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Teleporting people and flying cars causing a real headache.

Frank_Hawk · 1629

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Offline CharlieKasper

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Reply #60 on: August 13, 2011, 05:11:16 pm
We actually experienced massive lag early in the morning today, with only 15 Players. Not mentioning about shooting or weapon stuff, but common actions like driving, chatting, animations, and command reactions. The delay is affecting much of our gameplay for now. For example Driving, The old shit, the driver, like, stops responding and we end up ramming against a wall, or if along a coast, falling into the river/sea. Such thing while on a bike/two wheeler is very annoying where you once ram into a wall, either end up dying(Yes dying, i usually go high into the sky and fall down, even the TAB rape doesn't work.) or falling into the river, where the driver/rider after responding is far away from you, or losing massive amount of health. lately in the server, When i was in a Sultan with my fellow Corleone members, we fell into the water, the driver didn't respond and we were right on the ground lever under the river. As soon as i was going to die, i exited the car and everything turned black, then after 2-3 seconds i spawned above Blue berry acres, high in the sky, and when i was falling down, Even the TAB thaw did not work.



Offline Gandalf

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Reply #61 on: August 13, 2011, 07:43:54 pm
As said, while we experience the traffic problems we can not do anything, as the effect would not be possible to measure.
Once that is solved and lag still exists, we will check out possible reasons.

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Offline Frank_HawkTopic starter

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Reply #62 on: August 13, 2011, 08:29:40 pm
I wish for no one to be a doubter of this. It's clear in my mind that current/past scripters have instilled great energy into streamlining these scripts for which can be thought of as a very commendable effort. That said, I do however express concern about the priority of this objective as it seems to take the back seat as other assignments come to light especially around the field of advancements and idea generation. I'm reassured by your comments and hope to see this 'clean sweep' come to pass as you and others continue to wrestle this never ending demon.

There are other servers out there which have over 300 players regularly - these servers do not share the same symptoms as described as us but all have the same in common whereby they share comprehensive scripting teams. It would therefore be unfair to say the least to compare our model to theirs and for our positioning - we are doing very well considering the resources available.

Shooting may be a secondary tool but nonetheless is as important as syncing, animations and general command lines. This is because, regardless of what our vision may be - it continues to remain an integral part of the GTA society and must remain accurate and consistent - which it has not been so for a long period of time.



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline SugarD

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Reply #63 on: August 14, 2011, 01:01:28 am
As you have noticed, xcasio and other scripters have spent a lot of time in trying to optimize the scripts, and currently there is continuous wourk going on. Also one of the reaons we want to strar a new "blank" game mode is to avoid old junk disturbing the current procedures.

As for all other things, the first thing is to get back to a normalized situation. If under normal traffic circumstances desync and lag are still existing at unacceptable levels, it will be clear that we will continue to examine possible causes.

As already mentioned with respect to other servers, the player count and behaviour does influence the reaction of scripts. If you will play during EU morning times when the server has around 30 players, I doubt you will find any problem. This does not mean we should not attemmpt to improve, however as we have noticed during test sessions, scripts that work perfect wth 20 players will not work on a crowded server. The parade at the 5-year celebration is a prime example, it was tested and worked without any glitch on the test server, however on a server with 150 players the NPC refused to load.

Please note that our server hardware has reserve in both processor capacity and memory, meaning that the hardware is not compromising the performance. We have reduced disk activity to increase performance, and will reduce it further. The main problem comes from either bandwith, which under stable conditions it at 12.5%, or server performance. As for the last note that we have no ping kicker or AFK kicker in action, though both could actually increase performance. AS RP server we feel that shooting is a secondary tool so server does not have to be optimized for fighting conditions like a DM server.
Gandalf, is there any chance under heavy computer server or game server load that SA:MP or another program might be leaking memory? I noticed on my webserver that hosts some test game servers that this can sometimes happen if it has too much processing and starts getting hot. My best guess is if that happens, one program may start to leak it excessively, even if it's not enough to show up in overall memory usage, and that could be a huge contributor to lag as well...especially with so many hosted on one machine with the scripts themselves trying to process during the memory issues.



Offline Gandalf

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Reply #64 on: August 14, 2011, 11:06:20 am
Gandalf, is there any chance under heavy computer server or game server load that SA:MP or another program might be leaking memory? I noticed on my webserver that hosts some test game servers that this can sometimes happen if it has too much processing and starts getting hot. My best guess is if that happens, one program may start to leak it excessively, even if it's not enough to show up in overall memory usage, and that could be a huge contributor to lag as well...especially with so many hosted on one machine with the scripts themselves trying to process during the memory issues.
In that case switching off some services would give direct effect... wich we have tested.

Do not roleplay a veteran on discord, be a veteran in game.


Offline SugarD

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Reply #65 on: August 14, 2011, 12:02:40 pm
In that case switching off some services would give direct effect... wich we have tested.
Hmm...gotta guess then that it sounds like something between your servers' internet connection and the ISP is likely at fault. I would recommend contacting the ISP and see if they'll send someone out at no charge to check the connection in case you have a bad cable, as I said before. I'm not sure about in your country, but with most ISP's here in the United States, if it's their cable that's bad, they'll replace it at no charge to you.



Offline Gandalf

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Reply #66 on: August 14, 2011, 12:16:34 pm
Hmm...gotta guess then that it sounds like something between your servers' internet connection and the ISP is likely at fault. I would recommend contacting the ISP and see if they'll send someone out at no charge to check the connection in case you have a bad cable, as I said before. I'm not sure about in your country, but with most ISP's here in the United States, if it's their cable that's bad, they'll replace it at no charge to you.
Data centers do not have bad cables.  ;)

Do not roleplay a veteran on discord, be a veteran in game.


Offline SugarD

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Reply #67 on: August 14, 2011, 02:14:34 pm
Data centers do not have bad cables.  ;)
I know you guys wouldn't, but I mean between your center and the ISP, unless you are your own ISP :O



Offline Tomer

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Reply #68 on: August 14, 2011, 09:01:45 pm
In some situations i also have this and then i wanna to report everyone for constant carkill but then they warn me for false report.

One time i used the comment /thawme when it was lagging and it helped me so.. you can try it to or i think you should consider to have  a better internet speed or a new computer.



Offline Jellyfish

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Reply #69 on: August 15, 2011, 07:50:27 am
Being chased by unmanned cars is becoming more and more common...
And it's impossible to shoot someone if they're moving.. Unless someone scripts grenades and we blow them to kingdom come..



Offline Murt

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Reply #70 on: August 15, 2011, 08:17:51 am
The issues seems to be fixed since I havn't experienced any desync/lag anymore.


Offline Dean Willis

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Reply #71 on: August 15, 2011, 08:18:49 am
The issues seems to be fixed since I havn't experienced any desync/lag anymore.
I agree, seems like it's over.



Offline Gandalf

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Reply #72 on: August 15, 2011, 08:44:23 am
Since yesterday evening the traffic signature seems to be normal. there for now is the time to check if these issues still exist. Please let me know if you still observe these problems or not.

Do not roleplay a veteran on discord, be a veteran in game.


 


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