Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: jinjifliaktor on March 26, 2012, 10:57:47 am
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Somewhere I read that in this server, even if you have reason to kill, attack or just DB, you must inform the victim that this would happen. Is this true?
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The reason why you attack a person/group should be clear to all parties involved.
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Yeah,target have to be informed when ever it's script way by a hitman or you aproaching with roleplay reason.
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The reason why you attack a person/group should be clear to all parties involved.
My question is do I have to inform someone before attack him?
Edit: He can expect something like that to happen from previous events, but what happens if I do not inform him / them before my actions and they say something like '' OMG U DM NOOOOOB!1''?
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Then you get adminpunished for DM :3 If you get reported.
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My question is do I have to inform someone before attack him?
Edit: He can expect something like that to happen from previous events, but what happens if I do not inform him / them before my actions and they say something like '' OMG U DM NOOOOOB!1''?
You can't do that. Target have to be informed why he will die when ever you do it at last moment for example " Thats for my family fucker" and then you finish him of or detailed reason involved by talking with him before killing. :D
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Then you get adminpunished for DM :3 If you get reported.
Exactly, you will be punished even if you did not break the rules. So if the victim is not very smart and can not understand that this happened because of previous events, the admins should to investigate and find out who is right in the case. What they are doing now is punishing people by saying '' the victim must be informed that you are going to kill him''.
What do you expect? To send private messages with '' I'm going to kill you.''? Apart from the fact that this is the stupidest thing yuou can do, the so-called victim will use this information in character. Which is not fair toward you and generally lost the meaning of roleplay...
Post Merge: March 26, 2012, 11:52:54 am
You can't do that. Target have to be informed why he will die when ever you do it at last moment for example " Thats for my family f**ker" and then you finish him of or detailed reason involved by talking with him before killing. :D
What happens if he is not a good roleplayer and therefore you have no opportunity to write?
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Exactly, you will be punished even if you did not break the rules. So if the victim is not very smart and can not understand that this happened because of previous events, the admins should to investigate and find out who is right in the case. What they are doing now is punishing people by saying '' the victim must be informed that you are going to kill him''.
What do you expect? To send private messages with '' I'm going to kill you.''? Apart from the fact that this is the stupidest thing yuou can do, the so-called victim will use this information in character. Which is not fair toward you and generally lost the meaning of roleplay...
Post Merge: March 26, 2012, 11:52:54 am
What happens if he is not a good roleplayer and therefore you have no opportunity to write?
Example,I assaulted your family member at heroin spot to take his drugs,he survives and returns to head quarters and informs about situation. You head for the guy and when you arive you say " You assaulted my family,now you gona pay for this" . You kill him. He is dissapointed what just happened therefore he reports you for deathmatch. Admin comes to you and questions you. You explain that he assaulted your family member wich survived and informed you,you came and said " You assaulted my family,now you gona pay for this" <--- RP reason behind a murder. Admin sees it and heads away as you did nothing wrong. When ever your enemy understands the reason is not as important as the fact you informed it to him by a roleplay. As other than that many people will lie that they didn't know reason why you killed them just to harm you any way they can via admins.Also remember it's people who suppose to know English not we who suppose to teach them. If somone doesn't speak English and couldn't understand what you roleplayed it's his own fault not yours not servers.
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If you have a roleplay reason to attack the person, you don't have to inform him. For example, there's a drug deal and stuff goes wrong, you want to screw the guy over and decide to kill him after he handed you the cash, or the weed, for that matter. That is perfectly allowed because those are the risks of roleplaying a criminal scenario. If the roleplay scenario allows it and if you have a realistic and proper reason to kill, then you can. You don't have to inform them, that would ruin the entire scenario and allow him to prepare or run immediately. If your opponent has brains, then he'll be able to tell for himself when he's in trouble.
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Example,I assaulted your family member at heroin spot to take his drugs,he survives and returns to head quarters and informs about situation. You head for the guy and when you arive you say " You assaulted my family,now you gona pay for this" . You kill him. He is dissapointed what just happened therefore he reports you for deathmatch. Admin comes to you and questions you. You explain that he assaulted your family member wich survived and informed you,you came and said " You assaulted my family,now you gona pay for this" <--- RP reason behind a murder. Admin sees it and heads away as you did nothing wrong. When ever your enemy understands the reason is not as important as the fact you informed it to him by a roleplay. As other than that many people will lie that they didn't know reason why you killed them just to harm you any way they can via admins.Also remember it's people who suppose to know English not we who suppose to teach them. If somone doesn't speak English and couldn't understand what you roleplayed it's his own fault not yours not servers.
