Argonath RPG - A World of its own

GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Hernandez on December 22, 2014, 09:30:48 pm

Title: /rhl Suggestion
Post by: Hernandez on December 22, 2014, 09:30:48 pm
As i am Always In Serving the Liberty City from the Suspects , As i Always want to check the /rhl of the Suspect !
Title: Re: /rhl Suggestion
Post by: Danny Soulson on December 22, 2014, 09:59:21 pm
I think its not cool because you check someone`s /rhl like his is 0 minutes and all cops would be like we give up..
Better keep it a secret. Either it doesnt make any sense , And its not needed
Title: Re: /rhl Suggestion
Post by: Martijn on December 22, 2014, 10:55:59 pm
Simply unsupported. Cops shouldn't know these things from criminals, and criminals shouldn't know everything from the cops.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 03:00:04 am
also 15mins RHL is ridiculous as it seems, give some leverage to criminals :(
Title: Re: /rhl Suggestion
Post by: Martijn on December 23, 2014, 08:09:58 am
also 15mins RHL is ridiculous as it seems, give some leverage to criminals :(
It shouldn't be to easy to just commit a crime and get away with it. And as far as I've seen, if you have decent skills, you still have a chance.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 08:21:38 am
It shouldn't be to easy to just commit a crime and get away with it. And as far as I've seen, if you have decent skills, you still have a chance.

theres no chance to escape a 15mins+ RHL coz the RHL doesnt decrease when the cops are near you i.e chasing you. only if we could hide..
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 08:44:37 am
theres no chance to escape a 15mins+ RHL coz the RHL doesnt decrease when the cops are near you i.e chasing you. only if we could hide..

Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 08:56:52 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.
no im not kidding you. 5-7 cops chasing one suspect having 30mins RHL... ok ggwp  :kilt:
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 09:04:16 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.
why don't you remove wanted/suspection then? so if i have a car accident i'm bound to run for 30min?

RHL is hard to shake off, yeah suspects use fast cars but so do officers, i don't remember a chase where at least 1 comet and 2-3 infernos were after me. And about the losing visual, not like you don't track the blip on your mini map, in general its hard to lose wanted level.

30mn rhl is impossible to lose, why? Well 1st police officers will come chasing in equal or better cars then you are in, 2nd noose will launch the Anni if you are rep lvl over 21. With a Anni and 3-4 officers in pursuit you are bound to die or get arrested.

There are tons of examples, where suspects failed to escape a police pursuit.
Yeah few do it with success but that few do it when they only have 1-2 officers behind them.
I have not seen in a while that a suspect chased by a Anni and 3-4 officers escapes.
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 10:14:13 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.

The LCPD has a HSRD Division  (http://arpd.argonathrpg.com/divisions/ivmp/HSRD/). I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 10:50:29 am
The LCPD has a HSRD Division  (http://arpd.argonathrpg.com/divisions/ivmp/HSRD/). I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.

I have seen that division working rarely in past , still a thing which i don't understand.
Btw suspects rhl is enough , bugs and desync are also present for suspects , it's not a thing that only cops have. Suspects challenge is already present: Survive the OP Anni :p
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 10:57:40 am
why don't you remove wanted/suspection then? so if i have a car accident i'm bound to run for 30min?

RHL is hard to shake off, yeah suspects use fast cars but so do officers, i don't remember a chase where at least 1 comet and 2-3 infernos were after me. And about the losing visual, not like you don't track the blip on your mini map, in general its hard to lose wanted level.

30mn rhl is impossible to lose, why? Well 1st police officers will come chasing in equal or better cars then you are in, 2nd noose will launch the Anni if you are rep lvl over 21. With a Anni and 3-4 officers in pursuit you are bound to die or get arrested.

There are tons of examples, where suspects failed to escape a police pursuit.
Yeah few do it with success but that few do it when they only have 1-2 officers behind them.
I have not seen in a while that a suspect chased by a Anni and 3-4 officers escapes.

No one makes you run, you can give up and its over + you save guns and fined less unless you aren't guilty at all, then you are free to go without any fines or losses.

LCPD officers use cruisers, so most of freecops do. So you are trying to say that when there is no visual, all the suspects just stop and wait untill a law enforcer arrives? No! they press Esc, see who is approaching and move away.

Do you really think that a police cruiser is "equal or better" than Infernus or Comet? :lol: Well, Stinger is but it's not available in this game. And I repeat, most of officers use cruisers (sometimes all). Annihilator? It's not a frequent case, used for long-lasting pursuits. Besides, only few people can operate it.

Then, have you ever considered crashes? If suspect is crashed, most of the time he will be given a second chance and providen with a car if it gets respawned. No second chance would be given to a law enforcer. :kilt: Besides, due to desync and lags it's not easy to flip the suspects vehicle. And the cars arent destroyable, so it's mostly the only way to stop a criminal.
Then, what if it's not just 1 suspect but 2, 3, 4, + ?

