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Wanted level system improvement

Marcell · 5731

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Offline Leonardo

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Reply #15 on: May 22, 2011, 06:13:14 pm
I actually agree with this idea, rather interesting and gives a chance to criminals to escape without having to die or get jailed.. But i'll be saying by now, this will hardly get implemented.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline MarcellTopic starter

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Reply #16 on: May 22, 2011, 06:31:19 pm
I actually agree with this idea, rather interesting and gives a chance to criminals to escape without having to die or get jailed.. But i'll be saying by now, this will hardly get implemented.
I'd like in 2.0. The bribes are largely unused, once I had shitload of money so I just bribed someone for 15k - guess what, after typing /c bribe forgotthenickname, he got the 15k but didnt typed /c accept, resulting in me losing 15k and wanted level staying lol
It makes no sense, a real cop like that would get reported by the criminal/his fellas for taking the bribe.



Offline Marcus

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Reply #17 on: May 22, 2011, 07:10:04 pm
Like I said, if most of the community agrees, I'm in.



Offline stormeus

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Reply #18 on: May 22, 2011, 07:12:20 pm
Gonna wait for some more feedback before I decide whether or not to implement this. I, for one, like the idea.



Offline Ave

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Reply #19 on: May 22, 2011, 10:30:33 pm
This idea reminds me of Most Wanted and hiding under the bridges, weird alleys etc. to lose heat. It's nice.

It would be great to use it with some kind of radar jammers we have mentioned in the other topic. Active and full of action chases is what I support.



Offline stormeus

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Reply #20 on: May 23, 2011, 12:05:27 am
Here's what I have scripted so far. This is being scripted as new ideas are posted in this thread and isn't final.
  • Wanted level only drops when at least one cop is online
  • Wanted level is constant, but a heat level is added to /c wanted
  • Must be at least 550 meters away from any cop at any given time
  • If you load/buy a skin while 550 meters away from the cops, you lose half of your wanted level. This will only work ONCE, even if you log out and back in. lolno
  • Player gets messaged when their wanted level drops.
  • Cops are alerted on police radio when the suspect is lost.
  • Evaded Pursuits added to criminal stats
  • Heat increases if cops are on your tail too long

Any changes or objections?



Offline ~Legend~

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Reply #21 on: May 23, 2011, 01:18:00 am
It's interesting - may prevent newer criminals from taking it as a "how many people can I kill?" competition. ;)
I think the timing should be increased though, as it wouldn't work for smaller wanted levels really.

One thing is, if you are a mass murderer the chances are that the cops will catch up on you at some point.
How about the idea of being more 'discreet' and stealthy; so for instance if you kill someone and there is no other player within x radius, the crime doesn't get automatically logged?
While there are implications, this could be useful in certain situations such as if you are sent to assassinate someone.

To add to that, however if you kill x number of people before a certain time is up and still no other player sees you doing it (based on the radius idea) the crime gets directly added? It wouldn't be so easy to get away if you begin all out murdering without a cool down time.


Offline Call_me_Dad

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Reply #22 on: May 23, 2011, 07:29:04 am
We need some way to lose wanted level....im not sure which way.

This idea has some problems:
  • Wanted Level is the measure of how dangerous the criminal is. So if a cop killer (who had his wanted level 3) evades and reaches wanted level 2, it doesnt make him any less dangerous, he is still a cop killer. I prefer the system of "Heat", like in Robbank....Heat is a measure of cop evasion.
  • I dont like the part where you change clothes to lose wanted level....it is more like "Type a command to lose level"....and it is no different from picking up bribe pickups (which is obviously lame)
  • Criminals should lose wanted level even if there are no cops online. We want to maximise the player count on server, it is our top priority to encourage players to be online as much as they can. If a criminal is losing level and no cop is online, that is cop's problem. They should be online to protect the civilians....and they need to work on their activity which is most important.

So what if you didn't kill everyone you could kill and would still have a normal wanted level caused by roleplay ( 1 ) ? You would just lose it after 1 minute?.

This idea doesn't work with wanted levels. It would only work if the wanted levels are removed and wheter you've killed 100 cops ( As you said you did in your example ) it would still just says ''Wanted Players : Example'', without a number. THEN it would be a nice idea. For let's say, 20 minutes if you're wanted, if you kill someone, it adds 10 minutes, and so on.
True dat!

Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)



Offline stormeus

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Reply #23 on: May 23, 2011, 01:01:26 pm
Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)

Either way, with case B, he still only has a wanted level of 1. Likewise, his heat would also be 1 as well. We could add to the heat, but the script won't be able to distinguish between roleplay and scripted crimes. What if heat increased if you fail to get away from cops after a grace period? It might rectify the issue, since with a roleplay like that, you'd better have a good chase. :D



Offline Morphine

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Reply #24 on: May 23, 2011, 03:40:44 pm
This is such rocket science. Think of the singleplayer wanted system - it decreases with the time distant from cops. The further you are, the more the chance of you staying alive.
@aXXo: Say the killer remains himself, a killer. The cops have "lost" hold of chasing him and he will remain fugitive. Here my thoughts mess up quite a lot and in my opinion those 6 stars in the HUD menu should be put to work. The higher the stars the more you are chased. When you run out of stars you are still wanted, it just means the cops lost you. I think use of a sort of "stealth" should be put somewhere there.



Offline MarcellTopic starter

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Reply #25 on: May 23, 2011, 08:19:02 pm
We need some way to lose wanted level....im not sure which way.

This idea has some problems:
  • Wanted Level is the measure of how dangerous the criminal is. So if a cop killer (who had his wanted level 3) evades and reaches wanted level 2, it doesnt make him any less dangerous, he is still a cop killer. I prefer the system of "Heat", like in Robbank....Heat is a measure of cop evasion.
  • I dont like the part where you change clothes to lose wanted level....it is more like "Type a command to lose level"....and it is no different from picking up bribe pickups (which is obviously lame)
  • Criminals should lose wanted level even if there are no cops online. We want to maximise the player count on server, it is our top priority to encourage players to be online as much as they can. If a criminal is losing level and no cop is online, that is cop's problem. They should be online to protect the civilians....and they need to work on their activity which is most important.
True dat!

Case A: Marcell killed a cop and has wanted level 3.
Case B: Marcell tried killing a cop, but failed and ran away. This case he has wanted level 1.

Marcell is still Marcell and is equally dangerous in both cases.

/c sus klaus kidnapping 30 kids + stealing army equipment + destroying 10 cop cars + pissing on VCPD HQ Wall + assault
aint no petty crime :) , but still gives you only 1 wanted level....i hope you get my point :)
I understand the point of Sal now, hmm...
I wonder how we could make a solution to this...I think, maybe make some 'special' irregular /c suspect commands, where the reason you type will actually give less/more wanted level? Although it could be abused, for example someone 'smart' could suspect you for 'murder' instead of stealing a car and get more money for jailing you..
So yeah, that won't work out, but I think Storm's idea is great...why? Because it's balanced AND realistic...if cops are on your tail for too long time, your wanted level increases (but by small amounts so you won't get OVER NINE THOUSANDZ!111 wanted level after second) anyone ever watched real movies of cops chasing kids (teenagers) acting crazy behind the wheel? First they just follow them, but if the chase is 3 hours long they won't be afraid to take down the suspect by lethal means, like shooting him in the leg...This is the same here, most of times if your wanted level is 1 cops give you big chances to surrender - but if they will chase you for about 10 minutes and you aren't close at all to losing them, your wanted level will increase thus making the cops more...aggressive, and your crime more..evil? lol.



Offline Frank_Federico

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Reply #26 on: May 23, 2011, 08:38:22 pm
Like someone here said, the bounty level shouldn't be affected at all: just your heat. Lose all your heat, you'll be unsuspected. Cops on your tail for too long, heat increases. Cops away from you, heat decreases.



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Offline Klaus

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Reply #27 on: May 23, 2011, 09:11:44 pm
Like someone here said, the bounty level shouldn't be affected at all: just your heat. Lose all your heat, you'll be unsuspected. Cops on your tail for too long, heat increases. Cops away from you, heat decreases.
So basically the same Heat script that the robber gets after a bank robbery.


Offline MarcellTopic starter

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Reply #28 on: May 23, 2011, 10:28:40 pm
So basically the same Heat script that the robber gets after a bank robbery.
With the difference it can increase if you suck at losing cops (or want to gain heat by killing them) which is great.



Offline Morphine

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Reply #29 on: May 24, 2011, 07:56:08 am
Sorry, I couldn't resist but wtf is with that photoshopped payday in Marcell's signature? D:



 


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