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SAFD Fire Missions (earnings) - Fair/Unfair?

JoshThePenguin · 6654

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Offline Kostas

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Reply #15 on: April 28, 2014, 01:48:48 pm
Well many good points were stated though many things should be taken in consideration aswell.
Me myself also kind of hate the corrent state of the job. The main problem though is not the luck of RP, this is everywhere after all, even at places where the script gives you many possibilities. The main problem is that the Fireman Job is plainly borring.

I mean I play this game in general to have fun, and like it or not for many RP scenarios a minimum ammount of budget is needed, so I get to work, which is normal in an RPG server. But especially being a fireman is the most borring job in our server. Why? Well I believe that the reason is mainly because of its corrent state, I mean to get a decent ammount of income from the job you gotta stay about 30 minutes infront of the pager, being totally bored and waiting for the alarm, then /pager, rush to a truck, and go arround like crazy to find the fire with the sirens off in order to actually hear it. Once you get there you try to extinguish as many firesources at the same time in order to actually get a decent ammount of money from the mission. While being there it will take less than 3 minutes to finish the mission and return to the station and wait again for about 30 minutes for the next one.

So yeah, anyone who wants to find a new way should also consider this fact, the job needs to give possibilities to the RPers to RP and also make it less borring.

Idea:A simple but dramatically usefull one would be to set the missions to happen more offen. Like starting the next mission 10 minutes after the last one was over. I do understand that for this to work the payment needs to get lower but still I'd like to hear what you think about it. I mean if the missions now give a total of arround 10k a hour with one every 30 minutes => 10/2=5k a mission , then like make it 10k/5= 2k a mission.

Commending on your idea:Making every participants income same.
Well this idea is actually pretty good but has a very basic flow. It will for sure give the ability to everyone to get paid but many firemen could just go there, extinguish a little bit with their extinguisher and ride away waiting for their payment.



Offline Kostas

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Reply #16 on: April 28, 2014, 01:55:07 pm
2.Equal Pays for "On foot" and "On engine"
You may think this is already stated but heavens sake the situation now is totally different. Till you spray like 3% of mission, 97% is done by engine and they earn much. So there is always fight for trucks.
Suggestions-
[a] Increase percent, while spraying we do like 3% in one spray. It must be raised to 5% equal to engines
 Engines must not be able to spray on more than one source at a time.

Your ideas were pretty good but this one has two wrong things in it.
First of all even if the extinguisher had a 5% impact like the trucks it still is not abled to cover more than one fire at once. Changing the way the trucks work to make them take only one fire at once adds up to the second problem.

Second Problem: If both the extinguisher and the truck had the same impact, and especially if the max sources for both were one at once then, there would simply be no reason why someone would ride with a truck, people would just use faster vehicles such as sport cars or even choppers/planes to get there faster.

So yeah this idea would just lead to a fire force full of fast vehicles(just like it was in RS4 btw).

And I just noticed that I double posted...


Offline Manas

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Reply #17 on: April 28, 2014, 02:00:57 pm
So yeah this idea would just lead to a fire force full of fast vehicles(just like it was in RS4 btw).


What's the problem there actually?
Some people are too lazy to spray on foot too.
So they will use trucks

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Offline PulseEffect

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Reply #18 on: April 28, 2014, 02:01:42 pm
Second Problem: If both the extinguisher and the truck had the same impact, and especially if the max sources for both were one at once then, there would simply be no reason why someone would ride with a truck, people would just use faster vehicles such as sport cars or even choppers/planes to get there faster.

So yeah this idea would just lead to a fire force full of fast vehicles(just like it was in RS4 btw).

And I just noticed that I double posted...
Easy, make the fire have a "scripted area" and if no engines/ambulances/battalion trucks are inside it, the player makes no money.



What's the problem there actually?
Some people are too lazy to spray on foot too.
So they will use trucks

Make the fire only allow 1 engine to spray the source, if another is spraying the source, the script will detect it and repeat in the players screen that they aren't making any money.


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Offline Kostas

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Reply #19 on: April 28, 2014, 02:13:13 pm
Easy, make the fire have a "scripted area" and if no engines/ambulances/battalion trucks are inside it, the player makes no money.
So do you mean that there simply needs to be a truck at every fire? If yes then okay this will force atleast one of them to take it, and everyone would wait till one Truck is on scene but still this wouldn't stop people from free roaming and only getting to the mission when it starts, go there fast, wait for the truck and start working afterwards, when its over they are free to go and do what ever they were doing.

Make the fire only allow 1 engine to spray the source, if another is spraying the source, the script will detect it and repeat in the players screen that they aren't making any money.
Didn't quite understand what you meant with this post, mind explaining either in pm or here? Thanks.


