Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Matthew_Green on February 22, 2011, 01:28:01 pm

Title: Finding cases of irony in SA:MP
Post by: Matthew_Green on February 22, 2011, 01:28:01 pm
This is not a moaning topic. This is a topic to where while playing SA:MP cases of irony can be found. Let me start us off by posting the biggest case of irony.


/ad cost less than $200 a year ago. It was being very abused to where the price got raised to $500 for /ad. Now, since people can't afford /ad, /ad is being abused even more than before the price got changed.

Pretty ironic isn't it?
Title: Re: Finding cases of irony in SA:MP
Post by: CharlieKasper on February 22, 2011, 01:56:25 pm
Yes. :|
Title: Re: Finding cases of irony in SA:MP
Post by: duffman on February 22, 2011, 01:59:49 pm
Pure true  :neutral:
Title: Re: Finding cases of irony in SA:MP
Post by: (tr)Ollie on February 22, 2011, 02:05:47 pm
Not really.
Title: Re: Finding cases of irony in SA:MP
Post by: Fabio on February 22, 2011, 02:38:34 pm
It would be ironic that the price got changed so people would stop abusing it and yet there's even more abusing then before.

But if people can't afford to use /ad, how is it being abused even more? :neutral:
Title: Re: Finding cases of irony in SA:MP
Post by: Dangerfield on February 22, 2011, 04:21:50 pm
By using /p.
Title: Re: Finding cases of irony in SA:MP
Post by: Ness on February 22, 2011, 04:27:57 pm
They make a retarded ad just because it costs a shitload
Title: Re: Finding cases of irony in SA:MP
Post by: Violet on February 22, 2011, 04:29:38 pm
This is not a moaning topic. This is a topic to where while playing SA:MP cases of irony can be found. Let me start us off by posting the biggest case of irony.


/ad cost less than $200 a year ago. It was being very abused to where the price got raised to $500 for /ad. Now, since people can't afford /ad, /ad is being abused even more than before the price got changed.

Pretty ironic isn't it?
Pretty ironic how you don't know how much /ad used to cost a year ago and still bother to moan about it.

However, raising the price of /ad was a thoughtless idea considering it has been so long since it was added and is so easy to fix script-wise.
Title: Re: Finding cases of irony in SA:MP
Post by: Static' on February 22, 2011, 05:17:30 pm
Pretty ironic how you don't know how much /ad used to cost a year ago and still bother to moan about it.

However, raising the price of /ad was a thoughtless idea considering it has been so long since it was added and is so easy to fix script-wise.

Agreed, Simon.
Title: Re: Finding cases of irony in SA:MP
Post by: Violet on February 22, 2011, 05:58:40 pm
Agreed, Simon.

Quote from: Gimli
Box3r banned for multiple accounts and ban evading..
http://www.argonathrpg.eu/forum/index.php?topic=60161.msg873837#msg873837 (http://www.argonathrpg.eu/forum/index.php?topic=60161.msg873837#msg873837)
Requesting forum ban on this ban evader.
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on February 22, 2011, 08:09:56 pm
http://www.argonathrpg.eu/forum/index.php?topic=60161.msg873837#msg873837 (http://www.argonathrpg.eu/forum/index.php?topic=60161.msg873837#msg873837)
Requesting forum ban on this ban evader.
http://www.argonathrpg.eu/forum/index.php?topic=66345.0 (http://www.argonathrpg.eu/forum/index.php?topic=66345.0)
Title: Re: Finding cases of irony in SA:MP
Post by: Matthew_Green on February 22, 2011, 08:14:56 pm
Pretty ironic how you don't know how much /ad used to cost a year ago and still bother to moan about it.

However, raising the price of /ad was a thoughtless idea considering it has been so long since it was added and is so easy to fix script-wise.


