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Glitches : what we (do not) allow and why.

Gandalf · 15180

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Offline Kessu

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Reply #15 on: September 30, 2011, 07:07:55 pm
Well fast switch isn't a glitch, I accidentaly added it into the list. That shouldn't be disallowed in any case imo.

But I can live with those rules (and btw, when you snipe, your character crouches automatically, making you shoot through wall when infact with M4, you would be shooting over it clearly (just another shitty animation, not fault of the server or scripts)

People will get over it in time, but give people the time, instead of going for warn -> kick -> tempban, since it's what they have been used to for very long time. Meaning, verbal warning, then give all three warnings out, if someone proceeds even after that, kick..


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Offline Ave

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Reply #16 on: September 30, 2011, 07:35:05 pm
The conclusion is simple then; so called "wallglitching" is forbidden. This includes shooting THROUGH everything that is solid and cannot be penetrated/pierced in game, regarding normal shooting - walls, vehicles, stiff textures, etc.

Common combat techniques such as Jumping, Fast Switch, Crouching and Mixed shouldn't be affected.
Crouch glitching (stubby'ing in rapid fire) is pretty much obvious to me - should be disallowed as it wasn't intended on purpose, rather a Multiplayer mistake.

What about using desynchronized cars for cover?



Offline GandalfTopic starter

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Reply #17 on: September 30, 2011, 07:39:32 pm
The conclusion is simple then; so called "wallglitching" is forbidden. This includes shooting THROUGH everything that is solid and cannot be penetrated/pierced in game, regarding normal shooting - walls, vehicles, stiff textures, etc.

Common combat techniques such as Jumping, Fast Switch, Crouching and Mixed shouldn't be affected.
Crouch glitching (stubby'ing in rapid fire) is pretty much obvious to me - should be disallowed as it wasn't intended on purpose, rather a Multiplayer mistake.

What about using desynchronized cars for cover?
Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.

As for giving time to get used to it, it is up to the admin team not to shock players and I would agree that those who use it as habit should be warned first.

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Offline ZeRoX2

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Reply #18 on: September 30, 2011, 08:07:04 pm
Thank you for your Notifaction, Gandalf.
Now people will stop whining to me about glitching.



Offline Morphine

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Reply #19 on: September 30, 2011, 08:48:23 pm
Thank you for your Notifaction, Gandalf.
Now people will stop whining to me about glitching.

What? This is a topic which intends to prohibit glitching, not allow it even further.



Offline SugarD

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Reply #20 on: September 30, 2011, 08:54:36 pm
Just as a side-note to those still arguing about wall-glitching...the server rules themselves even give it as an example of disallowed advantages.



Offline ~Legend~

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Reply #21 on: September 30, 2011, 10:18:31 pm
I've seen shooting through walls/interiors or otherwise "solid" objects unacceptable - I have always seen that rule, and it has been applicable for years.

I guess shooting desynced cars, they are often seen by those hiding behind them (otherwise they wouldn't crouch behind thin air :P) and they are expected to appropriately take cover and shoot (standing up/moving to one side) when they wish to engage. Those that can't see the vehicles, often those on the opposite end usually realise that there's something there which has not synced correctly.
Getting back into the vehicle can sort the problem.

I think most purely combat based bugs are "okay". Just becomes questionable when someone's slipping across the floor firing M60 (example) constantly. Becomes a worry if they can hit you, but you can't hit them due to a glitch.


Offline SugarD

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Reply #22 on: September 30, 2011, 10:30:15 pm
I think most purely combat based bugs are "okay".

Using glitches in combat on Argonath server was, is and will remain off-limits...



Offline ~Legend~

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Reply #23 on: September 30, 2011, 10:39:25 pm
I was stating my opinion on the discussion at hand.

As I said, purely combat/shooting methods that evolved from certain errors in the multiplayer system. Obviously, it's hardly fair if someone can walk around and not take any damage whatsoever, due to them slamming on their keyboards or mice (worst case scenarios, not obviously being quick enough to dodge/crouch/jump), while they can still inflict damage upon others.