I'll be honest with you. That was the most stupidest thing I've ever read. What happens if there is no possibility to write '' you bla bla bla...''? What happens if you do DB? Imagine that by some chance not all players in Argonath are good roleplayers and you have no opportunity to write '' You are going to die becaue of...''
You made me doubt in your abilities, so I will give you a simple example.
I RP assassin, I get my sniper and go to chase someone, because earlier in the day he threatened one of my friends. We will not use the stupid command /sethit [id] because it will inform him, thus losing the element of surprise that you would like to accomplish if you do not have an army of dmers. So, I have to inform him trough private messages that I'm going to kill him?
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If you have a roleplay reason to attack the person, you don't have to inform him. For example, there's a drug deal and stuff goes wrong, you want to screw the guy over and decide to kill him after he handed you the cash, or the weed, for that matter. That is perfectly allowed because those are the risks of roleplaying a criminal scenario. If the roleplay scenario allows it and if you have a realistic and proper reason to kill, then you can. You don't have to inform them, that would ruin the entire scenario and allow him to prepare or run immediately. If your opponent has brains, then he'll be able to tell for himself when he's in trouble.
And there already comes the confussion when ever you have to inform the roleplay reason or not. Thats why rather secure your self by informing roleplay but that way that you still can cause surprise attack on the target.
Post Merge: March 26, 2012, 12:23:07 pm
I'll be honest with you. That was the most stupidest thing I've ever read. What happens if there is no possibility to write '' you bla bla bla...''? What happens if you do DB? Imagine that by some chance not all players in Argonath are good roleplayers and you have no opportunity to write '' You are going to die becaue of...''
You made me doubt in your abilities, so I will give you a simple example.
I RP assassin, I get my sniper and go to chase someone, because earlier in the day he threatened one of my friends. We will not use the stupid command /sethit [id] because it will inform him, thus losing the element of surprise that you would like to accomplish if you do not have an army of dmers. So, I have to inform him trough private messages that I'm going to kill him?
You need inform him anyway possible but you can't just climb on a roof and snipe his ass of because you consider your self to be an assasin.
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If you have a roleplay reason to attack the person, you don't have to inform him. For example, there's a drug deal and stuff goes wrong, you want to screw the guy over and decide to kill him after he handed you the cash, or the weed, for that matter. That is perfectly allowed because those are the risks of roleplaying a criminal scenario. If the roleplay scenario allows it and if you have a realistic and proper reason to kill, then you can. You don't have to inform them, that would ruin the entire scenario and allow him to prepare or run immediately. If your opponent has brains, then he'll be able to tell for himself when he's in trouble.
Finally an explanation that may be useful to many people. However, I want to see what the community leaders think on this.
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It depends if you kill him in the same RP scene or if you leave and come back 1 hour later and kill him..
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Post Merge: March 26, 2012, 12:23:07 pm
You need inform him anyway possible but you can't just climb on a roof and snipe his ass of because you consider your self to be an assasin.
If he did something that would hurt me or any of my friends, I can go and '' sniper his ass'', and if I inform him by private messages, he will use this information in character.
Post Merge: March 26, 2012, 12:30:30 pm
It depends if you kill him in the same RP scene or if you leave and come back 1 hour later and kill him..
What is the difference if you still have a reason? See? This topic was made just for you! :)
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If he will use that information, why even RP with him? Is killing him that necessary?
By that rule or saying it does not necessarily mean you have to PM him. You have to make the reason clear. For example, there are cases in which player's have an RP reason to kill another, but their victim never get's to know the reason which often result in admin interference.
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What community leaders think of this is pretty clear based on an existing rule. If your friend gets killed by an enemy gang, you can't take a sniper and shoot him 3 hours later and call it a "criminal activity based kill" as Salmonella explained it. Element of surprise as you explained it has a different name too. Forced roleplay.
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If he did something that would hurt me or any of my friends, I can go and '' sniper his ass'', and if I inform him by private messages, he will use this information in character.