1. I am not moaning.

2. /ad cost around $50 - $100 a year ago before the change.
Title: Re: Finding cases of irony in SA:MP
Post by: EminemRulez on February 22, 2011, 10:18:11 pm

1. I am not moaning.

2. /ad cost around $50 - $100 a year ago before the change.
Oh, when you arrived on Argo it was $500 already.
/ad costed $50. Not per line, just $50. And dayum, it was perfect...
But few SHITLOAD-OF-TIME later people still complain 'bout it
Title: Re: Finding cases of irony in SA:MP
Post by: Gandalf on February 22, 2011, 10:28:38 pm
The reason it was changed was because of people not knowing their limits.
If only players understood that we do not make scripts in order to abuse them to the limits, we could make much more cool things. Unfortunately the first thing people do when they see a new script is looking for wayt to get something free from it, see if it works with hacks or other ways to abuse.
More than 50% of our script lines are to defend the commands from people trying to take advantage.
Title: Re: Finding cases of irony in SA:MP
Post by: [SE]Dr_Pepper27 on February 22, 2011, 10:43:04 pm
The reason it was changed was because of people not knowing their limits.
If only players understood that we do not make scripts in order to abuse them to the limits, we could make much more cool things. Unfortunately the first thing people do when they see a new script is looking for wayt to get something free from it, see if it works with hacks or other ways to abuse.
More than 50% of our script lines are to defend the commands from people trying to take advantage.
You gave a poor excuse to make ad $500. It's being abused more now.. and I thought administration was supposed to handle abuse ;)
Title: Re: Finding cases of irony in SA:MP
Post by: Matthew_Green on February 22, 2011, 10:55:23 pm
Oh, when you arrived on Argo it was $500 already.
/ad costed $50. Not per line, just $50. And dayum, it was perfect...
But few SHITLOAD-OF-TIME later people still complain 'bout it


First of all, it's cost. Not costed. Grammar Nazi strikes again.

Second of all, this change occured a few months ago. I joined Argo in 2009, and back then it was $50 for /ad.

Third, if you continue thinking that this is a moan topic, it ain't. It is called "Picking out the obvious Literature Element and discussing it" not "moaning".

 
You gave a poor excuse to make ad $500. It's being abused more now.. and I thought administration was supposed to handle abuse ;)


I agree. The role of the scripters/admins is to enforce/make scripts. In short words, play the role of Dr. Haxx
Title: Re: Finding cases of irony in SA:MP
Post by: Jcstodds on February 22, 2011, 11:02:39 pm
  There is much less /ad abuse now that the fee is $500.

  I have still yet to see players actually trying to RP advertise, cause they are so lazy and unimaginative. /ad is one of the most effective ways to advertise, why should it be cheap? If you cannot afford it, get off your bum and advertise with another method.


  Also, there is much less /ad abuse since the fee became $500.
Title: Re: Finding cases of irony in SA:MP
Post by: Pandalink on February 22, 2011, 11:10:07 pm
  I have still yet to see players actually trying to RP advertise, cause they are so lazy and unimaginative.
No, because $500 /ad is completely unacceptable for actual roleplay businesses. I had to stop using it to advertise my food stall because I could only just about break even on $50 /ads.
Title: Re: Finding cases of irony in SA:MP
Post by: Gandalf on February 22, 2011, 11:42:14 pm
You gave a poor excuse to make ad $500. It's being abused more now.. and I thought administration was supposed to handle abuse ;)
It is abused much less. I guess you never saw 20 ads flashing per minute, or players using /ad as main chat discussion / to flam other players.
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on February 22, 2011, 11:47:29 pm
About ads: http://www.argonathrpg.eu/forum/index.php?topic=64894.0 (http://www.argonathrpg.eu/forum/index.php?topic=64894.0)
Title: Re: Finding cases of irony in SA:MP
Post by: Murt on February 23, 2011, 12:47:05 am
This forum thread was about irony within SA:MP, the only thing I see is a discussion about /ad.

Create a topic about it instead?  ;)
Title: Re: Finding cases of irony in SA:MP
Post by: Nathan on February 23, 2011, 01:09:02 am
The players are not to identify the roles for the administrators. You want $100 /ad back? You must have not been paying attention back in early 2009. The constant /ad spam was notable. Those who try to get around /ad are verbally warned then warned to use /ad. Otherwise, not enough cash for /ad? Ask (don't beg) for $500. There is usually one good Samaritan who can help out.
Title: Re: Finding cases of irony in SA:MP
Post by: TheRock on February 23, 2011, 01:12:48 am
Note that using /p, to avoid /ad is a punishable offense! It's in-fact, Script abuse because the /ad(vertisement) exists for only one reason and no other!
Title: Re: Finding cases of irony in SA:MP
Post by: Squeak on February 23, 2011, 01:32:04 am
Instead of paying $500 for ads, why not just install a safeguard script that only allows a player to make one ad every minute or so and set the price back down to $50? Admins would only have to worry about offensive content and could pay more attention to things other than spamming or flooding.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 23, 2011, 02:14:24 am
Instead of paying $500 for ads, why not just install a safeguard script that only allows a player to make one ad every minute or so and set the price back down to $50? Admins would only have to worry about offensive content and could pay more attention to things other than spamming or flooding.

