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About the road to downtown

Mortx · 8532

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Offline Agent002

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Reply #15 on: February 11, 2018, 08:04:01 am
i oppose >:CC i've had too many tickets for illogical dricing paths.



Offline Lonewolf

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Reply #16 on: July 15, 2019, 05:38:02 pm
Sorry for reviving this dead topic but more and more people start to whine about the reason why they get ticketed for driving on the wrong lane.
Those signs show you how to use the road correctly
Spoiler for Hiden:




Offline Kessu

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Reply #17 on: July 15, 2019, 07:32:39 pm
* Kessu sees Han reloading an M60


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Offline danigold1

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Reply #18 on: July 15, 2019, 10:29:00 pm
Our man mapped us a whole chinatown can't he map some signs? that could be a nice solution for this ever-going debacle.

Or if our mapper can just block off the whole section of the road. We know thats one of his possible solutions to problems as shown at the prawn fountain  :hah:



Offline Affanster

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Reply #19 on: July 15, 2019, 10:56:25 pm
Signs would be a decent addition if they can be added easily
Supporteda!



Offline Lonewolf

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Reply #20 on: July 16, 2019, 01:03:07 am
Also "NO PARKING" signs (and many more) would be cool, I remember there are some at Starfish Island  :rolleyes:



Offline Han.

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Reply #21 on: August 09, 2019, 04:52:00 pm
I'm gonna bump this and remind everyone that whatever you suggest won't be correct, the whole map, sp ai paths, signs and roads are a big contradiction and conflict almost everywhere.



Offline Kessu

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Reply #22 on: August 09, 2019, 05:07:10 pm
I'm gonna bump this and remind everyone that whatever you suggest won't be correct, the whole map, sp ai paths, signs and roads are a big contradiction and conflict almost everywhere.
Press F to pay respects to Han's sanity.


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Offline Han.

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Reply #23 on: August 09, 2019, 07:22:52 pm
Press F to pay respects to Han's sanity.

The only one that with a quick look still has it intact within this topic (except for the big triggering), ain't you another one that doesn't have a driving license and debates on this too Kes?  :neutral2:



Offline Nylez

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Reply #24 on: August 10, 2019, 10:07:17 am
Driving licenses have in no way any contributive argument on the matter.

To anyone confused about how the roads work and want to continue hammering on the "lines on the road", we copied the way NPCs drive in single player and use this for multiplayer.

This will not change, this can't be debated. If you want to blame someone for stupid driving, blame the programmers at Rockstar, they decided how NPCs should drive and that is final.

Pointless arguing about something so clear is literally the dumbest thing to do.

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline Huntsman

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Reply #25 on: August 11, 2019, 09:04:04 am
You could be solving world hunger.
But no, this is more important

Over 10 years in Argonath


Offline Nylez

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Reply #26 on: August 11, 2019, 10:59:52 am
You could be solving world hunger.
But no, this is more important

You could stop looking for trouble and actually contribute to the community, instead you're hammering on shit you did years ago and try to make a fool out of everyone just to make yourself feel a little better. You really shouldn't judge me in any way regarding what I do or don't do.

Get your shit together. Thanks

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline Han.

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Reply #27 on: August 12, 2019, 03:00:21 am
Driving licenses have in no way any contributive argument on the matter.

The lack of them does though, when people try to defend their point of view by pretending they understand traffic laws. Even understanding them, the game did not pay that much attention to detail and won't match reality or the detail of their newer games.

I say this for those who defend their side with bad info in RPs (seen it happen in both civ and pd side), which then goes against the server decided path (as you pointed out, singleplayer's path).



Offline Kessu

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Reply #28 on: August 12, 2019, 06:49:44 am
Driving licenses have in no way any contributive argument on the matter.

The lack of them does though, when people try to defend their point of view by pretending they understand traffic laws. Even understanding them, the game did not pay that much attention to detail and won't match reality or the detail of their newer games.

I say this for those who defend their side with bad info in RPs (seen it happen in both civ and pd side), which then goes against the server decided path (as you pointed out, singleplayer's path).
I never debated legality of the traffic laws in real life.

I said how it works in the game, and that's that.


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Offline Han.

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Reply #29 on: August 12, 2019, 04:02:42 pm
Yeah, maybe i wasn't so clear, what i put there does not apply to you Kes, but for those who involve rl traffic laws in RPs, being correct about them or not to play on their side.

So there's the offtopic talk about rl laws where people bullshit around for half of the time and the ontopic talk that sometimes cross each other when it shouldn't.

 :depature:



 


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