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Healing in Combat rule

JDC · 2765

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Offline Marcell

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Reply #15 on: July 14, 2012, 09:14:48 pm
Stubby does 199 :evil: :hit: :skull:
more than 200



Offline Kessu

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Reply #16 on: July 14, 2012, 09:30:25 pm
more than 200
Ye, has to be over 200 since it can 1 shot with full armour and hp.


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Offline Jaga848

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Reply #17 on: July 14, 2012, 09:35:54 pm
I believe it's 199 because when I get shot from short range with stubby while having full armour and hp, I'm always left with 1 hp. I may be wrong though..



Offline Marcell

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Reply #18 on: July 14, 2012, 11:06:25 pm
has to be alot more since I remember when hanney killed a hacker who had 255 armor with 1 shot.



Offline JDCTopic starter

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Reply #19 on: July 15, 2012, 05:50:10 am
The act of healing directly in combat (such as getting kevlar while fighting inside a gang HQ or taking food while you are being shot at) is against the rules as it constitutes script abuse, which since the beginning of Argonath has been a bannable offense.

Healing should only be allowed provided the combatant exits the area of fire (as it is technically no longer healing in combat), such as running for cover so a medic can do the job. Otherwise, any attempts to heal in combat should be punished by admins.

This is based on Argonath rules.

The most important part is interacting with others and meeting people from around the world.

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Offline Kessu

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Reply #20 on: July 15, 2012, 08:00:35 am
The act of healing directly in combat (such as getting kevlar while fighting inside a gang HQ or taking food while you are being shot at) is against the rules as it constitutes script abuse, which since the beginning of Argonath has been a bannable offense.

Healing should only be allowed provided the combatant exits the area of fire (as it is technically no longer healing in combat), such as running for cover so a medic can do the job. Otherwise, any attempts to heal in combat should be punished by admins.

This is based on Argonath rules.
MTA VC Rules Nothing mentioned about healing in combat.
VCMP Rules Again, nothing mentioned about healing in combat.

Healing in combat is allowed, since you can do it only once in a battle. That's why the scripts have restricted it, to prevent the abuse.

Kevlar / restock has already been restricted too, so I no longer see any problem in here.


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Offline JDCTopic starter

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Reply #21 on: July 15, 2012, 08:03:01 am
I beg to differ.

The rule stems from MTA:VC times, and has been rather forgotten than re-invented.
The revival of the rule originated from a couple of incidents:
1. Gvardia hiding in a bar being able to refill their health
2. Players hiding in their hous replenishig stored armour
3. Cems (and others) using a medic to fill their health

As noted, this rule is valid for all players. I have mentioned to ARPD more than once that /spawnreset in a combat situation is forbidden for both criminals and cops. Regarding armour, I am not a fan of this practice however emulating life it is possible to replace lost armour where it is not possible to eat a sandwich and heal gun wounds.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


 


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