Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Gandalf on December 31, 2009, 05:09:31 pm

Title: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on December 31, 2009, 05:09:31 pm
As we progress in time it seems that we get more and more layers who learned the wring habits on other servers. Some find our rules too open as they are used to stricter ones, and take it as excuse to either break the rules or impose theirs on others. There for a small guide to RP, the Argonath way.

1. RP does not need to be scritped.
Many ideas to create jobs, scripts, ranks and other things are requested as people seem to have no idea on what to do. For those people, the origin of RP is without any script support. In the early days of GTA roleplay, any RP was based on what was typed on screen. People bought houses you could not enter, businesses that were closed, or hotels without rooms.
And people paid each other money without getting anything in their inventory, they paid because they made RP of buying something.
It it so hard to use your imagination and do something virtual ?

Bad example:
/me sells grey brooms
Player: how can you sell brooms, they do nothing

Good example:
/me sells white brooms
Player buys  a broom.
After 5 minutes pPlayer comes back and tell the broom did not work.



2. Public chat is communication
In the earlier days, all RP of 26 people went through a public chat of 8 lines. Nowadays, with all local, cb, pm and other chat people complain about not being able to read even when they can use 20 lines of chat.
The public chat gives opportunity to greet your friends, help new players and create a friendly atmosphere. Although often it seems to be used for whining, complaining and flaming. If it will be removed, it will be because of the whining, not because of it beung useless.

Bad example:
/me Hey all
Player OMG spam I can not read my screen.

Good example:
/me: Hey all
Player: Hi

3. Use imagination instead of force.
It seems extremely hard to use the brains for a number of people. Not only do they feel the need to make a difference between 'In Character' and 'Out of Character' by using funny brackets, lately they also feel the need to force others in to actions.
The latest is using /me for an action and then askig yes/no or succeed/fail.
This takes imagination out of roleplay, and causes forced scenarios.
Instead of asking for a result, let the player think of one.

Bad example:
Player pushes Gandalf  succeed/fail

Good example:
Player pusghes Gandalf
Gandalf looks confused.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Hidduh on December 31, 2009, 05:15:01 pm
Good topic Gandalf, I totally agree.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: MrTrane on December 31, 2009, 05:20:07 pm
Good topic Gandalf, I totally agree.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JayL on December 31, 2009, 05:28:07 pm
Good topic Gandalf, I totally agree.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Wayne on December 31, 2009, 05:38:04 pm
It is easy to do this kind of roleplay, i experienced myself.
But seems like players complains about this method.
They dislike metagaming and/or powergaming, then start screaming and telling the famous "Learn to RP"
So, shall i use my admin powers against him due to moaning?

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Que on December 31, 2009, 05:40:28 pm
3. Use imagination instead of force.
It seems extremely hard to use the brains for a number of people. Not only do they feel the need to make a difference between 'In Character' and 'Out of Character' by using funny brackets, lately they also feel the need to force others in to actions.
The latest is using /me for an action and then askig yes/no or succeed/fail.
This takes imagination out of roleplay, and causes forced scenarios.
Instead of asking for a result, let the player think of one.

Bad example:
Player pushes Gandalf  succeed/fail

Good example:
Player pusghes Gandalf
Gandalf looks confused.

/me pushes Gandalf
/me pushes Gandalf again so he falls down from the brigde.
* Gandalf runs away
Is that good?

Then Que just pushed Gandalf from the brigde
And Gandalf ran away.

Who have right in that kind of situations?

Fail/Success is something that is used to give the other player a opportunity to do something different. Otherwise you could force anyone to do whatever, and if he don't, the moan will start, for example.

But I understand your point of view as well.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: TheRock on December 31, 2009, 05:43:43 pm
good examples you got there Gandalf.... And yep... almost all of the roleplayers nowdays use brackets to recognize IC from OOC.... silly but some groups still use this way..
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: battle on December 31, 2009, 05:45:15 pm
I have seen those situations alot as you say, i try to avoid the succed/failed thing as much as i can, but then ppl starts to yell powergaming as some 1 said above me. But i totaly agree by your point, i remeber how argo was 1 year ago, it's totaly different now.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Arch on December 31, 2009, 05:45:59 pm
I agree, but 1 of reasons people dont RP , is that they actualy CAN choose beetween RP and non RP. Example

PM from Player: Come meet me at LSPD
PM to Player: Ok coming

People will ofcourse use PMs for any kinds of stuff like that,while they can

Your phone is ringing.
Player says: Hey come to LSPD
Arch says: ok coming
You hung up.

So at many actions we can actualy choose from RP way and nonRP way ...

But...if you remove the nonRP way...people cant do anything but RP...

I ofcourse use PM only , on Argonath , while on other server I call my friends or send sms. And I dont moan on those servers that I must call everyone, AND you pay for how long your call was... (if you are the caller). And that way I use RP only as I cant go by nonRP way
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Petar on December 31, 2009, 06:08:27 pm
In some situations we need strict RP , for example 3 cops come to Player 1 ,
Cop1 grabs Player1
Cop2 & 3 help
Player1 runs
Player1 : xDxD u fail u can't force me to Rp xDxD

Or when you get /frisk-ed and the cop finds drugs , xDxD I keep my weed xD u can't force me to RP.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gerrie = Banned (Daco) on December 31, 2009, 06:10:29 pm
2. Public chat is communication
In the earlier days, all RP of 26 people went through a public chat of 8 lines. Nowadays, with all local, cb, pm and other chat people complain about not being able to read even when they can use 20 lines of chat.
The public chat gives opportunity to greet your friends, help new players and create a friendly atmosphere. Although often it seems to be used for whining, complaining and flaming. If it will be removed, it will be because of the whining, not because of it beung useless.

Bad example:
/me Hey all
Player OMG spam I can not read my screen.

Good example:
/me: Hey all
Player: Hi

No.

There should be a command for people that don't want to see the retardness and "omg look I'm gay'' stuff with a command to set the public chat off.

Players shouldn't be forced to see all that crap.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: ElMartu on December 31, 2009, 06:35:33 pm
Players shouldn't be forced to see all that crap.

Why not? You 'can't RP because of the spam'? I barely get affected by the public chat when i roleplay
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jubin on December 31, 2009, 07:06:15 pm
/me pushes Gandalf
/me pushes Gandalf again so he falls down from the brigde.
* Gandalf runs away
Is that good?

Then Que just pushed Gandalf from the brigde
And Gandalf ran away.

Who have right in that kind of situations?


Since when is Role Playing about right and wrong? Of course in that kind of situation I would not just continue role playing with Gandalf and would search for someone else.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Aksel on December 31, 2009, 07:09:46 pm
I am sorry, but I don't agree with you Gandalf. Can't you let us who likes to roleplay the way we want do so? As far as I know, most of the people that moans is the people that don't roleplay strict.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Sarah Jones on December 31, 2009, 07:12:06 pm
Good topic Gandalf, I totally agree.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: DHR.Mike on December 31, 2009, 07:36:46 pm
indeed role play is as good as dead i don't see many people do it anymore
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Rusty on December 31, 2009, 07:37:25 pm
1. RP does not need to be scritped.
Many ideas to create jobs, scripts, ranks and other things are requested as people seem to have no idea on what to do. For those people, the origin of RP is without any script support. In the early days of GTA roleplay, any RP was based on what was typed on screen. People bought houses you could not enter, businesses that were closed, or hotels without rooms.
And people paid each other money without getting anything in their inventory, they paid because they made RP of buying something.
It it so hard to use your imagination and do something virtual ?

Bad example:
/me sells grey brooms
Player: how can you sell brooms, they do nothing

Good example:
/me sells white brooms
Player buys  a broom.
After 5 minutes pPlayer comes back and tell the broom did not work.

Completly true I see you basically used MTA:VC as the base for this topic, people shouldn't reply on scripts to be able to Roleplay (People suggest Ideas and claim it "increase Roleplay") no it doesn't increase Roleplay only you yourself can do that and rope others into it.  Your example of the broom and someone saying it does nothing is what it's like on SA:MP.

/ad [SELLING] - Packets of AA Batteries - $5 Each, contact [Rstar]Rusty(911911)
*Your Phone Rings
*Buyer: So I like to buy some batteries, but what can I use them for?
You: Nothing it's just something am roleplaying to sell.
Buyer: lol that's pointless am not buying then. xD
*Buyer hangs up

Players are afraid to spend money, or even buy stuff that doesn't do anything. 



Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Aksel on December 31, 2009, 07:38:33 pm
indeed role play is as good as dead i don't see many people do it anymore

LOL
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gerrie = Banned (Daco) on December 31, 2009, 07:43:49 pm
LOL

He can't speak English well, don't give him a hard time.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: smey on December 31, 2009, 07:47:29 pm
Completly true I see you basically used MTA:VC as the base for this topic, people shouldn't reply on scripts to be able to Roleplay (People suggest Ideas and claim it "increase Roleplay") no it doesn't increase Roleplay only you yourself can do that and rope others into it.  Your example of the broom and someone saying it does nothing is what it's like on SA:MP.

/ad [SELLING] - Packets of AA Batteries - $5 Each, contact [Rstar]Rusty(911911)
*Your Phone Rings
*Buyer: So I like to buy some batteries, but what can I use them for?
You: Nothing it's just something am roleplaying to sell.
Buyer: lol that's pointless am not buying then. xD
*Buyer hangs up

Players are afraid to spend money, or even buy stuff that doesn't do anything.

If the seller says it has no use I would also not buy it .. :D
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: EliteTerm on December 31, 2009, 07:50:52 pm
then honestly you don't know the true value of roleplaying.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: [NP]Monte Montague on December 31, 2009, 07:55:51 pm
I am H.R.H King Infernal Curse of San Andreas nough said.

But so its not a spam post...

who ever used /me for saying hi? :P. You sir, mean /l.

I go up to people and ask if they lose a wallet, people never say yes, although they frisk them selves to check :P, although when i walk up to someone with an orange name they shoot at me  :poke: Not sure why...
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Romeo on December 31, 2009, 07:56:40 pm
There must be a way to bring organised roleplay, and spontanious roleplay back to our server.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Vince on December 31, 2009, 07:56:50 pm
I wouldn't buy it either, lol. The point of roleplaying is to be creative, not say "It has no use, buy it anyway." Correct terminology would be "Practically everything, backup batteries for your GPS, CB radio, and much more." Yet I do see Rusty's point. :D

I will make a nice response to this topic soon.

@ Curse: That is how you used to talk locally in MTA:VC... "/me : [text]"
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Malcolm on December 31, 2009, 07:59:00 pm
/ad [SELLING] - Packets of AA Batteries - $5 Each, contact [Rstar]Rusty(911911)
*Your Phone Rings
*Buyer: So I like to buy some batteries, but what can I use them for?
You: Nothing it's just something am roleplaying to sell.
Buyer: lol that's pointless am not buying then. xD
*Buyer hangs up
You're a horrible salesman! Nah, jokes aside, I see your point.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: [NP]Monte Montague on December 31, 2009, 08:02:28 pm
There must be a way to bring organised roleplay, and spontanious roleplay back to our server.

YES-  less stricter ARPD on freecops, the other day, WS,NP,Freecops,EMS and some other fun people :P set up a roadblock in front of LPSD - A huge, and thick one.

Suddenly, a bunch of ARPD Sgts/ Division assistants +Lt, came along and bossed all the freecops and EMS and other people with threats of Suspects and Cop bans.

They came along and ruined the WSPD rp - [WS]Leonardo and some other people made it (LSPD) into a Cookie factory  :rofl:.  . I was threated with a cop ban because i apparently led the people to do it (Oh but i did :P -The road block), it was fun and a very spontaneous rp, and well structured, but we was not going to make it into an argument / (flame) war, so the 20 odd strong people just left the handful of 6 ARPD officers to dismantle and moan about the road block with "oh its il-legal" "On who's authority".

Anyways, I can promise you all it will be back (maybe):P
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: boostboy on December 31, 2009, 08:03:42 pm
There are some players who do this:

 *Advertise:Selling a Freeway, contact player (nr:****)

 you: massadge send


 *PM from player (ID **): What you offer


So you try to RP, by sending a sms, and you get a PM instead.


Title: Re: Argonath Role Play, a forgotten skill ?
Post by: [NP]Monte Montague on December 31, 2009, 08:06:02 pm
There are some players who do this:

 *Advertise:Selling a Comet, contact player (nr:****)

 you:massadge send


 *PM from player (ID **): What you offer


So you try to RP, by sending a sms, and you get a PM instead.


PM is still a lifeline for newer players and reporting a matter that isn't so serious to admins. I get pms often from people asking help on how to get a passport / phones etc.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: boostboy on December 31, 2009, 08:07:52 pm

PM is still a lifeline for newer players and reporting a matter that isn't so serious to admins. I get pms often from people asking help on how to get a passport / phones etc.

For owning a freeway you need a Passport + licanse, you need to be registred 7 days before you can take a passport test.

After 7 day, the most people know that RP =/= PM
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: [NP]Monte Montague on December 31, 2009, 08:09:11 pm
For owning a freeway you need a Passport + licanse, you need to be registred 7 days before you can take a passport test.

After 7 day, the most people know that RP =/= PM

Whats =/= ?

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: boostboy on December 31, 2009, 08:09:48 pm
Whats =/= ?



(( Isn't ))
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: xu1gua on December 31, 2009, 08:10:53 pm

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: EliteTerm on December 31, 2009, 08:12:49 pm
I am H.R.H King Infernal Curse of San Andreas nough said.

But so its not a spam post...

who ever used /me for saying hi? :P. You sir, mean /l.

I go up to people and ask if they lose a wallet, people never say yes, although they frisk them selves to check :P, although when i walk up to someone with an orange name they shoot at me  :poke: Not sure why...

MTA:VC had only /me for roleplaying, before they added the local/ shout/ whisper. However, several of the Old-School players prefer to talk in /me.

You guys really need to check out MTA:VC (If you can't, view Zalia's video stream on MTA:VC General Section), and see how it's done.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Y2JFaN on December 31, 2009, 08:46:38 pm
I like most of it except the out of character and in character with brackets... until it actually becomes a rule I will always use brackets as in my opinion it helps kind of stretch the RP or make it better because like if you have a better idea for the roleplay you could say ((Hey dude what if we did _______)) and such, or maybe you do not like the RP and want to ask to just change the idea or situation. and sometimes if you may have to go and would rather not just end up dying (although you could just RP an escape, but sometimes there are emergencies) you could say ((Hey I have to go we'll do this again tomorrow okay?)) etc etc. I will always find the brackets helpful but I suppose its your choice, I mean, I'm not paying for the server.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jubin on December 31, 2009, 08:49:02 pm
I like most of it except the out of character and in character with brackets... until it actually becomes a rule I will always use brackets as in my opinion it helps kind of stretch the RP or make it better because like if you have a better idea for the roleplay you could say ((Hey dude what if we did _______)) and such, or maybe you do not like the RP and want to ask to just change the idea or situation. and sometimes if you may have to go and would rather not just end up dying (although you could just RP an escape, but sometimes there are emergencies) you could say ((Hey I have to go we'll do this again tomorrow okay?)) etc etc. I will always find the brackets helpful but I suppose its your choice, I mean, I'm not paying for the server.
If you say just that hey dude I have to go and leave I am pretty sure he does understand what you mean't by leaving.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Aksel on December 31, 2009, 08:58:13 pm
He can't speak English well, don't give him a hard time.