I agree that it's not easy to escape if it's about 8 skilled law enforcers (including FBI and NOOSE) following one suspect but that almost never happens. And it looks like you are only considering such situations.  :neutral2:
Reality is not like action movies and escaping police chase isn't that easy. I would say almost impossible. But in Argonath, it's quite easy, so I don't understand why are you complaining about it?

And if you have a doubt in my words, I advise you to grab a cruiser and play on duty for few days. You will see it with your own eyes.
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 11:06:54 am
The LCPD has a HSRD Division  (http://arpd.argonathrpg.com/divisions/ivmp/HSRD/). I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.

I think you don't know what you are talking about, no offense. There is only one person in that division, unfortunately, and they(he) doesn't play much. Also they(he) don't have cars provided yet. So in fact, that division only exists in theory.
But it would be just awesome if that division will ever be functional and have active players in it and cars provided.

And the only way to add minutes to your rhl while in chase, is to carkill. Which is not allowed  :rage:

But regarding the OP, I don't think law enforcers should see the suspect's /rhl.
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 11:08:12 am
I have seen that division working rarely in past , still a thing which i don't understand.
Btw suspects rhl is enough , bugs and desync are also present for suspects , it's not a thing that only cops have. Suspects challenge is already present: Survive the OP Anni :p

That division was never opened and they are doing their first wave now, so I have no idea, how you saw them.



What I would suggest is, you only see the bips when you are close to it (( 500m ))n another point being that all the bips would be white and only cops would see the suspects orange (( Hookers, Firemen, Medics and Mechanics would remain with their color )). This would reduce the copbaiting by interfering the other suspects which the civilian has no RP approach with.
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 11:11:06 am
I think you don't know what you are talking about, no offense. There is only one person in that division, unfortunately, and they(he) doesn't play much. Also they(he) don't have cars provided yet. So in fact, that division only exists in theory.
But it would be just awesome if that division will ever be functional and have active players in it and cars provided.

And the only way to add minutes to your rhl while in chase, is to carkill. Which is not allowed  :rage:

But regarding the OP, I don't think law enforcers should see the suspect's /rhl.

They just opened not a week ago, so they are still doing briefings and all their trainings and stuff. The problem is that officers can only be in one division and many choose NOOSE and not HSRD. Now the only way would not be carkilling but for example you are in a chase and the suspect gets out of the car and kills an officer, that would be when the minutes are added and not when you carkill a random civilian.


Note:

 Keep in mind that Senior Officers+ may use buffalos in such situations.
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 11:14:39 am
That division was never opened and they are doing their first wave now, so I have no idea, how you saw them.



What I would suggest is, you only see the bips when you are close to it (( 500m ))n another point being that all the bips would be white and only cops would see the suspects orange (( Hookers, Firemen, Medics and Mechanics would remain with their color )). This would reduce the copbaiting by interfering the other suspects which the civilian has no RP approach with.

Mihail was , you weren't in IV:MP when he was chasing alone with a sultan :P

About hiding blips , they will always have a phone to call and receive aid somehow ;) It can be a good thing , not to waste.
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 11:19:43 am
About hiding blips , they will always have a phone to call and receive aid somehow ;) It can be a good thing , not to waste.

If so /report would do the case, this may reduce the number that this happens dough. Just to add, if the vision of the bips gets reduced to 500m a /area command should be added which would be for example "/area 1337" "Sauron(1337) is located at [Street], [Area], [Island]" or "Sauron(1337) is inside [House/Building Name], [Area], [Island]
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 11:26:29 am
Well as i dont wish to argue with you as we will end up chasing our own tails.

Increase in RHL will destroy the little balance that exists in Suspects vs Officers chases.
 For following reasons, you cant fight with the Police (your RLH skyrockets, free cops rejoin RP and any given time,while if i die as SU i'm out of RP for good. Officers get free fill up at PDs and that fill up is instant, and yet they complain when suspects do the same and buy fuel from mechanics, officers pack far bigger firepower then suspects in any situation.
For suspects that might rival the normal officers you have Noose with Anni, who so far just kills the suspects in 5-10min. HSRD will at least make things equal (we will have better chases) and Noose might stop using the Anni a bit as its getting unfair.)

But also we cant blaim officers for being good, as they put a lot of time in training at least its nice to see its paying off.

There that's how things are at this moment regarding police vs criminals power and perks.

If you keep boosting Police power, you will face the situation that the criminal side will quit.

One one likes to charge at windmills.
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 11:27:42 am
Why would you punish someone for aiding? There are ways and ways to aid a suspect , it's still rping if i call a friend to help me.

Let's not confuse
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 11:32:54 am
Actually there are rules how can you aid and how you cant sadly i cant find the link at the moment...
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 11:33:27 am
Why would you punish someone for aiding? There are ways and ways to aid a suspect , it's still rping if i call a friend to help me.

