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What to do when RHL expires

Petarda · 21890

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Offline Mario_Rinna

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Reply #60 on: May 20, 2013, 06:56:06 pm
- RHL Time is pretty random
- How can script detect it has to suspect a whole group at once and for the same time?
There are many ways to script it. They could add support for more ids to /su command, or they could use a script to detect if criminals are staying together for a long amount of time.

So a guy who just robbed someone and a guy who just mass-murdered a group of bystanders in separate incidents deserve the same timer simply because they get in the same car?
If the robber intends to help mass-murderers and stays with them on purpose -- yes.

It is clear that the current problem was caused by script imperfection; this should have been solved before implementation on server.



Offline Salmonella

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Reply #61 on: May 20, 2013, 06:57:25 pm
The reason I see value in not just throwing away the split posts is exactly that we need to find a solution.

By the basic of how the rules are, when a player is no longer suspected he should jump out of a car (of from the bike) and leave the group. That is hardly doable when you as a group decide to move to the desert to escape.

The reason to discuss is to prevent an endless loop in which those who lost their wanted level successfully re-obtain it and continue the play past end.
The objective of the discussion is to allow a group sticking more or less together, while at the same time having awareness that they are no longer taking part in the run-and-chase scenario.

If we do not get proper suggestions, daily practice will end in admins kicking and punishing players for not leaving the group, which will be a much stronger disturbance of roleplay as stopping your trigger finger.

I've never known about these basic rules, and have therefore been breaking them over the years on a daily basis. Nobody has punished me for it, nobody has told me about it, and nobody has ever complained about this. Stuff was wonderful when nobody enforced these rules, why can't we just remove them again?

What you predict is going to happen, admins punishing players on a daily basis for this. It will be a disturbance, but don't assume that the people who were unsuspected and stick to their suspected friend, will just open fire when they can. When I was in that position I wouldn't even open fire unless they would first attack. If I would be in that position I'd hope we would outrun them before they could resuspect me, but I would never have done this in the past:

The one who escaped should jump out of the car as soon as they have the opportunity to do it : entering a city/town, passing by a state car, being near an airport, etc.



As Salmonella touches the subject, here is the reverse of the situation.
If you are with a group and a single member becomes suspected, why would he endager all of his mates by remaining with the group? After all by remaining there is a realistic possibility all of them will be jailed or die.

Protecting your family or group is not just about dying for your friends, it is also about protecting your friends from dying or getting caught by drawing away attention.

Very good point, and in the past if only one of us would remain suspected, and we would have to do something else at the same time, that might've actually happened. I don't recall. What I do recall is splitting up when cops engaged to increase chances of escaping.



Offline TheLegitHabibi

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Reply #62 on: May 20, 2013, 06:58:23 pm
Remove RHL.
A wanted person would remain wanted until jailed or killed.
You shouldn't escape the mean wrath of police.

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Offline Gandalf

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Reply #63 on: May 20, 2013, 06:59:07 pm
If he is driving the car he is aiding.

So what is kind off being said here, is that if a player in a car with wanted people escapes, he has to exit the car? Thats just retarded if he is the driver and cops are behind them, he has to stop the car, most likely unlock it then exit, waiting for another player in the car to keep on driving, or he can be punished?
However as he has escaped successfully, just as like if he would be dead or jailed he is no longer part of the chase. By making him part again you create a possibility for people to be wanted and killing without end.

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Offline Zaila

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Reply #64 on: May 20, 2013, 06:59:29 pm
Actually it would be a possibility. Just like the RHL timer can halt when cops are near, it could be halted when a suspect with longer RHL time is near. That way the RHL would expire at the time the group member with the longest time loses its level for all.

Now THAT is a great idea.


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Offline Gandalf

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Reply #65 on: May 20, 2013, 07:00:51 pm
I've never known about these basic rules, and have therefore been breaking them over the years on a daily basis. Nobody has punished me for it, nobody has told me about it, and nobody has ever complained about this. Stuff was wonderful when nobody enforced these rules, why can't we just remove them again?
As with other rules, it does not become enforced until the possibilities become abused by those who intend to bend rules to DM.

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Offline PetardaTopic starter

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Reply #66 on: May 20, 2013, 07:01:06 pm
Remove RHL.
A wanted person would remain wanted until jailed or killed.
You shouldn't escape the mean wrath of police.
What about making RHL longer? This is unfair to criminals



Offline SugarD

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Reply #67 on: May 20, 2013, 07:01:26 pm
If he is driving the car he is aiding.

