Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Paco on January 16, 2014, 03:06:26 pm

Title: SA:MP 0.3z
Post by: Paco on January 16, 2014, 03:06:26 pm
Thought I should share that there is a new update to SA:MP coming up: http://forum.sa-mp.com/showthread.php?t=487997

Quote
- Updated shooting sync for bullet weapons
- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.
Title: Re: SA:MP 0.3z
Post by: Devin on January 16, 2014, 03:22:21 pm
Looks like a promising client update.
Title: Re: SA:MP 0.3z
Post by: Jaka_Lah on January 16, 2014, 03:35:32 pm
Raise your hand if you remember when only the driver could see the damage on the car and passangers could only see smoke.

on topic: meh, sync will never be good on SAMP, but I guess MTA just overwhelmed me.
Title: Re: SA:MP 0.3z
Post by: JDC on January 16, 2014, 04:17:45 pm
on topic: meh, sync will never be good on SAMP, but I guess MTA just overwhelmed me.

MTA:SA was designed for innovation and pushing the limits of technology, SA:MP was designed for mass playability. Both clients have their ups and downs.
Title: Re: SA:MP 0.3z
Post by: Paco on January 16, 2014, 04:34:25 pm
on topic: meh, sync will never be good on SAMP, but I guess MTA just overwhelmed me.
I guess thiis new update will overwhelm you once again ^^
Title: Re: SA:MP 0.3z
Post by: Ted on January 16, 2014, 04:55:54 pm
Very minor updates nothing to be excited about as it's mainly a security update with a few extras pushed alongside.
Title: Re: SA:MP 0.3z
Post by: [WS]Jacob on January 16, 2014, 05:28:18 pm
Very minor updates nothing to be excited about as it's mainly a security update with a few extras pushed alongside.
Yes. I'll be honest a little disappointing.
Title: Re: SA:MP 0.3z
Post by: Zaila on January 16, 2014, 06:42:34 pm
Yes. I'll be honest a little disappointing.

What is it to be dissapointed about? They clearly stated that there would be no big updates until 0.4. 0.3z is mostly a security update so i'm just being happy with the small updates we get besides of that.
Title: Re: SA:MP 0.3z
Post by: Leon. on January 16, 2014, 07:50:21 pm
SHOOTING SYNC UPDATE!?!?!?!?
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 16, 2014, 09:03:54 pm
Not a lots of features, but lets hope that improves the shooting sync :D!
Title: Re: SA:MP 0.3z
Post by: [WS]Jacob on January 16, 2014, 09:09:10 pm
What is it to be dissapointed about?
Everytime you see a SA:MP update announced you have certain anticipations. Mine were obviously higher.
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 16, 2014, 09:18:14 pm
Is 0.3z client compatible with older client version?
Title: Re: SA:MP 0.3z
Post by: Ted on January 16, 2014, 09:35:18 pm
Is 0.3z client compatible with older client version?
You can only run one client at a time.

If you mean is 0.3z compatible with this server at the moment no until we update.
Title: Re: SA:MP 0.3z
Post by: Pingster on January 16, 2014, 09:42:46 pm
Highly sceptical about that shooting sync part. Doubt they fixed shooting desync... if they did.. well good ser
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 16, 2014, 09:46:07 pm
You can only run one client at a time.

If you mean is 0.3z compatible with this server at the moment no until we update.
Tried to say older SERVER version; Sorry.
Title: Re: SA:MP 0.3z
Post by: Ted on January 16, 2014, 09:53:22 pm
Highly sceptical about that shooting sync part. Doubt they fixed shooting desync... if they did.. well good ser

It's updated so it's improved which is what they are getting at but not fixed.
Title: Re: SA:MP 0.3z
Post by: Louis_Keyl on January 17, 2014, 01:15:03 am
Shooting sync was completely fixed for on foot fights. Vehicles are still attached to the lag shooting/pitting as of RC1. Script doesn't detect if you hit something with a melee weapon, a throwable or a missile which is a great flaw but I hope they fix this in the upcoming RC's. I also hope they add some detection for aimbotters/joypad users.

