Argonath RPG - A World of its own

Argonath RPG Community => Speakerbox => Topic started by: Nathan on September 23, 2022, 07:50:04 pm

Title: Argonath is dead
Post by: Nathan on September 23, 2022, 07:50:04 pm
Argonath is dead. There will not be a new era of growth and success. It is finished.

Allow me to explain: all empires typically go through a similar lifecycle:

1. The age of pioneers.
2. The age of conquests.
3. The age of commerce.
4. The age of affluence.
5. The age of intellect.
6. The age of decadence.
7. The age of decline and collapse.

At each of the stages, people and values change. What was important during one stage isn't as crucial during another. Thinking of Argonath's community as an empire gives us a perfect illustration of understanding how and why we are where we are today.

The rise of Argonath (age of pioneers and conquests)

It's no secret that Argonath's roots started through a tremulous split between Ank*b*rg leadership and some of the members. Out of it was a new clan that ended up creating a new community. Going through some of the histories, it was clear that pent-up frustration with leadership, a series of community banning, and eventually the creation of a new server and new community was the result. Ironically, this model would repeat itself, and the exact reason Argonath was created (frustration with founders/leadership vs. players) is the same reason why people left in droves.

The new community saw incredible growth. The growth also resulted in attacks from other communities. Long story short, Argonath as a community ended up succeeding and eventually the downfall of the other community.

As the community started to grow, the owners had a pulse on the community and had a direction and vision of what they wanted to see. They created the servers at the right time when more and more people were starting to get computers (early 2006 to 2008), and there was a general rise in multiplayer gaming.

The golden age of Argonath (age of commerce, affluence, and intellect)

As more players joined, more volunteered to do development. This resulted in a self-sustaining loop of consistent updates which resulted in new players, which resulted in more and more developers and staff members.

From here, we see the opening up of more servers, new scripts, and features being launched. We see Paruni being opened for DM-specific servers being available. More and more players are joining, and Argonath has started to build its name as one of the most exciting game communities. People from around the world start joining, and because the server is English-first, this allows anyone in the world to join and have fun. It truly ends up being a world of its own.

This is the golden age of Argonath. The servers weren't perfect, and the scripts were limited, but we had a consistent 200+ players on SA:MP, as an example, and that resulted in us being on top of the server lists, which resulted in more and more players joining.

As more and more players join, eventually, the player quality starts to suffer. Around late 2008 and early 2009, we started to see cracks being formed. The owners start negatively reacting to player suggestions. Players start to express their frustrations and eventually get banned. A domino after domino starts to fall.

The collapse of Argonath (age of decadence, decline, and collapse)

For some reason, the owners simply start disappearing for months, and the existing staff of community leaders start taking over and forming the community in their own image. When the owners visit to check up, they notice that the community isn't doing what they initially want; they start enforcing actions that result in frustration between the community founders and the community leaders. Then the owners would disappear again, and the community leaders would start reverting the changes.

Then, the owners started to become completely inactive. With no captain operating the ship, the lower-ranked community leaders started to take action. First, a number of reforms started to take place. Ineffective and poorly fitting people would get promoted based on past friendships. When these people start driving changes, this results in more and more cracks between the community and leadership.

We start to see a mirror image being formed that's similar to how Argonath got started. Frustrated people express frustrations, which results in them getting banned. From being banned, it's easy to understand why new communities would start to get built.

Later on, a particular community ends up being formed out of frustration. This community ended up essentially taking over the player numbers from Argonath, and a good number of Argonath players moved over. More interestingly, new players (who I would not consider top quality) started joining this new community. Instead of just shitting on this community, I researched what they did right. One of the most significant benefits of this new community was that active leaders and consistent script updates were being released, which meant more exciting things to do. Though the players were not top tier, they made up for having a lot of players, which resulted in more and more people joining. Argonath lost momentum, and we slowly started seeing player numbers drop as people made a different choices.

Back to Argonath, since we had this split, new leadership started to get appointed, and more and more bad calls were made on who should get promoted. Eventually, it resulted in a pay-to-win system. Then, those leaders end up burning out and leaving, so more unfit people come into their place to lead, resulting in more and more bad decisions.

Focusing on SA:MP, the worst decision was the reset from RS4 to RS5, and then the subsequent recent when Teddy left. These were the final nails in the coffin for the SA:MP community.

There was a temporary activity spike for other game servers, but since we weren't expanding to other games, the community growth stopped entirely, and we were left with just the same five old games we've been playing for the last couple of years.

If I had to pinpoint when the collapse of the community happened, it would be in 2016, precisely ten years after the community launched. Since then, it's been desolate, and the community has died.

So what's your point with all this?

Argonath is an excellent case study on what to do and not to do when building any community. Analyzing what went wrong and having a complete picture of the history and how we got here is essential in making decisions for the future. I spent a reasonable amount of time thinking through this and visiting old forum posts, and it's funny to see that the exact reason why Argonath got started, succeeded, and then failed has been written out in the forums.

