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Rage Engine on Grand Theft Auto: San Andreas - Argonath Approved?

Mircea_Niko · 1341

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Offline Pingster

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Reply #15 on: January 07, 2013, 09:21:11 pm
What he means is that we're one community, and dividing it in 100 subcommunities is isn't fun.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Matt Murdock

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Reply #16 on: January 07, 2013, 09:41:10 pm
hello matt , just wanted to ask you , Dude! Is that Vedio On YT yours I mean the mods are Awesome!
No mate, I don't even have latest version of IV:SA yet, currently I'm working on modding my SA to fullest and a all car pack.  :devroll:

It's a possibility then, but the MP mod hasn't been updated in over a year, and it's being presumed that the creator has lost interest in the project. Hopefully he comes back to it soon.

Also @ Matt specifically: You might want to remove everything in your URL from "PHPSESSID" to "&". That part of the URL is your personal session code, and can cause people to try to hack your account. I removed it in my quote of your post here, if you need an example. :)
I'm not even registered there, which account are they gonna hack? lol I simply googled, cause I knew such mod existed. lol  ;)

and I know it hasn't been updated, but looking at the youtube video, does it even need any updates? and if that one guy can mod IV:MP to work with IV:SA, I'm pretty sure there are lots of geeks in Argo who can work on it :p MTA:VC hasn't been updated in more than 3 years! and we still have the same fun ;)

okay.

f**king install the server now.

NOW
:lol: Keep up the enthusiasm and I'm sure its not far!

 :ps: Sugar is right about donations ;)

Then we'll install a III:VC server. And a State of Liberty: Online server. And an SA:VC server. And a VC:IV server. And a GTAII:VC:IV:V:SA server. See where this is going? And then, once those servers are installed, the player base will end up dividing even further into smaller, modification-based factions.

Moreover, to me, the physics make no difference. If you want to place on a San Andreas map, play in GTA:SA, not on an imported San Andreas mod for GTA IV, and for that, as well as the above points, I say no.
I'm pretty sure none of those even exist atm.  :evil:

What he means is that we're one community, and dividing it in 100 subcommunities is isn't fun.
I see it like this, those with high specs and lust for high end graphics will have more fun on IV:SA server. The ones who prefer classic gaming  can play on SA:MP, Most can play on both. Personally talking, I have been active on all Argonath servers at one time or another, each one of them, doesn't mean I left any of those.


Offline SugarD

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Reply #17 on: January 07, 2013, 10:36:28 pm
So you're saying that the less people play the worse it is?


VC:MP or MTA:VC, hnng
1. VC:MP and MTA:VC have plenty of players.
2. He's saying the community doesn't need to be divided up more.
3. Whoever said that all GTA's should be supported, I agree. These are not GTA's. They are mods for GTA.

I'm pretty sure none of those even exist atm.  :evil:
Ironically, most of the ones he listed actually do. He just started making them up towards the end, though. :lol:



Offline Matt Murdock

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Reply #18 on: January 07, 2013, 11:17:50 pm
1. VC:MP and MTA:VC have plenty of players.
2. He's saying the community doesn't need to be divided up more.
3. Whoever said that all GTA's should be supported, I agree. These are not GTA's. They are mods for GTA.
Ironically, most of the ones he listed actually do. He just started making them up towards the end, though. :lol:
I said the third, btw, DayZ is also a mod, so the arguement is invalid  :devroll: http://www.argonathrpg.eu/index.php?topic=92931.0

and I meant does a MP mod exists for any of those?

Even if it does, we're discussing IV:SA here, and the work done on the project is excellent! I don't think it should be left out from the honor of having an Argonath server on its list. ;)


Offline SugarD

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Reply #19 on: January 07, 2013, 11:22:59 pm
I said the third, btw, DayZ is also a mod, so the argument is invalid  :devroll: http://www.argonathrpg.eu/index.php?topic=92931.0
I see nothing in that topic saying it's approved yet, so how would that argument be invalid?



Offline Matt Murdock

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Reply #20 on: January 08, 2013, 06:10:50 am
I see nothing in that topic saying it's approved yet, so how would that argument be invalid?
I believe its about time we start respecting some exceptional work done by indie modders. Sometimes they make up stuff better than actual game developers.  :)


Offline TiMoN

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Reply #21 on: January 08, 2013, 12:41:26 pm
And a GTAII:VC:IV:V:SA server.
WTF??!!



Offline Kirgiz

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Reply #22 on: January 08, 2013, 09:27:39 pm
1. VC:MP and MTA:VC have plenty of players.

In comparison to SA:MP? brigga plz.

You know you're wrong if you hide behind your invisible powers you never had in real life. Those who watch me will entirely understand.

Why do I do what I do? Because I know you won't stand someone opposing you. And because you know you can't prove me I'm wrong.


Offline SugarD

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Reply #23 on: January 08, 2013, 09:35:09 pm
In comparison to SA:MP? brigga plz.
Maybe if you look at the amount of development put into it, you'll know why. MTA:VC and VC:MP are the reason why SA:MP exists, so don't give me that argument.



 


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