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Solution for random aiding

XkillerX · 4460

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Offline XkillerXTopic starter

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on: June 03, 2018, 10:37:21 am
Hello everyone.

These days i have been seeing to much aiding. Even those who are not part of any group nor even friends are called to aid them against the police. Seriously? How do you just get number of anyone to call him to protect you. I've even witnessed people calling members of other gangs, damn even rival gangs to "aid". And the other side happily does it for the fun of having to DM without any roleplay.
A few days ago, a person was pulled over for reckless driving (not naming anyone), he later evaded the pull over and called someone (not even a friend) to aid him. That person now was in a group. He called his group members and even other group member to aid him. Now a simple pull over divided almost the entire server into two people, one side criminals and other side cops. This aiding has become very frequent. You are stopping a smuggle and suddenly someone comes behind your back and attacks you without interaction. When you say he DMs, the reply is "I was aiding".
So i would say modify the rule related to aiding that only the members of the group you are in can aid. It will make sense because you have the phone no. of your group mates, not of anyone roaming on streets. If you want aiding, go join any group. Makes sense?



PS: Is this the right subforum for this? :rolleyes:

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Reply #1 on: June 03, 2018, 10:50:29 am
So i would say modify the rule related to aiding that only the members of the group you are in can aid.

no, someone like me would obviously say no since i have like 1-2 members and i can't simply aid anyone but my consiglieri.



Offline LorenzoVER2442

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Reply #2 on: June 03, 2018, 10:56:55 am
What if the groups are allies



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Reply #3 on: June 03, 2018, 11:39:25 am
Criminals who have positive relation with each others can aid with RP. Group members can aid regardless.

People who aid with no RP and/or no relation are random aiders which should be reported to the administration and they will handle it.

The rules are good, you just need to grab the bull by the horns and report said scenarios either with /report or through the email

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Reply #4 on: June 03, 2018, 01:48:03 pm
Criminals who have positive relation with each others can aid with RP. Group members can aid regardless.

People who aid with no RP and/or no relation are random aiders which should be reported to the administration and they will handle it.

The rules are good, you just need to grab the bull by the horns and report said scenarios either with /report or through the email

Code: [Select]
[email protected]

Sorry, but this is getting fucking old.

It is a problem, a huge problem. Something I always brought up when I was on police duty. One guy gets wanted, he just /calls some random name he knows has weapons and ask him to aid, that same dude calls another ten people he knows and a simple evading pursuit turns out into VCPD vs. the server TDM. It's annoying, it's ridiculous, and it's a constant occurance.

As I already suggested once, introduce the same rule IV:MP has: those who were not part of the original scenario cannot aid unless they receive an administration permission with a proper RP reason. These days they just come up with bullshit affiliations, "Oh he's my friend" even though just an hour ago the two were shooting each other. You've no idea how demotivating this is. So, dear criminals, next time you address shortage of cops/their inactivity, take this piece of shit behavior into consideration, tyvm.

Oh, and rival gangs smuggling together is the most pathetic thing I have ever seen.

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Offline Dean$

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Reply #5 on: June 03, 2018, 02:03:40 pm

Sorry, but this is getting fucking old.

It is a problem, a huge problem. Something I always brought up when I was on police duty. One guy gets wanted, he just /calls some random name he knows has weapons and ask him to aid, that same dude calls another ten people he knows and a simple evading pursuit turns out into VCPD vs. the server TDM. It's annoying, it's ridiculous, and it's a constant occurance.

As I already suggested once, introduce the same rule IV:MP has: those who were not part of the original scenario cannot aid unless they receive an administration permission with a proper RP reason. These days they just come up with bullshit affiliations, "Oh he's my friend" even though just an hour ago the two were shooting each other. You've no idea how demotivating this is. So, dear criminals, next time you address shortage of cops/their inactivity, take this piece of shit behavior into consideration, tyvm.

Oh, and rival gangs smuggling together is the most pathetic thing I have ever seen.

Well lets face it I hated this when ever I used to be a cop but whole gameplay and RP purpose isn't making us comfortable with situations.  It's like this IRL and if we think it through that's just logical that people who constantly getting their hands dirty wouldn't mind getting their hands dirty one more time for a friend and get rewarded with good reputation and self image.