Nothing will change if nothing changes. Specifically, if we keep rowing in the same direction, using the same pace, with the same five people, we cannot expect different results. We cannot expect to succeed by simply launching MTA:SA (again) or launching another V:MP server. Launching a new game server in a new game (III:MP) will not result in this community's revival.

I hope that it'll be clear to the current leadership that something has to give and something has to change if they want to revive the community. I hope someone comes in and tries to revive the community instead of being a benchwarmer who denies ban requests and does not contribute positively to the community. I hope that a phrase out of my post here will not be taken out of context and blow up out of proportion. Please focus on the overall picture.

Argonath is dead. But it's only dead if we let it be dead.
Title: Re: Argonath is dead
Post by: Sawyer on September 23, 2022, 08:11:19 pm
(https://i.imgur.com/0c8nwz1.gif)



Title: Re: Argonath is dead
Post by: Nathan on September 23, 2022, 08:17:41 pm
It’s my quarterly long text post that drives further traffic to the site and lines the owners pockets with ad revenue.
Title: Re: Argonath is dead
Post by: Kessu on September 23, 2022, 09:11:35 pm
Thank you for stating the obvious. We knew all that before.

I honestly don't know what you expect out of us. You want us to do something, we do something you say it's not something you want done, when it's the very thing you asked for.

Then you claim we're not transparent in our discussions and decisions, when in fact the discussions we have had have been in public and you know as much as we do.

Next step for you is to again "remind" everyone how the leaders aren't doing anything but I already see you did that as well at the tail end of your post.



Fact of the matter is we're focusing on tasks we know we're capable of delivering with realistic goals in mind and not utopistic scenario where suddenly we'll get +500 users on the daily again. It's not going to happen overnight and it may take quite a long while. We've analyzed the situation more than you ever will and we've done it from a position with direct knowledge of what happened in the community over the years instead of just the things that were made public and hearsay that you've got. We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

You may call us incompetent, benchwarmers, whatever. Fact of the matter is you're just trying to seek attention every couple of weeks with these posts of yours and rants in discord while continuously blaming everyone but yourself for the position you're in in the community. We'll let you continue create these topics because it does bring in good discussion, but that seems to happen after everyone tells you how fucked up your current point of view is and how it's based on the past that does not apply to the present.

We have faith that new gamemodes/scripts for the games people have actually requested to have and are playing is the proper approach to the current situation.

You don't build a house of glass if you intend it to last. We saw that with the previous leaders.
Title: Re: Argonath is dead
Post by: Nathan on September 23, 2022, 10:01:58 pm
We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

Tell us specifically why the community died and what you personally and you as the collective whole leadership team have done.
Title: Re: Argonath is dead
Post by: Kessu on September 23, 2022, 11:56:09 pm
We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

Tell us specifically why the community died and what you personally and you as the collective whole leadership team have done.
I have. You didn't read the replies of your own topics and I won't repeat myself in your 33rd topic of the year or whatever.
Title: Re: Argonath is dead
Post by: Lonewolf on September 24, 2022, 12:15:33 am
new month, new WHY ARGONATH DEAD?><?>?>!?>!
Title: Re: Argonath is dead
Post by: danigold1 on September 24, 2022, 12:25:02 am
~Long and convoluted self-jerk delusional text that gets reworked and reposted every couple months~
(https://i.ytimg.com/vi/aF58StyFXLM/maxresdefault.jpg)
Title: Re: Argonath is dead
Post by: danigold1 on September 24, 2022, 12:28:21 am
So what's your point with all this?
IDK I just thought some more attention seeking is due again
Fixed it for you, Nathan.
Title: Re: Argonath is dead
Post by: Nathan on September 24, 2022, 03:15:17 am
We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

Tell us specifically why the community died and what you personally and you as the collective whole leadership team have done.
I have. You didn't read the replies of your own topics and I won't repeat myself in your 33rd topic of the year or whatever.

You didn't answer these specific questions:

1. Why did the community die? Who is at fault? I would love to hear your point of view on this.

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?
Title: Re: Argonath is dead
Post by: Kowalski. on September 24, 2022, 05:36:29 am
Nothing will change if nothing changes. Specifically, if we keep rowing in the same direction, using the same pace, with the same five people, we cannot expect different results. We cannot expect to succeed by simply launching MTA:SA (again) or launching another V:MP server. Launching a new game server in a new game (III:MP) will not result in this community's revival.

I'll comment on this part alone because the rest is rather obvious by now. Common sense should prevail, really.

We're not trying to revive Argonath with III:MP. What you said about it being a world of its own - well, we're just adding to it by providing one more experience for people to enjoy. If people play it, awesome. If not, well, there's nothing lost. The server's not meant to "revive" the community, just spark a bit of interest in players and create a new experience for the broader Argonath community to enjoy.
Title: Re: Argonath is dead
Post by: Kessu on September 24, 2022, 11:06:36 am
We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

Tell us specifically why the community died and what you personally and you as the collective whole leadership team have done.
I have. You didn't read the replies of your own topics and I won't repeat myself in your 33rd topic of the year or whatever.