Current callbacks allow for a serverside track of damage without having to use highly repeating timers/big checks and it is possible to create serverside tracked HP/Armour for an anticheat really easily; with the new callbacks working ammo anticheats can be put in effect too.
Title: Re: SA:MP 0.3z
Post by: Mr. Goobii on January 17, 2014, 01:44:33 am
Bodypart detection is awesome! Now we can make so you take more damage on a headshot!   :cowboy:
Title: Re: SA:MP 0.3z
Post by: MikeSangelo on January 17, 2014, 04:36:01 am
The SA:MP team posted a video on YouTube to display the lag-shooting "fix."

Looks promising!

https://www.youtube.com/watch?v=OWeAe1U7f7Y
Title: Re: SA:MP 0.3z
Post by: Manoni on January 17, 2014, 05:02:32 am
The SA:MP team posted a video on YouTube to display the lag-shooting "fix."

Looks promising!

That's quite an improvement let's see how it goes!
Title: Re: SA:MP 0.3z
Post by: Boozman on January 17, 2014, 05:47:29 am
No lag shooting will definitely fuck me up for awhile
Title: Re: SA:MP 0.3z
Post by: Solis on January 17, 2014, 06:16:08 am
Quote from: SAMP
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.

I'm honestly surprised this was just implemented, should have been there several years ago.

Edit: tested it on a server with 270 ping and 10 players and I must say, it's pretty sweet.
Title: Re: SA:MP 0.3z
Post by: Kimya. on January 17, 2014, 06:50:13 am
No lag shooting will definitely f**k me up for awhile
Me too, I said that to Manoni, too. ((It's On**, not one)))



(http://i.imgur.com/CVjeOIT.png)
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 17, 2014, 06:54:51 am
It really looks cool!
Title: Re: SA:MP 0.3z
Post by: Manoni on January 17, 2014, 06:55:37 am
Me too, I said that to Manoni, too. ((It's On**, not one)))

lol
Title: Re: SA:MP 0.3z
Post by: Pingster on January 17, 2014, 08:56:56 am
Aaaaaaaaaaaaand there goes everyone's advantage.


Nice tho
Title: Re: SA:MP 0.3z
Post by: AK47 on January 17, 2014, 09:38:06 am
Being a DMer just got easier.
Title: Re: SA:MP 0.3z
Post by: Alfreddo. on January 17, 2014, 10:27:35 am
Now nawbs gonna pro.
Title: Re: SA:MP 0.3z
Post by: [Rstar]Razor on January 17, 2014, 12:50:21 pm
Heard about this. Such a shame.
Very happy about MessageHoleLimit !
Title: Re: SA:MP 0.3z
Post by: Khm on January 17, 2014, 12:53:12 pm
Now nawbs gonna pro.
Sadly there will be no pro shooter anymore :(
Title: Re: SA:MP 0.3z
Post by: Radagast on January 17, 2014, 12:59:43 pm
I didn't use guns very much, so no difference to me, but...

"- Removes autoaim ability from the joypad controls"

noooooooo
Title: Re: SA:MP 0.3z
Post by: Manoni on January 17, 2014, 07:14:06 pm
"- Removes autoaim ability from the joypad controls"

noooooooo

Looks like someone got f*cked up :D
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 17, 2014, 10:11:00 pm
Being a DMer just got easier.
No, not at all.
Title: Re: SA:MP 0.3z
Post by: Jaka_Lah on January 17, 2014, 10:34:21 pm
No, not at all.
Yes, as it clearly makes it easier to aim, the only problem DMers had was lag shooting, with that out of the way.. well ..
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 17, 2014, 10:41:32 pm
Yes, as it clearly makes it easier to aim, the only problem DMers had was lag shooting, with that out of the way.. well ..
First, you can DM without shoot. Second, lagshooting isn't a problem, it's just another way to shoot aim.
Title: Re: SA:MP 0.3z
Post by: Pingster on January 17, 2014, 10:44:40 pm
No, not at all.
Because not having to calculate where the bullets SHOULD land depending on different ping or lag levels is not easier at all.


