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Is it true?

jinjifliaktor · 1019

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Offline Salmonella

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Reply #30 on: March 26, 2012, 01:13:04 pm
Informing isn't needed if the reason is clear. The reason becomes clear throughout the roleplay. You never kill someone without having a conversation beforehand - unless it's a gunfight involving multiple people where you have no choice but to defend yourself. That conversation is the moment where you inform him indirectly. The victim will not be able to tell if he's getting killed for a full hundred percent, but he'll have that itchy feeling of, ''shit, I'm in trouble''. If he doesn't have that, then that's too bad for him, because he's going to get killed. A reason to kill was provided and it's the victim's interpretation that is at fault, not the killer's motive.

Like Jinjifliaktor said, he can go to a person that killed a friend, even if it's 10 days later. As long as he roleplays and talks with the assasin of his friend beforehand, Jinji can still kill him. A proper reason was provided and the roleplay just turned out to be negative for the victim. Remember, negative isn't against the rules.

Some of you aren't getting what Gandalf said, and are using it to come up with statements like ''you have to PM him first''. That's bullshit. Don't forget that Gandalf's example is just an example, you don't have to call him, you can also approach him on foot, at his house, or at the supermarket...




Offline saberman

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Reply #31 on: March 26, 2012, 01:15:32 pm
Like Jinjifliaktor said, he can go to a person that killed a friend, even if it's 10 days later. As long as he roleplays and talks with the assasin of his friend beforehand, Jinji can still kill him. A proper reason was provided and the roleplay just turned out to be negative for the victim. Remember, negative isn't against the rules.
Yes, that is what I'm trying to say. You can kill him as long as the reason is given clear to the victim. Otherwise administration can consider it DM...



Offline Petey

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Reply #32 on: March 26, 2012, 01:19:25 pm
Some of you aren't getting what Gandalf said, and are using it to come up with statements like ''you have to PM him first''. That's bullshit. Don't forget that Gandalf's example is just an example, you don't have to call him, you can also approach him on foot, at his house, or at the supermarket...

thank you man, i was just about to say that :)....


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Offline jinjifliaktorTopic starter

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Reply #33 on: March 26, 2012, 01:20:19 pm
Gavino it's not my opinion but a rule we all have to follow. And yeah Argonath vision is different than real life roleplay in most scenarious. But we live with in this community so we have to obey it's rules and all we can do is make it as possible easier for us and our aproach to different type of roleplay.
Yes, but let  me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.



Offline Chris_Knight

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Reply #34 on: March 26, 2012, 01:21:26 pm
I don't know Salm wich one of us said that because all topic is spamed with as far you inform the roleplay reason,you're good to go . The way you do it doesn't matter. :lol:

Post Merge: March 26, 2012, 01:23:16 pm
Yes, but let  me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.
Gavino,Argonath vision restrict us from many things indeed yet it remains developer opinion,the best thing to do is either way understand why they made it so or discuss it with them and try to change it or find aproach towards it. I agree roleplays those days are horrible wich make me roleplay only with friends I know or hope for random traffic stop with willing roleplayer.  :(  Yet vision restrict us from couple possibilitys but not cuts roleplay fully. The only reason currently of this lack of roleplay situations or regular roleplay scenarios are only own player fault for they lack of creativity.

IG:Chris_Knight


Offline Sauron

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Reply #35 on: March 26, 2012, 01:40:13 pm
Yes, but let  me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.
I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.



Offline jinjifliaktorTopic starter

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Reply #36 on: March 26, 2012, 01:59:39 pm
I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.
Talking shit about other servers does not hide the bad things. Limitation in the roleplay, poor maintenance and allowing people to provoke and offend one another made my friends, great people and creative roleplaeyers to stop playing here.



Offline Salmonella

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Reply #37 on: March 26, 2012, 02:08:58 pm
I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.
I have not seen you ingame, ever. :razz:

However, I don't see why you're coming up with statements like this. I'm sure there's people that do as you described, but generalizing that statement by saying that roleplay in general was replaced by ''finding reasons to DM'', is a huge mistake. Over the years, style was changed and yes, some people do play here and keep finding reasons to kill, but the majority does what we've always done - roleplay.




Offline Sauron

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Reply #38 on: March 26, 2012, 03:03:33 pm
Talking shit about other servers does not hide the bad things. Limitation in the roleplay, poor maintenance and allowing people to provoke and offend one another made my friends, great people and creative roleplaeyers to stop playing here.
How many times were you banned for DM ?



Offline Sauron

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Reply #39 on: March 26, 2012, 03:04:47 pm
I have not seen you ingame, ever. :razz:

However, I don't see why you're coming up with statements like this. I'm sure there's people that do as you described, but generalizing that statement by saying that roleplay in general was replaced by ''finding reasons to DM'', is a huge mistake. Over the years, style was changed and yes, some people do play here and keep finding reasons to kill, but the majority does what we've always done - roleplay.
Not a mistake. As soon as servers started to limit creativity and accept forced play and hidden flaming; quality of players dropped dramatically:



Offline Pingster

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Reply #40 on: March 26, 2012, 03:24:11 pm
First of all, this is not forced roleplay. If he has killed one of my gang, I can go and kill him even a week after that. Most likely because I have had no opportunity before. And if he report me for dm, the admin should to ask me what was the reason and not punish me for '' u forgot to inform him that you are going to kill him.''
Are you joking? I'll make you a flow chart, JUST for you, give me 5-10 minutes.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Gandalf

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Reply #41 on: March 26, 2012, 03:25:37 pm
I believe we do not limit roleplay, but on the contrary allow too much freedom.
There is a main difference between roleplay on Argonath and on the so-called RLRP servers.
We do not stick to character history, but instead you can change role by changing skin. Dress like a clown, you are a cop clown.
Dress like a medic, you are a medic. While this has been compromised by groups and players who do enjoy a continuing storyline, and are allowed to do so, it is not a limit but a freedom.

As for limitations that we may be unaware of, please state them.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Antonio.

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Reply #42 on: March 26, 2012, 04:04:06 pm
Once a hit is set on someone, they know.

What's the problem?



Offline Salmonella

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Reply #43 on: March 26, 2012, 04:08:30 pm
Not a mistake. As soon as servers started to limit creativity and accept forced play and hidden flaming; quality of players dropped dramatically:
You're not talking about Argonath, right? Because I thought you were, with my previous statement.



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Reply #44 on: March 26, 2012, 04:20:52 pm
Are you joking? I'll make you a flow chart, JUST for you, give me 5-10 minutes.
Sorry, something came up. Had to delay.


So no, you may not kill them EVER, if you do not inform them of your intention to kill them or it's not during a roleplay session where it's damn obvious that you're about to kill him. "Hi! My name is Jack, I live here. <PEWPEW>" does not count. And even then, there's still the forced roleplay part, where they have a choice not to partake in your RP of killing them. Still want to kill them? Don't whine about admin punishment.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


 


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