You didn't answer these specific questions:

1. Why did the community die? Who is at fault? I would love to hear your point of view on this.

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?
Yes, I have answered all three questions. You just don't read any of the replies given. Go read my replies to you in previous topics, I will not repeat myself here again.
Title: Re: Argonath is dead
Post by: Nylez on September 24, 2022, 04:20:27 pm
VC:MP is alive and well, make sure to stop by  :)
Title: Re: Argonath is dead
Post by: Nathan on September 24, 2022, 08:44:55 pm
We know why this community "died" and we know we did everything we could to try and steer it off that path. You don't see those leaders around who drove the community to the ground, you see the ones who are trying to pick up the pieces and make the puzzle whole again.

Tell us specifically why the community died and what you personally and you as the collective whole leadership team have done.
I have. You didn't read the replies of your own topics and I won't repeat myself in your 33rd topic of the year or whatever.

You didn't answer these specific questions:

1. Why did the community die? Who is at fault? I would love to hear your point of view on this.

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?
Yes, I have answered all three questions. You just don't read any of the replies given. Go read my replies to you in previous topics, I will not repeat myself here again.

If you can't be bother to answer three simple questions from the remaining player base, then you are not fit to lead.
Title: Re: Argonath is dead
Post by: Kessu on September 24, 2022, 08:47:04 pm
One last time; I have answered those questions before in your own topics. I will not be repeating myself to you just because you refuse to read replies to you.

I will not reply again to the same bullshit you're spewing out.
Title: Re: Argonath is dead
Post by: Nylez on September 24, 2022, 09:02:15 pm
If you can't be bother to answer three simple questions from the remaining player base, then you are not fit to lead.

How about you come visit VCMP and watch in first person how the server Kessu has been leading for many, many years is doing before making idiotic assumptions like that?  :)
Title: Re: Argonath is dead
Post by: Hammer_ on September 24, 2022, 09:05:09 pm
Argonath, in my eyes is slowly starting to get back on it's feet, but it doesn't mean it's completely standing. It's just slowly coming out of a 3/4 year long sleep, and it'll still take time. Meanwhile, I'm not sure if I'm stating what's already being done or not, to each divison, their own specific leader, who focuses on it which is exactly how it's being done. Bad calls were made even last year, which is due to the fact that leaders don't have faith, they'd rather give something to someone who'll make it worse but they trusted him but we're over all of that, new beginnings with Argo. Hopefully, the server will be back on its feet with the proper leadership that's just. Seeing the current leadership, I say we're going fine, slow, but fine. Is more attention required? Yes. Are more advertisements, more discussions required? Yes, but in a healthy way. Do we need to create hype? Yes, we do. We need to advertise the shit out of each and every single one of Argonath servers, whether it's the dead SA:MP, or FiveM. However, the constantly growing community is FiveM, and as Huntsman said, more focus should be given towards it since it can very well be the future of Argonath.
Title: Re: Argonath is dead
Post by: Klaus on September 24, 2022, 09:05:31 pm
Argonath isn't dead though. I'm playing it almost daily. This whole topic is a lie !
Title: Re: Argonath is dead
Post by: Toreto on September 24, 2022, 09:58:40 pm
Ah shit, here we go again
Title: Re: Argonath is dead
Post by: Sawyer on September 24, 2022, 10:59:04 pm
(https://i.imgur.com/0c8nwz1.gif)
Title: Re: Argonath is dead
Post by: Lonewolf on September 25, 2022, 01:21:26 am
If you can't be bother to answer three simple questions from the remaining player base, then you are not fit to lead.
Get a load of this guy.
Title: Re: Argonath is dead
Post by: Nathan on September 25, 2022, 02:48:08 am
One last time; I have answered those questions before in your own topics. I will not be repeating myself to you just because you refuse to read replies to you.

I will not reply again to the same bullshit you're spewing out.

Then you’re repeating exactly the same mistakes that resulted in why AB failed, why Argonath got started, and why it’s died. If you can’t be bothered to respond to one of your own users, you’ve lost your community that you’re trying to “build” and “revive”.

Do better.
Title: Re: Argonath is dead
Post by: Brian. on September 25, 2022, 03:26:29 am
Argonath isn't dead though. I'm playing it almost daily. This whole topic is a lie !
Nah It is stop be hypocrisy boi!
Title: Re: Argonath is dead
Post by: danigold1 on September 25, 2022, 10:11:38 am
Then you’re repeating exactly the same mistakes that resulted in why AB failed, why Argonath got started, and why it’s died. If you can’t be bothered to respond to one of your own users, you’ve lost your community that you’re trying to “build” and “revive”.

Do better.
(https://wompampsupport.azureedge.net/fetchimage?siteId=7575&v=2&jpgQuality=100&width=700&url=https%3A%2F%2Fi.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F002%2F322%2F154%2F667.jpg)
Title: Re: Argonath is dead
Post by: Kessu on September 25, 2022, 12:47:07 pm
One last time; I have answered those questions before in your own topics. I will not be repeating myself to you just because you refuse to read replies to you.