make it $100 and per line, with the timer    $50 is too cheap and people would just make huge ads...

ive seen this work in another server ive been to

i know we dont wanna copy servers but a timer on /ad is good stuff :)


 

as for Irony

Quote from: JDC_designs
RP it.


In-Game

PM to =AV=JDC_Kolta(XX): hey JDC, want to come RP with me and Catzu?
PM from =AV=JDC_Kolta(XX): No.

(i made hisname blue to show he wasnt on red-name)
:3 i was pretty much expecting that but still...
Title: Re: Finding cases of irony in SA:MP
Post by: [SE]Dr_Pepper27 on February 23, 2011, 03:14:46 am
It is abused much less. I guess you never saw 20 ads flashing per minute, or players using /ad as main chat discussion / to flam other players.
I suppose flooding ad is no different then flooding /p? Players use /ad in main chat now, but they never really did before. Care to prove me wrong?  :pop:
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on February 23, 2011, 01:25:56 pm
As much as I know SWAT unit's are there to be called out to tame very dangerous suspects/situations.

Yesterday I saw them taking out two unarmed non-hostile balla prank callers.
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on February 23, 2011, 02:08:08 pm
People are constantly AFK/non-moving/in idle state at GS9, which is located in Idlewood.
Title: Re: Finding cases of irony in SA:MP
Post by: Grovyle on February 23, 2011, 02:09:10 pm
Instead of paying $500 for ads, why not just install a safeguard script that only allows a player to make one ad every minute or so and set the price back down to $50? Admins would only have to worry about offensive content and could pay more attention to things other than spamming or flooding.

A great solution. It's like in 0.2.1, except in those days, ads were one per minute for the whole server.

People are constantly AFK/non-moving/in idle state at GS9, which is located in Idlewood.

ROFL :rofl:
Title: Re: Finding cases of irony in SA:MP
Post by: MrTony on February 23, 2011, 02:09:19 pm
People are constantly AFK/non-moving/in idle state at GS9, which is located in Idlewood.

Lol,that's a good one  :rofl:
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on February 23, 2011, 02:39:06 pm
People are constantly AFK/non-moving/in idle state at GS9, which is located in Idlewood.
Good observation, though not really an irony I think. It would be irony if people would constantly move around and never stay at one place :)
Still - nice one.
Title: Re: Finding cases of irony in SA:MP
Post by: Nexxt on February 23, 2011, 02:42:28 pm
I should move to IDLEwood then :P
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 23, 2011, 03:09:56 pm
PM to =AV=JDC_Kolta(XX): hey JDC, want to come RP with me and Catzu?
PM from =AV=JDC_Kolta(XX): No.

Funny how you left out the fact that I was on admin duty at the time and cannot be with a red name constantly, unlike Administrators. 3 out of 4 times I join, I either am the only admin on the server or am relieving an admin who was busy for hours, allowing him to relax.



The Gvardia HQ building is actually a Federal Mint. :)
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 23, 2011, 03:36:04 pm
Funny how you left out the fact that I was on admin duty at the time and cannot be with a red name constantly

funny how you send a reply about me stating irony, and your reply ends up as irony also ...

saying you were on admin duty and i left out the fact.. when u also said your name wasnt red at the time :)
Title: Re: Finding cases of irony in SA:MP
Post by: MisterSjeiks on February 23, 2011, 04:53:39 pm
Imma' go on topic ai'ght, m'kay.

It's Ironic how in the old script the car ownership system was different.
A few people with an Infernus would go ''Chea', I have an infernus, bought it for $1.000.000, ai'ght, come in bitches'' and everyone was like ''OMG U HAS COOL CAR WATFAK U RICH GIEMME 10K'' and then, the new system, Infernus suddenly had terrible handling and people say it's overrated :lol:
Title: Re: Finding cases of irony in SA:MP
Post by: [SE]Dr_Pepper27 on February 23, 2011, 05:08:41 pm
Imma' go on topic ai'ght, m'kay.