Let's not confuse

Ok, firstly if the civilian has no connection with the RP, and still join that is cop baiting.
But if the suspects both took part in the RP, it is fine. Now what I have experienced lately is they call a friend, then they escape while their friend does not. What do they do ? They return and aid the "friend" who aided in the first place until both of them escape, the why I think. If you are in the RP you can join the chase but not because you were called on /cb or /pm or just saw a suspect going down the street and feel like joining him.
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 11:40:34 am
Ok, firstly if the civilian has no connection with the RP, and still join that is cop baiting.
But if the suspects both took part in the RP, it is fine. Now what I have experienced lately is they call a friend, then they escape while their friend does not. What do they do ? They return and aid the "friend" who aided in the first place until both of them escape, the why I think. If you are in the RP you can join the chase but not because you were called on /cb or /pm or just saw a suspect going down the street and feel like joining him.

Also cops who join chase to aid other officers can't then, you cannot always presume that civilians who join rp make it to interrupt. They are also in search of fun in playing , if they really ruin the original RP feel free to report. I am of the idea that if they join without ruin they can expand the current scene and make it easier or funny.
I have said if i call with phone (also cb is fine for me) a friend to help me i don't see how you presume he came to cophunt.

Random joiners are the ones rulebreaking then, because they have not been called. Also keep in mind that it can happen once , two or three times, after that is called cophunting (random joining). This is my own thinking.
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 11:47:07 am
Also cops who join chase to aid other officers can't then, you cannot always presume that civilians who join rp make it to interrupt. They are also in search of fun in playing , if they really ruin the original RP feel free to report. I am of the idea that if they join without ruin they can expand the current scene and make it easier or funny.
I have said if i call with phone (also cb is fine for me) a friend to help me i don't see how you presume he came to cophunt.

Random joiners are the ones rulebreaking then, because they have not been called. Also keep in mind that it can happen once , two or three times, after that is called cophunting (random joining). This is my own thinking.
sadly no mark, rules of aiding state that if the Suspect and the aiding player did not both been in the same RP that got Suspect suspected, the aiding player cant aid him and is cop baiting. That rule was put in place so groups don't get like 7 members suspected to save one, because things like that were happening.

Still there are ways of aiding with a RP, RP a crash to block or stall police a bit, Roadblocks are also RPeble and can be used to stall or block police, but this are highly situation rps and can easily go out of the border or RP into copbaiting, that's why they are not used as its hard to explain the usage in a normal way...as most officers SU you for aiding due to tags the group share, thus ignoring any RP that was put into a crash or the roadblock. But yeah you are right tere are ways to get help from friends over /call /pm /cb, and well it also depends on the player that is chasing you.
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 11:53:38 am
sadly no mark, rules of aiding state that if the Suspect and the aiding player did not both been in the same RP that got Suspect suspected, the aiding player cant aid him and is cop baiting. That rule was put in place so groups don't get like 7 members suspected to save one, because things like that were happening.

Still there are ways of aiding with a RP, RP a crash to block or stall police a bit, Roadblocks are also RPeble and can be used to stall or block police, but this are highly situation rps and can easily go out of the border or RP into copbaiting, that's why they are not used as its hard to explain the usage in a normal way...as most officers SU you for aiding due to tags the group share, thus ignoring any RP that was put into a crash or the roadblock. But yeah you are right tere are ways to get help from friends over /call /pm /cb, and well it also depends on the player that is chasing you.

I understand , indeed this was my own thinking but seems i forgot some things since i do not play much huh :P

Agreed with second part , as police does roadblocks also criminals can but you know how it is seen  :rolleyes:

Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 11:54:34 am
i dont care about NOOSE, annhi or even havok(the best cop i ever met), bring it all you want. but balance the cop vs criminal scenario in such a way that the criminals actualy has some leverage to escape. no i dont want to give up nor i want to die, i want to escape. how can you escape with a 30min RHL with 5+ cops chasing you in this small city? its pure gangbang and a never ending one to be precise..

No one makes you run, you can give up and its over + you save guns and fined less unless you aren't guilty at all, then you are free to go without any fines or losses.

are you kidding me? trying to bribe the criminals?
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 12:00:47 pm
i dont care about NOOSE, annhi or even havok(the best cop i ever met), bring it all you want. but balance the cop vs criminal scenario in such a way that the criminals actualy has some leverage to escape. no i dont want to give up nor i want to die, i want to escape. how can you escape with a 30min RHL with 5+ cops chasing you in this small city? its pure gangbang and a never ending one to be precise..

are you kidding me? trying to bribe the criminals?

You wont escape like a piece of cake. You are lucky it's just 30min and not a full warrant system which you could arrested even after 2 months (IRL) after committing the felony.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 12:02:59 pm
You wont escape like a piece of cake. You are lucky it's just 30min and not a full warrant system which you could arrested even after 2 months (IRL) after committing the felony.

this is not real life mate, this is argonath RPG, stay away from real life here.
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 12:04:23 pm
You wont escape like a piece of cake. You are lucky it's just 30min and not a full warrant system which you could arrested even after 2 months (IRL) after committing the felony.
Since when is Argo a RL simulator? Its a game and using a precious  30 min of you daily 1h gaming time just to evade is kinda unfair, don't you think? you lose 30 min too since you need to chase him for 30 minutes..
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 12:10:32 pm
this is not real life mate, this is argonath RPG, stay away from real life here.

I am stating the facts, now choose easy way and get jailed or hard way and get respect.