Inb4 aimbots tho
Title: Re: SA:MP 0.3z
Post by: Bruce. on January 17, 2014, 10:46:00 pm
Any release date announced?
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 17, 2014, 10:48:48 pm
Any release date announced?
Already released :-)!
Click here (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC2-install.exe) to download it :D!
Title: Re: SA:MP 0.3z
Post by: Zaila on January 17, 2014, 10:58:14 pm
Already released :-)!
Click here (http://www.sa-mp.com/stuff/03zRC/sa-mp-0.3z-RC2-install.exe) to download it :D!

That's not a release, that's a release candidate.

You will not be able to play on Argonath with that.
Title: Re: SA:MP 0.3z
Post by: murdoxix on January 17, 2014, 11:00:08 pm
That's not a release, that's a release candidate.

You will not be able to play on Argonath with that.
Mmm... Let me test it :P

Update: You're right. Anyway you can play on servers that are running 0.3z server version.
Title: Re: SA:MP 0.3z
Post by: Bruce. on January 17, 2014, 11:05:24 pm
That's not a release, that's a release candidate.

You will not be able to play on Argonath with that.

(http://i.imgur.com/szYivNA.png?1)

Well, you are right, Stunt can't be played :(
Title: Re: SA:MP 0.3z
Post by: Ted on January 17, 2014, 11:42:53 pm
That's because we need to update server side before you can use the client here.
Title: Re: SA:MP 0.3z
Post by: Louis_Keyl on January 18, 2014, 01:24:10 am
Argonath tends not to update the client on RC as many things could go wrong/be filled with bugs. RC stands for release candidate which means it is open for modifications and changes, which would also mean having to update all of argonath scripts every time a new RC is released.

There are few of important bugs as of now with the .3z
Title: Re: SA:MP 0.3z
Post by: AK47 on January 19, 2014, 02:48:13 am
So we won't update in some week(s)? Cause most of the communitys/servers I'm playing on already changed :|
Title: Re: SA:MP 0.3z
Post by: Rusty on January 19, 2014, 03:43:34 am
Short video showcasing 0.3z (not mine)
Since the sync was improved, that mean lag shooting may now be a thing of the past?


http://www.youtube.com/watch?feature=player_embedded&v=EhMv_aD8aXE
Title: Re: SA:MP 0.3z
Post by: Manoni on January 19, 2014, 07:31:49 am
Since the sync was improved, that mean lag shooting may now be a thing of the past?

Yes, it has been already stated by them; Also the auto aim has been removed from the joypad controllers to make this new sync system more equal between the Mouse/Controller users.
Title: Re: SA:MP 0.3z
Post by: Miller786 on January 19, 2014, 12:17:17 pm
Oh my gosh, "pro" players can no longer have an advantage on new players by using a bug...
The game it's coming the way it was meant to be played, No lag-shooting? Fuck Yeah!
Title: Re: SA:MP 0.3z
Post by: saberman on January 19, 2014, 01:10:44 pm
I like that lagshooting has been fixed, makes combat more fun imo, only problem is that aimbots will be more commonly used, but it will be easier for admins to find these hackers out.
Title: Re: SA:MP 0.3z
Post by: Pingster on January 19, 2014, 07:01:34 pm
"pro" players can no longer have an advantage on new players by using a bug...
:lol: :lol: :lol:


What's next, "pro" players will no longer have an advantage over new players by knowing where to drive their car on Argonath?
Title: Re: SA:MP 0.3z
Post by: Polar on January 19, 2014, 09:01:32 pm
So will it only fix the lag shooting, or also lag ramming A.K.A PIT?
Title: Re: SA:MP 0.3z
Post by: Devin on January 19, 2014, 09:28:57 pm
It has to do with shooting, not driving physics.
Title: Re: SA:MP 0.3z
Post by: Nexus_Riggs on January 19, 2014, 09:47:24 pm
Good to see the SA:MP Team focus on shooting synchronization.
Title: Re: SA:MP 0.3z
Post by: Mikal on January 20, 2014, 01:50:50 am
Wow.. Only just? They should have made synchronization better along time ago instead of wasting time with all custom objects and crap..
Title: Re: SA:MP 0.3z
Post by: MikeSangelo on January 20, 2014, 02:43:26 am
Wow.. Only just? They should have made synchronization better along time ago instead of wasting time with all custom objects and crap..