It's Ironic how in the old script the car ownership system was different.
A few people with an Infernus would go ''Chea', I have an infernus, bought it for $1.000.000, ai'ght, come in bad girles'' and everyone was like ''OMG U HAS COOL CAR WATFAK U RICH GIEMME 10K'' and then, the new system, Infernus suddenly had terrible handling and people say it's overrated :lol:
Yeah, but back then it was cool to have that car as not many could have it, now everyone can have it. :(
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on February 23, 2011, 05:27:39 pm
It's Ironic how SAMP players always want new scripts but when they finally get them, they are nostalgic about how the server used to be with old scripts.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 24, 2011, 05:01:44 am
its ironic the amount of people posting replies in a post about posting irony :3
Title: Re: Finding cases of irony in SA:MP
Post by: Jamal on February 24, 2011, 05:17:23 am
I wanna take a stab at some people too!!!! u r all good at it!

Its ironic that people post moan about the in-game spam error and how bad it is, and then not realizing there are 6 other topics for it, making them all seem like their crazy, and are just as bad as the error itself.
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 24, 2011, 07:10:58 am
If Dan possesses even a decent level of understanding of the server, he will remember that the Moderators cannot utilize the redname function for longer than making an announcement.
Hence your argument is invalid.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 24, 2011, 07:56:39 am
If Dan possesses even a decent level of understanding of the server, he will remember that the Moderators cannot utilize the redname function for longer than making an announcement.
Hence your argument is invalid.

me = not a moderator .. no way i could possibly know that seeing as moderators show high levels of admin-esque activity
Title: Re: Finding cases of irony in SA:MP
Post by: Murt on February 24, 2011, 12:54:00 pm
Funny how you left out the fact that I was on admin duty at the time and cannot be with a red name constantly, unlike Administrators. 3 out of 4 times I join, I either am the only admin on the server or am relieving an admin who was busy for hours, allowing him to relax.



The Gvardia HQ building is actually a Federal Mint. :)

That is Gvardia's undercover thing, the Federal Mint.
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on February 24, 2011, 06:52:31 pm
Admins which have power on server and don't have power on forums. When somebody argues with them over forums they look completely stupid and wrong, yet they can't do anything about it since /banana doesn't exist for them on forums.
Title: Re: Finding cases of irony in SA:MP
Post by: Jamal on February 24, 2011, 09:07:42 pm
Admins which have power on server and don't have power on forums. When somebody argues with them over forums they look completely stupid and wrong, yet they can't do anything about it since /banana doesn't exist for them on forums.
I want to see how bad of a shitstorm this could make.
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 25, 2011, 10:10:17 am
The very same people moaning about admins are the ones propagating rulebreaking.
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on February 25, 2011, 01:22:05 pm
The very same people moaning about admins are the ones propagating rulebreaking.
Note that noone said about moaning ABOUT admins.
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 26, 2011, 03:32:23 am
That wasn't stated towards anyone in particular. I stated an ironic fact, as the purpose of this topic is to collect ironic facts.
 
Unless, you felt offended by my statement? :)
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on February 26, 2011, 06:56:41 am
That wasn't stated towards anyone in particular. I stated an ironic fact, as the purpose of this topic is to collect ironic facts.
 
Unless, you felt offended by my statement? :)
lol
Title: Re: Finding cases of irony in SA:MP
Post by: newguy on February 26, 2011, 08:47:07 am
ITT:how /ad was good before?


Whatever.

It's ironic how people used to worry about large sums of money before,and now they moan when they loose 1k

Did i do it right?
Title: Re: Finding cases of irony in SA:MP
Post by: Samina on February 26, 2011, 09:26:31 am
Tell Me One Good Reason Why /ad Should Be Free Again
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 26, 2011, 09:40:06 am
Tell Me One Good Reason Why /ad Should Be Free Again

I Can Name 3

- able to advertise things that cost less than $500
- it would let RP business' start
- House sales "buyout" price wouldnt have to be raised every /ad to compensate
Title: Re: Finding cases of irony in SA:MP
Post by: Jcstodds on February 26, 2011, 12:37:09 pm


I Can Name 3

- able to advertise things that cost less than $500
- it would let RP business' start
- House sales "buyout" price wouldnt have to be raised every /ad to compensate

  If people actually RPed inside their business, then people will come and a profit can be made. Also there are alternative, RP methods of advertising. Also RP businesses can get money from the business support fund to hire, recruit and function as a RP business.