Post Merge: March 26, 2012, 12:30:30 pm
What is the difference if you still have a reason? See? This topic was made just for you! :)
As Sabreman said,it's not your victims job to know all his enemy friends to feel when ever he is in trouble,you don't give him that oportunity,so if you will just aproach your victim and slice his throat because he threated some of your budy its not a roleplay reason.
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You have to make the reason clear. For example, there are cases in which player's have an RP reason to kill another, but their victim never get's to know the reason which often result in admin interference.
In this case you should not be punished because the victim is stupid or trying to be, right? Of course you will have to inform the admin what was the reason to kill someone. But instead of punishing someone with words '' U no inform victim that u gonna kill him'', they can just ask you and find out what is the reason.
Post Merge: March 26, 2012, 12:43:32 pm
so if you will just aproach your victim and slice his throat because he threated some of your budy its not a roleplay reason.
Rather, this is a real reason to kill someone. ;)
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In this case you should not be punished because the victim is stupid or trying to be, right? Of course you will have to inform the admin what was the reason to kill someone. But instead of punishing someone with words '' U no inform victim that u gonna kill him'', they can just ask you and find out what is the reason.
It's not about how smart you are but the fact that you can't just aproach an target and kill him whitout saying anything because he did something to your friend . Or I've could send a pizza boy to stab you because yesterday you drove me over when i was walking on walkside. Remember Gavino this is not forced roleplay server therefore here are limits related to a roleplay murders.
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What community leaders think of this is pretty clear based on an existing rule. If your friend gets killed by an enemy gang, you can't take a sniper and shoot him 3 hours later and call it a "criminal activity based kill" as Salmonella explained it. Element of surprise as you explained it has a different name too. Forced roleplay.
First of all, this is not forced roleplay. If he has killed one of my gang, I can go and kill him even a week after that. Most likely because I have had no opportunity before. And if he report me for dm, the admin should to ask me what was the reason and not punish me for '' u forgot to inform him that you are going to kill him.''
Post Merge: March 26, 2012, 12:49:05 pm
It's not about how smart you are but the fact that you can't just aproach an target and kill him whitout saying anything because he did something to your friend . Or I've could send a pizza boy to stab you because yesterday you drove me over when i was walking on walkside. Remember Gavino this is not forced roleplay server therefore here are limits related to a roleplay murders.
With this message you just say that Argonath limits the roleplay, which at this stage is actually true. By the way, killing someone for '' drove me over when i was walking on walkside'' is poor reason, even in the RL RP servers. ;)
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perfect example what gandalf just made about what to do in this kind of sutiation.
We have a clear police against unneeded violenc.
You can not attack someone without warning because they or some member of their gang attack you one hour, one day or one week before. If you were looking for Frank_Hawk then you should give the reason you were looking for him, and make such reason clear in game.
A proper RPer, who would not be misformed by playing on servers for people with no brains, would before drive-bying out of nowhere with a self-thought of reason do the following:
* Call Frank_Hawk
* Tell him you have beef because some Ballas attacked, and you want compensation
* If he refuses you tell him that shit will be going down
By this Frank_Hawk has the opportunity to RP something else as a shootout, as well as be aware an attack might be coming.
Your method of forced RP as is prevalent on the server you posted the video from is not acceptable here and is deemed DM.
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First of all, this is not forced roleplay. If he has killed one of my gang, I can go and kill him even a week after that. Most likely because I have had no opportunity before. And if he report me for dm, the admin should to ask me what was the reason and not punish me for '' u forgot to inform him that you are going to kill him.''
Thats already different story due the fact you are from same gang . Like example if I shot down an Corleone member the most obvious thing I'll do I'll try evade Corleones in future to not get revenge. Yet doesn't means now I have to look over everyone who passes me from 120 players daily because you can send an random guy to kill me whitout even me begin aware wich is surprise kill indeed but yet afther that week I might not be aware why did I got killed and most obvious thing I'll do is report him.
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perfect example what gandalf just made about what to do in this kind of sutiation.
What if Renz0 doesn't have Frank Hawk's number? What if he is just tired of that gang and want to give them a good lesson? You see, the example of Gandalf is far from perfect.