There's a lot of discrepancy, and as quotes seem to be the order of the day:

Jumping is allowed, fast switch is something that would give a lot of discussion for admins to observe, there for it can be condoned.


Offline SugarD

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Reply #24 on: September 30, 2011, 10:41:30 pm
I was stating my opinion on the discussion at hand.

As I said, purely combat/shooting methods that evolved from certain errors in the multiplayer system. Obviously, it's hardly fair if someone can walk around and not take any damage whatsoever, due to them slamming on their keyboards or mice (worst case scenarios, not obviously being quick enough to dodge/crouch/jump), while they can still inflict damage upon others.

There's a lot of discrepancy, and as quotes seem to be the order of the day:
That doesn't matter. They still aren't allowed regardless. It's not a user opinion, it's a server rule, Server Owner statement, and part of the Argonath Vision, and always has been. The fact that anyone was allowing this despite multiple statements of it not being allowed is beyond ridiculous.

As for your quote of Gandalf, jumping is not a bug or glitch. It's a feature of GTA. Same with fast-switching, although that one is questionable on it's speed, hence why it needs to be discussed. As stated, anything else isn't allowed because of advantages it gives.



Offline Call_me_Dad

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Reply #25 on: September 30, 2011, 11:08:23 pm
Alrighty....lets resolve all glitches while we are at it.

Switching techniques = Allowed (fastswitch, crouchswitch, jumpswitch)

Sliding = Disallowed

Shooting from an invulnerable position = Disallowed (Invulnerable means: Cant be attacked by a regular weapon)
This would include:
Crouching behind cars.
Using roof edge while roofing.
Firing Flame thrower from behind walls
Using explosion impacts from other side of wall (? Should be discussed ?)
Straightforward wall glitch.
Though using projectiles from other side of wall is allowed (meh...common sense)

Ghost shooting needs to be discussed, it actually gives a player infinite ammo.....but it is more or less undetectable. Also it happens un-intentionally quite frequently.

Using desynced cars for cover = Allowed. Since, a player would not know if the car is desynced for others or not.

All kinds of death evade methods = fall bug, screenie glitch, minimize etc. = Disallowed.

Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)

Hmm...what did I miss?



Offline Morphine

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Reply #26 on: September 30, 2011, 11:14:33 pm
I've just sent a letter of question to the Rockstar Games developers about fast-switching in Vice City. I guess their reply will strongly contribute to this argument and they will tell us whether fast-switching was part of their original project or a VC:MP exploit.



Offline stormeus

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Reply #27 on: September 30, 2011, 11:19:18 pm
Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)

This is usually unintentional, but if they decide to drive away and steal the car, it should be punishable.



Offline SugarD

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Reply #28 on: September 30, 2011, 11:20:18 pm
Switching techniques = Allowed (fastswitch, crouchswitch, jumpswitch)
Gandalf said they need to be discussed yet.

Though using projectiles from other side of wall is allowed (meh...common sense)
How so?

Ghost shooting needs to be discussed, it actually gives a player infinite ammo.....but it is more or less undetectable. Also it happens un-intentionally quite frequently.
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo and it's intentional, that should be a straight ban for script abuse.

Using desynced cars for cover = Allowed. Since, a player would not know if the car is desynced for others or not.
Gandalf already said it's not allowed. Players would know because it would be obvious. If the vehicles are desynced and they don't know it, the player shooting at them would make it obvious by either saying something, or reporting them to admins, which both cases could easily resolve it by word of mouth.

Car jacking by entering the vehicle at same time when the other guy entered = Needs to be discussed (?)
Carjacking is strictly forbidden, so I don't see what needs to be discussed here. If it's on accident, it would be treated as such just as it always has in every server, but if it's intentional, the user should be punished just as they would be for regular carjacking.



Offline Klaus

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Reply #29 on: September 30, 2011, 11:29:02 pm
If you are referring to the bug where a user holds the weapon to continue "shooting" after they run out of ammo
Nope, that's not what a ghost shot is


 


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