  So in terms of RP, I think my suggestions would create more RP overall.

Lets face it, players just want /ad free so they can make the most money with the least RP and least effort involved.   
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 26, 2011, 02:11:47 pm
  If people actually RPed inside their business, then people will come and a profit can be made. Also there are alternative, RP methods of advertising. Also RP businesses can get money from the business support fund to hire, recruit and function as a RP business.

  So in terms of RP, I think my suggestions would create more RP overall.

Lets face it, players just want /ad free so they can make the most money with the least RP and least effort involved.

you gotta think about the little people ;D who want to tell people theres a hotdog stand in GS9 without someone saying "use /ad" 
Title: Re: Finding cases of irony in SA:MP
Post by: Jcstodds on February 26, 2011, 11:37:30 pm
you gotta think about the little people ;D who want to tell people theres a hotdog stand in GS9 without someone saying "use /ad"
  If people actually RPed inside their business, then people will come and a profit can be made. Also there are alternative, RP methods of advertising. Also RP businesses can get money from the business support fund to hire, recruit and function as a RP business.

  So in terms of RP, I think my suggestions would create more RP overall.

Lets face it, players just want /ad free so they can make the most money with the least RP and least effort involved.   
STILL APPLIES. Get off your lazy bum and do something imaginative.
Title: Re: Finding cases of irony in SA:MP
Post by: Leon. on February 27, 2011, 01:03:12 am
This one is so true.
That one is so true.


Irony
Gvardia is based in Queens (http://gta.wikia.com/Queens).
Title: Re: Finding cases of irony in SA:MP
Post by: R.Rivens on February 27, 2011, 02:35:00 am
It's still pretty cheap.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 27, 2011, 02:41:40 am
STILL APPLIES. Get off your lazy bum and do something imaginative.

i tried to sell "hotdogs" yesterday, but noone wanted to buy any.. maybe if i could /ad to tell people about it, i might get some kind of income ;)
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 27, 2011, 05:14:07 am
PROTIP: There's also a wrong way to RP, and doing such means no one will buy your products.
 
PROTIP 2: Be creative and learn from individuals like Jcs.
Title: Re: Finding cases of irony in SA:MP
Post by: Leon. on February 27, 2011, 11:49:19 pm
PROTIP: There's also a wrong way to RP
There is no way in hell you're a veteran for saying that.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 28, 2011, 12:30:19 am
PROTIP: There's also a wrong way to RP
There is no way in hell you're a veteran for saying that.

Pwned :3
also, theres no such thing as a wrong RP... only money hungry players not wanting to share ^_^

i sold 1 hotdog at least ;D for $40, i guess i would break even on /ad if i do it 100 more times right?
Title: Re: Finding cases of irony in SA:MP
Post by: Shockk on February 28, 2011, 03:26:48 am
There is no way in hell you're a veteran for saying that.


Pwned :3
also, theres no such thing as a wrong RP... only money hungry players not wanting to share ^_^

i sold 1 hotdog at least ;D for $40, i guess i would break even on /ad if i do it 100 more times right?
You'd need to sell 12 more hotdogs.
attend yo maths classes nigga  :D
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 28, 2011, 05:41:33 am
You'd need to sell 12 more hotdogs.
attend yo maths classes nigga  :D

ive tried to sell hotdogs more than once, and ive sold 1 EVER ;D 
so it would take like.. 100 times to sell the 12 or more hotdogs to make $500
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on February 28, 2011, 11:50:42 am
There's a wrong way to do almost everything, and RP is one of them.
 
If you ask me what it is though, I personally do not know, but I know it's there. Just as I don't know what subatomic particles don't look like, just that they exist.
Title: Re: Finding cases of irony in SA:MP
Post by: Jimmy_Bowling on February 28, 2011, 12:01:19 pm
Someone called me an Illiterate and said my spelling was terrible... But to quote him exactly.

"Sir you are an Illiterate and your spelling is terrable."

