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Robbery + Security System

Stefos · 2793

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Offline StefosTopic starter

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on: August 23, 2019, 08:32:44 pm
Basically I'd like to see lockpicks and /picklock or /use lockpick on a house or shops. 3 lockpicks would be able to get crafted by using 9 iron (/craft /recipes).  This should also include a /skills "Robbing" level. The more level you have, the more chances you have on succeeding the break-in. You will have chances into breaking inside a house/shop, if the lockpicks break during the break-in then you will lose them.  You should also be able to buy Silent or Normal Alarms from electronic-shops and install them in your house. Shops would already have alarms. If someone breaks in successfully then the alarms would go off and 911 would be called immediately (as a panic button reporting a robbery).  When you manage to break in successfully you should be able to get a few items from the /storage and/or a few cash ($500-$4000) luck-based. Which means the script will choose what you will get. I believe this would get online more criminals, therefore cops would be more active. Let me know your feedback on this suggestion.



Offline Jones3106

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Reply #1 on: August 23, 2019, 08:40:15 pm
Supported! Good idea!

It's been a long time


Offline KJ_deactivated

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Reply #2 on: August 23, 2019, 08:40:43 pm

God bless you all.
Bye.


Offline Badandy

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Reply #3 on: August 23, 2019, 08:40:51 pm
What happens if no one is on but one person and this person goes around to all the houses and robbing them?

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Offline StefosTopic starter

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Reply #4 on: August 23, 2019, 08:45:30 pm
What happens if no one is on but one person and this person goes around to all the houses and robbing them?
Maybe add a requirement, 3 cops online minimum, 15 players (including cops). Also one player should be able to rob once a day.



Offline Bennzy

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Reply #5 on: August 23, 2019, 08:55:45 pm
What happens if no one is on but one person and this person goes around to all the houses and robbing them?
Golden chance for robbers then  :rofl: :rofl:

it's impossible to learn to roleplay with 0 players.


Offline Magzin

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Reply #6 on: August 23, 2019, 09:26:51 pm
I like it, Supported!



Offline JackDockz

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Reply #7 on: August 23, 2019, 09:27:39 pm
Supported if Slight moderation is kept on robbers so they don't misuse the system.



Offline Sawyer

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Reply #8 on: August 23, 2019, 09:35:39 pm
No thank you. Be original.





Offline Sarmed

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Reply #9 on: August 24, 2019, 12:19:40 am
There's already some scripts which need to be fixed, that should be the first priority instead of developing new.

The Gvardia Family


Offline Thom

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Reply #10 on: August 25, 2019, 11:58:11 am
Are you implying for the robbery to auto-suspect you though? Because that would be an easy way to bypass copbait and get the cops vs robbers on the server that some people want.



Offline Ehks

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Reply #11 on: August 25, 2019, 12:17:54 pm
I'd be interested in seeing this implemented but then... It should be fair for everyone.

Maybe when purchasing your new property/business you get a message suggesting you should enhance your security system and tell you where you can do such.

Maybe when storing in a house you get a new option of storing your items in a safe you could buy and lock it with a code of your own? Then maybe users have a better chance with securing their items.

Maybe to break into the safe someone has to have a very high skill level and certain items that can be bought in the black market.

Maybe we could later on install security cameras and if the property has such then who breaks into will add to his notoriety..?

I like it but at the same time it wouldn't be fair to make it easy especially because... Everyone store in their properties most of their valuable items so make it a challenge ?


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Offline Thom

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Reply #12 on: August 25, 2019, 01:33:40 pm


I like it but at the same time it wouldn't be fair to make it easy especially because... Everyone store in their properties most of their valuable items so make it a challenge ?

I'd say make cash weight too in /invent so people will be forced to put money in their homes and make robbers only able to steal a small percentage of that money. But I can't imagine that being easy scriptwise.



Offline Ehks

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Reply #13 on: August 25, 2019, 01:40:18 pm


I like it but at the same time it wouldn't be fair to make it easy especially because... Everyone store in their properties most of their valuable items so make it a challenge ?

I'd say make cash weight too in /invent so people will be forced to put money in their homes and make robbers only able to steal a small percentage of that money. But I can't imagine that being easy scriptwise.

I'm all for the ability to store your money inside your house instead of having the bank as your only option(Still not a problem though) and yeah... If applied then the ability to steal a small portion is better.


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Offline Thom

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Reply #14 on: August 25, 2019, 03:30:52 pm
Actually given a little more thought into this. There would be a cooldown like 1 house a day["You need to stay low, you've already robbed a house today."] and robbing a house will take like 1 min to complete, so if the house is with alarm it's up to police how quickly they respond for the robber to get suspected or get away.

The cooldown is there for people to not spam this all the time and you lose all your money at home.

I like the idea, but at the same time it feels like copbaiting with a payment.



 


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