Since when is Argo a RL simulator? Its a game and using a precious  30 min of you daily 1h gaming time just to evade is kinda unfair, don't you think? you lose 30 min too since you need to chase him for 30 minutes..

I stated 30 minutes as an example, could be more or could be less, but don't expect to be away from the cops 5 minutes and escape.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 12:18:51 pm
I am stating the facts, now choose easy way and get jailed or hard way and get respect.
you are the type of cop who wants money without competition. the cop and criminal scenario is very much biased now, evident enough. ggwp once again i would rather gather a group of 6-7 guys now and go on a mass DM spree after getting suspected. 30mins RHL is fair now

peace out
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 12:35:28 pm
you are the type of cop who wants money without competition. the cop and criminal scenario is very much biased now, evident enough. ggwp once again i would rather gather a group of 6-7 guys now and go on a mass DM spree after getting suspected. 30mins RHL is fair now

peace out

Excuse me ? Money ?
What would I get for increase a suspect's /rhl?
Maybe you should think twice before stating these useless arguments towards other don't you think ?
From what I have seen criminals are the only ones looking for money and mass DM, mainly a kidnap end in a chase/shoot out and the hostage killed, not to talk about robberies which always end up in a shoot-out no matter what. Both side (Specially Free cops) break the rules, but don't bring up that crap to other people stating "Money hungry" honestly I haven't seen a single RP that was worth it from criminals, and certainly not form you. I guess your kind of "RP" is a call trough 911 and a few shots here, a few shots there.

And next time take a few seconds and read what I said before stating any other useless commentary.
Just in case you can't read:
I stated 30 minutes as an example, could be more or could be less, but don't expect to be away from the cops 5 minutes and escape.
Title: Re: /rhl Suggestion
Post by: AhmadLov on December 23, 2014, 12:36:54 pm
ppfff Unsupported
Title: Re: /rhl Suggestion
Post by: Mark on December 23, 2014, 12:51:29 pm
Lmao , are you really comparing this to RL? Stop trying to simulate real life. 30 minutes of rhl is the worst idea to apply , you are gonna destroy the already damaged balance between cops and criminals.

I have been in both sides , and i can tell you that without criminals cops get annoyed easily. So let's not always claim to "surrend and stay silent or be a real criminal" because it's not always the case (there are cases where you can tell it , but not in this by my opnion).
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 01:02:46 pm
What is a real criminal? a Shootouter? a Player who /gues for every SU possible? a Hostage killer who wants Argo $$ not the RP one? a player who don't follow rules? Well?

What do you think? let me tell you Criminals are player who wanna RP a criminal activity's, and getting sued for evading a traffic stop isn't a criminal activity, its a lets blow some steam off while ramming with cops.

Why you think more and more groups are closing there Criminal rp to family only?
I was the 1st to put to vote to abandon public crime RP, why?
I don't wanna get sued and shoot at then call it a RP, yeah we kidnap ppl, but we do that for informations/just fun RP.
At most 1 of us gets sued if the RP goes that way that the hostage wants to run and has to be shoot down.
We use masks all the time when we do a criminal RP, yet cops don't care about that.

They see orange they shoot, why do they complain when orange see blue and shoot?

I seen many times that the "criminals" are bad boys, and police is just doing there job, as we all have our own opinions what is a true criminal what is a true officer.

Guys you gotta give some to get some, i personally don't care if i do a criminal RP, a casual RP or RP a frekin lift off to Mars , why don't you all calm down this topic has gonna so far from idea discussion it should be locked 5 posts ago...
Title: Re: /rhl Suggestion
Post by: DinoKid23 on December 23, 2014, 01:33:19 pm
Adding this would create laziness within the cops.  If someone at MGS does the command,  /rhl (ID) and see that the suspect only has 1 minute left while being on second island they probably won't chase them.


yeet
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 01:53:48 pm
Excuse me ? Money ?
What would I get for increase a suspect's /rhl?
Maybe you should think twice before stating these useless arguments towards other don't you think ?
From what I have seen criminals are the only ones looking for money and mass DM, mainly a kidnap end in a chase/shoot out and the hostage killed, not to talk about robberies which always end up in a shoot-out no matter what. Both side (Specially Free cops) break the rules, but don't bring up that crap to other people stating "Money hungry" honestly I haven't seen a single RP that was worth it from criminals, and certainly not form you. I guess your kind of "RP" is a call trough 911 and a few shots here, a few shots there.


im a criminal IG for a reason, there is a wep dealer for a reason and youre a cop for a reason. deal with it. if i was hunting for money, i would have been the richest player in the game yet. you dont know my past, you dont know how I RP and you dont know what i have been through so dont even get there. i remember a RP coming from you when i was a medic, i was at the hospital and you my friend(high rank officer) came out of nowhere and asking me "hey do you have weed?" (with megaphone)  :rolleyes: and then /su me without any solid information against me. thanks to mihail who unsuspected me right away. so yea, i give it back to you...

honestly I haven't seen a single RP that was worth it from criminals cops, and certainly not form you.

sorry for going off topic but hey, the RHL needs to be optimized for better gameplay and no bias. thats my opinion. i also know a few of the cops would also agree on this, but dont think i can name them
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 02:11:21 pm
im a criminal IG for a reason, there is a wep dealer for a reason and youre a cop for a reason. deal with it. if i was hunting for money, i would have been the richest player in the game yet. you dont know my past, you dont know how I RP and you dont know what i have been through so dont even get there. i remember a RP coming from you when i was a medic, i was at the hospital and you my friend(high rank officer) came out of nowhere and asking me "hey do you have weed?" (with megaphone)  :rolleyes: and then /su me without any solid information against me. thanks to mihail who unsuspected me right away. so yea, i give it back to you...