Ya so he got WORKED!!!
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on February 28, 2011, 12:12:42 pm
so it would take like.. 100 times to sell the 12 or more hotdogs to make $500
$500 / 12 = ~$42 -- price per hot-dog to make $500 by selling 12 hot-dogs
$500 / 100 = $5 -- price for you would have to sell hot-dogs to earn $500 by selling 100 of them.
$40 * 100 = $4 000 -- money you'd earn if you sold 100 hot-dogs for $40 each.
Title: Re: Finding cases of irony in SA:MP
Post by: Jingle on February 28, 2011, 12:19:36 pm
That one is so true.


Irony
Gvardia is based in Queens (http://gta.wikia.com/Queens).
I wonder if Queens is a typo for Queers.
Quote
It is implied to house most of San Fierro's gay, lesbian, bisexual, and transgendered population.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on February 28, 2011, 03:11:50 pm
$500 / 12 = ~$42 -- price per hot-dog to make $500 by selling 12 hot-dogs
$500 / 100 = $5 -- price for you would have to sell hot-dogs to earn $500 by selling 100 of them.
$40 * 100 = $4 000 -- money you'd earn if you sold 100 hot-dogs for $40 each.

yea

but remember i only sold a hotdog  1 in every 5 times trying (or more..)

so thats still at 60 attempts

though i could have a good run ...

but the point is.. if im not going to break even or profit, why would i use /ad :)
Title: Re: Finding cases of irony in SA:MP
Post by: Simon_B on March 03, 2011, 06:49:10 pm
It is abused much less. I guess you never saw 20 ads flashing per minute, or players using /ad as main chat discussion / to flam other players.
No offense but why not make like 30 secs limit ?
1 ad per 30 seconds. Much much easier, then its impossible to do more than 2 ads per minute.
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on March 03, 2011, 06:59:19 pm
No offense but why not make like 30 secs limit ?
1 ad per 30 seconds. Much much easier, then its impossible to do more than 2 ads per minute.
IIRC it was already like that for a short period. People used to fight and spam the /ad command to get the next ad before others do.
Title: Re: Finding cases of irony in SA:MP
Post by: Comrade on March 03, 2011, 07:27:36 pm
He didn't mean it for the whole server, he meant it player-based.
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on March 03, 2011, 07:40:56 pm
Then it wouldn't stop chat flooding. Imagine 3 players doing /ad per 30 seconds - because that's the scripted limit so it's impliedly allowed to spam /ad every 30 seconds, because the scripts let you.
It gives you an average of 1 ad per 10 seconds. Now imagine more players doing /ad.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on March 03, 2011, 08:39:51 pm
Then it wouldn't stop chat flooding. Imagine 3 players doing /ad per 30 seconds - because that's the scripted limit so it's impliedly allowed to spam /ad every 30 seconds, because the scripts let you.
It gives you an average of 1 ad per 10 seconds. Now imagine more players doing /ad.

make it 5 minute limit at $50 per line...
 2 line ad lasts long enough to be noticed, also 5 minutes is about the average time people should need to /ad anyway...

another option would be to add a 3D text /ad... we could have a special area to do it... like an Argo Market..
Title: Re: Finding cases of irony in SA:MP
Post by: Leon. on March 06, 2011, 05:51:55 am
HOW ABOUT WE JUST FUCKING REDUCE THE FUCKING PRICE OF FUCKING /AD, QUIT FUCKING BITCHING ON THIS TOPIC, GET THE FUCK BACK ON TOPIC, AND BAN /AD ABUSERS.

*Wipes hands against each other*
Title: Re: Finding cases of irony in SA:MP
Post by: Exclusive. on March 06, 2011, 06:27:59 am
The amount of players who announce their departure that actually doesn't leave, but come back in a couple weeks. That's irony.
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on March 06, 2011, 11:57:22 pm
(http://i51.tinypic.com/2emmlvn.png)
Title: Re: Finding cases of irony in SA:MP
Post by: Daco on March 07, 2011, 11:36:04 am
(http://i51.tinypic.com/2emmlvn.png)

fucking win.
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on March 07, 2011, 12:52:40 pm
(http://i56.tinypic.com/2dgiy5c.png)
(http://i56.tinypic.com/27y7os2.png)
Title: Re: Finding cases of irony in SA:MP
Post by: Pandalink on March 07, 2011, 06:53:24 pm
fucking lold
Title: Re: Finding cases of irony in SA:MP
Post by: Tanker on March 07, 2011, 07:07:29 pm
HAHAAHAHAHAHAHAHA Jubin (http://dl.dropbox.com/u/3131567/smilies/problem.png)(http://dl.dropbox.com/u/3131567/smilies/problem.png)
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on March 08, 2011, 09:32:12 pm
These are all just my experiences or the ones I know that has happened in Argonath.