I don't care about that, what I lol'd at was what he wrote.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on December 31, 2009, 09:00:04 pm
/me pushes Gandalf
/me pushes Gandalf again so he falls down from the brigde.
* Gandalf runs away
Is that good?

Then Que just pushed Gandalf from the brigde
And Gandalf ran away.

Who have right in that kind of situations?

Fail/Success is something that is used to give the other player a opportunity to do something different. Otherwise you could force anyone to do whatever, and if he don't, the moan will start, for example.

But I understand your point of view as well.
Always the same people who try to defend the undefendeble.

You try to push someone off the bridge and it did not work.
If you use succeed/fail and the answer is fail, it would still not work.

Leave it up to the other to react and decide what action he wants.
All succeed/fail does is adding something unnnecessary.

Look:

/me  pushes Gandalf off the bridge
/me  Succeed/Fail
/me  Fail
/me  runs away

or
/me  pushes Gandalf off the bridge
/me  runs away


No difference at all, yet you would tell the first one is 'good RP' and the second one is 'bad RP'.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: EminemRulez on December 31, 2009, 10:18:25 pm
Situation:

Feel days ago, I was on duty (rare thing), when I got a suspect, followed him for about 30minutes and finally he gave up ((/gu)). I was taking him to a PD to arrest him. Then I did, /me cuffs the suspect, suddenly a cadet came up and start arguing with me because I couldn't use /me cuffs suspect. He said I needed to /me attempts to cuff suspect (Success/Fail), Then he took my suspect.... (( Again Cadets thinking they're better than Freeecops, when most of freecops rp more than them ))... Is it really necessary to ask the suspect (SUccess/Fail) - If he wanted to resist, he could simply *Player2 resists*.
 :redface: But that cop got banned :>
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on December 31, 2009, 10:26:20 pm
MTA:VC had only /me for roleplaying, before they added the local/ shout/ whisper. However, several of the Old-School players prefer to talk in /me.

You guys really need to check out MTA:VC (If you can't, view Zalia's video stream on MTA:VC General Section), and see how it's done.

OMG, MTA:VC Video Stream?! GIMME!!!!! *zombie groan*

Theatrics aside, what Elite said is true, some of the old-school players (myself included) prefer to talk in /me.

Even on SA:MP, I use /me instead of /l during masses as it has a larger hearing range :P
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Petar on December 31, 2009, 11:18:32 pm
OMG, MTA:VC Video Stream?! GIMME!!!!! *zombie groan*

Theatrics aside, what Elite said is true, some of the old-school players (myself included) prefer to talk in /me.

Even on SA:MP, I use /me instead of /l during masses as it has a larger hearing range :P
/s ? it's annoying when someone uses /me to talk ,
Petar_Gvardia wakes up
Petar_Gvardia hi all , what's up ?

.... Makes no sence use /S or /L
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 01, 2010, 01:39:37 am
/s ? it's annoying when someone uses /me to talk ,
Petar_Gvardia wakes up
Petar_Gvardia hi all , what's up ?

.... Makes no sence use /S or /L

I assume you have never tried being a regular on MTA:VC then?

It's easy to identify them with their attitude towards /me.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Aksel on January 01, 2010, 01:45:34 am
I assume you have never tried being a regular on MTA:VC then?

It's easy to identify them with their attitude towards /me.

I don't give a shit how MTA:VC was, this is SA:MP, and how we roleplay is totally different. I don't give a shit how you roleplayed on that server, maybe how you roleplayed is a reason that the server is inactive?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 01, 2010, 02:07:43 am
I don't give a shit how MTA:VC was, this is SA:MP, and how we roleplay is totally different. I don't give a shit how you roleplayed on that server, maybe how you roleplayed is a reason that the server is inactive?

MTA:VC is the original Argonath Server. Looking at the condition of the majority of people in SA:MP, MTA:VC has already set the gold standard for true Argonath Veterans (I mean all Veterans, not just AV Members). Nearly all of Argonath's oldest players and veterans, including some who are now holding key positions as Developers, have "grown up on MTA:VC".

"This is SA:MP, and how we roleplay is totally different."

Yes, I understand that quote, mainly because many people here on SA:MP have infected the Server with shits from other RP Servers, that do not belong on Argonath. MTA:VC is vastly uncorrupted compared to SA:MP, and there are few people that seek to alleviate the damage caused by those said people on SA:MP.

And shame on you for criticizing the true Argonath RP Style, MTA:VC went inactive because the ASE Server Browser shut down, not because of those bullshit accusations!
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Legolas on January 01, 2010, 02:15:19 am
Amen Gandalf... we are like dinosaurs  :lol:

/me claps
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jerry on January 01, 2010, 02:18:03 am
As time progress so should players and there way of roleplay,people just don't come here to pure roleplay thej just want to achieve something in there life of argonath and if they want to use brackets or they don't, noone is forcing anything on noone If they want something new they will ask for it and its up to you to figure out if it's really neede't.
Thats how it is,and i think nothing will change it now.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Boozman on January 01, 2010, 02:33:44 am
Roleplay is starting to become a rare thing.
For Example, just today i was driving down to Flint and attempted to pull someone over. We were actually going to Roleplay untill two more officers come on the scene and just start shooting which basically ended up being a giant DM session.

Another Example, i was off duty and a cadet slams into the side of my car. I was attempting to roleplay a pissed off black man who's car just got smashed by a cop. I said "Ayo man! You Fucked up my car!" the Cadet then suspected me for like Threatening a Cop or something and i  get a gun in my face for asking what he was doing.

I really enjoy Argonath, but sometimes there are some people who just refuse to RP.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: rJCaiG on January 01, 2010, 02:58:00 am
I AGREE WITH GANDALF AND I'M SAYING SO IN CAPS BECAUSE MY POINT GETS ACROSS CLEARER LIKE THIS
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Joey_DeRossi on January 01, 2010, 03:10:57 am
Always the same people who try to defend the undefendeble.

You try to push someone off the bridge and it did not work.
If you use succeed/fail and the answer is fail, it would still not work.

Leave it up to the other to react and decide what action he wants.
All succeed/fail does is adding something unnnecessary.

Look:

/me  pushes Gandalf off the bridge
/me  Succeed/Fail
/me  Fail
/me  runs away

or
/me  pushes Gandalf off the bridge
/me  runs away


No difference at all, yet you would tell the first one is 'good RP' and the second one is 'bad RP'.

By doing "/em Succeeded / Failed ?" it just means you are willing to role-play. Yes, to role-play.
Role-play is something created by 2 or more people. /em is a respectable option for role-players. It means you will not powergame, as your giving the others a chance to reply, positively, or negatively. That is what's so great about the role-play, as you can never predict what's going to happen next.

So, the correct usage (the way I see it) would be something like this:

* Que  attempts to push Gandalf off the bridge
/em Que Succeed/Fail
/em Gandalf  Fail
* Gandalf  runs away/dodges
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: R.Rivens on January 01, 2010, 04:07:14 am
Yeah true, true.

I am just saying here, you dont have to write something, others can visually see.
For example, you dont have to write: /me gets in or /me gets out (car). Also you dont have to write: /me runs away or something. I can see that, so you dont have to write it.

Also, I wanted to ask if Argonath actually haves rules like: Dont Metagame or Powergame.
I can ask it other way too: Is Metagaming or Powergaming allowed?
Oh, I want to ask one more thing: Do we have IC/OOC knowledge? Some people say yes, some say no...

Thank you!
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Alsatian on January 01, 2010, 04:32:11 am
There is no IC or OOC in Argonath. God the amount of times I've heard that.

By doing "/em Succeeded / Failed ?" it just means you are willing to role-play. Yes, to role-play.
Role-play is something created by 2 or more people. /em is a respectable option for role-players. It means you will not powergame, as your giving the others a chance to reply, positively, or negatively. That is what's so great about the role-play, as you can never predict what's going to happen next.

So, the correct usage (the way I see it) would be something like this:

* Que  attempts to push Gandalf off the bridge
/em Que Succeed/Fail
/em Gandalf  Fail
* Gandalf  runs away/dodges

This.

I mean, say someone did /me punches xxx in the face and steals his weapon. Damn, I'm pretty sure some people wouldn't like to be forced to go along with that situation. So, that's why /em is in place. To give us an option.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on January 01, 2010, 04:55:02 am
By doing "/em Succeeded / Failed ?" it just means you are willing to role-play. Yes, to role-play.
Role-play is something created by 2 or more people. /em is a respectable option for role-players. It means you will not powergame, as your giving the others a chance to reply, positively, or negatively. That is what's so great about the role-play, as you can never predict what's going to happen next.

So, the correct usage (the way I see it) would be something like this:

* Que  attempts to push Gandalf off the bridge
/em Que Succeed/Fail
/em Gandalf  Fail
* Gandalf  runs away/dodges
Joey no offense
your a great rper and all, but your one of the people trying to make Argonath a "1337 OMFG RP server"
you making this post kinda proves my point.
There is no need for a fail/succeed at all, it's useless and wastes time
/me Pushes gandalf off the bridge
*Gandalf Runs away
There isn't even a /me needed for gandalf running away, as it is a visual aspect, and when he runs you will instantly know you fail.
you trying to right now, obviously, enforce the usage of /em is a sign that argonath the way it is is not good enough for you, you must have strict guidlines for RP, otherwise whats the point.
Powergaming and Metagaming, OOC and IC are not apart of argonath rpg, anyone who trys to make it apart of argonath does not belong here as it is not the right server for them.
You are not forced to RP with anyone on argonath, if someone walks up and does /me shoves Joey_Derossi, you have the option to ignore it and keep walking or doing your business, you do not have to acknowledge RP with anyone at all.

Argonath is a RPG server, not a RP server
most might ask what the difference is and others might argue there the same.
However RPG is severly different then RP, RP is defined as picking a role and playing it, however RP is enforced by strict rules/codes/guidlines.
RPG is not so much picking one role and staying with it, you have the option to play the role of anything/anyone you like, one minute you could be a space dragon, the next you could be a mafia thug extorting people for cash, the bounds are limitless.

Now lets look at people who try to bring Metagaming/powergaming into argonath.
Theres several reasons for this, all apply to different people, and some have other reasons not listed.
Main reason is they feel they should be in control and if a situation doesn't go there way, they scream powergame/metagame/non-rp/abuse, and they whine about it.
Another reason, is, as gandalf said, they see argonaths rules as to light and feel more must be put inplace to make it a "proper RP server". Argonath is not a proper RP server, Argonath is far from regular and im glad it is.
Argonath is a unique enviroment built to have fun in, you can simply choose to join and walk around, you can do nearly anything you like as long as it is within the rules.
you are never forced to Rp with anyone, i myself, choose not to RP with the hardcore 1337 rpers who insist on bringing rules from other servers to ours.

Now, lets take a look at the ooc/ic, same thing as above, another rule not enforced on argo, yet players insist it exists, when one player chooses not to acknowledged this so called unwritten rule, he is flamed, harassed, and even dm'd by players.
IC/OOC does not exist on argo, why continue to enforce a rule that doesn't exist, the fact is players again want something that makes them seem like they are superior to others, they think by being a hardcore Rp'er on a server with loosley defined rules, and then trying to enforce rules such as MG, PG, and ic/ooc, they are superior.

Whining and complaining, we all do our fair share of it, every player, if you say you haven't, your lieing.
Whining is something that every server has, however, other servers are not as light on it as argonath is, while a crackdown on whining has been in place, it is still by far lesser then anyhting other servers have.
Whining will never leave argonath, one whiner leaves, two more take it's place, it's the way of life.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Roman on January 01, 2010, 05:03:22 am
One unlucky cop


[BRC]Army_Style (phone): Yea I see, 5 mins, comming.
[BRC]ArbuZ was suspected by [cop] for speeding
*[BRC]ArbuZ pulling over, going out of the car
*[cop] getting closer to [BRC]ArbuZ
[cop] says: Sir, I need you documents and registration!
[BRC]ArbuZ says: I have a right for a 1 call
[cop] says: go ahead,I give you 5 mins to do it.
[BRC]ArbuZ: /me taking out cellphone
-they picked up
[BRC]ArbuZ (phone): Got a damn problem by the way to HQ, need help. Take guys andgo to the taxi station
* Cop aiming at [BRC]ArbuZ
[cop] says: Drop the phone, now!
[BRC]ArbuZ says: Or wha? You'll shoot me?
* Cop makes [BRC]ArbuZ to give a phone to him
-They hang up
* Cop break the phone by dropping it into the floor
[cop] says: In the car, now!
[BRC]ArbuZ says: Sure, lets go sir.
* [BRC]ArbuZ going to police car very slowly
[BRC]ArbuZ says: Sir, look the minivan is coming here, I bet they need to talk to you
* Minivan stops
* Cop knocking the window
* [BRC]Army_Style rolls down a window
[cop] says: Any problems, sir?
[BRC]Army_Style says: Yes sir, there is one big problem, and that is you.
* Cop confuced
[cop] says: Sir, go out of the car, show me your liciense
* Back doors of minivan opens
* [BRC]Lexus_Koltsovt and [BRCt]Mr.Weso coming out with m4 and ak47

* Cop trying to use /r to call back up
* [BRC]ArbuZ taking out a desert eagle and aiming at the cop
[BRC]ArbuZ says: Dont even think of it, if you wanna get home today.
[BRC]Lexus_Koltsovt says: [cop], in the car (backdoors), now!
* FBI agents appears
* [BRC]Army_Style going out of the car, getting closer to the agents
[BRC]Army_Style says: If you dont leave this area in 5 seconds, that cop gona die.  Dont try to trick me, I got a newest GPS!
* FBI agents calling Pancher, talking with him, leaving the area to let clan guys do what they want.
* [BRC]ArbuZ locking his banshee, sitting in the minivan
 * [BRC]Army_Style driving to the desert
* Everybody going out of the van
* [BRCt]Mr.Weso looking around
* Cop crying and asking to let him go
* [BRC]Lexus_Koltsov laughs at him, and hitting him right up the head, so Cop falls down and his head seems bloody.

[cop] says: please let me go
* [BRC]ArbuZ comming out of the car, checking his runhowlong system

[BRC]ArbuZ says: shit, everyone wanna get me. Lexus, finish up with him.
* [BRC]Lexus_Koltsovt start kicking the cop by his legs
* [cop] almost died
[BRC]ArbuZ shouts: alright guys, enough!
* [BRC]ArbuZ calls 911
[BRC]ArbuZ (phone): police, i got 1 of your almost died cop. Wanna get him? Come to the desert near the LasVenturas
You hang up
[BRC]ArbuZ shouts: OK, everybody, in the car, we got much things to do...GOGOGO!!
* [BRC]Army_Style putting a bag on [cop]'s head. kicking him again, sitting in the car, driving with a clan guys away


The end.