Better late than never.
Title: Re: SA:MP 0.3z
Post by: Pingster on January 20, 2014, 02:46:00 am
Wow.. Only just? They should have made synchronization better along time ago instead of wasting time with all custom objects and crap..
Great idea, let us just turn the time back so they can make the sync better instead of wasting time with all custom objects and crap.

Oh wait


Yeah, that's how pointless your post was.
Title: Re: SA:MP 0.3z
Post by: Miller786 on January 20, 2014, 04:16:09 pm
:lol: :lol: :lol:


What's next, "pro" players will no longer have an advantage over new players by knowing where to drive their car on Argonath?
I, as a low ping player, always not more than 50 , i personally never HIT a DAMN on the server even by trying to lag-shoot.
Title: Re: SA:MP 0.3z
Post by: Huntsman on January 20, 2014, 05:11:06 pm
Thought I should share that there is a new update to SA:MP coming up: http://forum.sa-mp.com/showthread.php?t=487997

Updated shooting sync? I bet it still wont be as good as MTA:SA
Title: Re: SA:MP 0.3z
Post by: Pingster on January 20, 2014, 08:25:18 pm
I, as a low ping player, always not more than 50 , i personally never HIT a DAMN on the server even by trying to lag-shoot.
Well, did you invest time into learning to lagshoot? SAPD, FBI and some YT videos taught me how to do that, plus common sense. It's a skill that helps a lot, if you can't lagshoot for shit, then you won't be able to shoot even with the sync fixed, 'cos you still need to shoot ahead a bit, your target will rarely be sitting still.
Title: Re: SA:MP 0.3z
Post by: Miller786 on January 20, 2014, 09:57:25 pm
Oh yes sure, i should waste my time learning lag-shooting to hit high pings, now that this BUG has been fixed people moan on SAMP forums to get lag shooting back because it would ruin the "competitive" aspect of the game, yes sure the competition to the best idiot that can run in circle looking like an IDIOT and shooting at the right distance in front of the player... What a great loss...
Title: Re: SA:MP 0.3z
Post by: Pingster on January 21, 2014, 12:21:26 am
I'm not moaning about removing it, I just think your attitude about it is stup silly.

Competition is still going to go to the guy who runs around, not to the idiot who refuses to move. Knowing how to lagshoot is a huge skill anyway, maybe not so much on SA:MP anymore, but in any game where you have to lead your shots to shoot someone, that's the same thing.
Title: Re: SA:MP 0.3z
Post by: eymas on January 21, 2014, 09:09:30 am
For all I know "lagshooting" is a rather unfitting word to use for the phenomena that describes it.

At least it's good to know that we don't have to predict where the enemy would move, and that you can use the crosshair for its intended purpose.
Title: Re: SA:MP 0.3z
Post by: Skalleper on January 21, 2014, 12:46:37 pm
Let's hope for some interesting gunfights and not 'bunnyhop from enemies while they miss 4 evaaah'
Title: Re: SA:MP 0.3z
Post by: AK47 on January 21, 2014, 12:50:19 pm
Let's hope for some interesting gunfights and not 'bunnyhop from enemies while they miss 4 evaaah'

Gandalf ban bunnyhop pls.

And let us use 0.3z now!
Title: Re: SA:MP 0.3z
Post by: JDC on January 21, 2014, 04:42:33 pm
After 1 month of practice in 2008, I learned how to lag-shoot with even a deagle. I personally don't see what the fuss is about.

Because in the end, lag compensation or not, it will all come down to your shooting skills as to how long you can survive in combat.
Title: Re: SA:MP 0.3z
Post by: Jaka_Lah on January 21, 2014, 05:30:05 pm
After 1 month of practice in 2008, I learned how to lag-shoot with even a deagle. I personally don't see what the fuss is about.

Because in the end, lag compensation or not, it will all come down to your shooting skills as to how long you can survive in combat.
After 5 years of practice I still can't shoot, thus I keep away from guns even if I roleplay as a gangster/cop, if I use a gun you know you must have pissed me off in some way, I always continue everything in a RP scenario and if I am threatned I don't take out a combat but I roleplay fear.. mostly just because I would ashame myself in a 1v1 scenario, I remember one time we had a brawl with Soprano and I almost killed AstarothSforza.. Because I'm horrible at shooting I go RP first, which I don't look at as a problem.
Title: Re: SA:MP 0.3z
Post by: Louis_Keyl on January 25, 2014, 02:53:37 am
Sync with fire arms is 100% effective, however, the way the other weapons work the sync with all the other weapons apart from fire arms is not 100% effective, but you still don't have to lag shoot.
Title: Re: SA:MP 0.3z
Post by: Chris_Knight on January 25, 2014, 10:31:44 am
I guess combat will get even more pain in the ass...  :lol:
Title: Re: SA:MP 0.3z
Post by: Nikiola on January 25, 2014, 11:13:50 am
Bunnyhop FOrever!!!! :jackson: :bananav:
Title: Re: SA:MP 0.3z
Post by: Miller786 on January 25, 2014, 08:28:24 pm
I guess combat will get even more pain in the ass...  :lol:
You said it, i can already hear the rage...
Title: Re: SA:MP 0.3z
Post by: Chase on February 13, 2014, 04:19:09 pm
Released.

http://sa-mp.com/
Title: Re: SA:MP 0.3z
Post by: Devin on February 13, 2014, 04:20:11 pm
We are not running 0.3z yet so if you install it now you will not be able to access the server.
Title: Re: SA:MP 0.3z
Post by: AK47 on February 13, 2014, 04:24:46 pm
We are not running 0.3z yet so if you install it now you will not be able to access the server.

Hope we will soon though, it's so much better.
Title: Re: SA:MP 0.3z
Post by: Jones on February 13, 2014, 04:36:45 pm
Hope we will soon though, it's so much better.

We will.
Title: Re: SA:MP 0.3z
Post by: Archie on February 13, 2014, 05:03:58 pm
I've played SA:MP but I don't know which version I've played. I think MTA:SA is better because there are a lot bugs in SA:MP.
Title: Re: SA:MP 0.3z
Post by: Mr. Goobii on February 17, 2014, 09:34:37 pm
SA-MP 0.3z released as download at SA-MP.com right now!

LETS CHANGE OVER NOW!
Title: Re: SA:MP 0.3z
Post by: Devin on February 17, 2014, 09:44:50 pm
We are not running 0.3z yet so if you install it now you will not be able to access the server.

It was released on the 13th, if you download it and install it you can't play.  :app:
Title: Re: SA:MP 0.3z
Post by: Mr. Goobii on February 17, 2014, 09:55:18 pm
Yes, we know that! But the owner has to change version soon!  :bananarock:
Title: Re: SA:MP 0.3z
Post by: Jaka_Lah on February 17, 2014, 10:00:10 pm
Yes, we know that! But the owner has to change version soon!  :bananarock:
Right.
Title: Re: SA:MP 0.3z
Post by: eymas on February 17, 2014, 10:26:30 pm
Yes, we know that! But the owner has to change version soon!  :bananarock:
Provide several reasons why.

People still use MS-DOS you know  :rolleyes:
Title: Re: SA:MP 0.3z
Post by: Aca on February 17, 2014, 11:11:49 pm
SA-MP 0.3z released as download at SA-MP.com right now!

It was released and was downloadable even five days ago.
Title: Re: SA:MP 0.3z
Post by: JDC on February 18, 2014, 06:23:59 am
Yes, we know that! But the owner has to change version soon!  :bananarock:

Inb4 "RIP lag shooting 2006-2014"
Title: Re: SA:MP 0.3z
Post by: Marcel on February 18, 2014, 09:12:32 am
Lol why not upgrade today? It's as easy as putting in some files and recompiling. All they did was add some natives.
Title: Re: SA:MP 0.3z
Post by: Alfreddo. on February 18, 2014, 10:10:00 am
When will the owners upgrade the server to 0.3z,it's annoying to install 0.3x just to play on one server.
Title: Re: SA:MP 0.3z
Post by: JDC on February 18, 2014, 04:43:36 pm
Lol why not upgrade today? It's as easy as putting in some files and recompiling. All they did was add some natives.

The Owners are needed for an upgrade, as there are some functions not even the DL/CLs can access.



When will the owners upgrade the server to 0.3z,it's annoying to install 0.3x just to play on one server.

Do you have two copies of SA with a different version or do yo uninstall 0.3z to install 0.3x every time you play Argo?
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