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Gangwars - what's in the pipeline, your ideas/suggestions

Cutt3r · 2840

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Offline jinjifliaktor

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Reply #60 on: January 24, 2012, 07:02:22 am
I just want to add that a war between two criminal organizations (Mafia) is not on the streets with combat shotgun and bunny hopping. Mafia war requires a lot of creativity and imagination. With your idea you want to put them in a cage and see who jumps better...


The wars between gangs are also very interesting. There they make brawls with bats in places far from the police, they are robbing other gangs, they do drive - by, many, many things that will be destroyed with this idea.  Trying to explain that to have a war, whether between two gangs or mafia, you must be creative. Not just '' ur tag Stracci, my tag is Corleone, lets go in /gangwar and see who's better????? ''.



Offline Fernando.

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Reply #61 on: January 24, 2012, 09:58:14 am
I don't support this idea.
First of all it destroys all the RP activities. - Becoming a DM place. ( They should have these gang-wars into the streets, or whatever they have them) - Again, not supported.



Offline Jcstodds

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Reply #62 on: January 24, 2012, 12:45:33 pm
  I would not be willing to spend admin time watching over a fight in arena.


  "Gang wars" are simple things. Everyone involved must know who is involved. That's all that is required. Usually it is obvious with tags. Other players can make it obvious by being with them, or just a simple shout.
 
  Otherwise same rules apply: No attacking without RP reason. Gang members start to moan after "DM" ... if they want to survive why not surrender.



Offline Cutt3rTopic starter

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Reply #63 on: January 24, 2012, 02:23:40 pm
  I would not be willing to spend admin time watching over a fight in arena.

A closed environment would simply mean that gangs can have the fight without having to kill some random civilian. Furthermore admins/players can watch the situation for their required purposes. Why is a closed location a reason not to watch a fight?

  "Gang wars" are simple things. Everyone involved must know who is involved. That's all that is required. Usually it is obvious with tags. Other players can make it obvious by being with them, or just a simple shout.
 
  Otherwise same rules apply: No attacking without RP reason. Gang members start to moan after "DM" ... if they want to survive why not surrender.
Gangwars are simple - if one gang informs the other and the other agrees to the reason, if admins are watching the situation(provided they know about it), and if the fight is for an ingame roleplay matter. You and I know it is not that simple in practice.

With regard to other posts, barring teleports, is there any other reason for which you all oppose this idea? I do not need the "This is shit idea" sort of posts or any such random answers, it will just be overlooked. If you have serious points on why you oppose the idea state it or else, hold your peace. I will visit forums sometime tomorrow or day after, after which we will close this discussion and a final decision will be taken in May.



Offline jinjifliaktor

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Reply #64 on: January 24, 2012, 05:52:32 pm
What happens if Stracci steal some of Corleone's drug dealers and then Corleone kill them with snipers or something like that ( like Mafia)?
Corleone will be punished because they have not gone to fight in the DM zone?



Offline Jcstodds

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Reply #65 on: January 24, 2012, 06:07:24 pm
Why is a closed location a reason not to watch a fight?
  I only support RP events that do not require admin intervention. Hence all my own events can be copied and enforced without admin help to try encourage others to do the same.

  Same reason you will not see me monitoring or supporting rooftop DD that requires admin TP. I have made my own rooftop DD's... how? I bought a packer and made participants jump on to the roof...

  Even my more DM events will have RP background and will not need TP etc such as the Money Trailer event. Admin presence helps enforce rules with this event and it is on a much larger scale than gang war. Point being - would rather watch a dynamic gang war that has some RP basis than watch an arena which is not really RP at all. I think the players who are involved appreciate it more as well.



Offline Ratko Gavrilovic

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Reply #66 on: January 24, 2012, 08:27:36 pm
I think the players who are involved appreciate it more as well.
Word.



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Reply #67 on: January 24, 2012, 11:41:36 pm
Why cater to those who wants to see who can create the biggest gangwar & kill the most people?

We need to keep in mind that this isn't supposed to be about who has the biggest ego, it's supposed to be the quality of the roleplay & using imagination. If these guys complain about a tiny damn thing that they think warrants a big gangwar.. then there's something seriously wrong with them.

Where must we go... we who wander this Wasteland in search of our better selves?


Offline Cutt3rTopic starter

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Reply #68 on: January 25, 2012, 02:32:32 pm
  I only support RP events that do not require admin intervention. Hence all my own events can be copied and enforced without admin help to try encourage others to do the same.

  Same reason you will not see me monitoring or supporting rooftop DD that requires admin TP. I have made my own rooftop DD's... how? I bought a packer and made participants jump on to the roof...

  Even my more DM events will have RP background and will not need TP etc such as the Money Trailer event. Admin presence helps enforce rules with this event and it is on a much larger scale than gang war. Point being - would rather watch a dynamic gang war that has some RP basis than watch an arena which is not really RP at all. I think the players who are involved appreciate it more as well.

Whilst I whole heartedly appreciate your view on other events, I can explain why teleporting was thought of:

1. Admin time is crucial. An admin gives the right to select IDs for the gangwar to the player ingame, & the player makes his choice within a short time if everything goes well. What if he does not make the choice in good time? Then what would you do? I did not want admin time to be wasted, this is why I thought about a teleport within a short time after the time allocated to choose IDs. Of course, there is an overwhelming response against it. I do have another option for this in mind, but will look into it in detail in May.
2. The use of closed interiors was to prevent unnecessary civilian casualities, interference by cops in the gangwar so that we don't have a mass team DM server instead of an rp server. In real gangwars cops would not be anywhere near the scene of the fight. Although we do not have a real life server, we support roleplay which stick within the decent realms of roleplay.
3. If this idea is implemented any engagement of groups outside of this system may be treated as deathmatching. Thus, this would result in increased beneficial usage of admin time, reduced cases of deathmatch and other allied benefits.

With the use of this system, once the gangwar starts, admins may go about other work if they want to. Thus admin intervention may not be ordinarily required. I do not get the point about how a closed environment is a cause for non-rp, considering the other reasons I have quoted in support of the same.

We will close this matter for now. Come May 2012, I will look into this once more and a final decision will be taken by HQ.



 


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