I will not reply again to the same bullshit you're spewing out.

Then you’re repeating exactly the same mistakes that resulted in why AB failed, why Argonath got started, and why it’s died. If you can’t be bothered to respond to one of your own users, you’ve lost your community that you’re trying to “build” and “revive”.

Do better.

Why would I take advice from someone who gets himself community banned, then we don't want to unban you so you run to owners and beg to be unbanned, you make a deal that if you fuck up again you are gone permanently. You have fucked up since then. I guess the reason why I'd be unfit to lead is becuase I haven't enforced your deal with Aragorn.

Why should I bother replying to you when you have not read a single fucking reply made to you in the past year? Why would I waste my breath replying to the same question from you every topic when you ignore every reply just so you have an excuse to make another fucking obvious post that you still somehow manage to get almost completely wrong. I'm not the right person for you to try and pick your battle with, because I do not care about what you have to say when you do everything in your power to keep this community from moving forward with your constant fucking bitching, moaning and creation of these topics that provide nothing of value until people start discussing matters that 1) has nothing to do with you 2) has nothing to do with the topic 3) has told you you're just plain wrong.

You've been told by the general community time and time again in your topics to just stop, because nobody wants to see you make these. Everyone knows the situation around here except you, because you're never around. You don't care.

We gave you multiple chances to manage and lead part of this community and each time you ran away like a little bitch at the sight of first trouble. You really think anyone here is going to listen to you telling how someone else is unfit to lead? Get fucking real mate. You're not the center of this world, or the outside world. You're not as important as your ego leads you to believe you are.



I will allow this topic to remain open but know that it will be the last fucking topic of same bullshit that we will allow you to keep open. Stick to one topic to discuss your grievances with the leadership who are doing the very thing you asked in your topics and now you're crying that we're not doing anything :D

Fucking hell man, get some help.
Title: Re: Argonath is dead
Post by: Huntsman on September 25, 2022, 01:38:00 pm
Jesus fucking Christ.

Just how sad are you exactly? Do you not have friends or something seeing how you spend your days writing essays on how dead Argo is?

VCMP is doing fine. The rest of the servers are pretty dead, yes. We don't need you to tell us what we already know ourselves.

So how about you pack your things and get the fuck out already cause your bipolar bullshit is really starting to get annoying you cuck.

All you have ever been doing for the past half a year is repeating the same thing over and over again like a parrot. Seriously, we KNOW. We don't need you to come here and write essays about it. Just fuck off already since you have nothing constructive to add or contribute anyways.
Title: ArGoNeTh is D3aD
Post by: Huntsman on September 25, 2022, 05:49:59 pm
Most of these screenshots are from today alone, others from the past few weeks.
VC:MP has seen ridiculous amount of activity since August. And you know why? Because I took some responsibility and decided to do something about it instead.

(https://i.imgur.com/oeTlgyU.png)
(https://i.imgur.com/vn9sUKx.png)
(https://i.imgur.com/peEmDtP.png)
(https://i.imgur.com/NvOR3uq.png)
(https://i.imgur.com/qVfZdqB.png)
(https://i.imgur.com/VzfUCCH.png)
(https://i.imgur.com/cqAL1rN.png)

Not to flatter myself, but I saw the cause, I addressed it (lack of active police force which makes the game boring for people), offered to get back to the PD, and got it back on its feet.
Just like that, the server returned activity.

We are seeing 14-20 players nearly daily these days which is ridiculous numbers for VCMP. We didnt even have these numbers back in the "good ol' days". Because we actually DID SOMETHING about it rather than fucking moan with pointless walls of text of how Argonath is inactive.

What has your sorry ass done so far? Topic after topic of the same shit over and over again. Either do something about it, or just shut the fuck up and leave already.

this is the problem with you people. all you fucking do is moan,  moan, and once again moan. Topic after topic pointing the obvious over and over again. SAPD was dead, why none of you said "Hey, maybe I can try to revive the SAPD and contribute to the server activity this way?" or "Maybe I can revive ARFD and contribute to the activity this way?"

No, all of you pathetic moaners expected someone else to come back and heroically save the server. Who, other than yourself? The owners? Lol. don't make me laugh. I beg to differ their presence makes it worse.

Now someone finally decided to do something about it and said: "Okay, I dont think I can revive SAMP, but perhaps I can reignite peoples interest with a new server for MTA:SA, and for once in Argonath's history, shift focus to another client? Maybe this is that one change that will help the community?"

And guess what you did to Badandy? Give him shit. You were the one to try and put down Badandy most vocally.

Seriously, nobody gives a shit what you have to say. How seriously you can be taken you have already said with your little "i left the community" signatures to only come back a week later with your moaning. You know what? You had your shot. You failed, so now you make it your mission to put down anyone who actually tries.

To be fair, I think they should just ban you. Would save everyone some braincells.
Title: Re: Argonath is dead
Post by: Nathan on September 25, 2022, 06:24:36 pm
*rambling*

I don't lead this community, you do. A bunch of rambling about me and how I'm unfit to lead and how much of cancer I am to the community, yet the focus isn't on me but why the community has died.

