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What to do when RHL expires

Petarda · 21911

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Offline Gandalf

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Reply #180 on: May 20, 2013, 11:09:35 pm
It's ridiculously hilarious how Argonath always chanted the plethora "We do not want to have jungle of rules", but by the end of the day there are always 2-3 additions to any rule there is.
About as ridiculous as players trying to find loopholes to bend the rules in to their version of the truth.

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Offline Salmonella

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Reply #181 on: May 20, 2013, 11:10:28 pm
That's false.. If there were every day always 2-3 additions, then we would have over 9000 rules :D

'In the end of the day' doesn't mean 'every day'. It means 'at long last', or 'finale' in French. ;)



Offline Cyril

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Reply #182 on: May 20, 2013, 11:12:10 pm
'In the end of the day' doesn't mean 'every day'. It means 'at long last', or 'finale' in French. ;)

I see, but actually is not "new rules", it's just adaptation of current rules to what players are doing.




Offline Pandalink

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Reply #183 on: May 20, 2013, 11:17:21 pm
Unless you come up with something better, the guideline for admins as described above might come in to effect. And you would have yourselves to blame for it by not presenting alternatives.
Well, what about the script RHL sharing idea? Could that be expanded upon?

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Offline Patton

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Reply #184 on: May 20, 2013, 11:20:35 pm
The real problem here is that people do not have enough interesting things to do, so they pick fights with cops all day, resulting in what you guys call "never-ending shootouts". An average player can collect a substantial amount of money and weaponry within one or two months, and then he gets bored of doing everything by the book. A good solution could be giving them other stuff to focus on and introducing higher penalties for dying as suspect and higher prices of weaponry instead of introducing a new set of confusing rules.



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Reply #185 on: May 20, 2013, 11:23:12 pm
Well, what about the script RHL sharing idea? Could that be expanded upon?

If the initial idea and way we've been doing it forever can't be, then I agree, this comes closest to it.

How would it work, though? Being in the same car? Pop-up boxes asking you wheter or not you want to share your /rhl with them? A script where you'd have to plan everything ahead?

Being in the same car would restrict it to 4 people, and form a problem for us bikers.

What if they later decide to split up?



Offline Kirgiz

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Reply #186 on: May 20, 2013, 11:46:50 pm
About as ridiculous as players trying to find loopholes to bend the rules in to their version of the truth.
That is why your utopic plethora will never find its way. It's sacrifice of the either.

You know you're wrong if you hide behind your invisible powers you never had in real life. Those who watch me will entirely understand.

Why do I do what I do? Because I know you won't stand someone opposing you. And because you know you can't prove me I'm wrong.


Offline TonySforza

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Reply #187 on: May 20, 2013, 11:54:39 pm
About as ridiculous as players trying to find loopholes to bend the rules in to their version of the truth.

Best sentence 2013

Anyway, I suppose that the problem with the RHL is well... the TIME really.

So, what can we do to fix that situation? Well, remove the time?

Just like the old western outlaws, when the law was broken, "Yeehaw" to Mexico, right? They crossed the border and they were free men.

Maybe changing the RHL method to either have the criminal run away to a random checkpoint on the map, very very far away from their location. Whether it is to the opposite border of the map limit of where the player is at, or a randomly set "Hideout" by a script whenever someone gets suspected kinda like:

"The cops are on your trail, get to the Hideout (Red Checkpoint) in Bayside Marina to drop the heat!"

Something like that could fix the problem, of course I'm very aware on how complex the script will be, but I trust on our scripters  ;)



Offline EliteTerm

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Reply #188 on: May 21, 2013, 12:29:04 am
About as ridiculous as players trying to find loopholes to bend the rules in to their version of the truth.
People sure like to make simple ideas so goddamned complicated.


THIS IS NOT IRL, THIS IS A GAME. IF THEY KILLED CIVILIANS THEY WOULD HAVE GOTTEN PUNISHEDM, LEARN THE f**kING DIFFERENCES, I AM STARTING TO GIVE UP ALL HOPE ON YOU AS A PERSON
http://en.wikipedia.org/wiki/Suspect
http://en.wikipedia.org/wiki/Crime ("Criminal" redirects here.)

Suspect - In the law enforcement jargon, a suspect is a known person suspected of committing a crime
Crime - Crime is the breaking of rules or laws for which some governing authority (via mechanisms such as legal systems) can ultimately prescribe a conviction.

See what I did there?

Oh the irony. SugarD's explanation for Suspect & Criminal is termed specifically for Argonath all these years.



Back to topic. Tony's idea seems interesting but of course suspects would probably just ignore it and continue whatever they were doing before/ after RHL was added. These are the problems we face, and instead of shitting on everybody and everything, look for the solution that benefits everybody (Cops, suspects, and admins).

