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IV:MP - Developers Answer: Post your examples!

Tai · 71450

0 Members and 2 Guests are viewing this topic.

Offline NiSaNz

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Reply #315 on: September 28, 2014, 11:12:21 pm
This Is Related To Fireman Job. From Some Past Days, Firemans Are Getting Paid Depending On the Number Of Players Online.

i.e If you are the Only Player Online, U Get 0$ for mission.


 If there are Two Players Online, U Get 100$ for mission.


 If there are Three or Four Players Online, U Get 200$.
 

And Five and More Players Online Gets U Paid 250$.

It would be more nice if Firemans get paid a fix rate, not depending on the number of players online.

 ThankYou! :)
Supported.



Offline DinoKid23

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Reply #316 on: September 28, 2014, 11:31:15 pm
(fireman issue)

This kinda influences more teamwork then or something, I mean a fireman can't handle a problem in real life single handedly


Offline Kostja

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Reply #317 on: September 29, 2014, 05:57:52 pm
Where i can download new version of client?



Offline Bert

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Reply #318 on: September 29, 2014, 06:00:26 pm



Offline Kostja

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Reply #319 on: September 29, 2014, 07:10:34 pm
When i have gta iv 0.1.0.0  version i can get in ivmp,but cant connect to server,when i patch 1.0.7.0 i cant get in IVMP,when i click start i get in Gta Iv,but i don't have original version



Offline Armelin

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Reply #320 on: October 10, 2014, 11:42:34 pm
@Robberies
Time and vehicle limits were removed,
requires a pwed channel to start,
after its started the channel won't be able to start another for 12 hours.


@Fire missions
It sums 50$ for each fireman other than yourself in the area.

mom(andreia,lucianinho).
son(lucianinho). mom_of_the_son(X,Y) :- mom(X,Y), son(Y).


Offline FARQ3X

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Reply #321 on: October 11, 2014, 05:05:42 pm
This Is Related To Fireman Job. From Some Past Days, Firemans Are Getting Paid Depending On the Number Of Players Online.

i.e If you are the Only Player Online, U Get 0$ for mission.


 If there are Two Players Online, U Get 100$ for mission.


 If there are Three or Four Players Online, U Get 200$.
 

And Five and More Players Online Gets U Paid 250$.

It would be more nice if Firemans get paid a fix rate, not depending on the number of players online.

 ThankYou! :)


Supported



Offline Joey

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Reply #322 on: October 12, 2014, 06:42:28 am
@Robberies
Time and vehicle limits were removed,
requires a pwed channel to start,
after its started the channel won't be able to start another for 12 hours.

Does this means robbries will start automatically if we are in a pwed channel? And we dont have to ask a manager IG to make one?



Offline Armelin

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Reply #323 on: October 12, 2014, 06:52:13 am
Atm you will need to ask for it.

mom(andreia,lucianinho).
son(lucianinho). mom_of_the_son(X,Y) :- mom(X,Y), son(Y).


Offline Joey

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Reply #324 on: November 06, 2014, 07:12:23 am
Update 25 will lower your robbery score instead of removing it completely on crash.
Looks like this update is no longer working. Atm, after geting crash, the robbery is removed completely.

@Fire missions
It sums 50$ for each fireman other than yourself in the area.

Its still same like before. Which is, its dosent depends on the number of fireman around with u, but on the number of players online.

This Is Related To Fireman Job. From Some Past Days, Firemans Are Getting Paid Depending On the Number Of Players Online.

i.e If you are the Only Player Online, U Get 0$ for mission.


 If there are Two Players Online, U Get 100$ for mission.


 If there are Three or Four Players Online, U Get 200$.
 

And Five and More Players Online Gets U Paid 250$.

It would be more nice if Firemans get paid a fix rate, not depending on the number of players online.

 ThankYou! :)



Offline Spike.

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Reply #325 on: December 19, 2014, 05:48:44 pm
I think it would be nice if you were able to share a vehicle like you do with a house using /invitecar. This would be good for groups people RPing married, etc... (Max of 5 people per car).



Offline Spike.

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Reply #326 on: December 20, 2014, 11:41:32 am
Just to add to the idea above, invited people can:

- Spawn the car when enter the server
- Lock/Unlock
- Dive it while locked
- Use tracker

* A player could only be invited to a max of 3 cars
* Only the owner could save car/sell it
* Remove/Add people to the car



Offline Martijn

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Reply #327 on: December 20, 2014, 11:43:29 am
I think it would be nice if you were able to share a vehicle like you do with a house using /invitecar. This would be good for groups people RPing married, etc... (Max of 5 people per car).


Just to add to the idea above, invited people can:

- Spawn the car when enter the server
- Lock/Unlock
- Dive it while locked
- Use tracker

* A player could only be invited to a max of 3 cars
* Only the owner could save car/sell it
* Remove/Add people to the car

Nice idea. Supported!



Offline superh2o

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Reply #328 on: December 20, 2014, 12:07:10 pm
your entire idea for sharing cars is in essence implemented with /carlock2, all who are in the CB can use it.

Yeah you cant track it, but oh well.
All in all most things you listed are covered by /carlock2

And my question is can the weed and guns NPCs be reset and shuffled all around LC once again?

When will the /fillup ID be disabled for suspected players?


Better to be a warriors in a garden than, gardeners in a war


Offline Spike.

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Reply #329 on: December 20, 2014, 12:33:19 pm
your entire idea for sharing cars is in essence implemented with /carlock2, all who are in the CB can use it.

Yeah you cant track it, but oh well.
All in all most things you listed are covered by /carlock2

Can you give me more detail about this and what frequencies are supported?



 


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