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It's time to do something about our Money Obsession.

JDC · 11180

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Offline Skecis

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Reply #90 on: March 06, 2018, 09:01:42 am
For most part, if talking about property collection obsession i would suggest - progressive tax system. More properties, bigger taxes or EACH property.

At the moment taxes for most regular properties are like 5k tops (im talking in general ofc cuz there are some expensive properties). But with finding right balance with progressive tax system i believe inactive players will burn thru money if they have too much properties.

I disagree with adding hard limit on property count, because it takes away options for players and that is never good. Making it shitload expensive to have i.e. 10 properties. That's only realistic
Ofc there gon be some1 who will be willing to pay his fortune for his properties, but that is only good, and places like that would be great money sink to stop currently blooming economy inflation, but not so rich player with 1 or 2 properties would have no problem paying for his stuff



Offline Stivi

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Reply #91 on: March 06, 2018, 11:10:02 am
@Grimbeorn @Bengt @Brian I think we have a new candidate for top-elite HQ member.

Please, show me how you would handle situations Stivi.
Here educate yourself: www.online-literature.com/ibsen/enemy-of-the-people/5/ search for "The majority never has right on its side."

Your comment makes no sense, and need I go on about how HQ made good and bad decisions when you weren't even playing SA:MP at all? Nothing against inactivity, but you weren't inactive, you weren't playing at all. Need I go on about HQ and how I would do things differently, or you just gonna swallow this one up and stop making witty comments? Thanks.

Oh and I like how you unintentionally roasted three members of HQ, props for that.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Huntsman

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Reply #92 on: March 06, 2018, 12:06:58 pm
Right..

Over 10 years in Argonath


Offline adam_malik

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Reply #93 on: March 06, 2018, 12:24:16 pm
Just do what you love to do.



Offline Antonio.

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Reply #94 on: March 06, 2018, 01:28:36 pm
For most part, if talking about property collection obsession i would suggest - progressive tax system. More properties, bigger taxes or EACH property.

At the moment taxes for most regular properties are like 5k tops (im talking in general ofc cuz there are some expensive properties). But with finding right balance with progressive tax system i believe inactive players will burn thru money if they have too much properties.

I disagree with adding hard limit on property count, because it takes away options for players and that is never good. Making it shitload expensive to have i.e. 10 properties. That's only realistic
Ofc there gon be some1 who will be willing to pay his fortune for his properties, but that is only good, and places like that would be great money sink to stop currently blooming economy inflation, but not so rich player with 1 or 2 properties would have no problem paying for his stuff
I'm already paying 300k a month for taxes, how are taxes not evenly balanced as it is? You own an expensive property, you already pay a high amount of tax. Most of those properties don't generate any income as it is and if they do, it's barely even half of the cash back.

While you wanting to raise taxes may be a huge money sink, it's not fair, because that just lets the ones who have properties go broke, while others can chill with a 20k apartment just so they can get their chance to buy one of those properties. And after that, we're at the point again where we argue about a money hungry community.

You want a money sink implememnted, it has to be something that immediately affects everyone and not just trying to target out the rich players (it ain't their fault they got a lot of money).



Offline Julio.

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Reply #95 on: March 06, 2018, 03:52:37 pm
Boils down to a few things in my opinion based on personality types and such

RP Situation 1:
Selfish RPer A encounters an unselfish/relaxed RPer B who's up for anything
Selfish RPer owns the situation, always makes RPs positive for themself and don't give a fuck about anyone else
Selfish RPer comes out on top in RP situation, relaxed RPer couldn't give a shit

RP Situation 2:
Selfish RPer A encounters selfish RPer B
Selfish RPer A and B both enter the situation wanting to be on top all the time
RPer A and B moan/throw salt



Be a "unselfish" RPer, and if you're unconcerned about the outcome, then it doesn't matter as long as you enjoy it.
OR
Be a selfish RPer and run the risk of making a shitty situation.