So what is kind off being said here, is that if a player in a car with wanted people escapes, he has to exit the car? Thats just retarded if he is the driver and cops are behind them, he has to stop the car, most likely unlock it then exit, waiting for another player in the car to keep on driving, or he can be punished?
If he is driving the car, he has made the voluntary choice to break the rules if he has already left the roleplay. The only three ways he can leave are death, jail, and the RHL timer running out. The first two obviously would require him to purposely aid his friend(s) again. The third would be something of his own situation. He could easily switch seats with his suspected friends, not to mention if he can't continue as a suspect in that roleplay, he could always act as a frightened civilian who just had someone dangerous in his vehicle. Creativity is all that is needed to overcome that situation.

If the robber intends to help mass-murderers and stays with them on purpose -- yes.
How do they know they are a mass-murderer? The example given was friends, groups, mafias, etc. If they intend to commit crimes and aid one another in them, then that only says they know the other is a wanted suspect. It doesn't necessarily mean they automatically know why.

I've never known about these basic rules, and have therefore been breaking them over the years on a daily basis.
Suspects not returning after death has been a written rule in SA:MP since RS4.0 added the RHL system.

Remove RHL.
A wanted person would remain wanted until jailed or killed.
You shouldn't escape the mean wrath of police.
Why remove their ability to get away? Then that discourages them from roleplaying as suspects and escaping at all, thus increasing deathmatching.

What about making RHL longer? This is unfair to criminals
That would be unfair too.



Offline Salmonella

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Reply #68 on: May 20, 2013, 07:02:52 pm
Suspects not returning after death has been a written rule in SA:MP since RS4.0 added the RHL system.

Of course. Nobody said anything about dying.




Offline Mario_Rinna

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Reply #69 on: May 20, 2013, 07:03:15 pm
How do they know they are a mass-murderer? The example given was friends, groups, mafias, etc. If they intend to commit crimes and aid one another in them, then that only says they know the other is a wanted suspect. It doesn't necessarily mean they automatically know why.
This is not a RL-RP server, and even if it was, everybody on Argonath would know anything and everything automatically.



Offline Cyril

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Reply #70 on: May 20, 2013, 07:03:30 pm
What about making RHL longer? This is unfair to criminals

Why would you want a longer RHL? Your goal is to escape, I don't see the point of having longer RHL :roll:




Offline SugarD

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Reply #71 on: May 20, 2013, 07:05:12 pm
Of course. Nobody said anything about dying.
If you can't return after death or jail, why would you be able to after escaping if all three scenarios specifically state the roleplay has ended? I believe the rule was also worded as "suspects may not return to the roleplay", which makes it that much more obvious.

Why would you want a longer RHL? Your goal is to escape, I don't see the point of having longer RHL :roll:
Agreed. That would only demote the situation further. Likewise, making it shorter would encourage cops to deathmatch them back.



Offline PetardaTopic starter

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Reply #72 on: May 20, 2013, 07:05:33 pm
Why would you want a longer RHL? Your goal is to escape, I don't see the point of having longer RHL :roll:
I replied to James because he said something impossible



Offline Salmonella

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Reply #73 on: May 20, 2013, 07:08:21 pm
Your goal is to escape, I don't see the point of having longer RHL :roll:

Sure, your character would want to escape, but what's wrong in finding joy in a good chase or gunfight? It's part of the Argonath experience, and quite frankly, I don't really have any problems with it.

If you can't return after death or jail, why would you be able to after escaping if all three scenarios specifically state the roleplay has ended? I believe the rule was also worded as "suspects may not return to the roleplay", which makes it that much more obvious.

You can't return after death, that's true. After jail, you're still alive, after escaping, you're still alive. That's the way I see it, and as long as you're still alive, I don't thinks it should be anything buy logical that you can return and help your friends. As long as they're not directly in a gunfight, because then it will be confusing for the cops.



Offline Antonio.

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Reply #74 on: May 20, 2013, 07:09:46 pm
Remove RHL.
A wanted person would remain wanted until jailed or killed.
You shouldn't escape the mean wrath of police.
Sure, but the suspect isn't show on the radar and /area can't be used to find him.



 


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