Answer the questions:

1. Why did the community die? Who is at fault? I would love to hear your point of view on this.

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?



VC:MP has seen ridiculous amount of activity since August. And you know why? Because I took some responsibility and decided to do something about it instead.

I'll admit, I love seeing the activity on VC:MP. It's awesome that essentially we have 10% of the VC:MP player base.

But why does it require YOU specifically to take responsibility and do all this heavy work instead of the leadership? Do you get my point? Why do we have leaders who refuse to take actions, refuse to listen to the player base, refuse to take initiative and lead and instead EXPECT that the players do the heavy lifting for them?

Imagine that you get upset for some reason and decide to start your community because of it. Wouldn't that be the exact same reason why AB failed and Argonath was created? Why are we repeating the exact same mistakes that created this community in the first place?
Title: Re: Argonath is dead
Post by: Huntsman on September 25, 2022, 06:29:10 pm
Quote
But why does it require YOU specifically to take responsibility and do all this heavy work instead of the leadership? Do you get my point? Why do we have leaders who refuse to take actions, refuse to listen to the player base, refuse to take initiative and lead and instead EXPECT that the players do the heavy lifting for them?

what the actual fuck.

And why do THEY need to take initiative? You are acting as if "THEY" are getting paid.

Badandy took initiative. Free of charge. He spends his own free time coding an MTA SA server for us. Nobody pays him. He gets no benefit other than his passion. Yet, you gave him shit for actually trying something new and officially aknowledging that SAMP is dead, something that you are now trying to point out with this topic. what the fuck? make up your mind.

Get your head out of your arse. People in HQ dont get paid. They dont owe you nothing. They owe no-one nothing.
Title: Re: Argonath is dead
Post by: danigold1 on September 25, 2022, 07:26:44 pm
Why constantly choose to be negative, which is not cool, over being positive, which is cool?
Good stuff are happening and you still complain about how they are happening lmfao you really should take a break.

I'm very glad the next topic like this you'll make (maybe after "leaving the community" for 2 weeks) will be promptly locked as Kessu said.
Title: Re: Argonath is dead
Post by: Klaus on September 25, 2022, 09:37:43 pm
Do you get my point? Why do we have leaders who refuse to take actions, refuse to listen to the player base, refuse to take initiative and lead and instead EXPECT that the players do the heavy lifting for them?
Excuse me? Why are you talking about me when you have zero fucking idea what I've done or am doing? Since you've decided to judge me though, I'll make my judgement on you. I've never met you in the game before, but going solely on your posts on the forum you're a fucking fringe mate. You need to stop generalising the community as to whatever you think it is, because guess what you're wrong you total mong. We're leading just fine, and the community is happy. Maybe Huntsman was right about you and you've got your head so far up your arsehole and can't see what's in front of you. You love seeing activity, yet you choose to continue spreading fake news by saying Argonath is dead? Do us all a favour and do something productive instead of chatting absolute bullocks on the forums. Get involved or just jog on. You're nothing but a downer and these topics just spread negativity and nothing else. Take a look at the replies, no one agrees with the nonsensical garbage you continue to post. I don't know who you think you're appeasing but please, go find them and spam their forum instead? You're more than welcome to join us in the game Nathan, but I'd bet that you're probably all talk and no walk. Absolute prat.
Title: Re: Argonath is dead
Post by: Nylez on September 25, 2022, 09:51:56 pm
 :rofl:

FROM THE ROOF!
Title: Re: Argonath is dead
Post by: Klaus on September 25, 2022, 09:54:30 pm
Argonath isn't dead though. I'm playing it almost daily. This whole topic is a lie !
Nah It is stop be hypocrisy boi!
(https://i.ibb.co/s5k54kY/vcmp.jpg)

Welcome back, Brian. Tip of the day, don't jump to conclusions after being inactive for 2/3 years.
Title: Re: Argonath is dead
Post by: danigold1 on September 25, 2022, 09:54:39 pm
Damn, he ulted 😮
Title: Re: Argonath is dead
Post by: Hammer_ on September 25, 2022, 10:00:25 pm
Do you get my point? Why do we have leaders who refuse to take actions, refuse to listen to the player base, refuse to take initiative and lead and instead EXPECT that the players do the heavy lifting for them?
Excuse me? Why are you talking about me when you have zero fucking idea what I've done or am doing? Since you've decided to judge me though, I'll make my judgement on you. I've never met you in the game before, but going solely on your posts on the forum you're a fucking fringe mate. You need to stop generalising the community as to whatever you think it is, because guess what you're wrong you total mong. We're leading just fine, and the community is happy. Maybe Huntsman was right about you and you've got your head so far up your arsehole and can't see what's in front of you. You love seeing activity, yet you choose to continue spreading fake news by saying Argonath is dead? Do us all a favour and do something productive instead of chatting absolute bullocks on the forums. Get involved or just jog on. You're nothing but a downer and these topics just spread negativity and nothing else. Take a look at the replies, no one agrees with the nonsensical garbage you continue to post. I don't know who you think you're appeasing but please, go find them and spam their forum instead? You're more than welcome to join us in the game Nathan, but I'd bet that you're probably all talk and no walk. Absolute prat.
:war: :war: :war: :war: :war: :war: :war: :war:
Title: Re: Argonath is dead
Post by: Hammer_ on September 25, 2022, 10:01:52 pm
Argonath isn't dead though. I'm playing it almost daily. This whole topic is a lie !
Nah It is stop be hypocrisy boi!
(https://i.ibb.co/s5k54kY/vcmp.jpg)

