /heydude automaticly.
-> Added driver duty, hooker duty and trucking depots into the /gps.

Drugs
-> You can now destroy weed plants with a Combine Harvester.
-> Fixed a bug where you could plant and harvest weed after giving up or while being cuffed.
-> Completely reworked drug market which is now based on cartels.
-> /selltomarket [amount] [drug] is now /selltomarket [drug].
-> Prices are now calculated based on supply and demand and will decrease when too much is sold in a short time. This restores automatically over time.

Various other changes
-> Fixed a bug where a TFA token starting with a zero (0) would not work.
-> Daytime set for interiors.
-> Cops can't /cuff you anymore after getting shot by a taser.
-> Fixed a bug regarding spawning at closest hospital.
-> Added /recipes command to see available crafting recipes.
-> Staff members that are removed whilst on admin duty will be removed from admin duty automaticly.
-> Re-enabled the bank NPC's that were disabled during RS5.2 development.




Offline [NP]Monte Montague

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Reply #1 on: August 08, 2016, 12:22:38 am
Good work. :app:

Especially /siren for sweeper    :rolleyes:

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Offline Traser

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Reply #2 on: August 08, 2016, 12:22:45 am
Very goooood! :)




Offline Sawyer

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Reply #3 on: August 08, 2016, 12:26:32 am
Sweet.. Good job.





Offline McGarrett

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Reply #4 on: August 08, 2016, 12:26:38 am
Everything seems good except for the fact that suspects cant be cuffed anymore after they are tased. This is actually quite bad as quite a lot of suspects does not seem to give a shit if they were tased or not and would continue running away regardless. So in that sense, we're back at square 1 where we had to shoot suspects when they ran. Now unless there is any other way to enforce suspects being roleplayly detained after tasing so they wouldn't run away for no reason, then I'd be all up for that instead.


If you are here for doing random event stuff, I'd recommend a free roam server. We're not that anymore. We're a roleplay server.


Offline DinoKid23

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Reply #5 on: August 08, 2016, 12:43:24 am
aye /wear good stuff only request (if not already there) is that you can set the bone for which clothing item you want to be so like for example a hat can be put on your arm so if you arm moves the hat moves with it. some creative stuff could be made!!  ;)


Offline Stof.

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Reply #6 on: August 08, 2016, 12:47:02 am
 :app: Thank you very much



Offline Zgjim_Zejna

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Reply #7 on: August 08, 2016, 12:55:59 am
Good job!  :app: Thank you!  :app:



Offline Comrade

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Reply #8 on: August 08, 2016, 12:56:46 am
Are the overall, average prices for drugs unchanged? As in, is it still heroin -> weed -> meth in order of cheapest to most expensive, or does the supply and demand script fluctuate it to the point where some previously cheap drugs could be more expensive than others?

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Cocaine is God's way of saying you're making too much money.


Offline .James

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Reply #9 on: August 08, 2016, 01:20:36 am
How does notoriety work with the new drugmarket system?


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Offline Kaseem

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Reply #10 on: August 08, 2016, 01:23:36 am
Nice work :)

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Offline TiMoN

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Reply #11 on: August 08, 2016, 01:26:43 am
Well done.



Offline MarcelTopic starter

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Reply #12 on: August 08, 2016, 01:26:57 am
Are the overall, average prices for drugs unchanged? As in, is it still heroin -> weed -> meth in order of cheapest to most expensive, or does the supply and demand script fluctuate it to the point where some previously cheap drugs could be more expensive than others?
The latter.




Offline Rei

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Reply #13 on: August 08, 2016, 01:52:28 am
Quick question, why Tonny Montana ?   :D

OT: the new /wear is just perfect.


Offline TheRock

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Reply #14 on: August 08, 2016, 02:34:16 am
Very nice updates! Happy to see Trucking return.

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FBI Special Agent,
Los Santos Government


 


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