Post Merge: January 01, 2010, 05:03:54 am
How do you like that RP? /\/\
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Chase on January 01, 2010, 05:53:03 am
A reminder for people -

RP != RLRP
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Cofiliano on January 01, 2010, 11:57:09 am
RP != RLRP
?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 01, 2010, 12:13:18 pm
I think he means Argonath RP =/= RLRP.



Joey no offense
your a great rper and all, but your one of the people trying to make Argonath a "1337 OMFG RP server"
you making this post kinda proves my point.
There is no need for a fail/succeed at all, it's useless and wastes time
/me Pushes gandalf off the bridge
*Gandalf Runs away
There isn't even a /me needed for gandalf running away, as it is a visual aspect, and when he runs you will instantly know you fail.
you trying to right now, obviously, enforce the usage of /em is a sign that argonath the way it is is not good enough for you, you must have strict guidlines for RP, otherwise whats the point.
Powergaming and Metagaming, OOC and IC are not apart of argonath rpg, anyone who trys to make it apart of argonath does not belong here as it is not the right server for them.
You are not forced to RP with anyone on argonath, if someone walks up and does /me shoves Joey_Derossi, you have the option to ignore it and keep walking or doing your business, you do not have to acknowledge RP with anyone at all.

Argonath is a RPG server, not a RP server
most might ask what the difference is and others might argue there the same.
However RPG is severly different then RP, RP is defined as picking a role and playing it, however RP is enforced by strict rules/codes/guidlines.
RPG is not so much picking one role and staying with it, you have the option to play the role of anything/anyone you like, one minute you could be a space dragon, the next you could be a mafia thug extorting people for cash, the bounds are limitless.

Now lets look at people who try to bring Metagaming/powergaming into argonath.
Theres several reasons for this, all apply to different people, and some have other reasons not listed.
Main reason is they feel they should be in control and if a situation doesn't go there way, they scream powergame/metagame/non-rp/abuse, and they whine about it.
Another reason, is, as gandalf said, they see argonaths rules as to light and feel more must be put inplace to make it a "proper RP server". Argonath is not a proper RP server, Argonath is far from regular and im glad it is.
Argonath is a unique enviroment built to have fun in, you can simply choose to join and walk around, you can do nearly anything you like as long as it is within the rules.
you are never forced to Rp with anyone, i myself, choose not to RP with the hardcore 1337 rpers who insist on bringing rules from other servers to ours.

Now, lets take a look at the ooc/ic, same thing as above, another rule not enforced on argo, yet players insist it exists, when one player chooses not to acknowledged this so called unwritten rule, he is flamed, harassed, and even dm'd by players.
IC/OOC does not exist on argo, why continue to enforce a rule that doesn't exist, the fact is players again want something that makes them seem like they are superior to others, they think by being a hardcore Rp'er on a server with loosley defined rules, and then trying to enforce rules such as MG, PG, and ic/ooc, they are superior.

Whining and complaining, we all do our fair share of it, every player, if you say you haven't, your lieing.
Whining is something that every server has, however, other servers are not as light on it as argonath is, while a crackdown on whining has been in place, it is still by far lesser then anyhting other servers have.
Whining will never leave argonath, one whiner leaves, two more take it's place, it's the way of life.

If this was Facebook, I'd like this post.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Chuck_Norris on January 01, 2010, 12:23:49 pm
i won't say name, but its funny that people who say YES GANDALF I AGREE GOOD POST, actually forgot how to roleplay aswell.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Lucky on January 01, 2010, 12:39:08 pm
Powergaming is allowed but forced Roleplay isn't. Hello ?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 01, 2010, 12:45:55 pm
Powergaming does not exist here.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Lucky on January 01, 2010, 12:52:00 pm
Powergaming does not exist here.
So it IS allowed.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Pandalink on January 01, 2010, 01:04:14 pm
RP way and nonRP way ...

No.

RP =/= PM

...

So it IS allowed.

Powergaming is not allowed nor disallowed.
Forced Roleplay is not allowed.
Attach whatever irrelevant tag to this term you wish.

I could rightly say that going around killing random people is melongaming.
Melongaming wouldn't be disallowed, but deathmatching would be.

Argonath is a RPG server, not a RP server

IMO,
/thread
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: R.Rivens on January 01, 2010, 01:05:36 pm
So it IS allowed.
Huh? Well then I can abuse it all the time.

/me knocks out.
/me takes the walet.
/l (( Money for RP please. ))

You can actually force everyone to do something.
/me kicks out of the car.
/l (( Get out! ))
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Oliver on January 01, 2010, 01:11:35 pm
I don't get it why people complain that there is no RP in the server. It's very easy to have a good roleplay situation with any given person.

Huh? Well then I can abuse it all the time.

/me knocks out.
/me takes the walet.
/l (( Money for RP please. ))

You can actually force everyone to do something.
/me kicks out of the car.
/l (( Get out! ))

You can't force someone to roleplay.



If you want serious business roleplay where everything is very strict then join a server where people roleplay like that. Argonath is meant to be fun and different, where you come to relax with your friends and have funny roleplay situations.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: R.Rivens on January 01, 2010, 01:46:48 pm
I don't get it why people complain that there is no RP in the server. It's very easy to have a good roleplay situation with any given person.

You can't force someone to roleplay.



If you want serious business roleplay where everything is very strict then join a server where people roleplay like that. Argonath is meant to be fun and different, where you come to relax with your friends and have funny roleplay situations.
Eh, I am just saying you know.

I said that I can not that I am doing it. Eh...
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Joey_DeRossi on January 01, 2010, 02:51:26 pm

Hello, Protoman.

First of all, thank you very much for having the time to reply with a constructive post. It's really appreciated!
And secondly, I'll try to resume this to the shortest way possible - as you've written a true essay. :)

Let's go by points.

Quote
Joey no offense
your a great rper and all, but your one of the people trying to make Argonath a "1337 OMFG RP server"

It actually hurts me, to be called a "1337 OMFG RP", as I never, and never will, implement my way of role-playing to the newcomers or to anyone. I simply am loyal on the way how I role-play. The way I like it. If people don't role-play like that? No problem, I'll still role-play with them with the same joy.

Quote
There is no need for a fail/succeed at all, it's useless and wastes time
* Protoman Pushes gandalf off the bridge
*Gandalf Runs away

Yes, it really isn't needed. But /em is there to be used and with a positively, or negatively, reply you can right away adapt your role-play.
i.e
positively
/me attempts to push Protoman against the wall
/em Succeeds to?
/em Yes
/me pushes Protoman against the wall

negatively
/me attempts to push Protoman against the wall
/em Succeeds to?
/em No
/me falls down or, used by the player who said "No", /me struggles

Of course, I'm just showing you the way I'd role-play. But on my opinion it seems... how do I put this... a bit "disrespectful" to try your role-play shot and end up with a guy running and shouting "/s Pussy!" who, right away, pulls out a gun and shoots you.

Quote
you trying to right now, obviously, enforce the usage of /em is a sign that argonath the way it is is not good enough for you, you must have strict guidlines for RP, otherwise whats the point.

I'd have to disagree. I simply suggest to use a command which is there. /em doesn't have to necessarily be used for Yes or No, but, at the same time, for a 3rd person view.
i.e
/em Although there's a sunny day, there's no one in the beach.
Simply like a head line.
Once again, I never enforced, nor never will, my way of role-playing.

Quote
Powergaming and Metagaming, OOC and IC are not apart of argonath rpg, anyone who trys to make it apart of argonath does not belong here as it is not the right server for them.

I understand the OOC, IC and Metagaming part. I don't mind people calling me Joey when they even haven't met me. I don't mind at all.
For OOC and IC I use brackets
i.e
/l haha, that was a good shot))
Simply was the way I was taught. But, once again, I never enforced, and never will, the way how I role-play.

What I don't agree with, is the powergaming factor.
It's clear enough, that no one can powergame here, as if someone comes here and does * Protoman throws a brick to Joey's head, making him fall on the ground, with no previous context at all, I'll just, simply, ignore it.
If you do /me pulls out a gun and shoots the officer - what kind of role-play is this? Instead, what if you really shot the officer? We would have a DM fiesta. /me pulls out a gun and shoots everyone in sight - what's this? DM.
Generally, people who try to enforce their way of role-play (powergamers) end up with a shooting scene, in less than 5 minutes, and, in a near future, with a temporary ban/ban.

Quote
Argonath is a RPG server, not a RP server
most might ask what the difference is and others might argue there the same.
However RPG is severly different then RP, RP is defined as picking a role and playing it, however RP is enforced by strict rules/codes/guidlines.
RPG is not so much picking one role and staying with it, you have the option to play the role of anything/anyone you like, one minute you could be a space dragon, the next you could be a mafia thug extorting people for cash, the bounds are limitless.

I must say I am truly confused, as I always thought RP and RPG were basically the same thing.
As I don't know which official meaning both have, I'll put it the way I see it.
RP - Role-play
RPG - Server (game) where you role-play.
As you can see, there's no difference.

RP does not need "strict rules/codes/guidlines", let me give you the example of VC:MP (?), where people only role-play with /me.

And, as far I know, people can change their character whenever they want. In a formal way, or a informal way.
i.e
formally
/ad NEWS : Joey DeRossi, a citizen of Los Santos, has been killed in a crossfire. The news reporter blames the thugs living in El Corona

informally
Step to the city hall, with no news, and buy a namechange or by giving a quick mention on /p "I'll change my name to John_Smith".

Quote
Now lets look at people who try to bring Metagaming/powergaming into argonath.
Theres several reasons for this, all apply to different people, and some have other reasons not listed.
Main reason is they feel they should be in control and if a situation doesn't go there way, they scream powergame/metagame/non-rp/abuse, and they whine about it.

Like I stated before, Metagaming isn't a bad thing. But, what makes people complaining is the fact that they consider themselfs "1337 OMFG RP'ers", who attempt their best to enforce their way of role-play (wrongfully, in my opinion), and if they don't role-play the way they do, or want to, they'll start saying : "You suck", "You don't know how to role-play", etc.
That's what brings a discussion over /p, or a controversial (flaming) PM. Ending up, with more moaning after a a ban/temporary ban/kick.

Quote
Now, lets take a look at the ooc/ic, same thing as above, another rule not enforced on argo, yet players insist it exists, when one player chooses not to acknowledged this so called unwritten rule, he is flamed, harassed, and even dm'd by players.
IC/OOC does not exist on argo, why continue to enforce a rule that doesn't exist, the fact is players again want something that makes them seem like they are superior to others, they think by being a hardcore Rp'er on a server with loosley defined rules, and then trying to enforce rules such as MG, PG, and ic/ooc, they are superior.

I really am sorry, if anyone in the server is trying to enforce their way of role-play and if not used by others, he turns everything near him into a DM fiesta. Not only shows how of a bad person he is, but how he ruins the server with straightforward moaning.

Yes, I personally don't bother to have people saying /l did you see that shot?, with no brackets.
What bothers me is people saying /l omfg, lol wut, did you see that shot? lol with, or without brackets. But, hey, that's just me, who hates to see that kind of language, as it doesn't resembles to the King's language.
The brackets are something I was taught to use, but, once again. I do not enforce them, nor ever will.
I disagree with the fact that, by using IC/OOC, you are superior/feel superior. I, for example, don't consider me a top role-player, I see much more in Lustigkurre, in terms of role-play (a type of role-playing with animations) than I do in me.
If I use IC/OOC? Yes, I use. I call the newcomers over their name. Sometimes they even ask me how did I know their name. :lol: I am speechless when they do that. :lol:

Quote
Whining and complaining, we all do our fair share of it, every player, if you say you haven't, your lieing.
Whining is something that every server has, however, other servers are not as light on it as argonath is, while a crackdown on whining has been in place, it is still by far lesser then anyhting other servers have.
Whining will never leave argonath, one whiner leaves, two more take it's place, it's the way of life.

That's correct. But there are "whinings" and "whinings".
A bad example is going on /p and saying : omg abuser, copban now!
A good example (even though whining isn't a good thing) is doing it over the PM system. On my bad days I pitty Frank, as he has to hear a lot of cursed words  :lol:

_________________________________

Finally, I'd like to give a suggestion to the administrators :
Be stricter on the moaning. Temporary bans with 60 minutes long, will surely, make people think twice before opening their mouth.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Caltson on January 01, 2010, 03:00:58 pm
Enough of this nonsense!

Lock ALL of this incredible topics and go ingame and DO something about it!...
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on January 01, 2010, 04:10:44 pm
Huh? Well then I can abuse it all the time.

/me knocks out.
/me takes the walet.
/l (( Money for RP please. ))

You can actually force everyone to do something.
/me kicks out of the car.
/l (( Get out! ))
The last line in both examples is abusive, and one of the reasons why we do not like this way of playing.

If you try this without the /l line, you give the player a chance to respond in a way he wishes. By adding the /l line you try to force the player in to the action you wish to be done, often followed by ((if you do not give me you are non-RP))
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Que on January 01, 2010, 04:10:53 pm
Enough of this nonsense!

Lock ALL of this incredible topics and go ingame and DO something about it!...

?  :neutral:
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Caltson on January 01, 2010, 04:14:03 pm
?  :neutral:
I'm quite tired to see all the time the same 'How to RP, where is the RP"

Roleplay is still there, just open your eyes..

I think everyone should be able to roleplay how they want themselves, aslong they do NOT harm the server rules.. If they use OOC or IC i don't really care, aslong there's fun around..
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on January 01, 2010, 04:27:01 pm


It actually hurts me, to be called a "1337 OMFG RP", as I never, and never will, implement my way of role-playing to the newcomers or to anyone. I simply am loyal on the way how I role-play. The way I like it. If people don't role-play like that? No problem, I'll still role-play with them with the same joy.
I regard you as a good player, which means it hurts me to see that you seem to adopt rather negative ways of playing as 'correct', most likely because of contact with servers who claim to use 'better RP'.


Yes, it really isn't needed. But /em is there to be used and with a positively, or negatively, reply you can right away adapt your role-play.
i.e
positively
/me attempts to push Protoman against the wall
/em Succeeds to?
/em Yes
/me pushes Protoman against the wall

negatively
/me attempts to push Protoman against the wall
/em Succeeds to?
/em No
/me falls down or, used by the player who said "No", /me struggles

Of course, I'm just showing you the way I'd role-play. But on my opinion it seems... how do I put this... a bit "disrespectful" to try your role-play shot and end up with a guy running and shouting "/s Pussy!" who, right away, pulls out a gun and shoots you.
Without being aware, you are trying to force the player in to your scenario.
If you push a guy to the wall there are more options than that he is pushed to the wall or that he pushes you back. You kill the creativity of answering, and by this you kill the creativity of playing.