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What if Renz0 doesn't have Frank Hawk's number? What if he is just tired of that gang and want to give them a good lesson? You see, the example of Gandalf is far from perfect.
Imagination. You have services to get his phone number or take one of his men hostage to get a number out of his mouth.
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What if Renz0 doesn't have Frank Hawk's number? What if he is just tired of that gang and want to give them a good lesson? You see, the example of Gandalf is far from perfect.
You can't ask something to be perfect because that can't be done. If there is anything what limits you in current situation like with Frank Hawk phone nummber,you find different aproach to deal with it. Use imagination but with the limits of Argonath rules.
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Thats already different story due the fact you are from same gang . Like example if I shot down an Corleone member the most obvious thing I'll do I'll try evade Corleones in future to not get revenge. Yet doesn't means now I have to look over everyone who passes me from 120 players daily because you can send an random guy to kill me whitout even me begin aware wich is surprise kill indeed but yet afther that week I might not be aware why did I got killed and most obvious thing I'll do is report him.
The guy sent by me will explain to the admins the reason of that murder, then if you think that you got dm'ed, either the admin or the hitman will explain you the reason via PM. But that will happen -AFTER- the roleplay. ;)
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The guy sent by me will explain to the admins the reason of that murder, then if you think that you got dm'ed, either the admin or the hitman will explain you the reason via PM. But that will happen -AFTER- the roleplay. ;)
How would you react if I kill you without telling or making the RP reason clear and coming out of the blue? When my RP reason was to kill you because you killed one of my close friends? :)
Try to avoid usage of weapons and use imagination. Don't act like real life, but try to take an example from it.
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The guy sent by me will explain to the admins the reason of that murder, then if you think that you got dm'ed, either the admin or the hitman will explain you the reason via PM. But that will happen -AFTER- the roleplay. ;)
We have a rule against it to preventing such situation,and all players follow the rules. So in current situation you would be punished for DM wich you consider to be roleplay. Rule is simple,we have to inform victim about roleplay reason before doing murder it self not afther informing roleplay reason via PM. The way you gona inform him is up to your imagination,the way you gona do surprise attack is again up to your imagination .
Post Merge: March 26, 2012, 01:02:13 pm
How would you react if I kill you without telling or making the RP reason clear and coming out of the blue? When my RP reason was to kill you because you killed one of my close friends?
It's already goes about opinion Sabreman and I guess Gavino would be fine with it . But Argonath follows it's vision made by developers wich currently are this way therefore we just live with it . :D
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Sabreman and Chris, obviously we have different views. I can not tell who is right and who is not, because I based my words on realistic roleplay. There is no such thing in Argonath.
Post Merge: March 26, 2012, 01:04:20 pm
How would you react if I kill you without telling or making the RP reason clear and coming out of the blue? When my RP reason was to kill you because you killed one of my close friends? :)
Try to avoid usage of weapons and use imagination. Don't act like real life, but try to take an example from it.
I will ask you for the reason by using private messages. ;) ÃÂÂÂny normal person would do that.
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Sabreman and Chris, obviously we have different views. I can not tell who is right and who is not, because I based my words on realistic roleplay. There is no such thing in Argonath.
Post Merge: March 26, 2012, 01:04:20 pm
I will ask you for the reason by using private messages. ;) ÃÂÂÂny normal person would do that.
Gavino it's not my opinion but a rule we all have to follow. And yeah Argonath vision is different than real life roleplay in most scenarious. But we live with in this community so we have to obey it's rules and all we can do is make it as possible easier for us and our aproach to different type of roleplay.
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Informing isn't needed if the reason is clear. The reason becomes clear throughout the roleplay. You never kill someone without having a conversation beforehand - unless it's a gunfight involving multiple people where you have no choice but to defend yourself. That conversation is the moment where you inform him indirectly. The victim will not be able to tell if he's getting killed for a full hundred percent, but he'll have that itchy feeling of, ''shit, I'm in trouble''. If he doesn't have that, then that's too bad for him, because he's going to get killed. A reason to kill was provided and it's the victim's interpretation that is at fault, not the killer's motive.
Like Jinjifliaktor said, he can go to a person that killed a friend, even if it's 10 days later. As long as he roleplays and talks with the assasin of his friend beforehand, Jinji can still kill him. A proper reason was provided and the roleplay just turned out to be negative for the victim. Remember, negative isn't against the rules.