(http://i53.tinypic.com/2guw702.png)
Title: Re: Finding cases of irony in SA:MP
Post by: CharlieKasper on March 09, 2011, 03:43:18 pm
These are all just my experiences or the ones I know that has happened in Argonath.

(http://i53.tinypic.com/2guw702.png)
LOL
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on March 09, 2011, 11:45:00 pm
(http://i55.tinypic.com/t5rqd1.png)
Title: Re: Finding cases of irony in SA:MP
Post by: EliteTerm on March 10, 2011, 11:12:29 am
August 2009, Argonath nearly got shut down because of the attitude that almost made RON leave. Players promised they would change.

1.5 years later..
Title: Re: Finding cases of irony in SA:MP
Post by: FastSh00T on March 11, 2011, 03:15:47 pm
Lol nice pictures...
Title: Re: Finding cases of irony in SA:MP
Post by: Gandalf on March 11, 2011, 04:48:10 pm
Sending in a report on a moderator, getting yourself and your friend banned.
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on March 11, 2011, 08:25:24 pm
Sending in a report on a moderator, getting yourself and your friend banned.
I'd like to know when that happened for major lulz.
Title: Re: Finding cases of irony in SA:MP
Post by: Xander on March 11, 2011, 10:12:01 pm
August 2009, Argonath nearly got shut down because of the attitude that almost made RON leave. Players promised they would change.

1.5 years later..

1.5 years later....some people are voicing their opinions but old MTA VC players tend to hate them for it. Eliteterm you are a good guy and i respect you, but seriously nobody is perfect, maybe instead of admins and owners threatening to leave and punishing people who do actually care, that they try to work together and move forward. That is one thing that is lacking in this community and it is vital for the community to prosper properly...it would be unity.

I have some irony from a MSN chat in my signature.
Title: Re: Finding cases of irony in SA:MP
Post by: Jingle on March 11, 2011, 10:19:55 pm
I'd like to know when that happened for major lulz.
http://www.argonathrpg.eu/forum/index.php?topic=67071.0 (http://www.argonathrpg.eu/forum/index.php?topic=67071.0)

There.
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on March 12, 2011, 12:10:30 am
some people are voicing their opinions but old MTA VC players tend to hate them for it.
Stop spreading biased bullshit, thank you.
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on March 12, 2011, 09:21:08 am
Quote
Irony is the admin such as JDC who got famous for his "RP it" but i have played for a year and a half and never saw him play

I am too awesome for his eyes then... I go to the server quite often. :razz:
Title: Re: Finding cases of irony in SA:MP
Post by: Xander on March 12, 2011, 01:19:49 pm
I am too awesome for his eyes then... I go to the server quite often. :razz:

This quote stands for what multiple people said. So apparently you can sneak on without anybody seeing.

Stop spreading biased bullshit, thank you.
Instead of getting your period, how about grow up for 5 minutes and look around the forum with how many SA:MP only players get bashed down by ignorant MTA VC players. Obviously not all MTA VC players are bad, there are a few good ones. It's funny how ticked off guilty people get when something like that is said. At least you proved my whole point Grz...bravo to you. I finally got you on my side.
Title: Re: Finding cases of irony in SA:MP
Post by: Altair_Carter on March 12, 2011, 08:23:19 pm
(http://i51.tinypic.com/348sj7p.jpg)
No idea who's original author, but Salmo posted this on WS forums.
Title: Re: Finding cases of irony in SA:MP
Post by: Xander on March 12, 2011, 10:34:33 pm
Well played Altair. That is a good one ;)
Title: Re: Finding cases of irony in SA:MP
Post by: Drastic on March 12, 2011, 10:44:36 pm
(http://i51.tinypic.com/348sj7p.jpg)
No idea who's original author, but Salmo posted this on WS forums.
Jingle made that.
Title: Re: Finding cases of irony in SA:MP
Post by: Raykaza on March 12, 2011, 10:54:57 pm
(http://i51.tinypic.com/348sj7p.jpg)
No idea who's original author, but Salmo posted this on WS forums.
LOL right shows teh fact that they are most of time AFK  :D
Title: Re: Finding cases of irony in SA:MP
Post by: Fuzzy on March 12, 2011, 11:05:34 pm
(http://i51.tinypic.com/348sj7p.jpg)
No idea who's original author, but Salmo posted this on WS forums.
Oh....I dont have words to express my feelings right now... :lol: :lol:
Title: Re: Finding cases of irony in SA:MP
Post by: 9r2e5i3k on March 13, 2011, 12:39:49 am
LOL right shows teh fact that they are most of time AFK  :D
in IDLEwood.
Title: Re: Finding cases of irony in SA:MP
Post by: Julio. on March 13, 2011, 12:47:25 am
Sending in a report on a moderator, getting yourself and your friend banned.