I'd have to disagree. I simply suggest to use a command which is there. /em doesn't have to necessarily be used for Yes or No, but, at the same time, for a 3rd person view.
i.e
/em Although there's a sunny day, there's no one in the beach.
Simply like a head line.
Once again, I never enforced, nor never will, my way of role-playing.
The command was not created to be used for Yes/No scenarios.

I understand the OOC, IC and Metagaming part. I don't mind people calling me Joey when they even haven't met me. I don't mind at all.
For OOC and IC I use brackets
i.e
/l haha, that was a good shot))
Simply was the way I was taught. But, once again, I never enforced, and never will, the way how I role-play.

What I don't agree with, is the powergaming factor.
It's clear enough, that no one can powergame here, as if someone comes here and does * Protoman throws a brick to Joey's head, making him fall on the ground, with no previous context at all, I'll just, simply, ignore it.
If you do /me pulls out a gun and shoots the officer - what kind of role-play is this? Instead, what if you really shot the officer? We would have a DM fiesta. /me pulls out a gun and shoots everyone in sight - what's this? DM.
Generally, people who try to enforce their way of role-play (powergamers) end up with a shooting scene, in less than 5 minutes, and, in a near future, with a temporary ban/ban.
Yet you try to powergame by the Yes/No question. Perhaps you do not realize, but giving just the option for yes or no makes the RP slower, and void of creative answers. Personally I see it as much as powergaming as
/me kills the officer by kung fu
/l ((type /kill))

I must say I am truly confused, as I always thought RP and RPG were basically the same thing.
As I don't know which official meaning both have, I'll put it the way I see it.
RP - Role-play
RPG - Server (game) where you role-play.
As you can see, there's no difference.

RP does not need "strict rules/codes/guidlines", let me give you the example of VC:MP (?), where people only role-play with /me.

And, as far I know, people can change their character whenever they want. In a formal way, or a informal way.
i.e
formally
/ad NEWS : Joey DeRossi, a citizen of Los Santos, has been killed in a crossfire. The news reporter blames the thugs living in El Corona

informally
Step to the city hall, with no news, and buy a namechange or by giving a quick mention on /p "I'll change my name to John_Smith".

Like I stated before, Metagaming isn't a bad thing. But, what makes people complaining is the fact that they consider themselfs "1337 OMFG RP'ers", who attempt their best to enforce their way of role-play (wrongfully, in my opinion), and if they don't role-play the way they do, or want to, they'll start saying : "You suck", "You don't know how to role-play", etc.
That's what brings a discussion over /p, or a controversial (flaming) PM. Ending up, with more moaning after a a ban/temporary ban/kick.
Our opinion id that the name over your head is extremely useful for people to recognize you, as they will know the person they are playing with.
Which charater you wish to play at that moment is up to the RP. People should not count on someone being the same character every time they meet. However they should be able to count the same person being in game.

That's correct. But there are "whinings" and "whinings".
A bad example is going on /p and saying : omg abuser, copban now!
A good example (even though whining isn't a good thing) is doing it over the PM system. On my bad days I pitty Frank, as he has to hear a lot of cursed words  :lol:

_________________________________

Finally, I'd like to give a suggestion to the administrators :
Be stricter on the moaning. Temporary bans with 60 minutes long, will surely, make people think twice before opening their mouth.
We are thinking of being a lot stricter on the use of language as a whole.
Perhaps we should remove the 'slang' and just be strict against any form of bad language.

As for people opening their mouth, there has to be a clear difference between people whishing to discuss their opinion for the good of the server, and people trying to get their way by whining.
We do allow contrary opinions, and try to learn from them. However people who only voice an opinion to get negativity out, and often start claims of dictatorship and censoring when punished, will be handled strict.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jubin on January 01, 2010, 04:45:45 pm
I have a bit of a silly question didn't want to make a new topic for this. What is the range of /me command in SAMP? Like is it local, or shout or what? If it is local damn I don't even need /l command.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on January 01, 2010, 04:47:29 pm
I have a bit of a silly question didn't want to make a new topic for this. What is the range of /me command in SAMP? Like is it local, or shout or what? If it is local damn I don't even need /l command.
It is local, range is similar to /l
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on January 01, 2010, 04:53:56 pm
To Joey

RPG and RP are actually not the same.
RPG, While still roleplaying is referred to various roles, exe: /me is a space dragon and eating Gandalf, the next minute, /me is Italian man in a nice suit extorting gandalf for money, RPG is commonly referred to games, yes, games that do not have a completely enfroced code, such as RP names, and other useless rules such as IC OOC etc. etc., it is at the discretion of players to roleplay with who, aswell as when.

RP, on the otherhand, is depicted as several roles to choose from aswell, however once this role is picked, you may never change it, you may change the aspects of the role, but not the role itself exe: /me is a italian aspiring italian thug in Los Santos, /me is a italian mechanic at a shitty garage, Notice the change on the aspect from thug to mechanic, however the character(Role) stays the same, RP also refers to strict codes and rules, Meta, power, IC, OOC, etc. etc.


If this was Facebook, I'd like this post.
Your sarcasm is uneeded here JDC, this is a serious topic attempting to solve a problem in argonath.
However i know that is you to make serious things seem minor, allow me to redirect your innapropiate sense of humor to somewhere it can be used in a effective manner
Polotics and Religion (http://www.argonathrpg.eu/forum/index.php?board=112.0)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Joey_DeRossi on January 01, 2010, 05:16:28 pm
Thanks for replying, Gandalf.

Quote
I regard you as a good player, which means it hurts me to see that you seem to adopt rather negative ways of playing as 'correct', most likely because of contact with servers who claim to use 'better RP'.
Like I've said, it's just the way I feel comfortable with. Is it a "correct" attempt to role-play? It is a attempt to role-play. If it is good or not? I'm not the one to decide.
I never said that my way of role-playing is correct.
I like to see Frank_Hawk role-playing, for example, but I also like to see Lustigkurre doing it. Both, with the same joy.

Quote
Without being aware, you are trying to force the player in to your scenario.
If you push a guy to the wall there are more options than that he is pushed to the wall or that he pushes you back. You kill the creativity of answering, and by this you kill the creativity of playing.
Remember, I never force anyone to role-play.
If I do /me pushes him against the wall
/em Succeeds to?
And if the the person says : "I don't want to role-play". No problem, sometimes I don't want to role-play as well.
About the creativity, it has to come from the player who has been pushed
i.e
* Gandalf struggles and attempts to run away, by kicking Joey in his stomach
/em Succeeds to?
/em Yes
And you run away.

Quote
The command was not created to be used for Yes/No scenarios.
"/em doesn't have to necessarily be used for Yes or No, but, at the same time, for a 3rd person view."

Quote
Yet you try to powergame by the Yes/No question. Perhaps you do not realize, but giving just the option for yes or no makes the RP slower, and void of creative answers. Personally I see it as much as powergaming as
* Gandalf kills the officer by kung fu
/l ((type /kill))
Maybe we have different views on powergaming. For me, powergaming is something like this : "/me kicks him out of the car" and successfully carjacks him, leaving no other option.
By giving a yes or no question you have 3 choices. "Yes", "No", and "I don't want to role-play" - Leaving this last one no chance for powergaming.
Yes, the role-play is slower, but you can't predict what's going to happen ;)
In the example you gave, for me, powergaming would've been : "* Gandalf kills the officer by kung fu" and you quickly grab a gun and shoot him to death and once he is dead you say, as an excuse. /em The high kick, used by Gandalf, was very affective. The officer died.

Quote
Our opinion id that the name over your head is extremely useful for people to recognize you, as they will know the person they are playing with.
Which charater you wish to play at that moment is up to the RP. People should not count on someone being the same character every time they meet. However they should be able to count the same person being in game.
Yes, completely agreed.
Let me highlight those who have names such as "hoboguy" in their head, but choose to say : "Hello, my name is John."

Quote
We are thinking of being a lot stricter on the use of language as a whole.
Perhaps we should remove the 'slang' and just be strict against any form of bad language.
I don't know if your serious about the slang.
I personally don't like it, but I know the youth uses it a lot, to communicate in a faster way, therefore I understand it to appear on the forums, or ingame. Don't know if it would be a good idea to completely remove it.

Quote
As for people opening their mouth, there has to be a clear difference between people whishing to discuss their opinion for the good of the server, and people trying to get their way by whining.
We do allow contrary opinions, and try to learn from them. However people who only voice an opinion to get negativity out, and often start claims of dictatorship and censoring when punished, will be handled strict.
Of course. I remember I had a discussion with David_Omid concerning self-defence. We both got out winning, me for listening to his voice/opinion and retrieving the information I could, and David_Omid for the exact same thing.
Peaceful discussion, where no "f**king this, f**king that" was used and a compliment in the end was, politely, made.

_____________________________________

Hello, Protoman.

I enjoyed hearing your opinion, but I would have to disagree with the following:

Quote
RP, on the otherhand, is depicted as several roles to choose from aswell, however once this role is picked, you may never change it, you may change the aspects of the role, but not the role itself exe: /me is a italian aspiring italian thug in Los Santos, /me is a italian mechanic at a shitty garage, Notice the change on the aspect from thug to mechanic, however the character(Role) stays the same, RP also refers to strict codes and rules, Meta, power, IC, OOC, etc. etc.
Once you pick a role, in a role-play, you can perfectly change it. Simply by announcing you died and go to the city hall and create a brand new character.
And yes, a thug can perfectly become a mechanic in the next day, if he really wants to work :)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Oliver on January 01, 2010, 05:24:43 pm
It is local, range is similar to /l

Actually the range is similar to /s.
I was spying on i9 a couple of weeks ago and I could see their /s and /me commands while I couldn't see their /l text.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jerry on January 01, 2010, 06:16:26 pm
One question....

Do you really think that this topic will really change how people will roleplay?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Malcolm on January 01, 2010, 06:32:52 pm
One question....

Do you really think that this topic will really change how people will roleplay?

I don't think that's the point.

Taking both Joeys and Gandalfs posts in consideration, I have to agree with the fact that using /em to determine a fail or success isn't necessary. If you simply run away without the /em fail/success you, the attacker, know you have failed.

I understand however how some people find it "looking" better using /em like that, and I respect that. Sadly enough, I myself am slowly starting to use it, knowing it makes no difference what so ever.

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JayL on January 01, 2010, 09:21:30 pm
One question to Joey...

What about new players who think using (( tags is a correct thing? I mean, some will just follow it because they're too shy to ask or something, becoming people who use OOC/IC bla bla the same way as you do, without notion about the real RP vision Argonath has, and will also attract more shy new players [insert-endless-cycle]...

By the way...

*JayL kicks MIB
*Success/Fail? (JayL)
*Fail (MIB)
*MIB runs

*JayL kicks MIB
*MIB dodges the kick and runs

Use of /em for Y/N is useless.

*JayL kicks MIB
*A couple of hobos watch the fight (JayL)
*MIB dodges the kick and runs

Here, however, /em becomes a nice addon for the scene. That's how it should be used, IMO.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Boxy on January 01, 2010, 10:06:51 pm
The RP standard of SA:MP players is due to the scripts.  The presence of complicated scripts makes people think they need to RP very well.  If you want MTA RP, put MTA-esque scripts on the server.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jerry on January 01, 2010, 10:50:46 pm
One question to Joey...

What about new players who think using (( tags is a correct thing? I mean, some will just follow it because they're too shy to ask or something, becoming people who use OOC/IC bla bla the same way as you do, without notion about the real RP vision Argonath has, and will also attract more shy new players [insert-endless-cycle]...

By the way...

*JayL kicks MIB
*Success/Fail? (JayL)
*Fail (MIB)
*MIB runs

*JayL kicks MIB
*MIB dodges the kick and runs

Use of /em for Y/N is useless.

*JayL kicks MIB
*A couple of hobos watch the fight (JayL)
*MIB dodges the kick and runs

Here, however, /em becomes a nice addon for the scene. That's how it should be used, IMO.
So dont use it if you think its useless,if some people think its easyer in that way,let them do that.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Joey_DeRossi on January 01, 2010, 11:03:04 pm
Hello, JayL.

I am glad we are having a civilized discussion, this only means we're a capable community.

Regarding your question, I know they wonder what that means and 90% of the times they are "too shy to ask". But, like every rational human being, they can think by themselfs and once they get to know the server, they will start to make their own kind of role-play.
If they are influenced?Maybe. But, like stated before, they have their own ideas.

I am no one to judge others role-play, JayL, that's why I won't reply negatively or positively to the examples you gave.
I'll answer you through my vision, which isn't the correct or wrong one, but the one I follow.

The /em usage.

*JayL kicks MIB
*MIB dodges the kick and runs

This is a bad example, as you are kicking MIB, leaving him no chance to dodge.
If, instead, you use :

*JayL attempts to kick MIB
*MIB dodges the kick and runs

That's a correct usage. Even though it appears that you are not willing to role-play.

Quote
"Use of /em for Y/N is useless."
In your view, which I respect.

Quote
"*JayL kicks MIB
*A couple of hobos watch the fight (JayL)
*MIB dodges the kick and runs

Here, however, /em becomes a nice addon for the scene. That's how it should be used, IMO."

Which I also defend and I think that's why it was created - for a 3rd view perspective.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: 9r2e5i3k on January 01, 2010, 11:36:55 pm
The /em usage.

*JayL kicks MIB
*MIB dodges the kick and runs

This is a bad example, as you are kicking MIB, leaving him no chance to dodge.
MIB wouldn't have a chance if it was *JayL kicked MIB - because we can't turn back time (well actually we can, but Jcstodds and his crazy scientist character would be needed).
But he really wouldn't have a chance to dodge if JayL kicked him visually with using the mouse button. Unless MIB would have used block  ;)

Speaking of which, kicking with /me is a bit of overusing the command since you can perform the action visually. I prefer action and movement over standing story-writing.

If, instead, you use :

*JayL attempts to kick MIB
*MIB dodges the kick and runs

That's a correct usage. Even though it appears that you are not willing to role-play.
The effect ( *MIB dodges the kick and runs ) is the same in both cases when using or not any success/fail or "attempting", so I see this completely unnecessary. Especially in another example: when cuffing surrendered suspects - I mean, they have to be cuffed [by script, only optionally by /me] to get jailed anyway (there's a rule saying that you can't escape after surrendering), so why prolong it with all the attempting?

also,
themselfs
themselves :D
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: SugarD on January 02, 2010, 01:21:06 am
Thanks big guy! I'm so happy you made this topic!!! Finally someone high up said it!
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Vince on January 02, 2010, 02:58:37 am
Whats =/= ?



It's not a real symbol but since there's no easy way to represent "does not equal" most people on the internet use =/=. The correct symbol is an equals sign (=) with a slash (/) through it.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JayL on January 02, 2010, 03:04:17 am
@Grz: Quite true, when writing the examples I forgot this little detail. I agree with you and I have the same opinion.

/me walks
/me crosses his arms
/me aims

That rather makes the RP slower. I don't support RPing something you can do through the original gameplay abilities, and I don't think that is really a part of Argonath Vision either.