Welcome back, Brian. Tip of the day, don't jump to conclusions after being inactive for 2/3 years.
Is Janich, Janich Corleone?
Title: Re: Argonath is dead
Post by: Kessu on September 26, 2022, 12:26:10 am
But why does it require YOU specifically to take responsibility and do all this heavy work instead of the leadership? Do you get my point? Why do we have leaders who refuse to take actions, refuse to listen to the player base, refuse to take initiative and lead and instead EXPECT that the players do the heavy lifting for them?

You taking jabs at me is fine, but now you crossed a line.

Huntsman first of all isn't telling you the entire story, we've had discussions in the discord prior and he threw a half-suggestion of taking on VCPD, to which a VC:MP Admin added that he will join him as Captain (Nylez) and I told him within minutes to convince Klaus to give him Chief again. He was made Chief the next day. Then we all pretty much went back ingame and shot up the activity to be around 1/6th of the entire VC:MP playerbase and by far the top server activity wise.

The leadership and administration team in VC:MP is more than doing everything in their power to keep up server activity despite your utterly fucking clueless bullshit claims.

Now you may ask yourself, why am I telling you all this? Because it's not fucking possible for leaders to do everything. The community is the PLAYERS. Leaders just give them the platform to play in. We can not and will not attempt to tell players where they should spend their time in and when. People play if they choose to play. This is a fact your brain can't seem to wrap around and understand anything about how a community actually works. You want to pull what Argo did before and make your own community? Go right ahead, no one's stopping you. We'll all wave at you with a smile on our faces on your way to the exit.



I don't lead this community, you do. A bunch of rambling about me and how I'm unfit to lead and how much of cancer I am to the community, yet the focus isn't on me but why the community has died.

Answer the questions:

1. Why did the community die? Who is at fault? I would love to hear your point of view on this.

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?

Are you braindead? I've already told you, I have repeatedly answered these questions that you have asked in the past year, but you clearly have some reading comprehension issues on top of whatever the fuck is going on causing you to go on these absolutely ridiculous rants about history you don't even know anything about.

It does not make anyone unfit to lead to not repeat replies given to the same person for the 10th time, that makes the person ignoring the replies a fucking twat at best and pathetic loser at worst. You don't like hearing the truth so you instead keep repeating the same questions in hopes of a different answer. The answers are not going to change, they are there for the reading. Go get your reading glasses if you got any, open any of the forum topics you've opened (and not deleted your posts, edited them out etc) and get to fucking reading if you want the answers AGAIN.

Do us all a favor and take your exit before you humiliate yourself more.
Title: Re: Argonath is dead
Post by: Brian. on September 26, 2022, 03:44:47 am
Argonath isn't dead though. I'm playing it almost daily. This whole topic is a lie !
Nah It is stop be hypocrisy boi!
(https://i.ibb.co/s5k54kY/vcmp.jpg)

Welcome back, Brian. Tip of the day, don't jump to conclusions after being inactive for 2/3 years.
Thanks bro,  I was saying my opnion when i joined lately and there were no body online :P
Title: Re: Argonath is dead
Post by: Thom on September 26, 2022, 02:48:03 pm
#recognize_argonath_death
Title: Re: Argonath is dead
Post by: danigold1 on September 26, 2022, 02:53:08 pm
ARGONATH RPG ONLY FAKED ITS DEATH ONCE
ARGONATH RPG ONLY FAKED ITS DEATH ONCE

YAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Argonath is dead
Post by: Sawyer on September 26, 2022, 04:19:43 pm
ARGONATH RPG ONLY ROLEPLAYED ITS DEATH ONCE
ARGONATH RPG ONLY ROLEPLAYED ITS DEATH ONCE

YAHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Fixed it for you, Dani.  ;)
Title: Re: Argonath is dead
Post by: Janicch on September 26, 2022, 04:55:32 pm
Quote
(https://i.ibb.co/s5k54kY/vcmp.jpg)

Welcome back, Brian. Tip of the day, don't jump to conclusions after being inactive for 2/3 years.

Is Janich, Janich Corleone?


Dean "Krutoi" Corleone  ;)
Title: Re: Argonath is dead
Post by: TheGreasyChopper on September 26, 2022, 05:37:33 pm
 Root cause analysis and problem solving and pointing fingers at problems are two very similar things, with one difference - the former is productive. We get it, Kessu=bad, HQ=bad, owners=gone, Argo=dead. It's been said time and time again, yet for some reason people just keep coming back to post the same insane shit over and over again.

