This idea was for :
cop: /c sus spira drug trafficking
cop: / me goes to hunt spiral ----->( he is alone remember it)
SpiralRock killed cop(stubby shotgun)
cop spawned again
SpiralRock killed cop(stubby shotgun)
cop spawned again
SpiralRock killed cop(stubby shotgun)
cop spawned again
SpiralRock killed cop(stubby shotgun)
------ (dunno how many times)
Srsy cops dont mind dying, its just raising our wanted level
Cops dont show team work or respect that they are living (unlike real life)
We are 5-6 gangstas in bar, and they keep coming 1 vs 5-6
Thats y i posted this idea
Well the other idea to prevent implementation of this idea is:
1 kill = 100 kills
i.e our wanted level will be increased, but cops just get money for first suspect
eg
cop suspect spiralrock for drugtrafficiking
i killed 2 cops suppose
they still get 500 after they get me(kill me) or get 1000 for jailing (this may stop them coming and dying for nothing)
bank rob (they get 10000 irrespective of no. of guys robber kills)
cop kill(1000 irrespective of no of cops killed)
citizen kill(irrespective of no. of citizens killed)
i.e : the first crime is what that counts or the biggest of them
here is the crimes in ascending order
cop suspect criminal(speeding, smuggling)<citizen kill<cop kill<bank rob