Oh, and some relaxed RPers eventually get pissed off that they're shit on by serious RPers.

tl;dr: Be a relaxed/unselfish RPer. At the moment, most people aren't



Offline TelemetricOpus

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Reply #96 on: March 07, 2018, 01:42:18 pm
All but one of your replies to this topic, @AK47, have had no good points or substance to them. Perhaps instead of telling people to fuck off and being part of the problem mentality that's slashed our playercount in half, you can put your years of experience to good use and contribute something positive to the solution?


Oh, that's not even half of the problem.

I've said it before RS5, I'll say it again: ingame money are incentive to people in poorly thought out economy. To get rid of people who have problems with being afraid over ingame pixels, just remove the money altogether.

If people here are truly to roleplay, then money should be put out of equation for total freedom. Make cars, assets and weapons (whatever else is there to use money for?) spawnable by players. Encourage very strict anti-DM rules on the server.

The playercount will suffer even more, but then you would be comfortable with being left with people who actually care about roleplaying.




Offline Pandalink

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Reply #97 on: March 07, 2018, 05:16:38 pm
If people here are truly to roleplay, then money should be put out of equation for total freedom.
You're actually kinda right in concept because people only properly open up to all roleplay situations when there isn't virtual dollarinos to be made or lost - i.e. when they're already absolutely loaded and have no risk of running out of money and losing their properties and stuff.

I think some guy said something along those lines like a decade ago regarding the original economy reset:
Everyone will be abusing/exploiting (along with legitimately) making money. But the bottom line is those making money will not be doing the pure roleplay that comes with monetary satisfaction.

"I have 100k, so whats 1k spent on a RP session?"

will become

"I only have 20k now. I don't want to spend this money on RP."
but what did he know he was like 15

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Offline JDCTopic starter

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Reply #98 on: March 11, 2018, 02:52:34 am
I've said it before RS5, I'll say it again: ingame money are incentive to people in poorly thought out economy. To get rid of people who have problems with being afraid over ingame pixels, just remove the money altogether.

If people here are truly to roleplay, then money should be put out of equation for total freedom. Make cars, assets and weapons (whatever else is there to use money for?) spawnable by players. Encourage very strict anti-DM rules on the server.

The playercount will suffer even more, but then you would be comfortable with being left with people who actually care about roleplaying.

I'm calling for a balance of gameplay that prioritizes player interaction over money-grinding all the time, not the removal of money itself. (Although I'd still survive if it were, since I first joined Argo on a server where IG money was literally meaningless apart from changing text labels)

Money is a gameplay mechanic that can either contribute to or diminish RP, and should be used to support player interaction (and other gameplay mechanics) rather than be the end goal of the game itself. There would always be money-hungry people, but in the past we were able to maintain a server without the overblown hoarding and monopolies of today. (Yes, the inflated economy is also a factor)

people only properly open up to all roleplay situations when there isn't virtual dollarinos to be made or lost - i.e. when they're already absolutely loaded and have no risk of running out of money and losing their properties and stuff.

What I would personally like to see is a balanced gameplay where the priority on player interaction coexists with maintaining challenges that players aspire to achieve (e.g. owning a house, becoming a mafia / yakuza known for their RP skills as much as their money) rather than the extremes of mostly money farming or removing money altogether. As it is, things are imbalanced in favor of the former.

Solving this is much easier said than done, but it's possible with active devs and a cooperative community. At least people are already trying.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Sawyer

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Reply #99 on: March 22, 2018, 01:08:12 am
To respond to the actual thing here.. yes, I agree. Most of the people moneyfarm until they reach plenty of Os and forget the actual meaning of the SAMP universe, to have fun and in this case, RP. It's always been like that and I doubt it'll ever change.





Offline Mario_Rinna

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Reply #100 on: March 23, 2018, 02:41:45 pm
This is the problem we are facing, not scripts, not economics. RS4 economics were FUBAR, but things worked, people roleplayed, lack of Roleplay is what is killing the server.
RS4's economy was not regulated or controlled by the HQ of that time to an extent that would make the HQ incompetent. How is that fucked up? Plus, in RS4, you had the $ to have fun. If that's not the case now, then the amount of $ per player (or the purchasing power of that $) is lower than it was in RS4.



 


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