Regarding rival gangs smuggling together it depends on how rival they are because if we think it out RP wise that's cool that criminals realise that beyond territory wars and such after all the biggest enemy they share is police which is the criminal's biggest enemy.



Offline JackDockz

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Reply #6 on: June 03, 2018, 02:18:28 pm
Just Enforce rules like IV:MP and move to ivmp.

Random aid should not be allowed when the original crime was done individually. If the original crime was done in partnership then aiding should be allowed



Offline XkillerXTopic starter

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Reply #7 on: June 03, 2018, 02:23:16 pm
Criminals who have positive relation with each others can aid with RP. Group members can aid regardless.

People who aid with no RP and/or no relation are random aiders which should be reported to the administration and they will handle it.

The rules are good, you just need to grab the bull by the horns and report said scenarios either with /report or through the email

Code: [Select]
[email protected]

Sorry, but this is getting fucking old.

It is a problem, a huge problem. Something I always brought up when I was on police duty. One guy gets wanted, he just /calls some random name he knows has weapons and ask him to aid, that same dude calls another ten people he knows and a simple evading pursuit turns out into VCPD vs. the server TDM. It's annoying, it's ridiculous, and it's a constant occurance.

As I already suggested once, introduce the same rule IV:MP has: those who were not part of the original scenario cannot aid unless they receive an administration permission with a proper RP reason. These days they just come up with bullshit affiliations, "Oh he's my friend" even though just an hour ago the two were shooting each other. You've no idea how demotivating this is. So, dear criminals, next time you address shortage of cops/their inactivity, take this piece of shit behavior into consideration, tyvm.

Oh, and rival gangs smuggling together is the most pathetic thing I have ever seen.
This ^^
Friends are made even in a minute so that they can DM. Plus there is no way to know that whether the two are friends or not. Plus they never interact with cops and just pop up shooting at them. Its very hard to catch a bull by its invisible horns.
So i would say modify the rule related to aiding that only the members of the group you are in can aid.

no, someone like me would obviously say no since i have like 1-2 members and i can't simply aid anyone but my consiglieri.
If you have 1-2 members, thats obviously your own mistake. If a gang is small do they call other gang or random people to aid them? Recruit for your mafia or join another.
What if the groups are allies

Though this makes sense, it should not be added IMO because it takes 2 minutes to create allies, and this allows the rule to bend. Plus the diplomacy of the group is known to only the group members, so you can never know how neutral people became allies.

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Offline danigold1

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Reply #8 on: June 03, 2018, 02:34:10 pm
Regarding rival gangs smuggling together it depends on how rival they are because if we think it out RP wise that's cool that criminals realise that beyond territory wars and such after all the biggest enemy they share is police which is the criminal's biggest enemy.
Uhhhh no.
The gangs/groups in here are crime groups, or mafias, they’re not anarchists that go after the institution or some shit, they just want money.
And that’s also why they seldom fight each other, for money/control/power; NOT because they hate cops or he government or some nonsense, and then, when they just forget that they are in a rivalry for 3 months and aid each other against cops, it’s bull crap like this that turns simple situations into TDM.



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Reply #9 on: June 03, 2018, 02:39:37 pm
Sorry, but this is getting fucking old.

It is a problem, a huge problem. Something I always brought up when I was on police duty. One guy gets wanted, he just /calls some random name he knows has weapons and ask him to aid, that same dude calls another ten people he knows and a simple evading pursuit turns out into VCPD vs. the server TDM. It's annoying, it's ridiculous, and it's a constant occurance.

As I already suggested once, introduce the same rule IV:MP has: those who were not part of the original scenario cannot aid unless they receive an administration permission with a proper RP reason. These days they just come up with bullshit affiliations, "Oh he's my friend" even though just an hour ago the two were shooting each other. You've no idea how demotivating this is. So, dear criminals, next time you address shortage of cops/their inactivity, take this piece of shit behavior into consideration, tyvm.

Oh, and rival gangs smuggling together is the most pathetic thing I have ever seen.

+1


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Offline Kessu

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Reply #10 on: June 03, 2018, 03:28:16 pm
So I will take part the posts and will add in my personal opinions at the end and I also promise that this will be discussed within the administration to see if there's a plausible solution we can come up with (without restricting people too much).