The crime was totally valid, and mihail was informed why so. After all you shouldn't had been un-suspected, due no investigation, Anyways the was the past. Now don't bring up that shit because of a situation which went wrong for you. After all you ran. Now I advice you to drop this conversation and do not judge my RP mr. knows everything, you clearly think RP is CnR. (Roleplay for 5 minutes and then a shootout)




Anyways, the /rhl should stay for criminals only. As it was said before, criminals know their stuff, cops theirs.
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 02:30:17 pm
They just opened not a week ago, so they are still doing briefings and all their trainings and stuff. The problem is that officers can only be in one division and many choose NOOSE and not HSRD. Now the only way would not be carkilling but for example you are in a chase and the suspect gets out of the car and kills an officer, that would be when the minutes are added and not when you carkill a random civilian.


Note:

 Keep in mind that Senior Officers+ may use buffalos in such situations.

NOOSE applications are closed and this division is formed and functional, so there is nothing to choose from. :rolleyes: Besides, the HSRD is what the server really needs now (with police Comets or Coquettes or whatever, to make it balanced between police and criminals).
Keep in mind that white FBIs for LCPD are almost the same as police cruisers in performance. So there is no sense at all to swap a cruiser for white FBI during a chase. ;)

Well as i dont wish to argue with you as we will end up chasing our own tails.

Increase in RHL will destroy the little balance that exists in Suspects vs Officers chases.
 For following reasons, you cant fight with the Police (your RLH skyrockets, free cops rejoin RP and any given time,while if i die as SU i'm out of RP for good. Officers get free fill up at PDs and that fill up is instant, and yet they complain when suspects do the same and buy fuel from mechanics, officers pack far bigger firepower then suspects in any situation.
For suspects that might rival the normal officers you have Noose with Anni, who so far just kills the suspects in 5-10min. HSRD will at least make things equal (we will have better chases) and Noose might stop using the Anni a bit as its getting unfair.)

But also we cant blaim officers for being good, as they put a lot of time in training at least its nice to see its paying off.

There that's how things are at this moment regarding police vs criminals power and perks.

If you keep boosting Police power, you will face the situation that the criminal side will quit.

One one likes to charge at windmills.

Yes, officers have free fillup at PD but the key word is PD, that means they have to get there first.
Greater firepower? Police gets shotgun and a pistol only (LCPD gets mp5 also). All the crime families are always armed with same shotguns and sometimes even ak47s/m4s which even exceeds the police firepower. So what perks are you talking about?
In case you will talk about reward and money things, I would remind you about robberries where you can get up to 10k from one robbery per person, drugs/guns deals, contract kills :war:, other businesses, hostage ransom cash payed by FBI. And of course, law enforcer's -500 risk on every step she or he makes (even if it's not their fault). :sweat:
I don't see a reason why the criminal side complains about a balance shift because it is sometimes shifted to them:v: Unless you guys want to bring back that chaos of constant robberies or something like that. :(

And for those who can't escape a cruiser driving an Infernus or Comet, I suggest changing their /rhl to 1 second so they could be happy and feel :strong:

(http://i.imgur.com/GAJqvOP.jpg)
 :app:
Title: Re: /rhl Suggestion
Post by: BojanS on December 23, 2014, 02:30:56 pm
You can't know everything!  :rolleyes:
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 03:11:21 pm
Yes, officers have free fillup at PD but the key word is PD, that means they have to get there first.
Greater firepower? Police gets shotgun and a pistol only (LCPD gets mp5 also). All the crime families are always armed with same shotguns and sometimes even ak47s/m4s which even exceeds the police firepower. So what perks are you talking about?
In case you will talk about reward and money things, I would remind you about robberries where you can get up to 10k from one robbery per person, drugs/guns deals, contract kills :war:, other businesses, hostage ransom cash payed by FBI. And of course, law enforcer's -500 risk on every step she or he makes (even if it's not their fault). :sweat:
I don't see a reason why the criminal side complains about a balance shift because it is sometimes shifted to them:v: Unless you guys want to bring back that chaos of constant robberies or something like that. :(

And for those who can't escape a cruiser driving an Infernus or Comet, I suggest changing their /rhl to 1 second so they could be happy and feel :strong:
Ok since you think this is complaining let me explain and further elaborate why Police will beat Criminals any day of the week.
Lets go step by step.
Every police officer has 150 Pistol rounds and 80 beretta ammo i wont get into Noose LCPD and FBI guns.
Every criminal in best cases has 30 berreta and 50 Ak-47 or M5 or M4, im talking about Lucchese here so don't put screens of other family's, who are not real criminals in my opinion (there are some exceptions of course but most).