Some of you aren't getting what Gandalf said, and are using it to come up with statements like ''you have to PM him first''. That's bullshit. Don't forget that Gandalf's example is just an example, you don't have to call him, you can also approach him on foot, at his house, or at the supermarket...
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Like Jinjifliaktor said, he can go to a person that killed a friend, even if it's 10 days later. As long as he roleplays and talks with the assasin of his friend beforehand, Jinji can still kill him. A proper reason was provided and the roleplay just turned out to be negative for the victim. Remember, negative isn't against the rules.
Yes, that is what I'm trying to say. You can kill him as long as the reason is given clear to the victim. Otherwise administration can consider it DM...
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Some of you aren't getting what Gandalf said, and are using it to come up with statements like ''you have to PM him first''. That's bullshit. Don't forget that Gandalf's example is just an example, you don't have to call him, you can also approach him on foot, at his house, or at the supermarket...
thank you man, i was just about to say that :)....
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Gavino it's not my opinion but a rule we all have to follow. And yeah Argonath vision is different than real life roleplay in most scenarious. But we live with in this community so we have to obey it's rules and all we can do is make it as possible easier for us and our aproach to different type of roleplay.
Yes, but let me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.
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I don't know Salm wich one of us said that because all topic is spamed with as far you inform the roleplay reason,you're good to go . The way you do it doesn't matter. :lol:
Post Merge: March 26, 2012, 01:23:16 pm
Yes, but let me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.
Gavino,Argonath vision restrict us from many things indeed yet it remains developer opinion,the best thing to do is either way understand why they made it so or discuss it with them and try to change it or find aproach towards it. I agree roleplays those days are horrible wich make me roleplay only with friends I know or hope for random traffic stop with willing roleplayer. :( Yet vision restrict us from couple possibilitys but not cuts roleplay fully. The only reason currently of this lack of roleplay situations or regular roleplay scenarios are only own player fault for they lack of creativity.
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Yes, but let me remind you that the level of '' illegal roleplay'' is horrible low. For more than one year I have not seen any faction that can impress me with roleplay as mafia. It comes down to a kidnap, which consequently leads to shooting with combat shotguns and jumping like rabbits. Rules like this and '' forcing RP - not allowed '' restrict the roleplay as a whole.
I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.
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I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.
Talking shit about other servers does not hide the bad things. Limitation in the roleplay, poor maintenance and allowing people to provoke and offend one another made my friends, great people and creative roleplaeyers to stop playing here.
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I have not seen a roleplay mafia since 2007. Once the "realistic-ROFL" servers started, roleplay was killed and replaced by finding reasons to DM as players on those servers did no longer need creativity.
I have not seen you ingame, ever. :razz:
However, I don't see why you're coming up with statements like this. I'm sure there's people that do as you described, but generalizing that statement by saying that roleplay in general was replaced by ''finding reasons to DM'', is a huge mistake. Over the years, style was changed and yes, some people do play here and keep finding reasons to kill, but the majority does what we've always done - roleplay.
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Talking shit about other servers does not hide the bad things. Limitation in the roleplay, poor maintenance and allowing people to provoke and offend one another made my friends, great people and creative roleplaeyers to stop playing here.
How many times were you banned for DM ?
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I have not seen you ingame, ever. :razz:
However, I don't see why you're coming up with statements like this. I'm sure there's people that do as you described, but generalizing that statement by saying that roleplay in general was replaced by ''finding reasons to DM'', is a huge mistake. Over the years, style was changed and yes, some people do play here and keep finding reasons to kill, but the majority does what we've always done - roleplay.
Not a mistake. As soon as servers started to limit creativity and accept forced play and hidden flaming; quality of players dropped dramatically:
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First of all, this is not forced roleplay. If he has killed one of my gang, I can go and kill him even a week after that. Most likely because I have had no opportunity before. And if he report me for dm, the admin should to ask me what was the reason and not punish me for '' u forgot to inform him that you are going to kill him.''
Are you joking? I'll make you a flow chart, JUST for you, give me 5-10 minutes.
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I believe we do not limit roleplay, but on the contrary allow too much freedom.