@Joey:

If the regulars would try and promote such civilized discussions... Oh, that'd be a big gift for Argonath.

Speaking about your examples, that's also another alternative, which I find correct too. :)

About the influence on new players. The problem is, these players get involved with more regulars who, either share same methods as yours, or worser, try to force "serious roleplay" ways around. Then, they start thinking, after finding out, the true Argonath RP vision is wrong, and others are right.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Kessu on January 02, 2010, 03:41:16 am
From what I saw in 2008, MTA VC is similar to VCMP.. (by similar scripts, the clients has only two same things, VC and the map of it)

In VCMP, people uses /me, !ad (/ad in SAMP) and !call (/call in SAMP) instead of /s, /l, /pm..
Yes, there is /l coming to VCMP, as /me appears to whole server.. VCMP and MTAVC way to RP FTW..

SAMP is "too scripted" (not saying it's bad or work for nothing, I do appreciate the work of scripters) from my opinion..
People uses scripts to RP, not the imagination which is the idea of RP (from my opinion, again)..

About the /me succes/fails in blablablabla

* Kessu kicks Gandalf (This gives the opportunity of asnwering negatively or positively and also it gives chance to make RP "longer"
* Gandalf dodges it and kicks back
* Kessu got hit by kick and falls to ground
* Kessu tries to kick Gandalf while in ground (This gives the chance that he's leg is too short, he misses the kick, or hits, or w/e)
* Gandalf got hit by Kessu's kick in ground
* Kessu gets up and runs away
* Gandalf shouts: Come back here, you coward!!!

There's no need to do it in same way, it is just an example.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 02, 2010, 03:54:15 am
Your sarcasm is uneeded here JDC, this is a serious topic attempting to solve a problem in argonath.
However i know that is you to make serious things seem minor, allow me to redirect your innapropiate sense of humor to somewhere it can be used in a effective manner
Polotics and Religion (http://www.argonathrpg.eu/forum/index.php?board=112.0)

I am not being sarcastic when I say that I'd like someone's post if this was Facebook. I mean it. :)



.. VCMP and MTAVC way to RP FTW..

:D
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Allison on January 02, 2010, 04:34:10 am
Quote
And yes, a thug can perfectly become a mechanic in the next day, if he really wants to work :)
Just like some others who happen to be former high ranking mafia member goes and becomes a cop for the rest of the time he/she's on the server. It has happend.

In reply to this topic, I say, this is a serious issue with some of our members, as over time, to me, I've seen RP decrease in some areas. Obviously, we also have the people who love to RP the whole time they're here, which is a good thing.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Fabio on January 02, 2010, 02:15:05 pm
VCMP and MTAVC way to RP FTW..

Too right Kessu.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Malcolm on January 02, 2010, 03:20:14 pm
This is a bad example, as you are kicking MIB, leaving him no chance to dodge.
If, instead, you use :

*JayL attempts to kick MIB
*MIB dodges the kick and runs

That's a correct usage. Even though it appears that you are not willing to role-play.
I think this is were the problem stands.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Pandalink on January 02, 2010, 03:37:52 pm
It's not a real symbol but since there's no easy way to represent "does not equal" most people on the internet use =/=. The correct symbol is an equals sign (=) with a slash (/) through it.

Yes, the only other available terms being programming language syntax.
Hence !=, which is the most common.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: ElMartu on January 02, 2010, 03:43:06 pm
I use != too but i'm just used to scripting :P
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Joey_DeRossi on January 02, 2010, 05:09:50 pm
I think this is were the problem stands.
"a" - Which means there's plenty more. ;)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: supermanmk on January 02, 2010, 05:39:43 pm
The biggest shit that makes me mad on Argo is the so called "Force RP". You see a man is standing on the road and i come to him and i am like

/me raises shirt and takes deagle out of pants
/s hands up!!!

and he is just like

/l f**k off idiot you cant force me to rp.


I mean what the f**k!!!!!! It happened to me so many times in different RP situations the guy simply refuses to rp because "he is not in the mood for it".

So i am asking him : Than why the hell are you playing on a RP server when you are not Role Playing. Most of the people are playing so they earn cash and buy big houses fast cars and shit. Ok that is ok but What will you do after you get it?

If you are motivated to play Argo so you get Big house etc. and not motivated to play because of the RP and fun than its bad. So imagine you get the biggest house,the biggest bizz,the best car and stuff. Now what the hell will you do? Yup you played so long to get this and now you got it and now what ? Stop playing? For me its the same to own a hotel room and some f**king big house. I know it looks good  to have one but dude its just a place where you store stuff.

Whats worse than refusing RP by saying " You cant force me to RP" is this which happened to me:

I was wearing a priest skin Role Playing priest and stuff giving holy water helping people etc. SO i walked up to this guy:

/l Hello son how is your day?

And he just scrolled a deagle and shot me dead. I didn't do anything to provoke him or something else i just talked to him and he shot me dead FOR NO REASON. I reported him for death matching and the admin just said "I talked to him".

Next situation:
I was wearing a hobo skin and was hanging around at GS9. I was going to people asking for change using: /l Hey dude got spare change. I was just Role Playing a hobo. Suddenly a man with "[i9]" tag started to shoot at me and killed me. When i asked him why he did it he just said "I don't like hobos at my GS". I was like WTF pissed off and stuff and the admins just ignored me. That is DM people its like i go in front of City Hall with m4 and shoot everyone saying "I don't want anyone at my City Hall". First of all the GS is not even his the 24/7 is. And the thing that pisses me off the most are when someone does something from the above and when i report admins /kick//warn me for Moaning.

Anyway i hope some people can learn to RP and care about that instead of cash because its not even real cash. And if you don't want to RP and you are just repeating "Can't force me to RP" than go to a damn DM server. And guess what admins are on his side saying i can't force him to RP. Ok than lets all ignore what is happening and when someone Aims a gun at you face just keep walking as nothing is going on. - That is bad.

Gangs and mafias are roleplaying less these days its all "You attacked me with no validation" or " OMG dmer" over /p and the topics are full of "HHahahaha i pwned your ass" and other stupid provokes.

Happy new year.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Lionel Valdes on January 02, 2010, 05:59:16 pm
As we progress in time it seems that we get more and more layers who learned the wring habits on other servers. Some find our rules too open as they are used to stricter ones, and take it as excuse to either break the rules or impose theirs on others. There for a small guide to RP, the Argonath way.

1. RP does not need to be scritped.
Many ideas to create jobs, scripts, ranks and other things are requested as people seem to have no idea on what to do. For those people, the origin of RP is without any script support. In the early days of GTA roleplay, any RP was based on what was typed on screen. People bought houses you could not enter, businesses that were closed, or hotels without rooms.
And people paid each other money without getting anything in their inventory, they paid because they made RP of buying something.
It it so hard to use your imagination and do something virtual ?

Bad example:
/me sells grey brooms
Player: how can you sell brooms, they do nothing

Good example:
/me sells white brooms
Player buys  a broom.
After 5 minutes pPlayer comes back and tell the broom did not work.



2. Public chat is communication
In the earlier days, all RP of 26 people went through a public chat of 8 lines. Nowadays, with all local, cb, pm and other chat people complain about not being able to read even when they can use 20 lines of chat.
The public chat gives opportunity to greet your friends, help new players and create a friendly atmosphere. Although often it seems to be used for whining, complaining and flaming. If it will be removed, it will be because of the whining, not because of it beung useless.

Bad example:
/me Hey all
Player OMG spam I can not read my screen.

Good example:
/me: Hey all
Player: Hi

3. Use imagination instead of force.
It seems extremely hard to use the brains for a number of people. Not only do they feel the need to make a difference between 'In Character' and 'Out of Character' by using funny brackets, lately they also feel the need to force others in to actions.
The latest is using /me for an action and then askig yes/no or succeed/fail.
This takes imagination out of roleplay, and causes forced scenarios.
Instead of asking for a result, let the player think of one.

Bad example:
Player pushes Gandalf  succeed/fail

Good example:
Player pusghes Gandalf
Gandalf looks confused.
You made one mistake on the begining , it's : Players not layers
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Malcolm on January 02, 2010, 06:02:02 pm
"a" - Which means there's plenty more. ;)
Oh ok. I thought you meant a correct usage as appose (oppose?) to the other example (Gandalfs and JayLs).

You made one mistake on the begining , it's : Players not layers
Lol you quoted all of that, just to say that? :razz:
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on January 03, 2010, 02:56:09 am
@supermanmk
Everyday on argonath you encounter new situations, and recurring ones.
Players choosing not to RP with you is one such encounter, it's there option to roleplay, not yours, being original in your RP is what makes people wanna Rp with you, even if they don't it's there choice, you cannot force others to RP, when others don't RP with you, that doesn't give you the right to flame them or dm them.
If your robbing a player and the player says he doesn't want to RP with you, you leave him alone, you don't go "to bad" and kill him, because it is then DM.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 03, 2010, 03:31:24 am
The biggest shit that makes me mad on Argo is the so called "Force RP". You see a man is standing on the road and i come to him and i am like

/me raises shirt and takes deagle out of pants
/s hands up!!!

and he is just like

/l f**k off idiot you cant force me to rp.


I mean what the f**k!!!!!! It happened to me so many times in different RP situations the guy simply refuses to rp because "he is not in the mood for it".

So i am asking him : Than why the hell are you playing on a RP server when you are not Role Playing. Most of the people are playing so they earn cash and buy big houses fast cars and shit. Ok that is ok but What will you do after you get it?

If you are motivated to play Argo so you get Big house etc. and not motivated to play because of the RP and fun than its bad. So imagine you get the biggest house,the biggest bizz,the best car and stuff. Now what the hell will you do? Yup you played so long to get this and now you got it and now what ? Stop playing? For me its the same to own a hotel room and some f**king big house. I know it looks good  to have one but dude its just a place where you store stuff.

Stop with this moaning supermank, you're on Argonath, where people have the option to engage in RP or not. If he doesn't want to RP with you, so what? Find someone else to RP with, it's that simple!
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 03, 2010, 09:39:14 am
As we progress in time it seems that we get more and more layers who learned the wring habits on other servers. Some find our rules too open as they are used to stricter ones, and take it as excuse to either break the rules or impose theirs on others. There for a small guide to RP, the Argonath way.

1. RP does not need to be scritped.
Many ideas to create jobs, scripts, ranks and other things are requested as people seem to have no idea on what to do. For those people, the origin of RP is without any script support. In the early days of GTA roleplay, any RP was based on what was typed on screen. People bought houses you could not enter, businesses that were closed, or hotels without rooms.
And people paid each other money without getting anything in their inventory, they paid because they made RP of buying something.
It it so hard to use your imagination and do something virtual ?

Bad example:
/me sells grey brooms
Player: how can you sell brooms, they do nothing

Good example:
/me sells white brooms
Player buys  a broom.
After 5 minutes pPlayer comes back and tell the broom did not work.

Sure, but you can't have it both ways. When you make so many scripts for the Police, why don't you allow more scripts for civilians? This leads your third point.
I like Argonath for the rp between civilians and criminals, but everything that has to do with Police, I dislike, simply due to the amount of scripts and the powergaming (script wise) that is forced on you as a civilian/suspect.

Bad example:

Suspect=/hail
Cop=Type /gu not /hail. /s3
Suspect gets sprayed
Suspect=/hurt
PEW PEW

Good example WITH script:

Suspect=/hail
Cop=/me takes his cuffs from his waist band
/me attempts to put the suspect's arms behind his back
/em succeed?
/me places the cuffs on the suspect's hands
Suspect=/gu
(learned from ex-Chief Hank_Rafferty  :lol:)

2. Public chat is communication
In the earlier days, all RP of 26 people went through a public chat of 8 lines. Nowadays, with all local, cb, pm and other chat people complain about not being able to read even when they can use 20 lines of chat.
The public chat gives opportunity to greet your friends, help new players and create a friendly atmosphere. Although often it seems to be used for whining, complaining and flaming. If it will be removed, it will be because of the whining, not because of it beung useless.

Bad example:
/me Hey all
Player OMG spam I can not read my screen.

Good example:
/me: Hey all
Player: Hi

Yep

3. Use imagination instead of force.
It seems extremely hard to use the brains for a number of people. Not only do they feel the need to make a difference between 'In Character' and 'Out of Character' by using funny brackets,

Most players don't use it because they think they have to, but they do it because they feel it doesn't kill the role play they're in.

lately they also feel the need to force others in to actions.
The latest is using /me for an action and then askig yes/no or succeed/fail.
This takes imagination out of roleplay, and causes forced scenarios.
Instead of asking for a result, let the player think of one.

Bad example:
Player pushes Gandalf  succeed/fail

Good example:
Player pusghes Gandalf
Gandalf looks confused.

When you push another player you don't need to use succeed/hail, but in some cases it does help to use succeed/fail or it WOULD cause forced scenarios. Or you would have to use words like 'attempt' or 'try' to make up for it. What you're basically saying is that you keep forcing role play on the other player, without the outcome of the rp being decisively decided. Basically you're trying to 'out'-powergame the other player, concering the character interaction, by constantly forcing each other in to actions in which they have to powergame if they want to continue to role play. In other words, there is a thin line between forcing rp (within a rp) and powergaming (character's interaction).

Bad examples:

Stanley: /me tackles Gandalf
Gandalf: /hurt

Stanley: /me attempts to use his minigun to blow Gandalf's head off
Gandalf: lolwut?

Good example:

Stanley: /me attempts to tackle Gandalf
Gandalf: /me jumps over Stanley's foot and dodges the tackle
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 03, 2010, 11:21:45 am
Power gaming does not exist here. In MTA:VC, we also had cop-robber interactions, but we did not need to ask for succeed / fail during RP.

/em is not to be used for success / failure scenarios, the solution is to... express the RP in a creative / imaginative manner. Just go with the flow!

MTA:VC regulars will know very well what i mean. It's somewhat hard for me to put it into words, but they can just take one glance at those words, and understand.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 03, 2010, 12:23:07 pm
Power gaming does not exist here.

Just because it's allowed, it still exists. When I pull out a minigun from my ass, I'm Powergaming, because I'm using an object I don't have.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Pandalink on January 03, 2010, 04:18:22 pm
If you pull out a gun that you don't have then you fail and I will not roleplay with you anymore.

Problem solved.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Void on January 03, 2010, 05:30:04 pm
Power gaming does not exist here. In MTA:VC, we also had cop-robber interactions, but we did not need to ask for succeed / fail during RP.
/em is not to be used for success / failure scenarios, the solution is to... express the RP in a creative / imaginative manner. Just go with the flow!

Hundreds of players,hundreds of different imagination,hundred of different ideals,adjust them JDC please if you think that's easy !
Some people just cannot provide decent communication....Their role on Argonath is simply useless as this community is all about communication and living the spirit of RolePlay
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 03, 2010, 05:59:36 pm
Indeed, Void.