Offline PulseEffect

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Reply #20 on: April 28, 2014, 02:26:54 pm
So do you mean that there simply needs to be a truck at every fire? If yes then okay this will force atleast one of them to take it, and everyone would wait till one Truck is on scene but still this wouldn't stop people from free roaming and only getting to the mission when it starts, go there fast, wait for the truck and start working afterwards, when its over they are free to go and do what ever they were doing.


Didn't quite understand what you meant with this post, mind explaining either in pm or here? Thanks.

Sure,
Basically what happens with my improvised idea, is that we resort to the old RS4 system where at least one engine HAS to spray the source. Therefore needing at least one engine to reach the "scripted zone" to allow the fire to start being extinguished. Whilst it won't control other firefighters using other ways of getting there that's why I've heavily recommended but again it's been rejected multiple times for FD command staff to suspend Volunteer Firefighters. Once on scene, in order to stop people from being lazy and constantly spray sources with engine, force 1 person to use the engine to spray one source, if someone else sprays with an engine, it'll tell them in their chat that they are not earning any money and should join on foot.

tl;dr
-Force One Engine to be within a "scripted zone" to start the actual extinguishing
-Suggestion of SAFD Command Staff to suspend Volunteer Firefighters
-Allow only 1 engine to spray a source to stop annoyances to on foot firefighters
-Use RS4 System, making engines a VITAL requirement in extinguishing.

Any improvements, opinions, comments, ideas?


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Lawyers for the bois nep? :thonk:


Offline Kostas

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Reply #21 on: April 28, 2014, 02:32:54 pm
Putting it all together:

The best way to put it all together is this.

1. A fireengine needs to maintain a fire in order for it not to make explosions and to be extinguished(working the wya you said)
2. Each fireman joining a mission gets a standard payment, but he will need to stay within a radius till the end of the mission(so you can't just go there and extinguish a single fire)
3. I think we should find a way to enforce FD vehicles, as it is plainly unfail when I for examble simply go arround the missions with my private vehicle.


Offline TiMoN

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Reply #22 on: April 28, 2014, 02:43:01 pm
I personally believe that combining the RS5 mission locations and no map markers with RS4's missions style will make something really nice. /pager will still be needed, no magical textdraws popping up telling you to /mission and the payouts should somehow depend on an equal calculation, so people won't prefer on-foot extinguishing over fire engine maintaining.

I also support Duelist's idea of having a base wage for everyone who extinguishes a single fire and stays in the mission radius.



Offline .Ken.

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Reply #23 on: April 28, 2014, 02:49:35 pm
There should be 10k max of one mission so we can do teamwork everyone will get good share.(10firemen=10k)



Offline PulseEffect

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Reply #24 on: April 28, 2014, 02:52:18 pm
I like the standard wage idea, but to prevent more money hungry, if you earn OVER that wage limit, you do not receive the additional wage to your payment.

There should be 10k max of one mission so we can do teamwork everyone will get good share.(10firemen=10k)
I would support making this 5k, not 10, that's too much for one fire. And this 5k should be scaled depending on sources, so if like 4 sources, make maximum payout like 1-2k, whilst big fires like at LSAP 5k.


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Offline Brian

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Reply #25 on: April 28, 2014, 02:56:37 pm
I have no issues with the current system, I can make 20k in 1-2 hours doing missions.

My suggestion to firemen: Start RPing more and then ask for more money.



Offline .Ken.

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Reply #26 on: April 28, 2014, 02:58:15 pm
There should be like this if one fire fighter is doing all the mission will not get more than 3k, so everyone will do teamwork and 1000$ is good for one fire fighter...
 
Edit:5000$ are not enough for 10 fire fighter if he's waiting 30-40mins.



Offline AK47

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Reply #27 on: April 28, 2014, 03:02:39 pm
Edit:5000$ are not enough for 10 fire fighter if he's waiting 30-40mins.

It's not all about money.

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Offline Kostas

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Reply #28 on: April 28, 2014, 03:08:19 pm
When I said 10k I was just saying a number out of nothing to present my examble.

I have no issues with the current system, I can make 20k in 1-2 hours doing missions.

My suggestion to firemen: Start RPing more and then ask for more money.
So yeah you just said that you don't care about the rest of the firemen and go there first taking almost all the fire. As that's the only way to make 20k as a fireman in 2hours


Offline PulseEffect

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Reply #29 on: April 28, 2014, 03:59:40 pm
There should be like this if one fire fighter is doing all the mission will not get more than 3k, so everyone will do teamwork and 1000$ is good for one fire fighter...
 
Edit:5000$ are not enough for 10 fire fighter if he's waiting 30-40mins.
Boy would you like chips with that as well?

And I think so, the server already has too much money from the current unfair system.


"People who value their privileges above their principles, will soon lose both."
Lawyers for the bois nep? :thonk:


 


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