Perks are free fuel/guns and you are guarded by a lot more rules.

Regarding robbery, they are manager made must be made when there are 5 or more police officers on.
Police offciers are alerted the moment you step on way point and will race like bullets to the way point location and there are mangers who will only make the mission if all conditions are equal for all players, if there are too many players who are wanted the mission will not be made.
All other things you listed are mostly Pure RP, and make a puny income Weapons/weed.
Kidnapping was only once did for real money, and that was done when Lucchese was just made, never again was any other money requested but RP $

This all isn't a complaint this is how things will be if RHL is raised more then it is now.

I don't wanna mention money here as i think money dosnt play a role in Lucchese way or RP and behaving.

And about risks, well you are right but don't criminals risk a lot too? And i don't mean your shallow opinion what are criminals, you take us for a pile of DMers, we are not, we are equal players like you are.
And for those who cant evade with comets and infs, let me tell you again they are same players as you are you are no better then them.
 
And i wont bother arguing with you no more, i will let actions talk louder then words.

Sorry for going off topic.
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 04:05:48 pm
Ok since you think this is complaining let me explain and further elaborate why Police will beat Criminals any day of the week.
Lets go step by step.
Every police officer has 150 Pistol rounds and 80 beretta ammo i wont get into Noose LCPD and FBI guns.
Every criminal in best cases has 30 berreta and 50 Ak-47 or M5 or M4, im talking about Lucchese here so don't put screens of other family's, who are not real criminals in my opinion (there are some exceptions of course but most).

Perks are free fuel/guns and you are guarded by a lot more rules.

Regarding robbery, they are manager made must be made when there are 5 or more police officers on.
Police offciers are alerted the moment you step on way point and will race like bullets to the way point location and there are mangers who will only make the mission if all conditions are equal for all players, if there are too many players who are wanted the mission will not be made.
All other things you listed are mostly Pure RP, and make a puny income Weapons/weed.
Kidnapping was only once did for real money, and that was done when Lucchese was just made, never again was any other money requested but RP $

This all isn't a complaint this is how things will be if RHL is raised more then it is now.

I don't wanna mention money here as i think money dosnt play a role in Lucchese way or RP and behaving.

And about risks, well you are right but don't criminals risk a lot too? And i don't mean your shallow opinion what are criminals, you take us for a pile of DMers, we are not, we are equal players like you are.
And for those who cant evade with comets and infs, let me tell you again they are same players as you are you are no better then them.
 
And i wont bother arguing with you no more, i will let actions talk louder then words.

Sorry for going off topic.

  You are right the problem is that most criminals (Specially the ones which are not in criminal groups) do not follow this example and 75% of the kidnaps I respond to (Which are not organized by a family), specially as a negotiator is "Man, I don't want RP money". Anyways, I think we can't really do anything about it.
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 04:30:37 pm
Ok since you think this is complaining let me explain and further elaborate why Police will beat Criminals any day of the week.
Lets go step by step.
Every police officer has 150 Pistol rounds and 80 beretta ammo i wont get into Noose LCPD and FBI guns.
Every criminal in best cases has 30 berreta and 50 Ak-47 or M5 or M4, im talking about Lucchese here so don't put screens of other family's, who are not real criminals in my opinion (there are some exceptions of course but most).

Perks are free fuel/guns and you are guarded by a lot more rules.

Regarding robbery, they are manager made must be made when there are 5 or more police officers on.
Police offciers are alerted the moment you step on way point and will race like bullets to the way point location and there are mangers who will only make the mission if all conditions are equal for all players, if there are too many players who are wanted the mission will not be made.
All other things you listed are mostly Pure RP, and make a puny income Weapons/weed.
Kidnapping was only once did for real money, and that was done when Lucchese was just made, never again was any other money requested but RP $

This all isn't a complaint this is how things will be if RHL is raised more then it is now.

I don't wanna mention money here as i think money dosnt play a role in Lucchese way or RP and behaving.

And about risks, well you are right but don't criminals risk a lot too? And i don't mean your shallow opinion what are criminals, you take us for a pile of DMers, we are not, we are equal players like you are.
And for those who cant evade with comets and infs, let me tell you again they are same players as you are you are no better then them.
 
And i wont bother arguing with you no more, i will let actions talk louder then words.

Sorry for going off topic.

I would say the same to you, that you aren't better than other players at all and you should respect all the other groups/families. And those other families (whom you don't consider criminals) usually posess more ammount of guns/bullets than you mentioned.