There are many different ideals on Argonath SA:MP, but only those that agree with the Argonath Vision will stay welcome here.



As for pulling a gun out of nowhere, that is logically impossible. It's possible to hide a gun in an ankle holster, strap it around your back, stuff it inside your shirt or even hide it in your ass (ouch :) ), but even with imaginative RP, conjuring a gun from air is absurd, unless you are a wizard or have a guy like jcstodds' crazy scientist to help you. :lol:

Solution: Assemble a gun from its stock parts.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Legitech on January 03, 2010, 06:15:14 pm
Good topic Gandalf, I totally agree.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Void on January 03, 2010, 06:30:55 pm
Indeed, Void.
There are many different ideals on Argonath SA:MP, but only those that agree with the Argonath Vision will stay welcome here.

ideals can be changed swiftly,but nurture cannot...Then we stumble upon gaps which create those players that don't see Argonath's Vision
That's why I am worried ...Gaps will always be created by them

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Altair_Carter on January 03, 2010, 07:30:13 pm
Stop with this moaning supermank, you're on Argonath, where people have the option to engage in RP or not.
I think, if the name of the server is "Argonath RPG", it's meant for Role-playing game, not for "Stand-around-and-chat-with-buddies".

Or, if it's like above i've said, why then naming it "RPG"? Name it "Argonath Server" or so
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 03, 2010, 07:45:42 pm
You are saying people should be RPing always? That would get boring fast. Not that I'm against RP, I am not. Fun comes first on Argonath, with RP coming in second, or visiting the Server would become a chore.

Argonath RPG is not just an RPG, it is also a Community.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Altair_Carter on January 04, 2010, 10:23:01 am
You are saying people should be RPing always? That would get boring fast. Not that I'm against RP, I am not. Fun comes first on Argonath, with RP coming in second, or visiting the Server would become a chore.

Argonath RPG is not just an RPG, it is also a Community.

The name of the server should tell what the server is about. If it's about community, name it elsehow IMO.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Kessu on January 04, 2010, 01:20:21 pm
The name of the server should tell what the server is about. If it's about community, name it elsehow IMO.

RPG = RolePlaying Game... So fucking what even it says RPG and people don't RP all the time, when there is 80 players roleplaying.. There will always be few players just chatting around with friends..
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: MarioRinarri on January 04, 2010, 02:22:10 pm
Just because it's allowed, it still exists. When I pull out a minigun from my ass, I'm Powergaming, because I'm using an object I don't have.
Not really. You don't have to type "/me takes out his gun out of its holster" each time you want take out your desert eagle because we're not role-playing in a text-only area, like MSN. Or you are doing "/me sits down" when using /sit and "/me is walking across the street" each time you walk, too?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 04, 2010, 06:11:55 pm
Not really. You don't have to type "/me takes out his gun out of its holster" each time you want take out your desert eagle because we're not role-playing in a text-only area, like MSN. Or you are doing "/me sits down" when using /sit and "/me is walking across the street" each time you walk, too?

Powergaming also means using items in role play you don't actually have.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jubin on January 04, 2010, 06:15:31 pm
Powergaming also means using items in role play you don't actually have.
And what items are they? As I understand most of you role play criminal, so it is kind of logical that you have different kind of weapons.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: 9r2e5i3k on January 04, 2010, 06:28:07 pm
When I pull out a minigun from my ass, I'm Powergaming, because I'm using an object I don't have.
I'd tell you "Use it on me then, I dare you!"  :D
And that's not Powergaming, that's just lying.

Also, if I were a criminal and wanted to deal Cocaine (non scripted item, therefore I "don't have it"), would it be power-gaming?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 04, 2010, 08:25:27 pm
I'd tell you "Use it on me then, I dare you!"  :D
And that's not Powergaming, that's just lying.

Wrong.

Also, if I were a criminal and wanted to deal Cocaine (non scripted item, therefore I "don't have it"), would it be power-gaming?

Exactly. Shampkoo is powergaming too.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on January 04, 2010, 08:34:27 pm
Wrong.

Exactly. Shampkoo is powergaming too.
No it's Not, it's called use of your active imagination, powergaming is non existant on argonath, whether you choose to acknowledge this FACT or not is completely up to you.
There is no Powergaming or metagaming on argonath, once you realize this your experience on argonath will improve drastically, however, if you wish to bitch and whine about powergaming and metagaming and ic and ooc shit, this isn't the server for you.
Saying that using your imagination, is powergaming, is jsut as bad as trying to force rules of powergaming and metagaming
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Jubin on January 04, 2010, 10:24:15 pm


Exactly. Shampkoo is powergaming too.
So, being for example a Football team coach also powergaming, as this job is not scripted?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 04, 2010, 10:25:49 pm
Are you guys retarded? I didn't make up the meaning of powergaming.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Caltson on January 04, 2010, 10:41:54 pm
Isn't it clear enough??

Instead of discussing about HOW to RP, Just go ingame and have fun, that's what it is about....
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 05, 2010, 11:43:14 am
Powergaming is a bull shit here on Argonath, and it does not exist here the way it does on other servers since we are not an RLRPG.

In MTA:VC, we dealt with items we did not have in our scripts. We ate potatoes that cannot be held, developed new drugs that could not be used, bought houses we cannot enter and bizzes we cannot profit from. The only thing that we could have actually used there were the fishing bait and the cars.

Clearly, Stanley, you need to change your vision of Argonath. This Server is about imaginative RP, unlike RLRPG Servers that are about loosely related rules and regulations made to govern every aspect of RP.

Go to MTA:VC for a sabbatical, maybe a couple of months, and become a regular there while staying away from any RLRPG Servers on SA:MP. I can guarantee your view of things will change, even a bit.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: soad103 on January 05, 2010, 12:48:29 pm
totally agree with this sick of people always trying to get out of rp situations by doing /em fails and moaning "waaa your forcing rp"
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Zippie on January 05, 2010, 12:59:57 pm
For example, i RP like this: /me tackles if man dosn't stop that means i failed. I hate this success/fail thing :S
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Pandalink on January 05, 2010, 01:50:46 pm
Exactly! You don't attempt to tackle them, the act of "tackling" them does not automatically mean they fall over.
You do tackle them. Whether they break out of it and leave you on the ground is another thing altogether.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Alarba on January 05, 2010, 01:59:11 pm
In VCMP server, all this sh*t doesnt happen
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: shitix on January 05, 2010, 03:15:08 pm
On SA:MP its obviously about money, if you pass someone selling cookies and give them RP money, they will demad scripted money for a object that isn't scripted. not everyone dose this, but some people do.

About Powergatming and Metagaming, that is something i use for my own groups as rules, because i like to have a little more strict RP when im in a gang/mafia, and yes it is realy anoying sometimes when you're RPing and people talk '' Stranger: hi  [ws]johnny_gatt can i join ur gang? me: How do you know my name and gang? Stranger: lol its above you.. lolololoroflrofl '' I mean.. i dont like that as a result of serious RP (not LSRP serious)

What i like is when people come like ''Stranger: Hey, whats your name? me: Im Johnny, you? Stranger: Cool, i'm Tony''

I dont need to realy RP like this, but its more fun for me and probably the guy that asks for my name.
Allso the famous Freecops, if you ask me.. they just want the money they get from suspected players(most of them)

Sorry for this complaining at the end about freecops but it happends evry day i play, i meet a freecop that wants to find a good crime to suspect me for and kill me.. You have no idea how often i get killed..
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Frank_Hawk on January 05, 2010, 03:34:41 pm
I'm really pleased to see valued members of the community putting forward constructive arguments in order to help each other find a common vision to aspire towards. I'm equally concerned however; that this topic will have long term consequences that may lead towards the withdrawal of key community members. I remember a statement made by the senior administration some time back in regards to roleplay and the provisional vision at that time. It stated that Argonath did not aim to be the market leader in proficient roleplay. Instead the purpose was to serve as an arena to train players on the foundation and value of roleplay.

I personally have really aimed to adhere to these values, and aimed to spread my knowledge among the player base of Argonath. I cannot accept however that there should be one commonly adopted approach within Argonath. If we seek to enforce such requirements, we are failing to see how roleplay has evolved and rendering the community open to withdrawal. In relations to the IC and OOC discussion, I believe that it is a good addition to the community. We must understand that ones comprehension skills to distinguish between IC and OOC is extremely limited. For example, I could be very friendly to a player OOC wise but very intimidating IC wise which creates a level of confusion.  :lol:

I agree that roleplay does not need to be scripted. For example, Rage Incorporated [RI] became a company based on no script whatsoever. It was through the commitment of its members and its approach that it was able to excel among its competition and set a new tier of business roleplay in Argonath.

I also agree that public chat (/p) is a good method of communication. In particular accommodating new player requirements is a must, but we should really discourage most players from exploiting it time after time. An example would be players typing 'LOL & noany' or flooding /p by not typing in full sentences. However with this said, I fully understand the concerns of players who want an option to turn off /p for themselves therefore they can avoid the mindless banter of /p. I hope there are no forthcoming enforcements around corrective roleplay in the future. I believe the priority of the majority is just to continue playing in an open, transparent and honest environment that Argonath has a traditional heritage for.

P.S - Writing this whilst being in the midst of a Flu which feels like it orginated from the middle east may result in my post not making the most sense!  :roll:
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Zippie on January 05, 2010, 03:55:50 pm
I might Gangsta flame IN, but OOC i try to be as friendly i can, but when i get pissed off i might say kinda shit things, but it takes alot to piss me off.

I like to make difference between Ic and OOC, I dislike metagaming and power gaming. There is like 2-3 people in one day who metagame with my name, totaly stranger comes and says: Hey Henry, im like: Do i know you?

I hate if you roleplay something serious, for example car accident, there is few nice people who wants to RP and help you but others just drive past fast and ramming and drive over you if you are on the road laying down.

I think /turnoff p shouldnt come because new players need help and ask in /p, which i do too. But people who flame,flood,spam all over /p should be muted by admins in first possible moment.

Ye, talking about RI, it was awsome group and all we needed for this was /me.

I hate if people start disrespecting eachother in OOC and do it in /p. Everyone should stay friends OOC, IC flame and fight as much want.

About money, i dont like people who is here for money only, thought im not disrespecting them, its their own choise. But its lame if you make DD or some other events, people first reasponse is: How much is prize?

Instead of whining about new players who DM, tell them thats not allowed not like: OMG i had weapons for 7k, ******. Teach them, be a good example to them. If you died what is point of whining over /p? Just /pm to DMr that its not allowed and where he can find rules.

Thanks if you realy readed all this i wrote :D
Have fun!


Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Frank_Hawk on January 05, 2010, 04:23:51 pm
There are two types of financial motives in Argonath:

Intrinsic financial motivation -The community members who live this value are very scarce and rare. These members of Argonath openly distribute their wealth to players who are in most need of it. They help players regardless of their own fulfilment to see the greater benefit of supporting players who are keen to do well. These players are very difficult to find, they are low profile - maintaining minimum presence on /p and other high profile communication means such as the forum. Instead, they focus on in-game scenarios of helping others through conventional and unconventional means. They are the unsung heroes of Argonath.  ;)

Extrinsic financial motivation - This is core aspect that is corroding our in-game experience. The reason being the flow of money is predominately controlled by a bunch of idiotic fools who fail to see they are preventing their peers from developing due to financial constraints. Instead, all they see is how their involvement could be of benefit to themselves. They are easily spottable, for example - when they are killed by a new player or freecop they will let loose in /p screaming bloody murder.  :mad:
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Caltson on January 05, 2010, 04:33:06 pm
There are two types of financial motives in Argonath:

Intrinsic financial motivation -The community members who live this value are very scarce and rare. These members of Argonath openly distribute their wealth to players who are in most need of it. They help players regardless of their own fulfilment to see the greater benefit of supporting players who are keen to do well. These players are very difficult to find, they are low profile - maintaining minimum presence on /p and other high profile communication means such as the forum. Instead, they focus on in-game scenarios of helping others through conventional and unconventional means. They are the unsung heroes of Argonath.  ;)

Extrinsic financial motivation - This is core aspect that is corroding our in-game experience. The reason being the flow of money is predominately controlled by a bunch of idiotic fools who fail to see they are preventing their peers from developing due to financial constraints. Instead, all they see is how their involvement could be of benefit to themselves. They are easily spottable, for example - when they are killed by a new player or freecop they will let loose in /p screaming bloody murder.  :mad:
There are infinite financial motives in Argonath, they may vary a little, or just that little harder. And that's what makes Argonath good. The roleplay situation will not be the same over and over.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Frank_Hawk on January 05, 2010, 04:39:52 pm
I think you have misunderstood/overlooked the viewpoint i'm answering upon. The comments in my last post relates to a generic birdseye view which doesn't correspond or align itself against IC or OOC context.  :)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on January 05, 2010, 05:00:16 pm
I remember a statement made by the senior administration some time back in regards to roleplay and the provisional vision at that time. It stated that Argonath did not aim to be the market leader in proficient roleplay. Instead the purpose was to serve as an arena to train players on the foundation and value of roleplay.
This is correct, and that is exactly why we should watch not to import practices that corrupt this ability and focus it on play that kills creativity and imagination.




I personally have really aimed to adhere to these values, and aimed to spread my knowledge among the player base of Argonath. I cannot accept however that there should be one commonly adopted approach within Argonath. If we seek to enforce such requirements, we are failing to see how roleplay has evolved and rendering the community open to withdrawal. In relations to the IC and OOC discussion, I believe that it is a good addition to the community. We must understand that ones comprehension skills to distinguish between IC and OOC is extremely limited. For example, I could be very friendly to a player OOC wise but very intimidating IC wise which creates a level of confusion.  :lol:
The confusion will disappear quickly enough once the player understands the difference. Perhaps you remember an early meeting with a President who thought of [RI] as providing female entertainment rather than offering security. The confusion present was priceless.  :lol:

Where I draw the line is when I notice 'SA:MP Ideas' that were denied with clear explanation being brought in through /me or /em and then sold to new players as 'good standard'. As noticed, this kills creativity and should high-regarded players follow such ideas they can impose them on newbies, practically forcing them in to not just following the 'RP script' but in using the same practice as well.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Frank_Hawk on January 05, 2010, 05:18:23 pm
I agree with your visualisation; however what concerns me is that whilst we are free to implement our own rules and regulations within our own sub-groups, should we be held accountable for those who practise to enforce it on others? I believe that we should be able to make suggestions on how players can adopt different roleplay techniques yet allow them to differentiate which they would be most suited towards? Also, if this continues in the current trend, would I be correct in saying that we will expect to see further sanctions imposed against those encouraging these methods of roleplaying?