 While I am not going to start pointing fingers and blaming people(the ones at fault are long gone), I have to admit that Nathan is, at least partially, right. The community itself has felt dead for quite a while now, with the active memberbase being close to what once was a simple group or a clan. It's rather interesting seeing players who once mentioned how centralizing the community is bad(All of you Carson haters, I'm looking at you) saying how great of an idea to focus on VCMP is. Didn't someone once say that you can't expect the server to be up or anything of the sort by having a small community within the community? Isn't this what SAMP did for a time in the community aspect? Which is also going on with VCMP right now? It seems to me that our community has turned into a nomadic group just changing their place of residence every once in a while - it's the same faces.

Now I have to contradict myself, but I feel like pointing at the elephant in the room - lack of new players. This is something that we have no direct way to influence - people just stopped joining at some point. This has nothing to do with HQ chasing people off or people "pulling an Argonath" on us. Sure, we may have an X amount of people registering IG, on forums or anywhere, but lets not lie to eachother - there's a serious lack of new players, which in a way makes Argonath a "dying community".

People go inactive, leave, get banned, they stop playing for many reasons. But without new people coming to replace them, any community is destined to die off. A community is unified by common goals, ideas, we have The Vision. But with an active playerbase of 50-60, do we really have more in common or less?

Nate, it is obvious that you are not enjoying spending time in Argonath, why not take a break? I'm not saying "if you don't like it, door's there", I'm talking from my personal experience. Take some time away, join a different community, check back in a few months and see if there's any progress worth returning to. If not? Rinse and repeat.

As for the others, I completely understand where it's coming from, but is this attitude toward Nathan really the way? The man comes forward pointing at problems, you point a finger at him and start with personal attacks. Didn't we have something about Zero Tolerance to Toxicity? Or was that a SAMP thing? I don't know why but both sides keep coming at eachother with the exact same things over and over again. Why would it work this time?
Title: Re: Argonath is dead
Post by: Nylez on September 26, 2022, 07:45:12 pm
Hey TGC, good to see you're still around! Your freeway is still around on VCMP as a memory of you playing on our server. Can we expect a return from you every now and then? You're as welcome as ever!  :)
Title: Re: Argonath is dead
Post by: Hammer_ on September 26, 2022, 08:48:57 pm
Not sure if I'm stating the obvious, but toxicity has always been one of the reasons for the decline of Argonath. No one can discuss all of this in a healthy manner, without provoking one another which is why so many of these topics, on and on and on since 2018 till 2022 have just been coming over, and over again, but kept failing. I do enjoy seeing these topics though because I see somewhat playerbase that is left, that still cares. People come on forums, a lot of them, everyday. No one bothers to go in-game, myself included. Just for the next time, if another topic like this opens up, I hope it's a healthy discussion in which we're able to take the risks and bring Argonath back from the grave. To be honest, if there's anything left to bring this back, it's the one's left at the moment, all of us working together can bring it back. Many left because we kept fighting amongst ourselves instead of the issue, I'd just say be patient, and let's work on all of this together, without fighting each other. It's Argo players vs the problem, not argo players vs argo players. I hope Nathan reads this as well, and instead of pointing fingers, let's correct those problems. All of this will be resolved soon, and we'll bring Argonath back!
P.S; There's over 80 guests online, and 2 users on forums, how will we bring Argo back when we aren't even able to attract those 80 guests on forums right now? They see us fighting, and find it pointless to even join a once great community.
Title: Re: Argonath is dead
Post by: Nylez on September 26, 2022, 09:03:01 pm
Not sure if I'm stating the obvious, but toxicity has always been one of the reasons for the decline of Argonath.

Sorry I disagree with this. Ever since I joined VCMP in 2011, there has been toxicity in the community. People have come and gone due to it, but it has improved a lot of things too. We've always had good leadership which made sure we all knew how far we could go and plenty got punished when a line was crossed.

We've had our downspells but behind the scenes there were always these key members of the community who actively tried to keep us going. There have of course been feuds between even admins but in the end we all cared about the server and did our best for it.

People need to stop being selfish and start thinking about the bigger picture, which is the wellbeing of the very thing they care about!

Having said that, I can definitely say that the VCMP section of Argonath is very much alive because of everything that has been done by everyone involved over here! :)

Toxicity can also be good because it creates a lot of different perspectives even though it isn't always brought in the correct way, as has happened for over 10 years.  :lol:

A world of it's own!
Title: Re: Argonath is dead
Post by: Hammer_ on September 26, 2022, 09:09:38 pm
Not sure if I'm stating the obvious, but toxicity has always been one of the reasons for the decline of Argonath.

Sorry I disagree with this. Ever since I joined VCMP in 2011, there has been toxicity in the community. People have come and gone due to it, but it has improved a lot of things too. We've always had good leadership which made sure we all knew how far we could go and plenty got punished when a line was crossed.

People need to stop being selfish and start thinking about the bigger picture, which is the wellbeing of the very thing they care about!