It is a problem, a huge problem. Something I always brought up when I was on police duty. One guy gets wanted, he just /calls some random name he knows has weapons and ask him to aid, that same dude calls another ten people he knows and a simple evading pursuit turns out into VCPD vs. the server TDM. It's annoying, it's ridiculous, and it's a constant occurance.
This is a problem, where a friend calls a friend who then calls a friend who has nothing to do with the initial guy, or in worst case is even an enemy and they then work together.
But the wanted person himself calling in backup from his group I see as fine. It's nothing that VCPD doesn't do itself.

As I already suggested once, introduce the same rule IV:MP has: those who were not part of the original scenario cannot aid unless they receive an administration permission with a proper RP reason.
I don't like this sort of rule personally since it drastically not only increases the workload for admins, but also the amount of false reports we'd be getting. It does little to actually improve the scenario but could go a long way of actually doing some harm where criminals specifically split out prior to have a flanker etc and then get reported, which would force an admin to pretty much pause the scenario to investigate it. This would suck out the fun really fast from both players and admins.

These days they just come up with bullshit affiliations, "Oh he's my friend" even though just an hour ago the two were shooting each other. You've no idea how demotivating this is.
This is 100% bullshit and should be reported to the administration. This is just looking for an excuse to DM.

Oh, and rival gangs smuggling together is the most pathetic thing I have ever seen.
Especially when they don't even have the intent to backstab their enemies.... Agreed.



Friends are made even in a minute so that they can DM.
I personally do not know of a single case where friends have been randomly named just so you can work together. Usually there is almost always some backstory between them.


Plus there is no way to know that whether the two are friends or not. Plus they never interact with cops and just pop up shooting at them.
On the first point, you are wrong. Criminal affiliations are somewhat easy to track just by their behavior pattern.
NAR & Leone work together all the time? Allied.
EAF kills Leone's? Enemies.
KF and EAF generally never have a conflict but also do not work together? Neutral.

The later part will be discussed with the administration about possible changes.

So i would say modify the rule related to aiding that only the members of the group you are in can aid.

no, someone like me would obviously say no since i have like 1-2 members and i can't simply aid anyone but my consiglieri.
If you have 1-2 members, thats obviously your own mistake. If a gang is small do they call other gang or random people to aid them? Recruit for your mafia or join another.
Wrong. Smaller gangs/mafias usually do have allies who do some/most of the dirty work for them.

Though this makes sense, it should not be added IMO because it takes 2 minutes to create allies, and this allows the rule to bend. Plus the diplomacy of the group is known to only the group members, so you can never know how neutral people became allies.
Wrong again. Just look at the behavior patterns of groups. Also one of the main points VCPD should be keeping track of is criminal group relations one way or another. This is 100% cops fault if they do not know criminal group relations.




Random aiding is a problem that I've personally tackled along with several admins.

Criminals working together, namely enemies, is a fucking joke for obvious reasons.


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Offline PANZER24

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Reply #11 on: June 03, 2018, 07:20:42 pm
As Far As I am concerned I didn't witness this kind of situation (when more than 3 players dm cops for aiding as a reason)
but what if we put a limit to the amount of players who aid their buddies(par exemple: 3 is the limit number, if more than 3 players just help the criminal, the >3th players would be punished)
This actually would be a great solution thought. atleast we will end crowded aiders for once and for all and improve balance.

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Reply #12 on: June 03, 2018, 08:55:46 pm
As Far As I am concerned I didn't witness this kind of situation (when more than 3 players dm cops for aiding as a reason)
but what if we put a limit to the amount of players who aid their buddies(par exemple: 3 is the limit number, if more than 3 players just help the criminal, the >3th players would be punished)
This actually would be a great solution thought. atleast we will end crowded aiders for once and for all and improve balance.
Absolutely not.


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Offline Huntsman

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Reply #13 on: June 04, 2018, 12:07:24 am
Gonzalez is a fairly rich family, it makes sense for them to hire lower class criminals to do their dirty work. Italian Casa Nostra would often hire African American gangs to avoid suspicoln @XkillerX

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Offline Eternal_007

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Reply #14 on: June 04, 2018, 08:41:34 pm
I think we should allow the aid with a sufficient Rp and take action against the stupid random aiders who dont even bother to RP



 


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