Regarding robberies, you described how it should be in theory and I agree with that but in reality happens this:

(http://i.imgur.com/YgVads0.jpg)
 :neutral2:
Not to mention the carkillers that officers often chase instead of going for robbers unless some command staff points them to go for robbers. :cry:

Kidnapping for RP money? :rofl: All the hostage situations/terrorist bomb threats/etc since the end of spring are made with demands of real money. I don't want to post ss on those but I can if needed and I mean ALL. And if not all, (if you claim your guys do it for RP cash) then it's about 95% . And sometimes it happens one after another. I have enough cash even to give it out for RPs so it's not a problem for me but I seriously can't remember a kidnap for RP cash. :uhm:
Instead of showing disrespect, you could just show them/teach them if you think your ideas of rp is better than theirs, share experience. :cowboy:

The idea of increasing /rhl was just to make:

a) Less copbaiters - people will think twice before attracting police attention because of higher risks to get caught.

b) Less freeroamers - some people are just speeding all the time, carkilling or ramming"by accident" and never stop if police is pulling them over. Because they don't care. 15 minutes is nothing for most people.

c) Less "accidental" carkills - people would slow down when it's needed (they can still speed when there is noone in danger of being hit)

d) Less intentional carkills or murders to get suspected. (admins can't see everything)

It was meant to bring more peace and love to the server.  :kilt: :dance: But it all went the way of complaining about balance and that 15 minutes of /rhl (or more) is too much for a criminal to escape a cruiser with a supercar. :neutral2: :dead:

Peace. :janek:
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 04:44:54 pm
me and my previous gangs have always accepted RP money. its always better if we get real money but nobody is willing to pay up real money hence we ignore that. it usualy becomes a DM coz some freecop comes in ruins the RP with a few shots we had to shoot back but i dont blame them. freecops should be handled by high rank officers in anyway they can, just like a criminal group handles its members (can be argued as freecops can be anybody). few of the cops with whom i RP'ed with know how its done and i enjoy getting jailed every now and then. DM is always an option after getting suspected. you should also know that criminals have no income, we have to buy every weapon, buy fuel etc. and the robbery script, i dont even wana talk about it

i dont belong to a group anymore nor i have enough intimate friends in IVMP with whom i can conduct a robbery/kidnap. as for me, im a one man army(for now) and i will use my force against the blue icons if things go wrong.

  You are right the problem is that most criminals (Specially the ones which are not in criminal groups) do not follow this example and 75% of the kidnaps I respond to (Which are not organized by a family), specially as a negotiator is "Man, I don't want RP money". Anyways, I think we can't really do anything about it.

if they dont want RP money, dont give them nothing. kill them all if you have to. you are given free weps for a reason
Title: Re: /rhl Suggestion
Post by: superh2o on December 23, 2014, 04:45:59 pm
Again, as i stated i can only claim things regarding Lucchese as i only know them well enough.

I respect all family and groups, but i don't share there ideas of what is a criminal, and the reason they dont share my idea of criminal is why they carry so much guns that a small army can be equipped with them (as you staited).

You cant teach players who don't wanna learn, and i don't blame them as that is there choice.

Freeroam is allowed on server, and the carkillers/rammers don't stick around for long any ways.

I dont see a reason why basic 10min of /rhl are not sufficient, you get more time if you kill a officer while wanted, so DMers and cop hunters will get the huge rhls, you talk about 15min as its a picnic to lose rhl...

As usual your and mine discussions cant end...
And this has gone a lot of topic, i'm out bye :)
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 04:49:16 pm
The idea of increasing /rhl was just to make:

a) Less copbaiters - people will think twice before attracting police attention because of higher risks to get caught.

b) Less freeroamers - some people are just speeding all the time, carkilling or ramming"by accident" and never stop if police is pulling them over. Because they don't care. 15 minutes is nothing for most people.

c) Less "accidental" carkills - people would slow down when it's needed (they can still speed when there is noone in danger of being hit)

d) Less intentional carkills or murders to get suspected. (admins can't see everything)

It was meant to bring more peace and love to the server.  :kilt: :dance: But it all went the way of complaining about balance and that 15 minutes of /rhl (or more) is too much for a criminal to escape a cruiser with a supercar. :neutral2: :dead:

Peace. :janek:

what about criminals who have intentions to RP? and not just carkill or a mere TS evade? we are suffering for no reason, dont you think its biased?

also, dont mention about a cruiser chasing a supercar. you use the infernus everytime to chase suspects. matter of fact, most cops use supercars to chase criminals. ban the use of supercars for cops, maybe then i will give you my sanction
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 05:09:55 pm
what about criminals who have intentions to RP? and not just carkill or a mere TS evade? we are suffering for no reason, dont you think its biased?

also, dont mention about a cruiser chasing a supercar. you use the infernus everytime to chase suspects. matter of fact, most cops use supercars to chase criminals. ban the use of supercars for cops, maybe then i will give you my sanction

 Not all cops have supercars, now that HSRD is getting itself ready for the field, I think new regulations and procedures will be made regarding usage of supercars (With in the LCPD, we have nothing to do with FBI's guidelines).
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 05:21:41 pm
what about criminals who have intentions to RP? and not just carkill or a mere TS evade? we are suffering for no reason, dont you think its biased?

also, dont mention about a cruiser chasing a supercar. you use the infernus everytime to chase suspects. matter of fact, most cops use supercars to chase criminals. ban the use of supercars for cops, maybe then i will give you my sanction