Where must we go... we who wander this Wasteland in search of our better selves?


Offline Abraham

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Reply #189 on: May 21, 2013, 03:38:52 am
I've read about half the topic and... you could just stick to the current rules and have cop-baiting enforced harder?

If suspects are not actively trying to escape - copbaiting.

I aint santa... Ive got something for the bad bitches too.


Offline SugarD

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Reply #190 on: May 21, 2013, 04:36:44 am
That is why your utopic plethora will never find its way. It's sacrifice of the either.
More like the players seem to have a problem with twisting things around to justify them breaking the existing rules so they cannot be punished. Argo is not a jungle of rules. It just prefers to explain the existing ones in a better manner when people try to bypass them.

Last I checked, ****ting on the community was also not allowed. I would watch what you say here, else you'll be proving Gandalf's point further.



Offline Teddy

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Reply #191 on: May 21, 2013, 04:43:21 am
The real problem here is that people do not have enough interesting things to do, so they pick fights with cops all day, resulting in what you guys call "never-ending shootouts". An average player can collect a substantial amount of money and weaponry within one or two months, and then he gets bored of doing everything by the book. A good solution could be giving them other stuff to focus on and introducing higher penalties for dying as suspect and higher prices of weaponry instead of introducing a new set of confusing rules.

This.

If suspects are not actively trying to escape - copbaiting.

This.

"The cops are on your trail, get to the Hideout (Red Checkpoint) in Bayside Marina to drop the heat!"

Something like that could fix the problem, of course I'm very aware on how complex the script will be, but I trust on our scripters  ;)

This.

We're discussing our own solution that meets a happy medium between all the players, administration and the overall vision of the owners. Interestingly enough Tony nailed the hammer mostly on the nail with his suggestion as to what I had suggested. However the version I have come up with provides a very clear equal chance for criminals and cops. It reduces the "chasing orange dot" fever. It reduces the "lets kill cops all day" fever. More importantly it gives incentives to both sides of the grey line that encourage less killing while still providing a challenge and entertainment for both parties. Until we have address some "loopholes" in my initial plan that many in HQ have added on to giving it way better feel I will not discuss the actual details of it, I'll just say Tony had the right idea.

I'll reiterate further that Argonath isn't a DM server. It isn't a realism server. It isn't some shady RP server that lets scripts RP for you. It always has and will be a world of its own. We create our own rules, our own scripts, and together we all build a vision of what RP should be. Attacking each other here is counterproductive to that effort. We here are giving you a chance to influence the objective and outcome of criminal-police manners that can effectively forever change the world of Argonath. I strongly suggest you reconsider your wording before attacking ideas.

Fighting, bitching and useless side tracking don't solve problems. Coming together as one and discussing in a peaceful manner to address the issues, concerns and problems are what generate solutions.



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Reply #192 on: May 21, 2013, 01:22:38 pm
This.
What if he was suspected at Bayside? He could simply rush into that checkpoint to get unsuspected and report the officer if he attempts to suspect him back.

Post Merge: May 21, 2013, 01:22:46 pm
Best sentence 2013

Anyway, I suppose that the problem with the RHL is well... the TIME really.

So, what can we do to fix that situation? Well, remove the time?

Just like the old western outlaws, when the law was broken, "Yeehaw" to Mexico, right? They crossed the border and they were free men.

Maybe changing the RHL method to either have the criminal run away to a random checkpoint on the map, very very far away from their location. Whether it is to the opposite border of the map limit of where the player is at, or a randomly set "Hideout" by a script whenever someone gets suspected kinda like:

"The cops are on your trail, get to the Hideout (Red Checkpoint) in Bayside Marina to drop the heat!"

Something like that could fix the problem, of course I'm very aware on how complex the script will be, but I trust on our scripters  ;)



Offline TonySforza

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Reply #193 on: May 21, 2013, 01:33:08 pm
More than obvious that the safehouse would be randomly generated in a place
very very far away from their location.

Bayside was just an example, for let's say, if the player is in Pershing Square

Even so, Teddy said it himself, that arriving to the safehouse with cops nearby wouldn't allow you to evade, so there would be no point in rushing to the checkpoint if the officer was there aswell.

Randomizing the safehouse would prevent cops from camping fixed locations and it will make sure that it is chosen in a location far away from the place where the individual got suspected



Offline Kirgiz

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Reply #194 on: May 21, 2013, 01:48:32 pm
<OFF-TOPIC ARGUMENT REMOVED - KOJAK>


You know you're wrong if you hide behind your invisible powers you never had in real life. Those who watch me will entirely understand.

Why do I do what I do? Because I know you won't stand someone opposing you. And because you know you can't prove me I'm wrong.


 


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