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Jump switch disabled?

Marcell · 2090

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Offline MarcellTopic starter

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on: February 19, 2011, 07:13:09 pm
Now - when I was banned I decided to play on a russian RPG server I found, it sucked balls but that's not the point. The server had rather interesting feature, and it was : jump switch disabled. The point of it was: you couldn't jump or sprint with ANY weapon until the shooting animation ended. So yes, shooting from stubby took years.

Now, I know this would be impossible to implement as it totally disables any point of DM skills on the server, and makes the firefights more dependant like in real life - on tactic and luck, but I want to see you guys discussing, both minuses and pluses of that idea. I'll go with some:

+More realistic feel to gunfights, making tactic alot more important and the whole shootouts will look more realistic like in SA:MP, they look pretty retarded now
+Less noobs whining when they get killed (like me)
+Less 'gun speaks louder than words' action, maybe it will decrease DM everytime a little bit as everyone would have really similar chances during firefights.

-Less point in training DM skills, it won't make any sense anymore
-Many good shooters whining about it
-Less new players 'scared' by that system (this is both for minus and plus, as others might like it)



Offline Davron

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Reply #1 on: February 19, 2011, 07:25:03 pm
First Thing,
Now - when I was banned I decided to play on *BLOCK*
No Advertising Other Servers


EAF Nigga


Offline MarcellTopic starter

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Reply #2 on: February 19, 2011, 07:28:26 pm
What the hell, man?
I said russian RPG server...if you would say 'I'm driving a 4 seater' that's advertising too? No, it isn't, but if you would say something like 'I'm driving Ford' it would be. Chill out man, besides it's not like Argo has competition to worry about.



Offline Leonardo

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Reply #3 on: February 19, 2011, 07:42:12 pm
The idea is not bad at all but i have a feeling criminals will hate it.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline danigold1

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Reply #4 on: February 19, 2011, 07:53:08 pm
criminals will hate it.
i lie that idea two.
but we dont need to even think about it, since our managers are constantly criminal's and are in gunfights, so no chance of it being implemented...  :neutral:
hope the managers will make me eat my words..  :lol:



Offline MarcellTopic starter

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Reply #5 on: February 19, 2011, 08:02:21 pm
It wouldn't remove gunfights, it would just make them more difficult and realistic. Fighting looks pretty retarded to whoever who is not a casual VC:MP player, just look at the fighting style - sprinting or jumping as much as possible to avoid getting shot. It looks retarded and unrealistic, whereas if we would disable jump switch, the gunfights would look more like in movies and SA. But indeed many players like Klaus or Pyrus will hate it, that's why I'm asking for your opinion here.



Offline Klaus

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Reply #6 on: February 19, 2011, 08:29:24 pm


Offline Leonardo

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Reply #7 on: February 19, 2011, 08:30:56 pm
It wouldn't remove gunfights, it would just make them more difficult and realistic. Fighting looks pretty retarded to whoever who is not a casual VC:MP player, just look at the fighting style - sprinting or jumping as much as possible to avoid getting shot. It looks retarded and unrealistic, whereas if we would disable jump switch, the gunfights would look more like in movies and SA. But indeed many players like Klaus or Pyrus will hate it, that's why I'm asking for your opinion here.

I think the same, gunfights would be funnier and players who are not that skilled would have more chances of taking down a harder target. The difference between a skilled player and a new one would be in how good he can position himself and how smart he is to find new tactics to take down targets (teamwork, snipers, use of envinroment), not how good you can bunnyhop, lagshot, slide...

edit:



Expected post is expected. Obviously this will never be implemented, good try though. :P

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline MarcellTopic starter

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Reply #8 on: February 19, 2011, 08:39:26 pm
I expected that post too indeed, however my point is it could be accepted in like a year or two, in future. In reduced or increased form, it doesn't matters. I agree with Leo, btw. Kinda ridiculous that in firefights the best killa is the player who will keyboard exercise and knows all the glitches.