Well, I and Pete Dubz were not aware you were the community leader at the time. We simply picked you up outside the LS ammunation trying to pitch security services to you! Instead we had a strange proposal which led outside our profession though we tried to accommodate it however best we could!  :D   
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Gandalf on January 05, 2010, 05:27:13 pm
I agree with your visualisation; however what concerns me is that whilst we are free to implement our own rules and regulations within our own sub-groups, should we be held accountable for those who practise to enforce it on others? I believe that we should be able to make suggestions on how players can adopt different roleplay techniques yet allow them to differentiate which they would be most suited towards? Also, if this continues in the current trend, would I be correct in saying that we will expect to see further sanctions imposed against those encouraging these methods of roleplaying?
While certain rules within sub-groups are free to implement, any rules that go against the main server vision and rules will eventually clash, especially if people outside the groups are taught to follow them.
This has led in the past to a number of people being resticted in their visiting rights, and while we always try to keep any player, we do request them not to bring rules from other places and try to make them a standard in Argonath.
We know it is hard to leave habits picked up at places where creativity is regarded as inferior skill, and there for we allow a certain level of use. However when encoutering people who are free of these habits, the idea is to not teach them these habits as being beneficial, but to interact with them allowing maximal freedom.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Yihka on January 05, 2010, 05:45:07 pm
Wah my big text has dissapeared because I wasnt logged in anymore...

Anyway I think more logically than most other players probably.

If you're a business man heading over to an ATM and taking off 300k and you head over to the guy to go buy it and some thugs are trying to rob you, you shouldn't reject it and let it pass by, just because you're afraid to lose the money ( Or a part of it ) or because you don't feel like being put in such situation at the moment.

Of course I agree with being able to reject RP situations but you shouldn't go reject things that are totally in it's place ( The thugs trying to rob you is right because you're walking with a case of 300k in your hand and they have seen it or have chasen you for the past 30 minutes. Also it's your own responsebility by walking on the streets with no security in a neighbourhood with is known by it's dangerous thugs.


I agree with not limiting your imagination. If you force people to choose and action or no action at all you're basically limiting the roleplay... But many won't understand if they've not been grown with such roleplay ( as I have been partly so I understand and enjoy it more )

But about the visual / text roleplay it will stay hard to make it fair. Of course you can go say: Stop put your hands up! The other person can just pick his weapon and shoot you. You might go think: Oh DM! or something else, just because the person shoots you. And if the person times right, you're typing and the other person can kill you.

So... text RP and visual together might be hard to sync for both players... I am for visual though...

Also money and buying things is a big part in Argonath RPG (SAMP) simply because when you are poor you can't do everything while if you get much money you can do more, it's a reason for people and for me not to waste much money on things you can't use. Okay, a pizza for 5$, sure why not it's 5$! Okay, a TV for 600$, it's only 600$! But this is what I and probably many others will do till they lost around 5k simply because they want to buy that car or business and house and because they get nothing they can use in return... I actually want to get rich and get bodyguards, drivers and buy a lot of things but I suck at getting rich...

Yeah I have tried to actually sell pizza's (free) and well I got pretty much money (well 200$) ( but also my 500 pizza's got stolen and I've got kidnapped! ) so it went pretty well...

We can't really change how people want to play unless we force it
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Fedrico on January 05, 2010, 07:54:09 pm
Let people choose if they want to RP or not.

It's like sex, you know. If people don't want to have sex with you, you shouldn't rape them.

--

The thing discussed about removing businesses or houses sounds extremely stupid. I think it's fun to work for the money to buy a house or a car or whatever I want to spend it on, and it doesn't matter if I earn them by selling drugs RPish or winning a destruction derby. Plus, money, houses, weapons and all that improves RP, so I think the server would lose most of its players if the assets were to be removed.

You are exagerrating if you claim that the server is doomed and that RP is lost forever. I have been playing SA:MP on the Argonath server for over 2 years, and to be honest, I think it's more fun now than ever before. The quality of the RP now is pretty much the same now as it was back then, although finding the right people to RP with can be harder.

That's the only thing that changed in my eyes. There are less people RPing, but the RP is just the same, and if you want, you can RP 24/7, because there will always be someone to RP with.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Nexxt on January 05, 2010, 08:07:46 pm
If everyone is so smart, that they know this.
Why I rarely see this ingame, you can also put your affort into this.


Words = WEAK
Actions = STRONG.



Think about it:)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Fedrico on January 05, 2010, 08:27:20 pm
If everyone is so smart, that they know this.
Why I rarely see this ingame, you can also put your affort into this.


Words = WEAK
Actions = STRONG.



Think about it:)


I guess people think they gain something on being suck-ups and quoting Gandalf's first post and then say "I agree totally".
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Frank_Hawk on January 05, 2010, 08:28:44 pm
I don't believe the foundation of weakness revolves around roleplay in Argonath. I do however believe it is orientated around certain groups/clans and the never ending exploitation of /p, rules and the growing negativity.

A recent exploration of another server/community led to a drastic demise in Inferno 9 [i9] activity and commitment. The members were veterans of Argonath, and jumped off board claiming the ship was sinking for not adopting or investigating modern roleplay techniques. Whilst I do not agree with their claims, I feel Argonath may be holding onto values that may be a tad prehistoric and may benefit from an exploration of new techniques that could be tailored to be made simpler for players to adapt towards. It may be useful to assign a team of players who can research into techniques that are in demand by the player base and to outline a plan of advantages and disadvantages. The reason I believe this is important is that, it will be impartial and allow the player base to have their say and for the decision to be weighed with correct justification. My fear is that we may lose significant figures within the community that have a track record for training new/existing players to high standards. Whilst they may not fit with the Argonath vision, they will be difficult to replace and will eventually have a profound impact on the community indirectly.

My experience leads me to believe that the tolerance demonstrated for player on /p are simply not stringent or severe enough. A majority of regulars are very well aware of the rules yet time after time they simply ignore them. If punished, community members may claim that there is a new found inflexibility however they are experienced enough to know how not to behave. I really feel that if there are tougher sanctions imposed on /p in relations to silly comments about others, it will make people to think twice especially when a majority feel that they have alliance with particular admins and therefore can get away with stuff others cant.  The issue is that we experience a domino effect. New players often do not exhibit the characteristics of regulars, opting for a lower profile on /p. However once they sense there is an negative breeding culture in /p, they join in on the party in time rendering us towards reduced efficency.

I will draw your attention to Seanolk for example. Rage Incorporated [RI] recruited him as a new player in the community and taught him simple roleplay techniques fitting him into a taxi driver position. He rarely commented on /p with furious remarks when being DMed, carjacked or the other nonsense a typical pain in the ass regular would throw a fit over. When he did however he was quickly put into his place by Rage Incorporated [RI] members and directed towards the correct way of conveying himself. As a result Seanolk demonstrated the values of the pristine player. As Rage Incorporated [RI] closed its doors, he explored different groups/clans and led him to be influenced in a different way which drastically changed his conduct and approach within /p and other RP orientated tools. What Im trying to get at is that, there should be a consultation with the two clans who represent a majority of players within Argonath. The clans are in my perspective the main culprits of negativity within the community. I feel the aim should be to enforce tougher methods of controlling their members therefore we can in turn raise the bar in Argonath. Once the clans can be influenced and monitored within the Argonath vision of rules, I feel the rest will follow like a tidal wave.

In relations to the comment about imagination as core roleplay, I couldnt agree any more. The essence of roleplay that me and Pete found in Argonath, was that imaginative situations would lead to greater recognition and a more successful turnover. This concept is still very much alive in me and others which are highlighted in the value of Inferno 9 [i9] towards new player development. Yet though saying this, there is room to explore different techniques which will challenge our more experienced player base to test their calibre of skills should they want to stay and help raise the 'bar'.

Please accept my apology for straying off topic; however I really despise people who preach double standards. A select bunch within this topic have done just that, conveying themselves as good samaritans however whilst delivering the utmost unruly low blows in-game.  :mad: 

Summary:
- We may be at risk of losing core RPers who form the pillars around SA:MP Groups.
- We should consider exploring different RP techniques that fit in line with Argonath vision.
- /p compliance should be reviewed to a degree to stop the negative trend.
- New players are prone to being instilled with negative values.
- Conduct within major league clans should be reviewed and regulated.
- Imaginative roleplay is considered most suitable for Argonath.
- We have a bunch of double standard preaching individuals in this topic.

To those who are in agreement, or have any other constructive solutions that we may be able to explore. Please highlight them now by replying. If you don't have the courage to do so, when you have been given the opportunity by Gandalf, please refrain from posting the extra curricular topics based around negativity!
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: duffman on January 06, 2010, 04:42:50 am

Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Vince on January 06, 2010, 05:22:11 am
A simple answer to this topic's title after my experience tonight - no.

To make a long story short.. a suspect who surrendered roleplayed being the Joker. After convincing a few cops that I would rather have my city safe than get $600 we split the force up to go disarm the bombs (no, no script added, all imagination.) and we did. We then brought the Joker (Tinman) by private plane to Mordor and had a terrific roleplay situation going on. It was action intense, we got the last bomb defused with less than a minute remaining, and saved the city.

If it wasn't for me that guy would've been killed/jailed just because he "/gued".

- No one lost weapons

- No one lost money

- No one complained (except for maybe when I accidently crashed the plane)

- No one demanded SCRIPT SUPPORTI)OJS(D

- Everyone had fun.

Involved... Myself, Jenn, Jaaskaa, Tinman, Jose, Dark.. It didn't matter who was FBI who was SAPD who was this and that who gaveup and who was orange and blue, we were players and made our own RP situation and most importantly had a good time doing so... So next time think - if someone is giving you the opportunity to have fun on the server as an alternative to jailing a /gued suspect - take it. That's what Argonath RPG is all about and exactly why I love it. :)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Allison on January 06, 2010, 05:27:56 am
What Vince said.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on January 06, 2010, 05:36:10 am
What Vince said.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Sago on January 06, 2010, 06:35:39 am
In some situations we need strict RP , for example 3 cops come to Player 1 ,
Cop1 grabs Player1
Cop2 & 3 help
Player1 runs
Player1 : xDxD u fail u can't force me to Rp xDxD

Or when you get /frisk-ed and the cop finds drugs , xDxD I keep my weed xD u can't force me to RP.

Its like deja vu 60% of the time while on police duty. I see police duty as not Cops and robbers style but more role play. I have noticed in fact over 80% of the suspects request a fast jail instead of the traditional investigation process.


I remember actually pulling over someone, finding out they are driving drunk, arrest them, and jail them all without suspecting or any loss of anything. Just good ol' fun.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Zippie on January 06, 2010, 01:11:43 pm

I would do: /me hits cops and runs.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on January 06, 2010, 01:22:25 pm
I would do: /me hits cops and runs.

Experienced Cops will see you as an undesirable attention seeker and report to Admins to deal with you, or kill you discreetly and get it over with.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Zippie on January 06, 2010, 01:41:31 pm
Experienced Cops will see you as an undesirable attention seeker and report to Admins to deal with you, or kill you discreetly and get it over with.

Attention seeker? Why?
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: LillMumin on January 06, 2010, 02:00:00 pm
From what I saw in 2008, MTA VC is similar to VCMP.. (by similar scripts, the clients has only two same things, VC and the map of it)

In VCMP, people uses /me, !ad (/ad in SAMP) and !call (/call in SAMP) instead of /s, /l, /pm..
Yes, there is /l coming to VCMP, as /me appears to whole server.. VCMP and MTAVC way to RP FTW..

SAMP is "too scripted" (not saying it's bad or work for nothing, I do appreciate the work of scripters) from my opinion..
People uses scripts to RP, not the imagination which is the idea of RP (from my opinion, again)..

About the /me succes/fails in blablablabla

* Kessu kicks Gandalf (This gives the opportunity of asnwering negatively or positively and also it gives chance to make RP "longer"
* Gandalf dodges it and kicks back
* Kessu got hit by kick and falls to ground
* Kessu tries to kick Gandalf while in ground (This gives the chance that he's leg is too short, he misses the kick, or hits, or w/e)
* Gandalf got hit by Kessu's kick in ground
* Kessu gets up and runs away
* Gandalf shouts: Come back here, you coward!!!

There's no need to do it in same way, it is just an example.

Exactly what i was going to write.

Why does the other player have to decide what is going to happend to the other?
Thats kinda like in kindergarden "Im princess, your a frog, you died."

If im kicking someone, why not just let the other person decide on whats happening, like you Joey and Gandalf and Que had a discussion about the bridge, what if it would look like this..


"/me kicks Que
*Que gets the kick in his stumache and falls down the bridge"

Or simply, if you dont wanna be a part of it

"/me Kicks Que
*Que dodges the kick and runs away"

thats not so hard.

(now i dont know what you others have typed, didnt read all the last sides.)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Stanley_Taylor on January 07, 2010, 03:12:43 am
Powergaming is a bull shit here on Argonath, and it does not exist here the way it does on other servers since we are not an RLRPG.

That's right. This is not a RLPG server. That's why powergaming is allowed. But do not deny the existence of powergaming on Argonath. Everybody should be powergaming on Argonath..

Clearly, Stanley, you need to change your vision of Argonath. This Server is about imaginative RP, unlike RLRPG Servers that are about loosely related rules and regulations made to govern every aspect of RP.

I don't have a vision of Argonath. Do you?  :lol:



Only a few players really excel in their primairy role play, using different techniques.
I'd like to name Bluefox and Mike Parker, because their role play is so different. Bluefox, pretending to be a hyena. I really enjoyed his role play at Pershing Square, something I missed for a while. It was one of the best role plays for a while that I've experienced. Not just because of his 'unusual' role, but because he was always surprising me with new methods to get his prey. Mike Parker has always been role playing a gangster. He was also using different methods to play like a thug. He would talk to me about it how to create new styles and sorts to implement in his role. They are good examples of players who (have) constantly adapt(ed) new styles in to their favorite role.
About the gang-related moaning in /p..
It always starts with one smartass.. and then the ball starts rolling. Instead of using /p to bitch about a game so we can all get annoyed by it, use /cb. Also, I don't know why, but no gangs are using Argonath TeamSpeak...

If a player/gang wants to play their role like a real person would act, which means less metagaming/powergaming, the others should not attack those players and tell them they are on the wrong server. When they recruit new players for their gang is a whole different story, something that has already been mentioned by Gandalf. A lot of players told me that I shouldn't play on Argonath because I play too realistic. I can't imagine to how many other players they've said the same thing. Whatever role a player is playing, it is still whatever they imagine it to be. If they want to use more or less imaginative extern tools in their role play (higher level of powergaming) should be up to them.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Ajeesh on January 07, 2010, 04:03:00 am
To be quite honest, you don't NEED to have your RP realistic. I RP normally, sure i admit to doing things like /em Suceed or fail, or the whole (()) (which i try not to do). But you do not have to impose your RP beliefs on new players or other players.

I don't care what kind of RP i'm in, as long as I can feel the joy of rping i am happy. I will rp a a goblic, a blue square, a chair, hell i'd even RP a tree if you want. Or i can rp living like real life. My point is, open your eyes to different types of roleplay. Even you have to admit that it gets boring doing the same sort of thing. Try something new. The choice is yours.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Zippie on January 07, 2010, 04:11:33 am
You dont need this fail/success at all.
Just, example, /me attempts to push man on the ground, if 'man' agrees he does /lay or /hurt or something.

