With the existence of stashing, and $250 being barely anything to 99% of the players, among other reasons, there isn't much incentive to doing whatever you can to stay alive, causing people to not be afraid of death at all.
I thought about having these sort of brackets according to how much money you have in your bank, and then when you die, you get billed accordingly to how much you have.
As a theoretical simple proof of concept;
$0-$10,000 banked: $250 in medical bills upon death.
$10,001-$75,000 banked: $500 in medical bills.
$75,001-$150,000 banked: $1,000 in medical bills.
$150,001-$400,000 banked: $2,500 in medical bills.
Having systems that make people value their life more are extremely important to the quality of roleplay. What are your thoughts on this idea to tackle that problem?