There is a main difference between roleplay on Argonath and on the so-called RLRP servers.
We do not stick to character history, but instead you can change role by changing skin. Dress like a clown, you are a cop clown.
Dress like a medic, you are a medic. While this has been compromised by groups and players who do enjoy a continuing storyline, and are allowed to do so, it is not a limit but a freedom.
As for limitations that we may be unaware of, please state them.
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Once a hit is set on someone, they know.
What's the problem?
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Not a mistake. As soon as servers started to limit creativity and accept forced play and hidden flaming; quality of players dropped dramatically:
You're not talking about Argonath, right? Because I thought you were, with my previous statement.
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Are you joking? I'll make you a flow chart, JUST for you, give me 5-10 minutes.
Sorry, something came up. Had to delay.
(http://img836.imageshack.us/img836/5601/flowcharty.png)
So no, you may not kill them EVER, if you do not inform them of your intention to kill them or it's not during a roleplay session where it's damn obvious that you're about to kill him. "Hi! My name is Jack, I live here. <PEWPEW>" does not count. And even then, there's still the forced roleplay part, where they have a choice not to partake in your RP of killing them. Still want to kill them? Don't whine about admin punishment.
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I believe we do not limit roleplay, but on the contrary allow too much freedom.
There is a main difference between roleplay on Argonath and on the so-called RLRP servers.
We do not stick to character history, but instead you can change role by changing skin. Dress like a clown, you are a cop clown.
Dress like a medic, you are a medic. While this has been compromised by groups and players who do enjoy a continuing storyline, and are allowed to do so, it is not a limit but a freedom.
As for limitations that we may be unaware of, please state them.
This is why I love Argonath. Although I agree maybe there is a bit too much freedom, the part I love about this community is the ability for players to come online and say
"Hey, you know what, I'm going to RP an old fisherman" or "I think ill pretend to be a mechanic" its the beauty of this freedom that keeps me here and I believe is why so many people get addicted to Argonath. However, like all things, people take advantage of this freedom to do things that deteriorate the experience for others. Finding the healthy balance between the community and the individual is the key, and for the most part I think we have that here.
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I sincerely just browsed through the pages as I couldn't be arsed to read the same argumentation in that unban request which made you post this, bro.
As written on Blackwood's topic as well;
"The same rules applies to the other side, where random driveby's is not allowed. Gandalf is speaking the truth, if one beef is recognized; you are allowed to driveby. Same goes with the other side, if you randomly pass by a neighborhood, shooting at them; it will also count as deathmatching. This is Argonath, that's the other side. You are obviously here because you like the community, and you got friends here. The best way is to adjust yourself to that. There's no point arguing about a driveby which could be avoided so easily."
In short - Argonath is Argonath, The other side is the other side. 58th St. Conecta and the Ballas had brawls and shootouts every time we were opened. It was only a few times when we actually complained on each other, but was always handled by me, Frank, Jimmy or SeanC. The difference between here and there is that on that side, everybody is so ignorant, and so much having their own dick in their own ass to obviously have one proper conversation (most of the time), whilst here; you can just send Frank (or whoever leading the Ballas nowadays) a personal message - and talk to him about the situation and ask if you guys have a beef. If he agrees, then do as many driveby's you can, but in a proper form.
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Ok so the topic direction has drifted off way too much, whatever.
If people stop moaning about other people not roleplaying the way that they want them to roleplay, we can all focus on creativity and enjoying the game.
This goes for owners too, sorry G.
We are still keeping to a minimum of rules. Keep inside them, and do whatever you want.
Try to make your own rules, and you will be advised to make your own rules on your own server.
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You're required to inform, because the target must know WHY it is being attacked. If the target doesn't know why it's being attacked, then it is DM.
Doesn't get much simpler than this.
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This is why I love Argonath. Although I agree maybe there is a bit too much freedom, the part I love about this community is the ability for players to come online and say
"Hey, you know what, I'm going to RP an old fisherman" or "I think ill pretend to be a mechanic" its the beauty of this freedom that keeps me here and I believe is why so many people get addicted to Argonath. However, like all things, people take advantage of this freedom to do things that deteriorate the experience for others. Finding the healthy balance between the community and the individual is the key, and for the most part I think we have that here.
If I want to become a Moose hunter, I can! :evil: