Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Kaze on February 03, 2016, 12:52:55 pm

Title: Player base
Post by: Kaze on February 03, 2016, 12:52:55 pm
Although I am busy most of the time, when I find time I check the SAMP application to see how many people are on and it's always been 30-40 player range for me. I find this highly off putting and don't end up joining but I've noticed that's the problem with the community. Once we see that playerbase we are not motivated to enter the server.

Please join the server as the extra +1 will attract others to log in and we will end up with 80-100 players in a matter of hours. Would you join the server with 56 players rather than 28?

We need to do something about the AFK rule as I sometimes log in to find everyone's a ghost. Yeah admins can kick AFK people but they have better things to do that spectate every player to ensure they are not AFK. We should activate a 10 min idle script for automatic kick by the server which does not affect our punishment history in the panel.

I'm off to play some BO3 then I'll join in the server once I get tired of trolling 8 year olds over the mic  :lol:
Title: Re: Player base
Post by: Deni1997 on February 03, 2016, 01:06:13 pm
We should activate a 10 min idle script for automatic kick by the server

This sounds great.
But yeah, we do really need bigger playerbase.
Title: Re: Player base
Post by: Bruce. on February 03, 2016, 01:08:24 pm
If you want to afk simply /q...
Title: Re: Player base
Post by: Tiny on February 03, 2016, 01:16:59 pm
If you want to afk simply /q...

The main point of the topic is that we need a bigger playerbase, an AFK player is more helpful than a player who is not online, because the playerbase attracts more people to join. I see no issue with people being AFK, unless it's half the server.
Title: Re: Player base
Post by: Lincoln. on February 03, 2016, 01:18:53 pm
If you want to afk simply /q...
Not a solution.. Players who are afk for hours don't intend to go afk for 2 hours, but during their 5min break, they end up doing something else and forgetting about the game (not Frank Hawk tho). And no one logs off when going to take a piss or a glass of water.
Title: Re: Player base
Post by: Devin on February 03, 2016, 01:20:37 pm
I dislike being kicked from GTA Online for minimizing for 2 minutes, I doubt we really need to be kicking players for dealing with their lives while being logged into the server.
Title: Re: Player base
Post by: Richard. on February 03, 2016, 01:22:28 pm
I dislike being kicked from GTA Online for minimizing for 2 minutes, I doubt we really need to be kicking players for dealing with their lives while being logged into the server.
I know right lol
Title: Re: Player base
Post by: Lincoln. on February 03, 2016, 01:34:23 pm
I dislike being kicked from GTA Online for minimizing for 2 minutes, I doubt we really need to be kicking players for dealing with their lives while being logged into the server.
We would make it 10-20 minutes.
Title: Re: Player base
Post by: Lionel Valdes on February 03, 2016, 01:35:29 pm
Such script would reflect, in my opinion, a much more realistic amount of online players. (Even though people could just tab back in every 9 minutes, therefore this is just a short term solution)

Supported nonetheless.
Title: Re: Player base
Post by: Mark on February 03, 2016, 01:36:51 pm
Auto kick for being afk is useless in a roleplay server with a low playerbase (not that low imo but k) but in general, it's useless.
Being busy all day in real life sometimes you are just too tired or nervous to join the game, i mostly join when i think i can do something useful rather than jumping around.
Title: Re: Player base
Post by: Blommen on February 03, 2016, 02:07:15 pm
The system shouldn't actually kick you automatically from the server. It can be set that after 10 minutes of not moving you go in a kind of virtual world where you won't be visible to other people playing. You can type ''/back'' and will get you back to the world and you can continue playing.
Title: Re: Player base
Post by: [NP]Monte Montague on February 03, 2016, 02:09:07 pm
nervous to join the game
Why nervous?
Title: Re: Player base
Post by: Luke on February 03, 2016, 02:46:17 pm
Saying it in a weird way I have joined the server with 60-70 players and it can be more boring then when the server has 30-40 players, its weird to understand it just depends on the type of people online at specific times.
Title: Re: Player base
Post by: Mark on February 03, 2016, 02:47:34 pm
Why nervous?

You never got nervous for something that happened in real life? I'd not join the game if i am.
Title: Re: Player base
Post by: Kaze on February 03, 2016, 02:50:51 pm
If you clearly don't have the time to play in the server why are you logging in? Gaming time is usually when you sorted out all your real duties whether its going to college, cleaning the dishes, washing socks, hoover your room, taking your dog out etc. If something came up like going to get the doorbell then fine that's acceptable but if you're going to mow your lawn which would take like an hour why don't you just log off?

If I don't see people talking on /p for the first 2 mins im on I /q because there is no interaction between the community. AFK icon on people's heads also play a big factor I mean I'm going ingame to ROLEPLAY not to stare at SAMP skins and just cruising around.

The 'ghost town' effect will not only affect regulars like you and veterans like me, what do you think about new players that join? They just want help and no one will reply because everyones' AFK. Come on, I can't believe some people are actually against me in this discussion.

Saying it in a weird way I have joined the server with 60-70 players and it can be more boring then when the server has 30-40 players, its weird to understand it just depends on the type of people online at specific times.

True, quality over quantity indeed is the case sometimes. But when you're playing with the same player base it gets quite repetitive and boring and eventually you just don't log in again. Wouldn't you like to chase a different criminal every now and again and not the same old criminal?
Title: Re: Player base
Post by: Luke on February 03, 2016, 02:56:59 pm
True, quality over quantity indeed is the case sometimes. But when you're playing with the same player base it gets quite repetitive and boring and eventually you just don't log in again. Wouldn't you like to chase a different criminal every now and again and not the same old criminal?

In terms of this if you find a game being repetitive thats part of life, if you have been playing the same game like myself over the space of around 6-7 years (on and off) a break is always necessary happens in general if you find the server is getting a bit repetitive change it up, change your role, no problem with you becoming a cop or quit being a cop to go criminal, starting your own family, starting your own group, starting events there is loads of options within the server you can do if you find it that way, but I what I tend to do is take a break, pop in once or twice a day or a week, sit and play other games (at the moment been enjoying PS4 hur hur console peasant) but its a change up to your normal day to day basis of gaming.
Title: Re: Player base
Post by: Kaze on February 03, 2016, 02:58:12 pm
In terms of this if you find a game being repetitive thats part of life, if you have been playing the same game like myself over the space of around 6-7 years (on and off) a break is always necessary happens in general if you find the server is getting a bit repetitive change it up, change your role, no problem with you becoming a cop or quit being a cop to go criminal, starting your own family, starting your own group, starting events there is loads of options within the server you can do if you find it that way, but I what I tend to do is take a break, pop in once or twice a day or a week, sit and play other games (at the moment been enjoying PS4 hur hur console peasant) but its a change up to your normal day to day basis of gaming.

How ironic that I'm online right now and it's so boring. Speaking of PS4, up for a little session?  :D
Title: Re: Player base
Post by: Cofiliano on February 03, 2016, 03:02:40 pm
>talks how the player base is low
>wants a script to kick AFK ppl after 10 min
Title: Re: Player base
Post by: Kaze on February 03, 2016, 03:03:38 pm
>talks how the player base is low
>wants a script to kick AFK ppl after 10 min

I'd rather play with 10 players that are active ingame and looking for roleplay then 3 active players and 40 people online.  :cop:
Title: Re: Player base
Post by: Stivi on February 03, 2016, 03:43:27 pm
I'd rather play with 10 players that are active ingame and looking for roleplay then 3 active players and 40 people online.  :cop:
You can't really compare 10 players to 3.

More players = +players.

Even if there are players AFK, what harm do they do to you except that they attract more players IG so that you can interact with many of them? Ugh..
Title: Re: Player base
Post by: TheRock on February 03, 2016, 03:51:08 pm
Back when I was in the A-Team, we had a few days whereas we were advised to kick AFK players.. that was when server was 200/200 though :D haha
I'm against that nowdays though, from the least times I tend to alt-tab, I forgot about having SA-MP up and running.. Plus I don't see how it's bad for people to AFK.. I mean, we are used that certain areas are AFKlans.. (AFKwood > idlewood for example sometimes).. And if the 'offender' (in your eyes) is not a suspect, then it's not against the rules.
Title: Re: Player base
Post by: Teddy on February 03, 2016, 08:56:43 pm
it gets quite repetitive and boring and eventually you just don't log in again.

RS5.2 will fix the repetitive feeling and "lack" of things to do.
Title: Re: Player base
Post by: Deni1997 on February 03, 2016, 09:16:46 pm
RS5.2 will fix the repetitive feeling and "lack" of things to do.
When is it coming anyways?
Title: Re: Player base
Post by: Ivan_Dzeba on February 03, 2016, 09:23:01 pm
Well, maybe the developers would make a script that, whenever someone goes AFK, the time of how much AFK he has been would be above him. Example: (Player AFK for HOURS:MINUTES:SECONDS(1:15:30) )

But, the bigger the playerbase is, it will attract more players, and if the AFK players for some reason might check the playerbase, and the playerbase is high, they will not be AFK anymore and will interact with others.

For a high players, you'll need plenty of good,respectfull players and admins, plenty of RP, plenty of freedom and, most importantly, plenty of fun.

I would also like to add this quote from Psyron, :


care about the new players atleast, most of them veterans are either banned or inactive. lets not live in 2008, this is 2016

Title: Re: Player base
Post by: Fuzzy on February 03, 2016, 09:53:38 pm
When is it coming anyways?
When it's ready?
Title: Re: Player base
Post by: Que on February 04, 2016, 12:43:09 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?
Title: Re: Player base
Post by: Devin on February 04, 2016, 12:51:35 am
I don't quite get the logic of lowering the playercount by kicking AFK players to somehow make people go ingame when they see a lower playercount.
Title: Re: Player base
Post by: Teddy on February 04, 2016, 01:02:06 am
Is that the level we are on?

Depressing isn't it?
Title: Re: Player base
Post by: TonySforza on February 04, 2016, 01:04:05 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?

Someone had to address the elephant in the room.
Title: Re: Player base
Post by: Que on February 04, 2016, 01:08:47 am
Depressing isn't it?
Yes.  :(
Title: Re: Player base
Post by: Devin on February 04, 2016, 01:17:49 am
Yes.  :(

Argonath.
Title: Re: Player base
Post by: Link9rly on February 04, 2016, 01:27:58 am
Argonath.
Hard times.
Title: Re: Player base
Post by: Que on February 04, 2016, 01:39:54 am
If you guys want my help, let me know.
Title: Re: Player base
Post by: Teddy on February 04, 2016, 02:01:10 am
If you guys want my help, let me know.

Support, feedback, and constructive input is always welcome here. People tend to think we're against it when they provide input without any constructive nature and wonder why we get pissed off. It's like pointing out there is a water leak, but not looking for a bucket to put under the leak. You should have me on Skype right?
Title: Re: Player base
Post by: Devin on February 04, 2016, 02:16:36 am
Please do not waste water nor steal my bucket and rope.
We welcome constructive criticism, sadly the constructive part is forgotten far too often.
Title: Re: Player base
Post by: Que on February 04, 2016, 02:39:33 am
I know I can help out a lot more than just being a regular dude writing randomly in topics whenever I am bored. But it isn't quite satisfying just to fight or spam people to even get the chance to help out developing a literally dying gaming community. I'm not really "there" in life anymore, with all due respect. Whenever I tried to help out a few months ago, it was pretty much one (no names given) who answered me regularly, every other attempt turned out to be the do-not-answer-back-method or the standard "we are working on that" answer or just an ice cold "ye". These "we are working on that"-projects is still not there.

If you want people to be constructive, let them in. Giving them the hand and then smash the door on their arm isn't really a productive way to get more people involved in getting a more qualitative discussing regarding the future or the gameplay itself. I do understand that things take time and every day isn't the perfect day to speak about relationships and considering huge changes, but we are not in a place to hold back if we want the community to get going again.

It's not like the market is blooming nowadays.
Title: Re: Player base
Post by: Teddy on February 04, 2016, 02:54:45 am
We also cannot let everyone in to the internal processes. It's simply not logical and would create more chaos that benefit. It's simple logistics really. Right now we're at a stage where we feel we've created a platform for let people be heard better. A lot of the changes in RS5.2 are directly from the players rather than us. A lot of the changes directly defy what Gandalf has opposed in the past, after much debate and arguments with him on behalf of those players voices.

What we need is to perform a few more surgical amputations of cancerous people in this community. We need to reinforce the idea that this community is driven by the players, not by HQ and we need to see more progress; that comes from what the players need. Following RS5.2, my focus is entirely on progression in the area of connection. My idea is the more people are able to connect (not just with one another, but with content, and functionality); both in and out of game the more possibility of continued engagement.

I don't know who you are talking about. It might have been me, in fact it really does sound like me, and I admittedly do have a problem with accidentally ignoring people. I want to be fully reachable by people but in doing so I get flooded and spammed with a near infinite amount of messages per day, and even per hour that sorting over all of it is nearly impossible. In attempt to be more reachable, more engaged with people I've actually been more counter that by the sheer number of content to go over I've actually become less reachable. I do not intend to ignore anyone, but it's very easy for messages to get lost in the abyss of other messages. I hope nobody takes that personally. Mainly these days where I'm spending hours on end working on RS5.2.
Title: Re: Player base
Post by: Que on February 04, 2016, 03:17:19 am
I haven't been online for months, so I can't really talk about current online the player base, but from what I've seen on the forum, the same ongoing discussions are taking place. This topic (well, the main subject) is one pure example of what needs to be changed and that has been ignored. Of-fucking-course AFK players should be automatically kicked after a certain amount of time. People, who might have been online previously, would know by this time that twenty five to fifty percent of that forty player amount is AFK if YOU not change things around. It's not like we're new out in the wide world, and changes need to be from the very tiniest bit of precision. Letting things like that pass will only keep the ongoing negative spiral that is a form of Argonath's past few years. People tend to judge briefly, so keeping such thing might have negative effect on an individual browsing by to see if there's anything new, and all they see is places with players standing with an AFK icon above their head.

Someone had to address the elephant in the room.
.. is a very good expression to define this whole situation.

I do feel team spirit and a good environment for developing and the logistics you are talking about is good to have, but you slightly misunderstood what I meant. I'm not Olari, neither am I 14 years old who's having a period who's going to destroy the whole team structure, I am (read: have) been able to help with pure goodwill and creative ideas.

I know there's a team who's handling all the PR and multimedia development, but is there a platform that is used for reaching out? Have you decided which "way" you are going to aim for when it comes to the structure of the roleplay?

Argonath.
As much as I wanted to write "I know.." I held that back and thought for a second. Placing the "blame" on Argonath when you have the ability to turn stuff around. I don't know, bro, that feels weird. You are in charge of this part of the community, you have the power to do something about it. Let me in and I can help out.
Title: Re: Player base
Post by: Teddy on February 04, 2016, 03:46:35 am
Have you decided which "way" you are going to aim for when it comes to the structure of the roleplay?

In all honesty, no.
Title: Re: Player base
Post by: Que on February 04, 2016, 04:01:40 am
In all honesty, no.
Nothing or no one will change, unless you guys wholeheartedly decide to change the world.
Title: Re: Player base
Post by: Manoni on February 04, 2016, 04:15:44 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?

#TheStruggle



We should keep looking for changes to improve the community rather than see who we should blame for the flaws it has.
Title: Re: Player base
Post by: Teddy on February 04, 2016, 05:03:27 am
Nothing or no one will change, unless you guys wholeheartedly decide to change the world.

I cannot force change. I can merely be an instrument in the orchestra.
Title: Re: Player base
Post by: Solis on February 04, 2016, 05:07:38 am
Hi Que.
Title: Re: Player base
Post by: Pizza4_Games on February 04, 2016, 06:15:46 am
Besides, I'd rather give props to Teddy over all the things he fixed and published. Now for the player-base, its because people are getting bored of the community  or some issue caused alot of bs, as you can see, many people have returned to Argonath, maybe because of inactivity? The playerbase is quite decent, and I also don't think we should have an AFK limiter, thats just complete bull, cba to tab in and find myself kicked and take the process of relogging again.

Que, there's been a couple of new scripts popping out, but some people just don't want to be satisfied.
Title: Re: Player base
Post by: (tr)Ollie on February 05, 2016, 09:57:33 am
Come to Paruni if you get bored, kill people, play DM games, drive around, stunt.

Always something to do and we have around 15 people on in the evening usually.
Title: Re: Player base
Post by: Devin on February 05, 2016, 10:54:34 am
Players that come to roleplay get pushed away from the server by other players obsession to cause shootouts and "wars" between groups over non-roleplay reasons.
Sadly people call killing others a victory on a roleplay server instead of seeing roleplay interaction as a victory where both sides can be entertained and have a good time.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 11:09:00 am
Players that come to roleplay get pushed away from the server by other players obsession to cause shootouts and "wars" between groups over non-roleplay reasons.
Sadly people call killing others a victory on a roleplay server instead of seeing roleplay interaction as a victory where both sides can be entertained and have a good time.
And how can you change that when people just want to be that way no matter what.
Title: Re: Player base
Post by: Devin on February 05, 2016, 11:10:51 am
And how can you change that when people just want to be that way no matter what.

Remove those unsuitable people from the server if they are not willing to follow the rules and actually put roleplay before shooting everything and everyone.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 11:15:52 am
Remove those unsuitable people from the server if they are not willing to follow the rules and actually put roleplay before shooting everything and everyone.
In the end they'll spam the unban request even if they get denied multiple times. I think there should be a roleplay guide to every new player to read, and a skip button if already knows how to roleplay.
Title: Re: Player base
Post by: Kaze on February 05, 2016, 11:17:34 am
Devin is right. There's not a day when I am not armed because I expect the other party to take out a lethal weapon after an interaction
Title: Re: Player base
Post by: Devin on February 05, 2016, 11:19:09 am
In the end they'll spam the unban request even if they get denied multiple times. I think there should be a roleplay guide to every new player to read, and a skip button if already knows how to roleplay.

Sadly the mentality of some players can't be resolved; I'll give you this example from an actual semi-high ranked member of a criminal group.

Quote
What is the problem of accepting new players in our family?
We trust players and we invite them to teach them.
To make an army.

An army? On a roleplay server... The goal here is to roleplay not "win" in a shootout that has no actual roleplay behind it.
Title: Re: Player base
Post by: Kaze on February 05, 2016, 11:23:20 am
I have mentioned multiple times to make this into a 18+ community but that would lose the player base significantly. 80% of the server are under 18 so you can see where this mentality comes from.

From the HQ side, make a new Argonath vision and a 3 strike system. Once a player is on his 3rd strike thats a year's ban (subject to reason). That will eventually increase the RP within the server.

Yes, I know we're at the point to suggest BANNING to mature these players.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 11:23:53 am
Some people from the same criminal group or other are just there to kidnap and kill enemies as a retaliation every time. We're here to roleplay and enjoy it not act badass and not fear 100 guns pointed at me and rather just run away because I don't care. Alot of killing happens, I'd support legal roleplay to reduce the deathmatching punishments.
Title: Re: Player base
Post by: Devin on February 05, 2016, 11:27:30 am
From the HQ side, make a new Argonath vision and a 3 strike system. Once a player is on his 3rd strike thats a year's ban (subject to reason). That will eventually increase the RP within the server.


I would personally say 3 strikes and you're out for good, find a new server. But that's just me. I am sure some people can't survive without being banned at least once a year.
Title: Re: Player base
Post by: Kaze on February 05, 2016, 11:32:02 am
I would personally say 3 strikes and you're out for good, find a new server. But that's just me. I am sure some people can't survive without being banned at least once a year.

Both suggestions are good enough but I like yours better. Right now these lot have nothing to lose. Get banned, cry and apologise on unban req and get unbanned in a month's time. Using your idea, they would actually have something to lose and would think twice before saying anything in /p let alone /l

Also, it would actually help them develop in real life. I'm sure every workplace im real life has a 3 strike method. Damn, we're actually playing mommy and daddy now.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 11:32:30 am
Lets think about how we can raise SAMP's player base, there are loads of roleplay servers that are populated in SA:MP. How can we get others' interest in coming, enjoying the roleplay and actually staying without rage quiting everytime they log in, yet again, you can't make everyone happy. Sometimes I think new players who are willing to learn roleplay just get drafted into 'that' criminal group and just go down the hill. I wonder why these groups aren't down yet.
Title: Re: Player base
Post by: eymas on February 05, 2016, 11:32:42 am
80% of the server are under 18 so you can see where this mentality comes from.
Neither does that automatically imply people 18+ can behave better, i've seen examples where they can behave just as horrid as those you despise.

Problem lies in what people like to do, those who want to cause trouble end up meeting our hammers as we are there to keep the atmosphere enjoyable for all.
So far none seem happy in the server as the only thing happening is people killing each other and/or then bitching about being dead and accusing others of breaking rules.
Title: Re: Player base
Post by: Devin on February 05, 2016, 11:34:20 am
Both suggestions are good enough but I like yours better. Right now these lot have nothing to lose.

Perhaps they could lose some money or assets when they get banned too. Maybe that will be incentive enough to behave ingame.
Title: Re: Player base
Post by: Kaze on February 05, 2016, 11:39:50 am
I'm on my phone so expect some errors

@ leon - 18+ are generally more mature. If you want a debate with that i'll be happy to do so when I finish work.

@ devin - yeah, people get too happy over pixelated money. You have players like j3rry Allegedly hacking 5mill like why? Dusty is self explanatory as you were there that night. Im not saying im perfect but i been here for years and to see this community degrading hurts. Yeah I appreciate the new scripts but thats irrelevant. You can even have candyland scripts, the mentality of majority players will still bring down the scripts
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 11:41:07 am
More strict rules for groups please.
Title: Re: Player base
Post by: eymas on February 05, 2016, 11:42:23 am
If you want a debate with that i'll be happy to do so when I finish work.
Spare all of us the pain and let's not.

Perhaps they could lose some money or assets when they get banned too. Maybe that will be incentive enough to behave ingame.
Perhaps its time to actually start doing this? We've discussed this a lot and I don't see what stops us  :lol:
Title: Re: Player base
Post by: Devin on February 05, 2016, 12:01:22 pm
Let's see what consensus HQ can come to agreement on in that case regarding ban punishment.
Title: Re: Player base
Post by: Deni1997 on February 05, 2016, 12:02:16 pm
Remove those unsuitable people from the server if they are not willing to follow the rules and actually put roleplay before shooting everything and everyone.
By "Remove" you mean ban, I totally agree with you.


More strict rules for groups please.
Better yet, to put more strict rules for everyone.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 12:13:00 pm
Hey how about we put the server back on the hosted tab? I know it costs alot of money but it seems that we have enough staff members that can handle rulebreakers and hackers :D also I heard it helps gain players
Title: Re: Player base
Post by: TiMoN on February 05, 2016, 12:16:22 pm
Hey how about we put the server back on the hosted tab? I know it costs alot of money but it seems that we have enough staff members that can handle rulebreakers and hackers :D also I heard it helps gain players
It doesn't cost a lot, it's because there is no one able to host it afaik.
Title: Re: Player base
Post by: AK47 on February 05, 2016, 12:19:57 pm
It doesn't cost a lot, it's because there is no one able to host it afaik.

I think Al got an account
Title: Re: Player base
Post by: eymas on February 05, 2016, 12:20:12 pm
It doesn't cost a lot, it's because there is no one able to host it afaik.
Last i know it's only $25 a month? I wont mind doing that. Just unfortunate a part of that doesn't go to argonath directly.

The only thing that it will bring though...
it seems that we have enough staff members that can handle rulebreakers and hackers :D also I heard it helps gain players
Is that the majority of those players are said rulebreakers/hackers.

It doesn't hurt though.
Title: Re: Player base
Post by: TiMoN on February 05, 2016, 12:23:39 pm
Last i know it's only $25 a month? I wont mind doing that. Just unfortunate a part of that doesn't go to argonath directly.
Its either $9 or $15, companies want higher as a pathetic way to profit because they were able to register accounts on gamemp during 2010.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 12:25:48 pm
Apparently we had 50-150 players in RS4, if thats true then how did we go down to from 65-102 -50-48 -23-30 and now 30-40?
Title: Re: Player base
Post by: Deni1997 on February 05, 2016, 12:30:50 pm
30 members barely online every night..
Title: Re: Player base
Post by: eymas on February 05, 2016, 12:31:14 pm
Apparently we had 50-150 players in RS4, if thats true then how did we go down to from 65-102 -50-48 -23-30 and now 30-40?
Unfamiliar environment and/or refusal to adapt to the new one of RS5
General disappointment as RS5 had an inevitably rushed release.
Accounts were reset that had thrown off a lot of people who only cared about their virtual cash and assets.
Adulthood
College exams and/or general studying periods
Jobs
Loss of interest
Banishment

And there may be more reasons because every departed player will have his own.
Title: Re: Player base
Post by: Que on February 05, 2016, 01:34:35 pm
You're on to the right thing now, Devin. The role play has always been second handed because of the violence every scene has. It's hard to have a meeting, role play wise, without having a trigger hungry dude just waiting to destroy it all for the lulz.

If things like that change, which is actually something you pretty much need to FORCE to get it forward, even if Teddy didn't really want to, you're on a good way of making things work out smoothly. I don't think bringing lots of scripts will change a damn thing as long as the player mentality thinks shoot instead of aiming for interraction and towards proper role play.
Title: Re: Player base
Post by: AlSforza on February 05, 2016, 01:37:34 pm
You're on to the right thing now, Devin. The role play has always been second handed because of the violence every scene has. It's hard to have a meeting, role play wise, without having a trigger hungry dude just waiting to destroy it all for the lulz.

If things like that change, which is actually something you pretty much need to FORCE to get it forward, even if Teddy didn't really want to, you're on a good way of making things work out smoothly. I don't think bringing lots of scripts will change a damn thing as long as the player mentality thinks shoot instead of aiming for interraction and towards proper role play.

Thank you.
Title: Re: Player base
Post by: Marcel on February 05, 2016, 01:58:15 pm
Hey how about we put the server back on the hosted tab? I know it costs alot of money but it seems that we have enough staff members that can handle rulebreakers and hackers :D also I heard it helps gain players
Hosted tab is not only expensive, it also doesn't bring a lot of new players. Also the recent decrease in players might have been caused by the masterlist being down.
Title: Re: Player base
Post by: Solis on February 05, 2016, 02:15:50 pm
I have mentioned multiple times to make this into a 18+ community but that would lose the player base significantly. 80% of the server are under 18 so you can see where this mentality comes from.

There are plenty of players who are less than 18 years old and are still able to role-play properly and follow the rules without looking for a shootout every other hour, both on this server and more serious ones. Myself and many folks of old I know, both on the cop and criminal side, started playing on this server as minors. While I haven't had the best track record when it comes to not getting banned, I've always put good RP before anything else.

Apparently we had 50-150 players in RS4, if thats true then how did we go down to from 65-102 -50-48 -23-30 and now 30-40?


Those two were the main factors IMO.
Title: Re: Player base
Post by: ProRules on February 05, 2016, 02:50:38 pm
Well argonath was more into killing players in RS4 which many people loved, weither its being a cop or a criminal.
Also people lost everything they had, therefore the loss.
We have 20-40 players now, and there were days in RS4 with 170 easily.
Title: Re: Player base
Post by: [NP]Monte Montague on February 05, 2016, 02:55:45 pm
There are just too many negative things I think about when it comes to Argonath RPG.
I can literally list it all down, in a very academic (crazy professor) sort of way, however the fact is it just doesn't seem right to bring it all up especially if its likely not to be appreciated.

I am like the most active player of Argonath RPG SAMP since its creation and I've seen a huuuge difference almost on a weekly basis. Even when I go meltdown and get banned, it's evident through the notes and general discussion. People are just too used to negativity and it's causing a massive community wide depression both economically (what economy? :D) and culturally.

Last i know it's only $25 a month? I wont mind doing that. Just unfortunate a part of that doesn't go to argonath directly.

The only thing that it will bring though...Is that the majority of those players are said rulebreakers/hackers.

It doesn't hurt though.
Money is not a problem.
Player count can easily be gained.

However keeping those players is another thing.

By "Remove" you mean ban, I totally agree with you.Better yet, to put more strict rules for everyone.
Life has too many rules already.

Will you only see when there's an exam to join and only 2 players ingame?

Let's see what consensus HQ can come to agreement on in that case regarding ban punishment.
heheh the players who are banned will have no reason to rejoin then, and therefor them and their friends (who are not banned) go elsewhere more accepting of their colonial / mafia dreams  :lol:

Title: Re: Player base
Post by: Devin on February 05, 2016, 05:38:09 pm
heheh the players who are banned will have no reason to rejoin then, and therefor them and their friends (who are not banned) go elsewhere more accepting of their colonial / mafia dreams  :lol:

You say it like that's a bad thing? If they're unable to behave within our server why should we keep allowing them back?
Title: Re: Player base
Post by: Cofiliano on February 05, 2016, 05:45:38 pm
You're on to the right thing now, Devin. The role play has always been second handed because of the violence every scene has. It's hard to have a meeting, role play wise, without having a trigger hungry dude just waiting to destroy it all for the lulz.

If things like that change, which is actually something you pretty much need to FORCE to get it forward, even if Teddy didn't really want to, you're on a good way of making things work out smoothly. I don't think bringing lots of scripts will change a damn thing as long as the player mentality thinks shoot instead of aiming for interraction and towards proper role play.
In theory, yes bro.

In practice, no, you'll get a dead server.

You can not drain quality, if you don't have quantity, unfortunately that's how things works.

In Argonath case, first we need to reach a bigger player count, with other interesting things to do,  that will be attractive enough for people to stick around, hence why Teddy and the rest of the team is working on RS5.2 script, (which is far from a ordinary update script, more like revolutionary script in SAMP), then when we reach an average of 100 players, we can talk about stricter implementation of rules.

If we would do it right now, the server would be completely dead, I'm talking 4-5 players online average, like its MTA SA or something.


As for Roleplay in general, I don't see there's a lot of issues these days, as it was before. Refusing to roleplay is admin punishable, 70-80 percent of the players will always roleplay with you, depending on their skills of course, and we all know what can you expect from a person or a group you're approaching to roleplay with.

Metagaming and powergaming might be the only last thing that needs further rules implementation, but most of the people who actually roleplays try to avoid using it anyway.
Title: Re: Player base
Post by: Que on February 05, 2016, 06:40:28 pm
Metagaming and powergaming might be the only last thing that needs further rules implementation, but most of the people who actually roleplays try to avoid using it anyway.
You did give yourself a good answer without even noticing.  :lol:

You did mention powergaming, and as far as I'm concerned, that is the biggest problem on Argonath. People with no sense, using guns as their interaction model.
If we somehow could prevent this mainstream type of 'trigger happiness', I'm sure we can move even further towards an atmosphere that is more aimed on role play itself than anything else.

As it comes for metagaming, it's not that big of an issue, really. It can be annoying, yes, but if we should focus on restricting or preventing anything related to roleplay, powergame should be on top of the list.

The player amount might decrease, but what is there to lose, really? Give it a few weeks and the negative spiral might even benefit the server.
Title: Re: Player base
Post by: Pizza4_Games on February 05, 2016, 06:48:49 pm
>gets kidnapped by some mobsters
>gets frisked and his cb radio also gets taken away from him
>stays quiet for a couple of seconds
>/cbalert HELP, TEY KIDNAP ME.

Really common that everyone, every type of roleplayer, biker, mobster, gangster etc, he must to have a cb radio.
Title: Re: Player base
Post by: Hevar. on February 05, 2016, 07:00:58 pm
The awesome thing with RS4 was that it was built by different scripts. Each script did something awesome and left Argonath later. It was like some sort of history.

Title: Re: Player base
Post by: Jeremy. on February 05, 2016, 07:21:52 pm
Come to Paruni if you get bored, kill people, play DM games, drive around, stunt.

Always something to do and we have around 15 people on in the evening usually.
lol you serious?
Title: Re: Player base
Post by: Kaze on February 06, 2016, 01:28:16 am
@ Solis - My bad, I shouldn't of said that but I'll rephrase. 80 percent of the community are under 18 and 20 percent of that age category can behave themselves  :D

I honestly think we should remove /groups. /groups is the biggest cancer that causes nonsense roleplay. 'Ok he's Gvardia associate lets kidnap him' 'oh hes off duty fbi lets rob him'. That's not all, all SAMP factions should vote if they want First_Last to be removed from our 'society'. Instead of Cofiliano Gvardia simply make it Cofiliano Jackson for example. Why put the name of your group in your name? Do you see ballas walking around with Frank_Balla/Frank_NBA/Frank_Purple?

If everyone had their original unique name which does not tie to their criminal world, I think it would personally enhance the roleplay. When you stop someone you actually have to question who they are, what are they doing in your area and try to figure out who are they tied with... some example like that. No, I don't want to turn Argonath into candyland because I did not enjoy my experience there but I want 6/7 out of 10 roleplay at the very least.

I know if we enforce things like this the player count will drop significantly but sorry to disappoint but quality over quantity.

I think the best step for the HQ to take on right now is to simply release the RS5.2 script and the 3 strike method/losing assets and money  me and devin were discussing earlier. 3 strike method will give players something to lose and will think twice before doing something ingame.

Title: Re: Player base
Post by: Devin on February 06, 2016, 02:33:56 am
A reviewed ban system may come sooner than you expect.
Title: Re: Player base
Post by: Cofiliano on February 06, 2016, 04:35:35 am
@ Solis - My bad, I shouldn't of said that but I'll rephrase. 80 percent of the community are under 18 and 20 percent of that age category can behave themselves  :D

I honestly think we should remove /groups. /groups is the biggest cancer that causes nonsense roleplay. 'Ok he's Gvardia associate lets kidnap him' 'oh hes off duty fbi lets rob him'. That's not all, all SAMP factions should vote if they want First_Last to be removed from our 'society'. Instead of Cofiliano Gvardia simply make it Cofiliano Jackson for example.[ Why put the name of your group in your name?
Cofiliano Gvardia is my roleplay name, silly. Gvardia is my surname, my Family name lol. Same goes for Vlad, Tony, Leon, Eugene and few others.

As for your suggestion,  I would love to, but it wont work on Argonath. Nitr0x tried the same with Stracci, and it made his group completely dead. Why? I don't know its simply Argonath.

If I've open'd a group right now, it would be tagless without a doubt, but after 6 years, I can't come to people who been loyal for 5-6 years and gave big contribution, hard work, hours/months/years of playing, fighting, and what not, for that name, and tell them "Hey remove Gvardia from your name" while some of us keep it.
Specially because there would be people with "Gvardia" as their roleplay name as I already mentioned, so it would create problems among people, on why's he having a name, and I can't, after all these years?

Its really delicate. And besides, its one of the last problems of Argonath roleplaying level.
Title: Re: Player base
Post by: Lincoln. on February 06, 2016, 08:24:15 am
Guys,

You will always have players who will take the RP seriously and avoid metagaming. From my experience, I know that as long as you approach people in a proper way, they will react in a completely normal way and you won't have problems. The thing is that you guys always want to kidnap someone. Not everyone is always up to RP being a hostage.

And there's no doubt that admins will take action if you properly report people who fail to roleplay and the situation results in DM. One member of the community has been banned a few days ago and also denied in the unban section for 'poor RP, DM.'. I pulled him over, told him to step out for a routine check of the vehicle. He did /me takes out M4 and shoots the cop. while I was typing, and yeah, he shot me to death and he ended up being banned.
What I'm trying to say is that admins are dealing with that kind of people, and as long as you report on time, we can get rid of them and leave fair and good roleplayers on the server.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 12:47:12 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.
Title: Re: Player base
Post by: Stivi on February 06, 2016, 12:51:10 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.
Roleplay, doing it right!
Title: Re: Player base
Post by: Devin on February 06, 2016, 02:06:12 pm
/groups need to stay. why? because when someone wants to join my gang i have to check his /groups first.

I don't know whether you are being serious or not. And I can see what Kaze is getting at.
In that sense we would need to remove /groups and /groupmembers.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:07:08 pm
I can simply roleplay deeply and make you convinced until you see me chasing some suspects in a cruiser, wtf? i thought you was a to our side. 'well i'm a recruit in sapd just having fun when you guys aren't around'.

or rolling out with an enemy gang. what? why you haven't told me that? well, i didn't tell you the whole of my groups. yet keeps discovering each day.

(all of the previous story was meant in general not meaning any player).
Title: Re: Player base
Post by: Devin on February 06, 2016, 02:09:08 pm
I can simply roleplay deeply and make you convinced until you see me chasing some suspects in a cruiser, wtf? i thought you was a to our side. 'well i'm a recruit in sapd just having fun when you guys aren't around'.

or rolling out with an enemy gang. what? why you haven't told me that? well, i didn't tell you the whole of my groups. yet keeps discovering each day.

(all of the previous story was meant in general not meaning any player).

This makes no sense.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:12:13 pm
well,devin i have to dis-agree about that decision. however a role play pulled so far- knowing the groups of the person who needs to join you is
important. or making it accessible by a permission same as /viewnetworth. you - i can't simply invite someone to our group without knowing his background at least. removing it would ruin everything.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:13:34 pm
sorry if made it so poor to understand, yet i still convinced this isn't a right choice. peace
Title: Re: Player base
Post by: TonySforza on February 06, 2016, 02:13:47 pm
I can simply roleplay deeply and make you convinced until you see me chasing some suspects in a cruiser, wtf? i thought you was a to our side. 'well i'm a recruit in sapd just having fun when you guys aren't around'.

or rolling out with an enemy gang. what? why you haven't told me that? well, i didn't tell you the whole of my groups. yet keeps discovering each day.

(all of the previous story was meant in general not meaning any player).

People just have to not be lazy and instead of relying on /groups to get all that info should RP to find out if someone is affiliated with the police or another group before taking him into yours.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:14:58 pm
i can simply lie to you to let me in your gang and having some activities with these groups without you being online.
Title: Re: Player base
Post by: [NP]Monte Montague on February 06, 2016, 02:15:07 pm
well,devin i have to dis-agree about that decision.

I think he means it makes no sense because of your fractured English
Title: Re: Player base
Post by: Devin on February 06, 2016, 02:16:39 pm
People just have to not be lazy and instead of relying on /groups to get all that info should RP to find out if someone is affiliated with the police or another group before taking him into yours.

Indeed, it's all about the mindset of the player. If they want to be lazy and just do /groups to see who you are associated with so be it. But sadly many will rather just do /groups then spend time roleplaying and trying to find out information on other players.

Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:16:53 pm
i wouldn't mind taking some engrish lezzinz
Title: Re: Player base
Post by: Mark on February 06, 2016, 02:24:33 pm
Change the mindset and you solve the issue partially. This includes every player, from the player who thinks that he can freeroam and disturb others rp to the newbie at his first experience shooting for no reason. You do realize it's because of us that shit is going like this when you care more about your inventory than having fun with people. You don't need fancy scripts to roleplay, they are just a boost, use your imagination.
For me , after two years it's becoming boring to do the same things everyday, i can try as much i want to do something different, i will be either alone or with a few friends because others are much more focused into random jumping/shooting and driving around and don't give a crap about it. Maybe i'm a boring person with my roleplay but at least i try to have fun with my group or just with myself (e.g skydiving)
Change your mindset and maybe you will see some results in terms of fun. Noany removal of features will solve this imo, it is something more deep inside all of us.
Title: Re: Player base
Post by: TonySforza on February 06, 2016, 02:28:20 pm
i can simply lie to you to let me in your gang and having some activities with these groups without you being online.

Many people lied to me and yet again in 10 years of group managing only one undercover cop managed to slip through (gg Bass) and /groups wasn't a thing until recently, if people cannot investigate a person's past or current affairs through RP then they're not suitable to be the head of a group, simple as that wether it hurts or not.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:40:25 pm
if you really think that i check /groups before letting anyone in my group or even standing at Gs9 you're wrong. yesterday i had a gvardia member, yeah a gvardia and he's white.

i let'd him at Gs9 and we had a decent rp and he was pretending to be someone else not to attract attention until he left and no one assaulted him. i attack-assault persons whenever they want some beefs, a fight or hustling my homies. instead of talking wisdom , search.
i don't care if the person in front of me is an arch enemy, when i interact with someone i speak with him depending on his skin no the name above their skin. i never attacked persons relying on their /groups.

and i repeat /groups is a side thing to let you manage - organize your group, nonetheless. what i talked earlier considers as managing the group.

@Tony, well , that case is different. because he make you convinced. and before you continue, don't understood me like that. i hope what i wrote above makes it obvious.
Title: Re: Player base
Post by: TonySforza on February 06, 2016, 02:43:56 pm
This makes no sense.
Title: Re: Player base
Post by: AhmadLov on February 06, 2016, 02:46:27 pm
this is funny. quoting devin trying to make me look stupid, ill consider this as a defeat. i can't decide which sucks more. poor English or someone who can't read it.
Title: Re: Player base
Post by: Que on February 06, 2016, 03:50:33 pm
Change the mindset and you solve the issue partially. This includes every player, from the player who thinks that he can freeroam and disturb others rp to the newbie at his first experience shooting for no reason.

Change your mindset and maybe you will see some results in terms of fun. Noany removal of features will solve this imo, it is something more deep inside all of us.
How many years have we been talking about it's deep inside of us and everyone needs to change? It does not work that way.
If the server or the community has no whatsoever goal to achieve with the server nor the roleplay quality, we will be going nowhere, just like it has been keeping us at square one for years now, because people are too stubborn to understand that people will no change over a day to become totally different without the understanding or the guidance from above. This includes rules, scripts and high ups showing them what's right and gives them punishments for what's wrong. Because that's something the community itself need to guide and do the harsh changes. We can't play along half way and expect people to change if we do not set the rules what's wrong and right. There'll always be idiots, who come up to your superserious and interesting roleplay scenario just to fuck around because you are more or less ALLOWED to do so here. It's standard and the most classical scenario you will ever face when entering Argonath.

Just like keeping out things because it's "not Argonath"-quotes is just one of the things that kept this negative spiral. Things that benefit roleplay and the quality of the roleplay scene should be implanted, no matter how people whine over it because they think it will destroy the world, kill someones mother or entirely blew up a school in Bangladesh.

So please, quit rewrite the same phrases that is totally regressive.
And at last, this is not aimed at you personally, Markk. Not a single bit. Just letting you know.
Title: Re: Player base
Post by: Norrage on February 06, 2016, 03:53:25 pm
I think the main problem in SA:MP is time. Everything is about time it seems, and maybe this is one of the main causes about the low player base. Some examples:


Maybe this is just my opinion, but I think if people took more time in their daily gaming experience, it would solve alot of problems we are facing today.

And yes ofcourse, its not only about this but it might be the biggest problem.
Title: Re: Player base
Post by: Ivan_Dzeba on February 06, 2016, 07:30:29 pm
Dusty is self explanatory as you were there that night.

I wouldn't like being mentioned. That conversation I took it too far and I did apologize about taking it too far.

Title: Re: Player base
Post by: Mikhail Zakhaev on February 07, 2016, 02:04:59 pm
this is funny. quoting devin trying to make me look stupid, ill consider this as a defeat. i can't decide which sucks more. poor English or someone who can't read it.
Definitely your poor English.

Just like keeping out things because it's "not Argonath"-quotes is just one of the things that kept this negative spiral. Things that benefit roleplay and the quality of the roleplay scene should be implanted, no matter how people whine over it because they think it will destroy the world, kill someones mother or entirely blew up a school in Bangladesh.
Holy sh*t, the whole 'emergherd that's against the Argonath vision' excuse has made me want to blow my brains out for years. Let's be honest, Argonath just isn't that great of a roleplay server for people who are serious about roleplay, but it's also too strict for people that just want to fuck about.  Changes will need to be made, otherwise there'll probably be no Argonath at all in a couple of years. Things like no blips, no group names as a surname, rules against metagaming, actual fun jobs that require more evolvement than just standing around and grinding the f*ck out of some script. (I'm looking at you drug system!) People left for a reason, give them a reason to come back and for new people to join.

Great to hear that Teddy and the team are working on it though, that's the main reason me and some other people came back and decided to give it another shot. 
Title: Re: Player base
Post by: Mikal on February 07, 2016, 02:28:24 pm
I imagine alot of players will come back for RS5.2.
Title: Re: Player base
Post by: Mikhail Zakhaev on February 07, 2016, 02:38:51 pm
I imagine alot of players will come back for RS5.2.
Maybe, but it's probably gonna take more than just RS5.2 to make them stay.
Title: Re: Player base
Post by: CharlieKasper on February 07, 2016, 03:23:17 pm
Quote
no group names as a surname
0/10
Title: Re: Player base
Post by: Pizza4_Games on February 07, 2016, 04:11:00 pm
What are HQ's thoughts on building the playerbase up once again?
Title: Re: Player base
Post by: Mikal on February 07, 2016, 04:22:02 pm
What are HQ's thoughts on building the playerbase up once again?
:lol:

I'm sure they can script some players in.
Title: Re: Player base
Post by: Devin on February 07, 2016, 05:31:23 pm
Holy sh*t, the whole 'emergherd that's against the Argonath vision' excuse has made me want to blow my brains out for years.

I'll be honest, I have never read this "argonath vision" storybook nor does it mean anything to me personally.  :neutral2:
Development is now oriented towards players needs to an extent, they must be reasonable requests of course. The players are what make the server however we can't give in to every single request.
Title: Re: Player base
Post by: Que on February 07, 2016, 05:33:36 pm
I'll be honest, I have never read this "argonath vision" storybook nor does it mean anything to me personally.  :neutral2:
And that's absolutely fantastic. Honestly. Because it has been gutted the server of creativity.
Title: Re: Player base
Post by: Kaze on February 07, 2016, 06:18:26 pm
I'm happy to contribute to the new ban strike system even though it has slightly derailed from the original post  :lol:
Title: Re: Player base
Post by: TiMoN on February 07, 2016, 06:19:57 pm
Do ban strikes get reset after some while(Like 6 months or a year)?
Title: Re: Player base
Post by: Kaze on February 07, 2016, 06:21:26 pm
Do ban strikes get reset after some while(Like 6 months or a year)?

I doubt it because that would defeat it's purpose.

'Shit guys, I'm on my third strike. Let me be cool till my strikes reset and we can go back to our old ways'
Title: Re: Player base
Post by: Luke on February 07, 2016, 06:24:38 pm
'Shit guys, I'm on my third strike. Let me be cool till my strikes reset and we can go back to our old ways'

Well if the person chooses to go back to their own ways then they will be removed permanently reset or not.

I believe playing Argonath should be a privilege to anyone, we are here to enjoy and have fun, not to disrupt other people and if you do so disrupt people then be prepared to have your privilege taking away from you.
Title: Re: Player base
Post by: eymas on February 07, 2016, 06:27:42 pm
Let me be cool till my strikes reset and we can go back to our old ways'
;)
Title: Re: Player base
Post by: Kaze on February 07, 2016, 06:29:46 pm
True. In addition to the new ban system, I think we need to include certain discussions that can be punishable if said on public chat.

Modern Warfare
Religion
Race
Provoking/Shitting on a player

Anyone can come up with anything that should be banished from /p? The above causes numerous of disagreements within the community which leads to a lot of insults and whatnot flying around for example that Jack White(?) player that made a remark about Hitler?



Eymas, want to elaborate on that emoji because I can't relate to it?
Title: Re: Player base
Post by: Pizza4_Games on February 07, 2016, 06:35:32 pm
What if the fourth ban was a misunderstanding?
Title: Re: Player base
Post by: Devin on February 07, 2016, 06:36:25 pm
The strikes will only count for bans issued today and from here on. They won't "reset" either.
Of course if a ban was accidental or a misunderstanding it would be void.
Title: Re: Player base
Post by: Teddy on February 07, 2016, 06:45:42 pm
I think we should also punish for RP'ing over /pm.
Title: Re: Player base
Post by: Stivi on February 07, 2016, 06:50:46 pm
I think we should also punish for RP'ing over /pm.
Nah, well I agree, but... Let's not. :)
Title: Re: Player base
Post by: Pizza4_Games on February 07, 2016, 06:54:22 pm
Nah, well I agree, but... Let's not. :)
Yeah lets not cause we will lose weed offers  :lol:
Title: Re: Player base
Post by: Luke on February 07, 2016, 07:03:55 pm
I think we should also punish for RP'ing over /pm.
Amen.
Title: Re: Player base
Post by: Pizza4_Games on February 07, 2016, 07:06:42 pm
I think we should also punish for RP'ing over /pm.
https://www.youtube.com/watch?v=sb1VgxEvRqc
Title: Re: Player base
Post by: eymas on February 07, 2016, 07:18:13 pm
Yeah lets not cause we will lose weed offers  :lol:
Despite that we have around 3 means of contact with people via roleplay means.
Title: Re: Player base
Post by: Que on February 07, 2016, 07:51:46 pm
I think we should also punish for RP'ing over /pm.
Yes. You can't even call that roleplay, it's just poor and uncreative.

Nah, well I agree, but... Let's not. :)
Please explain why not. Don't use "for new players it can be hard" as an argument because it can easily be spotted when reading the updated server rules.
Title: Re: Player base
Post by: AK47 on February 07, 2016, 08:13:45 pm
I think we should also punish for RP'ing over /pm.

Y E S
Title: Re: Player base
Post by: DinoKid23 on February 07, 2016, 08:32:52 pm
I think we should also punish for RP'ing over /pm.

If this is to be in effect, should other role play rules also be implemented?
Title: Re: Player base
Post by: Stivi on February 07, 2016, 09:38:47 pm
Yeah lets not cause we will lose weed offers  :lol:
Well I would lose a lot of weed offers, but I still decline those who want to RP in /pm, I ask them to contact me RPily. So, I'd lose one mean of communication, which is in itself wrong.

Please explain why not. Don't use "for new players it can be hard" as an argument because it can easily be spotted when reading the updated server rules.
It's not that I don't want to, I do want this to happen, but if we do this, then we'll have to add more rules regarding RP and then I feel like Argonath is going to lose that "freedom of RP" we got. This isn't even a proper argument, just don't think we'll make most of our players happy if we do this. Some are already angry because the developers turned Argonath into "a srs-rp srvr wtf", which hasn't happened.

We have scripts that guide players to RP more, and more, awesome new scripts are to come, we already have a "rule" in effect  that makes /pm RP, if both parties choose to make it so. But I find punishing people for doing it a bit too harsh.
Title: Re: Player base
Post by: Que on February 07, 2016, 11:19:24 pm
These people who are mad because the server is finally taking the right course towards becoming a good roleplay server has no valid argument whatsoever to enter a discussion, because they know they are wrong and instead of winning with pure arguments, they become butthurt. And if they were not rule benders themselves, they surely did something else on Argonath that had nothing to do with roleplay.

The previous 'stage' of Argonath most likely chose to let these people win every argument with "against Argonath vision", "we are not LS:RP" or "if you don't like it, then leave" because they were involved in this little sect themselves. They even banned the name LS:RP to replaced it with weird and disrespectful nicknames and laughed about it because they found themselves so much better. Nowadays, this sect is passé, LS:RP still got 500 out of 500 players and Argo got like 20 and new blood has taken over and are more accurate, more powerful and absolutely more clever than the previous generation which I absolutely adore.

You cannot develop if you are not listening to the majority's opinion, to people's thoughts and ideas and you can certainly not develop at any level if you are not widely open hearten and driven as a person. Believing that 'remaining the same' will somewhat take you forward when the world's changing is utterly dumb and literally just fucking stupid.
Title: Re: Player base
Post by: My_Name_Is_Lan on February 07, 2016, 11:22:17 pm
Well its understandable that sometimes RP whispers may go throught PM.. besides that theres absolutely no reason to RP throught pm.. however i dont think it should be punishable... but should simply not be considered RP.. at least i wouldn't ever consider PM as RP (besides the whisper thing).  I think that for new players they should simply be taught to reach people rply..
Title: Re: Player base
Post by: Devin on February 08, 2016, 12:00:40 am
Well its understandable that sometimes RP whispers may go throught PM.. besides that theres absolutely no reason to RP throught pm.. however i dont think it should be punishable... but should simply not be considered RP.. at least i wouldn't ever consider PM as RP (besides the whisper thing).  I think that for new players they should simply be taught to reach people rply..

Everyone has the ability to send a PM and use it properly. If people wish to show their lack of RP ethic by PMing others for help so be it. Soon enough they may realize why people react the way they do to them. It is entertaining when those preaching about increasing roleplay quality are also those calling for help over PM in situations where they should have no means of contacting others.

It all comes down to individuals mentality, for example if you're on a cop duty and someone PMs saying "Help im kidnapped" why respond to it as if it was a roleplay call for help? Tell that person to roleplay or not bother calling for help.

Push them off the diving board if they refuse to jump off the edge voluntarily.
Title: Re: Player base
Post by: Mikal on February 08, 2016, 12:39:07 am
You know, the low player base might just be linked to all the people sat around here moaning about stuff that really isn't a problem, every week there's a new topic bringing up something completely stupid that should just be left as is, infact I think those people need a topic entirely dedicated to them, a topic where all of those who want to be baby sat can loiter and pretend they are a special experienced veteran of the community who has had enough with all their imaginary problems which so desperately need to be solved.

One thing I liked about RS4 is that people didn't give a shit, they just got on with what they wanted to do, they didn't sit on the forums all day explaining why they don't go in-game, it's the 'veterans' that are the problem nowadays.
Title: Re: Player base
Post by: Devin on February 08, 2016, 01:05:33 am
If people could put in their part towards improving roleplay ingame instead of preaching on the forum, I am fairly certain change would be visible.
I guess it's easier to post on the forum however.
Title: Re: Player base
Post by: Kaze on February 08, 2016, 01:39:30 am
If people could put in their part towards improving roleplay ingame instead of preaching on the forum, I am fairly certain change would be visible.
I guess it's easier to post on the forum however.

When I try to roleplay with a 'Civilian', 9/10 times I get a firearm up against my throat. When I try to roleplay with the law.. self explanatory. When I make a discussion like this on /p I get told to 'drop it' by the admins in the game and/or 'go post on the forum stop spamming /p' so I don't know how else can we get our message forward.

I made this topic because I have the obligation to bring back Argonath to it's former glory. I joined this community because how it was back in 2009. The way it's going it will last for a maximum of 2 years. My days here are numbered sadly so I'm trying my hardest to leave some sort of sustainability in this community for the new players ala 2011 players and above.
Title: Re: Player base
Post by: Que on February 08, 2016, 03:59:26 am
If people could put in their part towards improving roleplay ingame instead of preaching on the forum, I am fairly certain change would be visible.
I guess it's easier to post on the forum however.
You summed up how life is. You can't expect any difference on a gaming community.
If people were as good as they thought, solving every problem with every answer, no matter how little knowledge you basically have regarding the subject, the world would be a much better place right now.

One thing I liked about RS4 is that people didn't give a shit, they just got on with what they wanted to do, they didn't sit on the forums all day explaining why they don't go in-game, it's the 'veterans' that are the problem nowadays.
You remember incorrectly. The forum was even more active back then, with even more topics related to ADMINS ABUSE or whatnot. Today is a piece of cake if you compare those times.
Title: Re: Player base
Post by: Cofiliano on February 08, 2016, 11:44:39 am
You know, the low player base might just be linked to all the people sat around here moaning about stuff that really isn't a problem, every week there's a new topic bringing up something completely stupid that should just be left as is, infact I think those people need a topic entirely dedicated to them, a topic where all of those who want to be baby sat can loiter and pretend they are a special experienced veteran of the community who has had enough with all their imaginary problems which so desperately need to be solved.
Yep that's about it.

Attention whoring, talking about the "good old days", because they're bored at the moment, and have nothing else to do, then write topics to drag some attention, where in fact they haven't do jack shit on the server, not only nowdays yet back in the "good old days".

One thing I liked about RS4 is that people didn't give a shit, they just got on with what they wanted to do, they didn't sit on the forums all day explaining why they don't go in-game, it's the 'veterans' that are the problem nowadays.
Nah bro, there were a lot of these topics back in rs3 and rs4. Tho they were valid topics from people who wanted to change the server, and save it from dying out, but were served with "Argo vision" and "gtfo if u dont like it" and  "this aint RLRP SERVER ARGO UNIQUE" bullshit.
Title: Re: Player base
Post by: Kaze on February 08, 2016, 12:33:43 pm
Does someone HAVE to do something to qualify to say the term 'good old days?' Yeah you opened a group in 2009 and it managed to last till the present day big deal.. the old days simply put were better than now. You should admit it yourself the roleplay was better back then then it is now..

We had Box3r/Junaid/Brave4Arnold/Maniac Mike as the villains of the community with Daco being the one and only troll. Thats 5 people the HQ were monitoring. Now all hell break loose because of the new blood in the community.

Title: Re: Player base
Post by: Devin on February 08, 2016, 01:07:12 pm
Box3r please.  :balance:
Title: Re: Player base
Post by: Cofiliano on February 08, 2016, 01:50:02 pm
Does someone HAVE to do something to qualify to say the term 'good old days?' Yeah you opened a group in 2009 and it managed to last till the present day big deal.. the old days simply put were better than now.
Yes, someone should do, make, create, work hard on something, before he gets the rights to criticize other people who are doing that.

Those who don't, are just used to be baby seat by those same people in the "good old days", who are now gone for different reasons, and now that their babyseaters aren't around, they create moan topics about it, instead of becoming the babyseater after all these years and experience they gain with those people teaching them, and should focus on making something, recruting or teaching new guys, basically passing on their roleplay, business, and leading skills, being an example to new guys, just like those legends were examples to them.


But since they can't be annoyed with it, its easier to complain and act like a over grown baby, crying for its mommy.

You should admit it yourself the roleplay was better back then then it is now..
No its not lol, its just has less players then back then, but the quality of roleplay nowdays is way higher then back then.
And not only that, yet the rules are adjusted better then before, where you would get banned for "force roleplaying" when you try robbing a guy, while now days the guy can get banned for failure to roleplay.

We had Box3r/Junaid/Brave4Arnold/Maniac Mike as the villains of the community with Daco being the one and only troll. Thats 5 people the HQ were monitoring. Now all hell break loose because of the new blood in the community.
Daco was the only and ultimate troll in Argonath history, that's true. Everyone else are wannabes.

But that same Daco was an amazing roleplayer when he was serious, unlike people today.

I don't see much "new blood in the community" trolling, give some examples?

Its mostly some veterans, who think they became ultimate over lords of intelligence, maturity, and skills that goes beyond Argonath, just because they're 18-19-20 years old now, when actually they're the same morons they were when they were 14-15, proving to all of us with their behavior, that their maturity hasn't developed much.

Title: Re: Player base
Post by: Luke on February 08, 2016, 02:11:18 pm
If people could put in their part towards improving roleplay ingame instead of preaching on the forum, I am fairly certain change would be visible.
I guess it's easier to post on the forum however.

Was saying this with @Bruce. yesterday, everyone wants to moan and complain how role play is bad etc, yet they only air it on the forums and don't go in-game and actually do shit all about it. Thats the problem here. If time spent complaining on the forums was actually spent in game we wouldn't have to worry about player-count.
Title: Re: Player base
Post by: Liviu. on February 08, 2016, 02:56:14 pm
If time spent complaining on the forums was actually spent in game we wouldn't have to worry about player-count.
Mostly because the ones who moan didn't visit the server from RS4.
Title: Re: Player base
Post by: [NP]Monte Montague on February 09, 2016, 06:50:28 pm
Someone should do a strategic review of Argonath RPG SAMP.
It is in-need of one.
Title: Re: Player base
Post by: Devin on February 09, 2016, 06:59:34 pm
Someone should do a strategic review of Argonath RPG SAMP.
It is in-need of one.

Care to elaborate? If you have problems then voice them.
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 03:25:15 am
Care to elaborate? If you have problems then voice them.

There are many problems. The problems must be identified and an actual plan with effort and thinking be put in place.

As you can see from this
 (http://monitor.sacnr.com/graphm-1671653.png)
 over a 30 day period the average is getting smaller and smaller.

Rapid decline coincidentally came about after the removal / leaving of  several noticeable figures, hissy fit allegations, general negative views and unfounded superstition etc. etc. 

The strategic "take out the leader and the others will disperse" battle technique is evident as being performed on what is known as Argonath RPG SAMP, of which community members are dispersing left right and center.

I can provide a list of issues that Argonath is facing.
 However if the leadership isn't present / does not exist then it's going to be pointless endeavor.

Management & leadership are different.
Something that Argonath RPG needs is clear leadership.
Title: Re: Player base
Post by: Jay42 on February 10, 2016, 03:47:26 am
There are a lot of players playing SAMP, and looking for servers etc.. IDK how but we need to do something about it, and make them lead theirselves to argo.
 Argo is the best server i've ever seen in my life, i don't want it to crumble down.
I really don't know what to do. I just want to see argo with more than 100 players daily.
Title: Re: Player base
Post by: Zennith on February 10, 2016, 04:12:00 am
There are a lot of players playing SAMP, and looking for servers etc.. IDK how but we need to do something about it, and make them lead theirselves to argo.
 Argo is the best server i've ever seen in my life, i don't want it to crumble down.
I really don't know what to do. I just want to see argo with more than 100 players daily.
+1 Jay, I've even explored a few other servers to see if I can find anything similar to Argo, theres simply none like it, all others atmosphere is just wrong....Argo imho is the best server out there
Title: Re: Player base
Post by: .Matthew. on February 10, 2016, 06:47:09 am
Rapid decline coincidentally came about after the removal / leaving of  several noticeable figures
Here I'd mention Massi, who was the only person in SA-MP Argonath keeping FD alive and active daily, recruiting people and making them do proper firefighter work.
But yeah, those who barely come and when they do and don't do anything, they decide to remove him because of mistakes rather than simply talking and solving it that way instead of firing.

Might as well just do the same structure SAPD has, get rid of ARFD, add a committee and remove the dicta... commissioner rank.
Title: Re: Player base
Post by: LewisChurch on February 10, 2016, 08:40:42 am
Here I'd mention Massi, who was the only person in SA-MP Argonath keeping FD alive and active daily, recruiting people and making them do proper firefighter work.
But yeah, those who barely come and when they do and don't do anything, they decide to remove him because of mistakes rather than simply talking and solving it that way instead of firing.

Might as well just do the same structure SAPD has, get rid of ARFD, add a committee and remove the dicta... commissioner rank.

If I am honest with you buddy, Massi was an asshole, not only did he backstabbed some of his commanding officers and tried to get people to turn against them, he also talked shit to volunteers and even then barely came on.
Title: Re: Player base
Post by: Allison on February 10, 2016, 08:44:13 am
Here I'd mention Massi, who was the only person in SA-MP Argonath keeping FD alive and active daily, recruiting people and making them do proper firefighter work.
But yeah, those who barely come and when they do and don't do anything, they decide to remove him because of mistakes rather than simply talking and solving it that way instead of firing.
By "simply talking to him", you mean something like this (http://imgur.com/a/ogeyc)? It happened for a previous incident. Two wrongs don't make a right.

Don't get me wrong, I commend Massi for his attempt at making FD something it was years ago; active and people actually gave a shit. Though it's not all about activity all of the time. I realize activity is a problem, but would you rather have a large amount of people who have no idea what they're doing, or a small around of people who are good at what they do? This is in regard to everything, not just SAFD / ARFD either.

Might as well just do the same structure SAPD has, get rid of ARFD, add a committee and remove the dicta... commissioner rank.
I'm sure we're all open to improvements to ARFD, though we have barely any community support. When we get support, everyone just drops off after a short amount of time. It's happened for the past 5-6 years. Nothing will change, that's evident.



This topic isn't about Massi, or SAFD, or any group. It's about Argonath SA:MP. There's no point arguing over the small details on things that have been considered the ugly step child for years, but more of a focus on the big picture.
Title: Re: Player base
Post by: .Matthew. on February 10, 2016, 09:16:21 am
I'm sure we're all open to improvements to ARFD, though we have barely any community support. When we get support, everyone just drops off after a short amount of time. It's happened for the past 5-6 years. Nothing will change, that's evident.
This I hope happens in RS5.2 and brings new features / support for FD. Most of times I in FBI have to treat gunshot wounds, bleeding and other stuff or people will die on way to jail.
For example the firefighter ban command, who will enforce the SAFD regulations and rules when there's nobody active to do it? Then again maybe the new features motivate people to join FD...

At the end, it's not my business what you do in ARFD since I am not part of it, but I do want to see EMS / FD online and more connected to Law Enforcement and work together like they do in reality.
That's what started to happen shortly during Massi's era but as soon as he was gone it was back at no FD online all the time. And that's what makes me annoyed.
Title: Re: Player base
Post by: Primus on February 10, 2016, 09:37:45 am
The current player base is low not because of a faulty script or bad staff, it's because of poor attitude towards the rolplaying, scripts were always amazing; from RS3 to RS5 scripts have only improved by time but the thing that never changes is the mentality of players who treat RP as a joke and made there mentality of a small complaining child. Let me give some examples:

1) Player A is getting kidnapped by Player B and C. Both Players B and C manages to snatch all means of communication from Player A, yet after a minute ago whole Army arrives to confront the kidnappers.

2) Player A gets robbed by Player B who complies with terms & conditions given by Player A as he does not want bloodshed and successfully finishes the RP. Later on Player A is announced as a “pussy”; why? Cause he said no to violence? Cause he performed a descent Roleplay ?

3) Half of ARPD including SAPD, FBI and SWAT surrounds a suspect, they manages do a descent roleplay like using taser and yet the suspect manages to walk, run, climb and even escape from whole armada by jumping off a cliff. And the excuse after all this; cops can't roleplay...yeah sure..

That's just I could think of right now but probably there are other examples too, even more stupider. If that’s the mentality of current gamers IG, then the RP standard is already in deep under the blue sea, it’s lost and maybe never return, we can only hope to bring it back.

The only thing needs to be changed here is mindset of players nothing else. Everything else is perfectly fine, the script, the staff, le forums etc.
Title: Re: Player base
Post by: Chase on February 10, 2016, 10:02:22 am
Part of the decline of players isn't the fault of the players, it's part of how certain people in staff deal with things. Believe me, not everyone is held to an equal standard for their actions. If they have friends that are high up in the staff team then can easily be protected. Some people can be tempbanned for "piss poor rp", and many will not.

And when concern and evidence is presented to even more higher ups, you can expect 1 of 3 responses: Nothing (been ignored), "I am too busy to give a fuck", or "I am too frustrated to give a fuck"...

That's as useful as voicing your concerns to U.S Congress! (not a compliment obviously).

We need leaders. Not just leaders, but leaders who happen to actually care and "give a fuck" about things. Leaders who will treat everyone equally and hold everyone to the same standard.
Title: Re: Player base
Post by: eymas on February 10, 2016, 10:15:41 am
Part of the decline of players isn't the fault of the players, it's part of how certain people in staff deal with things. Believe me, not everyone is held to an equal standard for their actions. If they have friends that are high up in the staff team then can easily be protected. Some people can be tempbanned for "piss poor rp", and many will not.

And when concern and evidence is presented to even more higher ups, you can expect 1 of 3 responses: Nothing (been ignored), "I am too busy to give a fuck", or "I am too frustrated to give a fuck"...

That's as useful as voicing your concerns to U.S Congress! (not a compliment obviously).

We need leaders. Not just leaders, but leaders who happen to actually care and "give a fuck" about things. Leaders who will treat everyone equally and hold everyone to the same standard.
Leaders who do need to be aware of these flaws instead of be left in the dark. If there's anything wrong with the staff team then do not hesitate to report them via the forum or directly to the managers/leaders that you say are required.

Obviously, the shifting standards are something we try to balance and straighten out as you've seen with our new ban system.
Title: Re: Player base
Post by: Mikal on February 10, 2016, 10:18:09 am
#ReinstateMassi
Title: Re: Player base
Post by: Chase on February 10, 2016, 10:19:03 am
Leaders who do need to be aware of these flaws instead of be left in the dark. If there's anything wrong with the staff team then do not hesitate to report them via the forum or directly to the managers/leaders that you say are required.

They're well aware of what's wrong. I wouldn't have posted if I hadn't voiced my concerns to them via the appropriate avenues. Of course I received the typical 1 of 3 responses as stated.
Title: Re: Player base
Post by: Gnb_22 on February 10, 2016, 12:22:17 pm
Can the fags from SAFD fuck off already, you rank hungry fucks, none of you who are arguing defending the SAFD command actually spend any significant time as a fireman. Actually for once I agree with Matthew, Massi was the only one actually doing something good.



All I see from the last few posts except Jay's and Primus to an extent is a bunch of butthurt moaners who probably haven't gotten their way in some shit and is holding personal grudges against HQ. Grow the fuck up and actually try to post something of actuall value that can aid in solving this problem instead of trying to take cheapshots at HQ.
Title: Re: Player base
Post by: Devin on February 10, 2016, 12:22:29 pm
There are many problems. The problems must be identified and an actual plan with effort and thinking be put in place.

As you can see from this
 (http://monitor.sacnr.com/graphm-1671653.png)
 over a 30 day period the average is getting smaller and smaller.

Rapid decline coincidentally came about after the removal / leaving of  several noticeable figures, hissy fit allegations, general negative views and unfounded superstition etc. etc. 

The strategic "take out the leader and the others will disperse" battle technique is evident as being performed on what is known as Argonath RPG SAMP, of which community members are dispersing left right and center.

I can provide a list of issues that Argonath is facing.
 However if the leadership isn't present / does not exist then it's going to be pointless endeavor.

Management & leadership are different.
Something that Argonath RPG needs is clear leadership.

It's rather apparent you wish to have a dig at SAMP whilst you have your own issues to attend to on Paruni regarding playercount, but so be it.

Care to elaborate on what "removal" of "figures" have occurred? We within HQ had nothing to do with the fire department and massi being removed. That was all on SugarD.
We were not even told about the matter so before pointing the blame at HQ reevaluate your own information.

If you do not wish to give facts regarding the claim of "take out the leader and others will disperse" claim, I have nothing to add in response to that.

You claim leadership isn't present, I say otherwise but if that's your view you're welcome to have it.

How is leadership not clear in your opinion? Because we don't air out our laundry in public?



Here I'd mention Massi, who was the only person in SA-MP Argonath keeping FD alive and active daily, recruiting people and making them do proper firefighter work.
But yeah, those who barely come and when they do and don't do anything, they decide to remove him because of mistakes rather than simply talking and solving it that way instead of firing.

Might as well just do the same structure SAPD has, get rid of ARFD, add a committee and remove the dicta... commissioner rank.

I have a feeling you believe it was SAMP HQ that removed Massi from the Fire Department matter when we had no intervention at all in this situation. We were not even informed about changes to the department. As said above any changes within the fire department were done by SugarD.



Part of the decline of players isn't the fault of the players, it's part of how certain people in staff deal with things. Believe me, not everyone is held to an equal standard for their actions. If they have friends that are high up in the staff team then can easily be protected. Some people can be tempbanned for "piss poor rp", and many will not.

And when concern and evidence is presented to even more higher ups, you can expect 1 of 3 responses: Nothing (been ignored), "I am too busy to give a fuck", or "I am too frustrated to give a fuck"...

That's as useful as voicing your concerns to U.S Congress! (not a compliment obviously).

We need leaders. Not just leaders, but leaders who happen to actually care and "give a fuck" about things. Leaders who will treat everyone equally and hold everyone to the same standard.

If you have an issue with a person, bring it up with them privately or take it to their superior. You are hardly the model player given your history and even recent actions that led to bans.

If you want to run around covering for others that get punished, go ahead. And claims of corruption by HQ members, provide evidence or move along. I am so over babysitting simulator and people screaming corruption on every corner yet refuse to provide anything to support their claims. Hell I could go as far as to go Gandalf style and say "Either you provide evidence to support your claims within 24 hours or you will be banned" but I really can't be bothered removing people for being upset about nothing.

I will assume you're talking about Teddy being too busy to respond to things; simply put he is an HQ member and one of those leading the development of the server, the little free time he has to himself is free for him to do as he likes. The rest of it is spent working on the scripts. You haven't brought any evidence to me personally so I have nothing more to say.

If you have a problem with leadership deal with it appropriately, not by posting on the forum causing nothing but unproductive arguments. If you wish to call HQ corrupt then take it to the owner. I am done.
Title: Re: Player base
Post by: TiMoN on February 10, 2016, 12:26:06 pm
Maybe if these 3000 viewers(ik it can be the same person over and over) actually spent time in game rather than bitching on forum about shit they caused, we wouldn't have such problems.
Title: Re: Player base
Post by: Chase on February 10, 2016, 12:28:01 pm
You haven't brought any evidence to me personally so I have nothing more to say.

If you have a problem with leadership deal with it appropriately, not by posting on the forum causing nothing but unproductive arguments. If you wish to call HQ corrupt then take it to the owner. I am done.

If you checked [email protected] and skype you would see a TON of supporting evidence by me. And what owner are you talking about? There is no owner right now...
Title: Re: Player base
Post by: Gnb_22 on February 10, 2016, 12:29:43 pm
Maybe if these 3000 viewers(ik it can be the same person over and over) actually spent time in game rather than bad girling on forum about shit they caused, we wouldn't have such problems.

Sorry forum is more entertaining.

Title: Re: Player base
Post by: Devin on February 10, 2016, 12:30:53 pm
Maybe if these 3000 viewers(ik it can be the same person over and over) actually spent time in game rather than bad girling on forum about shit they caused, we wouldn't have such problems.

If only people would just go ingame, but instead it is far easier to point the blame at everyone else like HQ for player count being low because somehow we apparently banned everyone that was "good" for the server when they broke rules.



If you checked [email protected] and skype you would see a TON of supporting evidence by me. And what owner are you talking about? There is no owner right now...

Seen Skype? Are you serious Chase?

Quote
[2016/01/10 4:00:29 PM] Chase.: devon pls
[2016/01/10 6:21:45 PM] Chase.: wat is up with yeewwww
[2016/01/12 2:20:06 PM] Chase.: devon pls
[2016/01/13 2:38:51 PM] Chase.: Gandalf did 9/11
[2016/01/13 2:38:56 PM] Chase.: confirmed
[2016/01/14 12:12:42 AM] Chase.: devon plsss
[2016/01/14 12:12:55 AM] Chase.: send navy seals after gandolf

You really expect me to take you seriously when I get this?
The other "evidence" you sent holds no merit and the video is incriminating for the cops not the players which is why nothing happened.
Title: Re: Player base
Post by: Chase on February 10, 2016, 12:59:24 pm
Gentlemen, I hereby declare this establishment nothing more than a septic tank.  :janek:
Title: Re: Player base
Post by: eymas on February 10, 2016, 01:01:09 pm
Thank you for your contributions.
Title: Re: Player base
Post by: Devin on February 10, 2016, 01:01:56 pm
And life goes on, we will continue to try improve the community and server. Sadly some are unable to see change and rather choose to shit on others contributions.
Title: Re: Player base
Post by: Gnb_22 on February 10, 2016, 01:15:55 pm
Gentlemen, I hereby declare this establishment nothing more than a septic tank.  :janek:

This mean alot comming from a guy who spent almost entire time in argonath being a sexual predator / semi pedophile and a disgusting fuck instead of contributing anything positive to the Community.
Title: Re: Player base
Post by: Stivi on February 10, 2016, 01:59:47 pm
If only people would just go ingame, but instead it is far easier to point the blame at everyone else like HQ for player count being low because somehow we apparently banned everyone that was "good" for the server when they broke rules.
But maybe some, myself included, really don't have the time to go In-Game, or like I can go and spend 5 minutes there:

Date                   Minutes played

January 31st 2016   3
January 25th 2016   6
January 22nd 2016   10
January 21st 2016   3
January 20th 2016   7

I've had free time, at least like an hour, and I've joined the server only to play 10 minutes and then leave. Maybe I've been on RS5.2, which is still contributing, but sometimes I haven't and instead went to play League of Legends, and fuck that game irritates me so much. Point is, we won't gain players if we don't find a way how to keep the ones we already have.
Title: Re: Player base
Post by: Devin on February 10, 2016, 02:06:00 pm
And I don't blame people for having lives to deal with, there are days that I don't even want to look at the server or forum because the previous day I was sitting behind a PC spending hours of my free time dealing with other matters, Argo related or even life and I just need time to relax.

What I am trying to say is that it is more profitable to spend time ingame even randomly roleplaying with a stranger for a few minutes than it is spending 10 minutes posting something on the forum about the playercount.
Title: Re: Player base
Post by: Luke on February 10, 2016, 03:10:55 pm
When I open this topic..

(http://cloud-3.steamusercontent.com/ugc/29604125236545749/2C195304D4EA7BFD7BAC6859A18EF326379596D3/)
Title: Re: Player base
Post by: Traser on February 10, 2016, 03:41:37 pm
I don't even bother to see you commenting on this topic, go ingame.
And no, i've not been ingame allot, i am inactive for a private 'good' reason.

What I am trying to say is that it is more profitable to spend time ingame even randomly roleplaying with a stranger for a few minutes than it is spending 10 minutes posting something on the forum about the playercount.

This is what people need to understand, Go ingame, have fun with strangers, why not?
Title: Re: Player base
Post by: Norrage on February 10, 2016, 05:13:26 pm
This is what people need to understand, Go ingame, have fun with strangers, why not?

Totally this.
Title: Re: Player base
Post by: Chase on February 10, 2016, 05:47:49 pm
This mean alot comming from a guy who spent almost entire time in argonath being a sexual predator / semi pedophile and a disgusting fuck instead of contributing anything positive to the Community.

Fuck you too.
Title: Re: Player base
Post by: Bruce. on February 10, 2016, 05:50:54 pm
If you're here to shit on people and the community you know the door, open it go out and don't come back. We don't need people like you over here.
Title: Re: Player base
Post by: Gnb_22 on February 10, 2016, 05:54:46 pm
Fuck you too.

Oh did I strike a nerve ?
Title: Re: Player base
Post by: Chase on February 10, 2016, 05:55:12 pm
If someone tells me the equivalent to go fuck myself, I will respond appropriately as I did.

Also I'm not the only one lingering around the forum "shitting on hq and community", but they're still here for some odd reason, might as well join the club.
Title: Re: Player base
Post by: Devin on February 10, 2016, 06:01:04 pm
If someone tells me the equivalent to go fuck myself, I will respond appropriately as I did.

Also I'm not the only one lingering around the forum "shitting on hq and community", but they're still here for some odd reason, might as well join the club.

Thanks for contributing so much towards the problems within the community. Fortunately there are those that still stay loyal to helping whilst others linger around like a cancerous tumor.
Title: Re: Player base
Post by: Chase on February 10, 2016, 06:04:06 pm
Said it like it is. HQ was presented with problems and knowingly choose to ignore them. What else can I do? Other than fucking myself / fucking off...
Title: Re: Player base
Post by: Devin on February 10, 2016, 06:08:19 pm
HQ was presented with what problems? You came here blaming everyone in HQ for issues yet provided nothing to support it.
You came here calling argonath a septic tank, talking shit on my skype and providing absolutely nothing relevant.
Title: Re: Player base
Post by: Chase on February 10, 2016, 06:10:51 pm
Too many to count. Your avatar suits you well apparently... :/
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 06:11:41 pm
Going off-topic isn't going to help either.
Title: Re: Player base
Post by: Chase on February 10, 2016, 06:16:14 pm
Going off-topic isn't going to help either.

Normally such topic would be locked by now, especially when personal attacks are being spewed. But I thought talking things out were good?
Title: Re: Player base
Post by: Drix on February 10, 2016, 06:18:09 pm
Okay,  talk, talk, no solutions.. i'll help out

> decline the ability for people to bitch on forums, [email protected]
> remove /p chat, only /h chat
> HQ spends no times with players, because if ur seen in a ts with drix OMG DER FRIENDS CORRUPT, so ye uc
> roleplay in-game enforced
> strict punishments to those who don't
> people need to accept the fact on loosing shit, waiting for rs 2.1
> more jobs for civilians, other rp groups not just mafias, but taxi services, trucking companys, etc.. that on rs 2.1 to
> more videos of your roleplay on youtube, bring attraction to people to join this server, show them your roleplay
> same goes for the police with the videos

shall we keep going?
Title: Re: Player base
Post by: eymas on February 10, 2016, 06:25:21 pm
Can't help people if I'm not presented with issues to solve, and anything that will help. The toxic attitude that many people have against argonath and the players/staff members is one of the many reasons why I'm not around that much anymore.

Even so, as drix says (ignoring the suggestions of which 1/2 will be denied.) you need to offer solutions instead of more problems. Start working on said solutions as well, and only look at those.
You keep focusing on problems and more will come stacking up on the existing ones.

Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 07:50:14 pm
There's a problem, it's solvable. Now let's just find the solution together like the (un)happy family we are instead of just blaming *insert player/group here*, alright?

This is how I see it. There are two general opinions;

Opinion 1; Argo's recent changes suck and it should stay the sandbox/L-RP/CnR mix server it's always been, RS4 FTW!
Opinion 2: Argo should evolve and finally turn into a more serious RP server, basically grow up like it's playerbase has over the years and suit their current "needs" for something "deeper".

Now here's the problem: People with opinon 1 are pissed off, giving up hope and leaving because they're not getting their way. They don't feel like it's "their" Argonath anymore, the one they know and love from the 'good old RS4 days'. And guess what, so are the people with opinion 2, because even though Argo is changing like they want it to, it's just taking too f*cking long.

It's either one way or the other, but you can't please everyone, and it's showing.

tl;dr: Argonath is stuck in purgatory.

Title: Re: Player base
Post by: Gandalf on February 10, 2016, 08:03:25 pm
Said it like it is. HQ was presented with problems and knowingly choose to ignore them. What else can I do? Other than f**cking myself / f**cking off...
What you may see as a problem might not be one.
The issue is that you are part of a group that feels they are equal and are doing a job just as good or better.
Unfortunately that has not yet been proven, but you have all opportunity to do so without having to try and blame htings here.

People have been complaning since 2006, and I am sure they will continue to do so.
Some may see it as a negative, but actually it is not. It is called freedom of expression, and we are still offering it in spite of what some may say.

Having the freedom to express your ideas does not mean that they should be implemented. Nor does it mean they are right.
But it is always wordt to discuss them, as once in a while in the sea of poo (which you are an expert on) a golden nugget may be found.

As for player count, we have daily over 275 players on forum. That means if everyone on forum should go in game we would need in increase the size. Perhaps those who sit and whine about the player count could do something about that.

I agree that the main thing is to make new arrivals feel welcome. Unfortunately the demands of veterans are not helping, we need to balance this. Roleplay gets boring if you have no creativity, and especially those who are around longer should consider to do something different now and then.

If you wish things to be altered, be constructive. Stop accusing people of being biased, as you are biased as well. It is ahuman trait that not may can fully suppressed. Try to bring new ideas and new ways of playing that show you are right, and refrain from accusing everyone that does not support your ideas of being shitty.

Title: Re: Player base
Post by: Jay42 on February 10, 2016, 08:14:46 pm
We need to make the new players, who join for the first time, to get theirselves addicted.
I just can't understand why they leave, I mean i tried many servers, just to see the difference and argo stills the best.
- Best cmd's; Not well scripted that's true (Waiting for rs5.2); Not confused; also I think that the main chat is just great, and it makes our community what it is. I just don't know why we only have (20 players online now) this shitty player base.. I think it's nones fault, but we need to work as a team (not to blame each other - it won't help), to expose the server.
I don't really know what to do, but there are many solutions I bet, nothing is lost.
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 08:21:16 pm
As for player count, we have daily over 275 players on forum. That means if everyone on forum should go in game we would need in increase the size. Perhaps those who sit and whine about the player count could do something about that.
I think the low player count is just a consequence of people being unhappy with the way things are. Why play on a server if you don't enjoy your time on it in it's current state? Change the server to the what they want it to be and they'll probably come back/play more.

Title: Re: Player base
Post by: Mikal on February 10, 2016, 08:29:11 pm
'Complaint' topics like these need to be banned, I for one am tired of seeing them, we need a dictatorship with extreme censorship, or just make a separate forum for all the intellectually enlightened who are keen to solve all our problems by non-stop discussions on the forums.

You see, that is constructive, I provided a moan and a solution to something that I see as a problem. :hah:
Title: Re: Player base
Post by: Gandalf on February 10, 2016, 08:32:02 pm
I think the low player count is just a consequence of people being unhappy with the way things are. Why play on a server if you don't enjoy your time on it in it's current state? Change the server to the what they want it to be and they'll probably come back/play more.
That is how they got where they are now.
Stop changing the server might work a lot better.
People leave because they are not feeling welcome. This is because a lot of new players meet situations where they do not feel wanted or comforatble. Roleplay towards new players it pretty terrible, most players consider a new arrival a ban evader, deathmatcher or someone who is playing the first time in their life.
Stop feeling yourself to be so high just because you are playing a couple of years. New players might teach you a thing or two.
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 08:41:10 pm
Our leader is still alive :D

Now we must obey and listen to him and fulfill what he thinks to be the correct coarse of action.
Title: Re: Player base
Post by: Jeremy. on February 10, 2016, 08:48:38 pm
That is how they got where they are now.
Stop changing the server might work a lot better.
People leave because they are not feeling welcome. This is because a lot of new players meet situations where they do not feel wanted or comforatble. Roleplay towards new players it pretty terrible, most players consider a new arrival a ban evader, deathmatcher or someone who is playing the first time in their life.
Stop feeling yourself to be so high just because you are playing a couple of years. New players might teach you a thing or two.

What new players?
Title: Re: Player base
Post by: Jay42 on February 10, 2016, 08:52:59 pm

Stop feeling yourself to be so high just because you are playing a couple of years. New players might teach you a thing or two.
:app:
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 08:53:35 pm
Stop feeling yourself to be so high just because you are playing a couple of years. New players might teach you a thing or two.
Stop feeling myself to be high? I just gave you my honest opinion in a respectful manner. You're kidding right?

Oh and by the way, the rest of your post makes no f*cking sense to me. But hey, I'm just feeling myself to be high so who cares anyway.
Title: Re: Player base
Post by: TonySforza on February 10, 2016, 08:54:01 pm
As for player count, we have daily over 275 players on forum. That means if everyone on forum should go in game we would need in increase the size.

I mean, yourself included right? Because right now I just see some guy on the bleachers telling the team what to do.
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:01:24 pm
I mean, yourself included right? Because right now I just see some guy on the bleachers telling the team what to do.

He is a leader :)

 He may tell me to shut up for posting this reply but...

Follow his word and you may be doing ok.
Go up against him and it's your loss, not only as you're making him look bad in this community to the others, but you are also with knowledge he is still doing much more than you could ever do by paying the fucking bills every year.

Don't bring this shitty attitude and apologize to your leader for your silliness.
He is not a manager. You will see managers in game. But Leaders are not always managers and managers are not always leaders.
The fact you're giving the guy grief when he's here to help resolve issues is deplorable.
 I really think you chose bad there but I think you can realize now after what I said the issue with it. I expect you will avoid saying such things in the future, or perhaps hopefully take what you said back given the circumstances?
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:02:45 pm
New players might teach you a thing or two.
Depends on where they're coming from.
Title: Re: Player base
Post by: TonySforza on February 10, 2016, 09:03:15 pm
*gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle*
*gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle*
*gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle* *gargle*
Title: Re: Player base
Post by: Devin on February 10, 2016, 09:03:22 pm
Follow his word and you may be doing ok.
Go up against him and it's your loss, not only as you're making him look bad in this community to the others, but you are also with knowledge he is still doing much more than you could ever do by paying the f**cking bills every year.

Don't you have some players to ban on Paruni for playing?
Title: Re: Player base
Post by: Stivi on February 10, 2016, 09:08:51 pm
Why are we talking about new players? We first must keep the regulars/veterans.
Title: Re: Player base
Post by: Devin on February 10, 2016, 09:11:19 pm
Why are we talking about new players? We first must keep the regulars/veterans.

True but there are some rotten apples that we could do without too.
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 09:13:14 pm
Why are we talking about new players? We first must keep the regulars/veterans.
The almighty leader has spoken. We're just entitled and a nuisance.
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:13:38 pm
Depends on where they're coming from.
Racist...
Title: Re: Player base
Post by: Devin on February 10, 2016, 09:15:13 pm
Race has nothing to do with it, but continue to blabber on about nonsense of your almighty leader the powerful north korean leader Gandalfina.
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:20:03 pm
Racist...
Thats not racist, thats not even meant to be racist, what I meant was that the the new ArgonathRPG players are coming from, maybe they come from another roleplay community where they learnt alot of things and find the roleplay here completely disgusting? Or people who completely don't know shit about roleplay and willing to learn but people can't be arsed to help them.
Title: Re: Player base
Post by: Jeremy. on February 10, 2016, 09:20:50 pm
Don't you have some players to ban on Paruni for playing?
(http://ak-hdl.buzzfed.com/static/enhanced/webdr01/2013/5/6/13/anigif_enhanced-buzz-2526-1367860726-12.gif)

I personally believe moving slowly towards the strict roleplay with rules and scripts supporting it, we as a community would hit the succes. Gandalf's personal point of view is the reason why people decide to leave or just stop playing because they're getting bored of doing the same things over and over. Actually when someone with the balls takes a step and points out the truth, he's either high or mental retarded. That's how it is.

You want people to suggest new ideas but they are being intimidated when they do it. I guess if the word belonged to Devin, we wouldn't be discussing this right now.
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 09:21:19 pm
Race has nothing to do with it, but continue to blabber on about nonsense of your almighty leader the powerful north korean leader Gandalfina.
Damn straight.

(http://littlefun.org/uploads/5272dae6e691b250e3aec57b_736.jpg)
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:22:24 pm
Thats not racist, thats not even meant to be racist, what I meant was that the the new ArgonathRPG players are coming from, maybe they come from another roleplay community where they learnt alot of things and find the roleplay here completely disgusting? Or people who completely don't know shit about roleplay and willing to learn but people can't be arsed to help him.
Thankyou for clearing it up!
Forgive me for my ill thought superstition!

The fact is, we focus on the new players, by listening to them, not shunning them like they are bogey man or idiot.
Title: Re: Player base
Post by: Devin on February 10, 2016, 09:23:55 pm
You want people to suggest new ideas but they are being intimidated when they do it. I guess if the word belonged to Devin, we wouldn't be discussing this right now.

Well the good thing is I am here to push for changes and kick the old mans stick out from under him.
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:24:42 pm
The fact is, we focus on the new players, by listening to them, not shunning them like they are bogey man or idiot.
I hope you're not calling new players idiots, because we all were like them at some point.  ;)
Title: Re: Player base
Post by: Fuzzy on February 10, 2016, 09:25:39 pm
(http://ak-hdl.buzzfed.com/static/enhanced/webdr01/2013/5/6/13/anigif_enhanced-buzz-2526-1367860726-12.gif)
(http://i.imgur.com/BdHEyRs.gif)
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:26:07 pm
Well the good thing is I am here to push for changes and kick the old mans stick out from under him.
Rawrrrr.

Let's focus on that continuous change and see if in the next 30 days the player count begins to rise.
Title: Re: Player base
Post by: Gnb_22 on February 10, 2016, 09:26:50 pm
I havent had this much fun on the forums in awhile. If only ingame was this entertaining.
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:33:05 pm
This thread is one week old now, and almost 15 pages full of good points and senseless posts and most likely everyone changing the topic from time to time, instead of whining about how bad we are, how about we actually do something to help? And lets start now! :D
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:37:24 pm
This thread is one week old now, and almost 15 pages full of good points and senseless posts and most likely everyone changing the topic from time to time, instead of whining about how bad we are, how about we actually do something to help? And lets start now! :D

How do you propose we start?
There is a clear power struggle and uprising.

Perhaps we should focus on attaining on stability first?
Let's identify what is causing instability.

- Arrogance, Egoism, Elitism.

What else?
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:41:30 pm
How do you propose we start?
There is a clear power struggle and uprising.

Perhaps we should focus on attaining on stability first?
Let's identify what is causing instability.

- Arrogance, Egoism, Elitism.

What else?
You're not helping. We could actually add a guide for new players, I've stated that many times, more jobs? Or strict rules for roleplay. Apparently new players are getting bored in game because they feel completely ignored and that others are disgusted by their questions, fix that, maybe?
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 09:48:24 pm
You're not helping. We could actually add a guide for new players, I've stated that many times, more jobs? Or strict rules for roleplay. Apparently new players are getting bored in game because they feel completely ignored and that others are disgusted by their questions, fix that, maybe?
I paid like 6 months for Hosted Tab.
Players were coming in.

Indeed. Issue was when they came in, they got treated like crap.
Players were not being retained.

Ok so we're identifying the issues.
The last guide I made was in CMB, that was the guide they used for at-least a year on, they removed my name from the bottom of the guide / footer but it was still in use. For now I do not know.

What guides do you think are needed?
Title: Re: Player base
Post by: Devin on February 10, 2016, 09:53:13 pm
How do you propose we start?
There is a clear power struggle and uprising.

Perhaps we should focus on attaining on stability first?
Let's identify what is causing instability.

- Arrogance, Egoism, Elitism.

What else?

Negativism.
Title: Re: Player base
Post by: Pizza4_Games on February 10, 2016, 09:54:02 pm
I paid like 6 months for Hosted Tab.
Players were coming in.

Indeed. Issue was when they came in, they got treated like crap.
Players were not being retained.

Ok so we're identifying the issues.
The last guide I made was in CMB, that was the guide they used for at-least a year on, they removed my name from the bottom of the guide / footer but it was still in use. For now I do not know.


We need more guides for new players to read and understand, so they can acknowledge what this server is about.
What guides do you think are needed?
ParUni has nothing to do with this current situation, I heard when Argo had the hosted tab, it didn't really change anything. For some reason, back in when there was this cops and robbers script, we have been pretty popular, ofcourse we don't want that back but how can we make the player-base even bigger, despite all the non-sense happening in-game. Even regular players stated that they are entertained on the forum more than they are in-game.
Title: Re: Player base
Post by: [NP]Monte Montague on February 10, 2016, 10:19:46 pm
ParUni has nothing to do with this current situation, I heard when Argo had the hosted tab, it didn't really change anything. For some reason, back in when there was this cops and robbers script, we have been pretty popular, ofcourse we don't want that back but how can we make the player-base even bigger, despite all the non-sense happening in-game. Even regular players stated that they are entertained on the forum more than they are in-game.
I paid for 6 months of Argonath's hosted tab. I did not mention Parallel Universe in my last reply.
Please read and don't assume so quick.
Title: Re: Player base
Post by: Stivi on February 10, 2016, 10:38:25 pm
"Thanks for being so nice to me, no-one has been nice to me in this game" - Guy who registered 6 months after RS5 beta released. Yeah, he's been inactive and I think I know why. And I only picked him up twice to show him how to grow weed. I really think HQ should somehow find a way to solve this, because if plates have to do so themselves, we'll have another topic like this in one month.
Title: Re: Player base
Post by: Devin on February 10, 2016, 11:17:26 pm
"Thanks for being so nice to me, no-one has been nice to me in this game" - Guy who registered 6 months after RS5 beta released. Yeah, he's been inactive and I think I know why. And I only picked him up twice to show him how to grow weed. I really think HQ should somehow find a way to solve this, because if plates have to do so themselves, we'll have another topic like this in one month.

We have been working on something that should hopefully resolve this however it will come after the RS5.2 release.
Title: Re: Player base
Post by: Marcel on February 10, 2016, 11:19:04 pm
To be perfectly clear: hosted tab is expensive and only brings in power hungry players and hackers.

Could everyone please just join the game and stop moaning?
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 11:26:07 pm
Could everyone please just join the game and stop moaning?
I've seen this post before, like 20 times. Multicount detected.

I think the low player count is just a consequence of people being unhappy with the way things are. Why play on a server if you don't enjoy your time on it in it's current state? Change the server to the what they want it to be and they'll probably come back/play more.
Title: Re: Player base
Post by: Marcel on February 10, 2016, 11:28:14 pm
If you're that unhappy, post some decent suggestions in the appropriate board or otherwise contribute time and effort to bring improvements to the server. We don't need philosophers in a topic like this, we need people to be constructive.
Title: Re: Player base
Post by: Jay42 on February 10, 2016, 11:30:51 pm
Let's wait for rs5.2 and see what happens.. When will it release?
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 11:32:28 pm
If you're that unhappy, post some decent suggestions in the appropriate board or otherwise contribute time and effort to bring improvements to the server. We don't need philosophers in a topic like this, we need people to be constructive.
Most of my suggestions have been suggested a thousand times already, and most of them will probably be implemented soon. I also never said I was unhappy, I'm pretty active. I just hate your "argument".

Oh, and I already voiced my opinion and got sh*t on by the owner of the server. So there's that.
Title: Re: Player base
Post by: Lionel Valdes on February 10, 2016, 11:43:08 pm
Negativism.

Spot on, in addition to the attributes mentioned by Monte.
Title: Re: Player base
Post by: Cofiliano on February 10, 2016, 11:47:36 pm
How 'bout we lock this and any similiar useless topics? Maybe then people will focus more on spending time in game, then on forums?

Its fun for a an hour or two, but it should be locked.


Title: Re: Player base
Post by: Erion. on February 10, 2016, 11:57:34 pm
Too much unfairness and it's boring.
Title: Re: Player base
Post by: Mikhail Zakhaev on February 10, 2016, 11:58:02 pm
How 'bout we lock this and any similiar useless topics? Maybe then people will focus more on spending time in game, then on forums?

Its fun for a an hour or two, but it should be locked.
If you're just gonna repeat the same argument over and over again, then yes, this topic is useless.

Choo choo!

As for player count, we have daily over 275 players on forum. That means if everyone on forum should go in game we would need in increase the size. Perhaps those who sit and whine about the player count could do something about that.

I think the low player count is just a consequence of people being unhappy with the way things are. Why play on a server if you don't enjoy your time on it in it's current state? Change the server to the what they want it to be and they'll probably come back/play more.
Title: Re: Player base
Post by: Devin on February 11, 2016, 12:24:01 am
Well now that's over with; let's go ingame and do something worthwhile. Topic closed.
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