I know who that happened to.

Thats Harsh, mind PMing me the report?  :D
Title: Re: Finding cases of irony in SA:MP
Post by: Jubin on March 13, 2011, 12:53:07 am
(http://i54.tinypic.com/2rm2qrl.png)

Beside that also you can apparently turn on car engine when you are on a boat or a bike ( remote control) :)
Title: Re: Finding cases of irony in SA:MP
Post by: JDC on March 13, 2011, 07:44:16 am
This quote stands for what multiple people said. So apparently you can sneak on without anybody seeing.

Maybe multiple people don't know what the word "time zone" means.
Title: Re: Finding cases of irony in SA:MP
Post by: Jingle on March 13, 2011, 09:56:57 am
(http://i51.tinypic.com/348sj7p.jpg)
No idea who's original author, but Salmo posted this on WS forums.
That's me, was about to re-post it here.

(http://i54.tinypic.com/2rm2qrl.png)

Beside that also you can apparently turn on car engine when you are on a boat or a bike ( remote control) :)
I cannnot say it's not the new scripters to blame. They can't even check if a car's engine is already turned on, lol.
Title: Re: Finding cases of irony in SA:MP
Post by: Louis_Keyl on March 13, 2011, 10:18:31 pm
I cannnot say it's not the new scripters to blame. They can't even check if a car's engine is already turned on, lol.

This was made on porpuse, We aren't going to force the Players to turn an engine on every time they enter a vehicle as it would be Forced Roleplay, Instead we made it optional.
Title: Re: Finding cases of irony in SA:MP
Post by: Jingle on March 14, 2011, 08:52:35 am
This was made on porpuse, We aren't going to force the Players to turn an engine on every time they enter a vehicle as it would be Forced Roleplay, Instead we made it optional.
Sorry, but I'm starting to doubt you even comprehend my statement; it's not about forced role-play, it's the lack of script knowledge. The point is to optimize the engine command by checking if a vehicler's engine is ALREADY turned on, instead of spamming the command twice to turn on the engine when it already is turned on, and turn it off. I am not a simple-minded person complaining about something I know nothing about, because in this case, I know exactly what I am talking about: you are using a couple of new functions the 0.3c revision provided and are simply lazy or incapable of doing what I suggested. Don't take this to offense, but it looks like the scripting abilitiy standarts were lowered in order for you to get accepted as trial.
Title: Re: Finding cases of irony in SA:MP
Post by: Dan_The_Noob on March 14, 2011, 09:22:55 am
Irony.. when a group of 9 people called i9 has people trying to join them :3

Guy : "why are you guys called i9?"
i9 : "because theres 9 of us foo' "
Guy : "oh cool, can i join?"
*i9 is afk
Guy : "guys?"
*Guy is mowed down by a passing freecop for "loitering"
Title: Re: Finding cases of irony in SA:MP
Post by: tiderman on March 14, 2011, 01:14:51 pm
I can't remember ad being so abused that we needed to make sure nobody can afford it down the line
Title: Re: Finding cases of irony in SA:MP
Post by: Julio. on March 14, 2011, 06:06:00 pm
This was made on porpuse, We aren't going to force the Players to turn an engine on every time they enter a vehicle as it would be Forced Roleplay, Instead we made it optional.

Is there any way for it to be so that we can type a command saying /rp off or something

Not a sarcastic post xD
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