Not only Infernus! I also use Turismo, SuperGT, cruiser (ours), Cavalcade, Sultan, Sultan RS, Sentinel, etc whenever the situation requires it and sometimes I use whatever I have. Oh yeah I also use legs  :jackson:. Luckily I'm fit enough  ;) Besides I don't  go out for every suspect and I shouldn't and we aren't talking here about me. We are talking here about the reasons and consequences of the suggestion. We are also talking here about police, both freecops and LCPD that use police cruisers only for most of the time against supercars :cop:.
Ban the use of supercars for cops? But to allow for suspects  :lol: Great "balance". They use cruisers for most part anyways. Maybe running should be banned too in this case, to make it even more "balanced"? This is just ridiculous :neutral2:
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 05:57:31 pm
Not all cops have supercars
not all criminals have supercars, i have a dukes and it drifts like a superstar not a supercar  :cowboy:

now that HSRD is getting itself ready for the field, I think new regulations and procedures will be made regarding usage of supercars (With in the LCPD, we have nothing to do with FBI's guidelines).
fair enough :)

We are also talking here about police, both freecops and LCPD that use police cruisers only for most of the time against supercars :cop:.
Ban the use of supercars for cops? But to allow for suspects  :lol: Great "balance". They use cruisers for most part anyways. Maybe running should be banned too in this case, to make it even more "balanced"? This is just ridiculous :neutral2:

yea this aint fast and furious mate. suspects can use any vehicle they want, cops should be obligated to use cruisers only. make tactics, prepare a blockade or some sorta, we criminals are always outnumbered and the number of cops are always high against a criminal. is it too hard for 5 cops to catch one criminal?  :v:
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 06:06:55 pm
yea this aint fast and furious mate. suspects can use any vehicle they want, cops should be obligated to use cruisers only. make tactics, prepare a blockade or some sorta, we criminals are always outnumbered and the number of cops are always high against a criminal. is it too hard for 5 cops to catch one criminal?  :v:

This is difficult when we have no access to barriers and the vehicles don't get destroyed.
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 06:09:46 pm
This is difficult when we have no access to barriers and the vehicles don't get destroyed.

4-5 cars ramming one car and flipping it upside down is as easy as eating a potatoe. not to mention you can carjack him if hes cornered or in a very low speed
Title: Re: /rhl Suggestion
Post by: Spike. on December 23, 2014, 06:11:20 pm
4-5 cars ramming one car and flipping it upside down is as easy as eating a potatoe. not to mention you can carjack him if hes cornered or in a very low speed

Yes, however is he is evading on a supercar this wont be the senario
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 06:15:10 pm
Yes, however is he is evading on a supercar this wont be the senario

practically possible. there has been many instances

anyway man, lets see what the development team does about it. good talk
Title: Re: /rhl Suggestion
Post by: hurricane on December 23, 2014, 07:02:00 pm
not all criminals have supercars, i have a dukes and it drifts like a superstar not a supercar  :cowboy:
fair enough :)

yea this aint fast and furious mate. suspects can use any vehicle they want, cops should be obligated to use cruisers only. make tactics, prepare a blockade or some sorta, we criminals are always outnumbered and the number of cops are always high against a criminal. is it too hard for 5 cops to catch one criminal?  :v:
4-5 cars ramming one car and flipping it upside down is as easy as eating a potatoe. not to mention you can carjack him if hes cornered or in a very low speed

Psyron, I know you are a rare player in IV:MP but I think you are confusing it with SA:MP or whatever else too much. Your expectations are kind of far from reality as for IV:MP.
I suggest you to play on duty here for few days, drive a cruiser, chase some Comets  ;). Because it looks like you forgot how it is(or never even played on duty?) I'm sure that you would see that it's not "as easy as eating a potatoe" if you saw the things real.  ;)
Especially when a cop would ram you off the track  :lol: or you finally flipped the suspect after 30 mins+ chase and then a cop arrives at high speed and flips the suspect back  :bananarock:
Title: Re: /rhl Suggestion
Post by: psyron on December 23, 2014, 07:32:17 pm
.......
Title: Re: /rhl Suggestion
Post by: rid on December 25, 2014, 10:32:17 pm
Annihilator? It's not a frequent case, used for long-lasting pursuits. Besides, only few people can operate it.

This is not so true anymore. I've been getting Annihilators after me more and more often, without evading for that long. (Certainly less than 5 minutes. Is that long lasting?).
Few people can operate it, that is still true, but the list is only growing.
Title: Re: /rhl Suggestion
Post by: Spike. on December 26, 2014, 11:32:21 am
Few people can operate it, that is still true, but the list is only growing.

You are wrong, Neither FBI nor NOoSE are recruiting now; also it is to keep in mind there are multiple requirements of when it can be deployed. Most of the procedures being internal as the public doesn't really need to know. From the moment you are a suspect, you signed up for anything. Now, please do not start a discussion here, there's already a topic about  this (http://www.argonathrpg.eu/index.php?topic=109445.msg1734079;topicseen#new).
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