Offline Klaus

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Reply #9 on: February 19, 2011, 08:53:32 pm
Kinda ridiculous that in firefights the best killa is the player who will keyboard exercise and knows all the glitches.
Stop crying that you can't win a fight against better fighters than you. "OMG you not realistic OMG" This ain't some ZOMGRL server or SAMP where any old newb can win a fight.
Original Argonath has other view...
Go f**king train in shooting or ask cool fighter to be your teacher...
That way you might learn a thing or two.
We were even training in shooting on Old Argonath - to give a good answer to dmingers...
We could handle in one time even 2, 3 and even 6 dmingers around... We were getting respect from them and getting new friends...
We were not afraid to step into fight...
Stop f**king ruin Argonath Spirit


Offline MarcellTopic starter

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Reply #10 on: February 19, 2011, 09:00:22 pm
What the hell, man? :P
I'm not arguing that I can't win a fight, I almost never do (unless I use fast switch and some newb freecop manages to knock me down with a shotgun, using the F8 bug when he's invincible for a second)

I never said "OMG I WANTA THIZ PLZ!111 OR I LEAVEZ SERVERZ' but it could be indeed an interesting idea to implement in long future.
All your answers here are totally expected, I expect the same from Pyrus.
I don't whine that someone isn't realistic, but tbh, I started playing RP servers (on SAMP first) cause I didn't liked retarded fighting, bunny hopping and shit. When I came to Argo on VCMP I realised there's no rules regarding DM style, so I just kept quiet and trained. I still suck, but with some luck I was able to put Alarba how many? 2-3 times before he managed to put me down. And no, I didn't have a spaz or kevlar :P and yes, I did use the scrnshot bug.

This is not a 'DM newbie cry' but a idea topic. No matter how the idea sucks or is ridiculous, I just want to hear your opinions. This isn't a idea I'd like to be implemented anytime soon, tbh.



Offline Morphine

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Reply #11 on: February 19, 2011, 09:01:41 pm


Sorry to intrude, but does
Now - when I was banned I decided to play on a russian RPG server I found, it sucked balls but that's not the point. The server had rather interesting feature, and it was : jump switch disabled. The point of it was: you couldn't jump or sprint with ANY weapon until the shooting animation ended. So yes, shooting from stubby took years.

Now, I know this would be impossible to implement as it totally disables any point of DM skills on the server, and makes the firefights more dependant like in real life - on tactic and luck, but I want to see you guys discussing, both minuses and pluses of that idea. I'll go with some:

+More realistic feel to gunfights, making tactic alot more important and the whole shootouts will look more realistic like in SA:MP, they look pretty retarded now
+Less noobs whining when they get killed (like me)
+Less 'gun speaks louder than words' action, maybe it will decrease DM everytime a little bit as everyone would have really similar chances during firefights.

-Less point in training DM skills, it won't make any sense anymore
-Many good shooters whining about it
-Less new players 'scared' by that system (this is both for minus and plus, as others might like it)
support your using of Jump Switch?
C'mon, we all use it, why remove it?


/c buyskin 13.
-Less point in training DM skills, it won't make any sense anymore
We train DM skills on Argonath server?
Apart from /c training, I don't think sooo D:



Offline MarcellTopic starter

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Reply #12 on: February 19, 2011, 09:08:42 pm
C'mon, we all use it, why remove it?
Apart from /c training, I don't think sooo D:
To increase realism, and make gunfights more RP
/topic

And..yes you do everytime you're fighting, it's pretty logical.



Offline Denlow

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Reply #13 on: February 19, 2011, 10:23:21 pm
You will never turn a COMPUTER GAME into a real life. Games are games, they made this and we use it..

Making jump switch disabled means that they are DMers who only "slide".

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Offline Klaus

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Reply #14 on: February 19, 2011, 10:39:31 pm
It looks retarded and unrealistic
This was your reason why this would be good? Just.. *sigh*


 


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