Actualy, RP is not most importnant in Argonath, most importnant is attitude.
All this flaming and shit. I understand why this happens, i got pissed off myself today and flamed and moaned abit. It was freecops who killed me after /gu and i wanted to tell them something. Usualy i dont whine about it this, i just report or pm or tell in /p that its not allowed.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Rusty on January 07, 2010, 06:50:21 am
Those who think Roleplay is lost nowadays are completly wrong they aren't open minded enough to think of other ways to play other roles, I for instance take up a few roles (Hobo, Street Gangsta').  Roleplay how you want to not what other people do, no need to follow the crowd.  If you get moaned at for shitty Roleplay just ignore them.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: TinMan on June 20, 2010, 11:28:06 pm
A simple answer to this topic's title after my experience tonight - no.

To make a long story short.. a suspect who surrendered roleplayed being the Joker. After convincing a few cops that I would rather have my city safe than get $600 we split the force up to go disarm the bombs (no, no script added, all imagination.) and we did. We then brought the Joker (Tinman) by private plane to Mordor and had a terrific roleplay situation going on. It was action intense, we got the last bomb defused with less than a minute remaining, and saved the city.

ha I remeber that. The only reason why I said I had a bomb was because no one wanted to RP. They just wanted to fast jail me, so then I was like I have a bomb. And still they were going to quick jail me. Hahaha. It was a fun rp that day.

If it wasn't for me that guy would've been killed/jailed just because he "/gued".

- No one lost weapons

- No one lost money

- No one complained (except for maybe when I accidently crashed the plane)

- No one demanded SCRIPT SUPPORTI)OJS(D

- Everyone had fun.

Involved... Myself, Jenn, Jaaskaa, Tinman, Jose, Dark.. It didn't matter who was FBI who was SAPD who was this and that who gaveup and who was orange and blue, we were players and made our own RP situation and most importantly had a good time doing so... So next time think - if someone is giving you the opportunity to have fun on the server as an alternative to jailing a /gued suspect - take it. That's what Argonath RPG is all about and exactly why I love it. :)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Leon. on June 21, 2010, 12:26:56 am
I don't give a shit how MTA:VC was, this is SA:MP, and how we roleplay is totally different. I don't give a shit how you roleplayed on that server...
This is what I try to get through to people who bring up MTA:VC...yet it never seems to work.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: TheRock on June 21, 2010, 01:13:14 am
I am a bit dis-appointed at my old friends, as most of them has left the community for either Lack of RP (As they state), or the so called' Boredom.

I believe that if they had put some effort finding people who are interested or are still thirsty for RP, they would not say that.
If they had asked me once to go out and have fun, I am sure something would change.. even if not many, at least something..

I have been in such situation a few times... The situation where you blame your self, Saying that you are bored or you don't like community & Server because of lack of RP..
But this is so much wrong! If you keep blaming your self and thinking all the time in negative way, How are you gonna change the things? Things need effort to change, there wont be any magic hand to do the changes.. it's up to you.

I am also disappointed on both parties... Criminals / Civilians and Cops...
The reason is simple, Both of them think of the opposite site as an DM group... Criminals say; Away from cops.. they DMers & cop hungry.... Cops say; Away from Criminals.. they DMers!
Seriously, What the f**k.... Why don't you give them a chance?? How is it gonna change alone?

I personally have experienced both parties, even more the cop side... and I can say that I am shocked most times by people who moan...

Do you guys think that you win something by Moaning? Nope... The opposite happens... You succeed in pissing off people, In making people angry, and creating a negative look of the community for Your self & the rest people who are near you or those who can see your actions.

As Nexxt also said, Words = Weak.. Actions = Strong... Stop hiding behind your little finger blaming your self that server is boring.. or people lack at RP... PUT effort, find groups which Role-play, or pass by areas where there is much roleplay (PS; East LS, Idlewood, San Fierro..) Go out with friends, do something funny, then we'll see if you will say server is boring... The only boring thing here is you...!

There also exist some other times when I see people saying, I'm bored of RP..... Ok.. we get it... Go to Paruni! Go to an DM Server.. but go away! You don't need to spread your boredom.. & make us lazy also.

People are like Fish.... Give them food, they will do like crazy... Give people Money.. they will do the same.... As much it looks like Food to fish, the same thing is for people... Do you even need money? A basic amount yes.. Okay.. but why do you even need to have millions, House.. Cars.. Businesses and things like that... You do not need them to have fun...
The key to fun is, Friends & Imagination on Roleplay...

If all things wrote here, could be fixed, I personally think Argonath would of get rid of it's problems.. & become an even more friendly environment, ready to greet and welcome more people to this family.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Leon. on June 21, 2010, 01:50:22 am
I am a bit dis-appointed at my old friends, as most of them has left the community for either Lack of RP (As they state), or the so called' Boredom.

I believe that if they had put some effort finding people who are interested or are still thirsty for RP, they would not say that.
If they had asked me once to go out and have fun, I am sure something would change.. even if not many, at least something..

I have been in such situation a few times... The situation where you blame your self, Saying that you are bored or you don't like community & Server because of lack of RP..
But this is so much wrong! If you keep blaming your self and thinking all the time in negative way, How are you gonna change the things? Things need effort to change, there wont be any magic hand to do the changes.. it's up to you.

I am also disappointed on both parties... Criminals / Civilians and Cops...
The reason is simple, Both of them think of the opposite site as an DM group... Criminals say; Away from cops.. they DMers & cop hungry.... Cops say; Away from Criminals.. they DMers!
Seriously, What the f**k.... Why don't you give them a chance?? How is it gonna change alone?

I personally have experienced both parties, even more the cop side... and I can say that I am shocked most times by people who moan...

Do you guys think that you win something by Moaning? Nope... The opposite happens... You succeed in pissing off people, In making people angry, and creating a negative look of the community for Your self & the rest people who are near you or those who can see your actions.

As Nexxt also said, Words = Weak.. Actions = Strong... Stop hiding behind your little finger blaming your self that server is boring.. or people lack at RP... PUT effort, find groups which Role-play, or pass by areas where there is much roleplay (PS; East LS, Idlewood, San Fierro..) Go out with friends, do something funny, then we'll see if you will say server is boring... The only boring thing here is you...!

There also exist some other times when I see people saying, I'm bored of RP..... Ok.. we get it... Go to Paruni! Go to an DM Server.. but go away! You don't need to spread your boredom.. & make us lazy also.

People are like Fish.... Give them food, they will do like crazy... Give people Money.. they will do the same.... As much it looks like Food to fish, the same thing is for people... Do you even need money? A basic amount yes.. Okay.. but why do you even need to have millions, House.. Cars.. Businesses and things like that... You do not need them to have fun...
The key to fun is, Friends & Imagination on Roleplay...

If all things wrote here, could be fixed, I personally think Argonath would of get rid of it's problems.. & become an even more friendly environment, ready to greet and welcome more people to this family.
/thread
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: SugarD on June 21, 2010, 06:53:28 am
/thread
/Agreed.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: EminemRulez on June 21, 2010, 12:58:19 pm
I am a bit dis-appointed at my old friends, as most of them has left the community for either Lack of RP (As they state), or the so called' Boredom.

I believe that if they had put some effort finding people who are interested or are still thirsty for RP, they would not say that.
If they had asked me once to go out and have fun, I am sure something would change.. even if not many, at least something..

I have been in such situation a few times... The situation where you blame your self, Saying that you are bored or you don't like community & Server because of lack of RP..
But this is so much wrong! If you keep blaming your self and thinking all the time in negative way, How are you gonna change the things? Things need effort to change, there wont be any magic hand to do the changes.. it's up to you.

I am also disappointed on both parties... Criminals / Civilians and Cops...
The reason is simple, Both of them think of the opposite site as an DM group... Criminals say; Away from cops.. they DMers & cop hungry.... Cops say; Away from Criminals.. they DMers!
Seriously, What the f**k.... Why don't you give them a chance?? How is it gonna change alone?

I personally have experienced both parties, even more the cop side... and I can say that I am shocked most times by people who moan...

Do you guys think that you win something by Moaning? Nope... The opposite happens... You succeed in pissing off people, In making people angry, and creating a negative look of the community for Your self & the rest people who are near you or those who can see your actions.

As Nexxt also said, Words = Weak.. Actions = Strong... Stop hiding behind your little finger blaming your self that server is boring.. or people lack at RP... PUT effort, find groups which Role-play, or pass by areas where there is much roleplay (PS; East LS, Idlewood, San Fierro..) Go out with friends, do something funny, then we'll see if you will say server is boring... The only boring thing here is you...!

There also exist some other times when I see people saying, I'm bored of RP..... Ok.. we get it... Go to Paruni! Go to an DM Server.. but go away! You don't need to spread your boredom.. & make us lazy also.

People are like Fish.... Give them food, they will do like crazy... Give people Money.. they will do the same.... As much it looks like Food to fish, the same thing is for people... Do you even need money? A basic amount yes.. Okay.. but why do you even need to have millions, House.. Cars.. Businesses and things like that... You do not need them to have fun...
The key to fun is, Friends & Imagination on Roleplay...

If all things wrote here, could be fixed, I personally think Argonath would of get rid of it's problems.. & become an even more friendly environment, ready to greet and welcome more people to this family.
Respect.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: JDC on June 21, 2010, 02:08:49 pm
This is what I try to get through to people who bring up MTA:VC...yet it never seems to work.

That server is Argonath's home... this community will not change to adapt to RLRP Elitists. During the MTA:VC era, almost everyone had fun and the community was in a much better situation in general. There will be few things that would make me happier than if I saw that happen here to Argonath SA:MP.



I am a bit dis-appointed at my old friends, as most of them has left the community for either Lack of RP (As they state), or the so called' Boredom.

I believe that if they had put some effort finding people who are interested or are still thirsty for RP, they would not say that.
If they had asked me once to go out and have fun, I am sure something would change.. even if not many, at least something..

I have been in such situation a few times... The situation where you blame your self, Saying that you are bored or you don't like community & Server because of lack of RP..
But this is so much wrong! If you keep blaming your self and thinking all the time in negative way, How are you gonna change the things? Things need effort to change, there wont be any magic hand to do the changes.. it's up to you.

I am also disappointed on both parties... Criminals / Civilians and Cops...
The reason is simple, Both of them think of the opposite site as an DM group... Criminals say; Away from cops.. they DMers & cop hungry.... Cops say; Away from Criminals.. they DMers!
Seriously, What the f**k.... Why don't you give them a chance?? How is it gonna change alone?

I personally have experienced both parties, even more the cop side... and I can say that I am shocked most times by people who moan...

Do you guys think that you win something by Moaning? Nope... The opposite happens... You succeed in pissing off people, In making people angry, and creating a negative look of the community for Your self & the rest people who are near you or those who can see your actions.

As Nexxt also said, Words = Weak.. Actions = Strong... Stop hiding behind your little finger blaming your self that server is boring.. or people lack at RP... PUT effort, find groups which Role-play, or pass by areas where there is much roleplay (PS; East LS, Idlewood, San Fierro..) Go out with friends, do something funny, then we'll see if you will say server is boring... The only boring thing here is you...!

There also exist some other times when I see people saying, I'm bored of RP..... Ok.. we get it... Go to Paruni! Go to an DM Server.. but go away! You don't need to spread your boredom.. & make us lazy also.

People are like Fish.... Give them food, they will do like crazy... Give people Money.. they will do the same.... As much it looks like Food to fish, the same thing is for people... Do you even need money? A basic amount yes.. Okay.. but why do you even need to have millions, House.. Cars.. Businesses and things like that... You do not need them to have fun...
The key to fun is, Friends & Imagination on Roleplay...

If all things wrote here, could be fixed, I personally think Argonath would of get rid of it's problems.. & become an even more friendly environment, ready to greet and welcome more people to this family.

/salute.
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on June 21, 2010, 06:39:03 pm
Good god, I leave for over a month and people are still crying and bitching in this topic?
Amazing.
That really proves the point I made before I took a break...
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: EminemRulez on June 21, 2010, 06:43:30 pm
Good god, I leave for over a month and people are still crying and bad guying in this topic?
Amazing.
That really proves the point I made before I took a break...
It was recently bumped, go back to your vacations...
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: BlackBird on June 21, 2010, 06:46:43 pm
It was recently bumped, go back to your vacations...
far from a vacation for one
Oh, FYI, my point is still proven ;)
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: newguy on June 21, 2010, 07:10:54 pm
I am a bit dis-appointed at my old friends, as most of them has left the community for either Lack of RP (As they state), or the so called' Boredom.

I believe that if they had put some effort finding people who are interested or are still thirsty for RP, they would not say that.
If they had asked me once to go out and have fun, I am sure something would change.. even if not many, at least something..

I have been in such situation a few times... The situation where you blame your self, Saying that you are bored or you don't like community & Server because of lack of RP..
But this is so much wrong! If you keep blaming your self and thinking all the time in negative way, How are you gonna change the things? Things need effort to change, there wont be any magic hand to do the changes.. it's up to you.

I am also disappointed on both parties... Criminals / Civilians and Cops...
The reason is simple, Both of them think of the opposite site as an DM group... Criminals say; Away from cops.. they DMers & cop hungry.... Cops say; Away from Criminals.. they DMers!
Seriously, What the f**k.... Why don't you give them a chance?? How is it gonna change alone?

I personally have experienced both parties, even more the cop side... and I can say that I am shocked most times by people who moan...

Do you guys think that you win something by Moaning? Nope... The opposite happens... You succeed in pissing off people, In making people angry, and creating a negative look of the community for Your self & the rest people who are near you or those who can see your actions.

As Nexxt also said, Words = Weak.. Actions = Strong... Stop hiding behind your little finger blaming your self that server is boring.. or people lack at RP... PUT effort, find groups which Role-play, or pass by areas where there is much roleplay (PS; East LS, Idlewood, San Fierro..) Go out with friends, do something funny, then we'll see if you will say server is boring... The only boring thing here is you...!

There also exist some other times when I see people saying, I'm bored of RP..... Ok.. we get it... Go to Paruni! Go to an DM Server.. but go away! You don't need to spread your boredom.. & make us lazy also.

People are like Fish.... Give them food, they will do like crazy... Give people Money.. they will do the same.... As much it looks like Food to fish, the same thing is for people... Do you even need money? A basic amount yes.. Okay.. but why do you even need to have millions, House.. Cars.. Businesses and things like that... You do not need them to have fun...
The key to fun is, Friends & Imagination on Roleplay...

If all things wrote here, could be fixed, I personally think Argonath would of get rid of it's problems.. & become an even more friendly environment, ready to greet and welcome more people to this family.

Let's do it then

-Hwaldar
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Vince on June 22, 2010, 03:26:21 am
It was recently bumped, go back to your vacations...

+1 :lol:
Title: Re: Argonath Role Play, a forgotten skill ?
Post by: Leon. on June 22, 2010, 04:33:10 am
I thought I /thread'd this?
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