Having said that, I can definitely say that the VCMP section of Argonath is very much alive because of everything that has been done by everyone involved over here! :)


A world of it's own!
That's your own view, but toxicity since 2018 has been the cause of many leaving as well, I'm mainly referring to Argo SA:MP, but that's my point too. Instead of people fighting each other, bashing one and another, if they would've worked together(like VC:MP team did), they would've brought the server back working together. Minor inconveniences happen, but toxicity like this would just drive one more of us out. Nathan is obviously frustrated, but if we all could work, in general to bring entire Argonath back, we could just make it.
Title: Re: Argonath is dead
Post by: Badandy on September 26, 2022, 09:15:36 pm
P.S; There's over 80 guests online, and 2 users on forums, how will we bring Argo back when we aren't even able to attract those 80 guests on forums right now? They see us fighting, and find it pointless to even join a once great community.

Most of those 80 are probably bots.
Title: Re: Argonath is dead
Post by: Hammer_ on September 26, 2022, 09:19:27 pm
P.S; There's over 80 guests online, and 2 users on forums, how will we bring Argo back when we aren't even able to attract those 80 guests on forums right now? They see us fighting, and find it pointless to even join a once great community.

Most of those 80 are probably bots.
why do you all make my word mean nothing :/, what i'm just trying to say is even if that's bots or not, you don't know. I usually come on forums as a guest, how would a newbie feel by coming on forums and probably will be like "this is the way these people act like, it's a dead community and they're still busy fighting amongst themselves, let's go from here". if u wanna attract new players, whether SAMP, MTA, whatever, let's quit fighting and just bring about good suggestions from healthy discussions man
Title: Re: Argonath is dead
Post by: Badandy on September 26, 2022, 09:25:49 pm
P.S; There's over 80 guests online, and 2 users on forums, how will we bring Argo back when we aren't even able to attract those 80 guests on forums right now? They see us fighting, and find it pointless to even join a once great community.

Most of those 80 are probably bots.
why do you all make my word mean nothing :/, what i'm just trying to say is even if that's bots or not, you don't know. I usually come on forums as a guest, how would a newbie feel by coming on forums and probably will be like "this is the way these people act like, it's a dead community and they're still busy fighting amongst themselves, let's go from here". if u wanna attract new players, whether SAMP, MTA, whatever, let's quit fighting and just bring about good suggestions from healthy discussions man

You can always catch me on Discord.
Title: Re: Argonath is dead
Post by: KenAdams on September 27, 2022, 08:53:00 am
Ahh shit.. Here we go again... :)
Title: Re: Argonath is dead
Post by: Huntsman on September 27, 2022, 09:43:58 am
saying how great of an idea to focus on VCMP is. Didn't someone once say that you can't expect the server to be up or anything of the sort by having a small community within the community? Isn't this what SAMP did for a time in the community aspect? Which is also going on with VCMP right now? It seems to me that our community has turned into a nomadic group just changing their place of residence every once in a while - it's the same faces.

I am sorry, what are you talking about lol?

VCMP's current activity consists of people who always played VCMP before (VCMP regulars/veterans) and newbies coming from the general VCMP client playerbase. Janicch and Sawyer are the only former SAMP players I know who joined VCMP as substitute to inactive SAMP.

So literally half of your post is null because you assumed VCMP activity is some sort of fort carson like project. No, its not. Its the VCMP regulars/veterans coming back active to play.  :hah:

You miss the fact VCMP never really died. It always had short periods of low activity before coming back again. Due to a slightly different way and a more autonomous from the central HQ way of "life" we lead here, we were mostly immune to the issues plaguing rest of the servers.
Title: Re: Argonath is dead
Post by: Kessu on September 27, 2022, 10:19:36 am
Janicch actually played VC:MP before he played SA:MP way back when I believe  :rolleyes:
Title: Re: Argonath is dead
Post by: Huntsman on September 27, 2022, 11:30:44 am
Janicch actually played VC:MP before he played SA:MP way back when I believe  :rolleyes:

Ye, [WS]Sebastian  :hah:
Title: Re: Argonath is dead
Post by: JayL on September 27, 2022, 01:14:04 pm
Discourses of "decadence" and "need for rejuvenation" are useful for people with sexual impotence problems (also known as far-right or fascists), not for Argonath. We've had enough of this in the real world; let's keep it out of this one. Please.
Title: Re: Argonath is dead
Post by: Klaus on September 27, 2022, 02:28:50 pm
It's rather interesting seeing players who once mentioned how centralizing the community is bad(All of you Carson haters, I'm looking at you) saying how great of an idea to focus on VCMP is.
Kris, what are you talking about? Who is telling people to focus on VC:MP? Why not just play where you want to play and be happy? You can't force someone to do what they don't want to do, but there isn't any such restriction. Players are free to play where they want. I know the SA server is under construction right now, but give it time and where possible help out. I've seen some people here who keep asking people on the forum to play VC:MP but they're just suggesting that from what I can see, why is that anything to do with centralizing or focusing the community? Maybe these comments were directed to someone in particular but it's not making sense.

Which is also going on with VCMP right now? It seems to me that our community has turned into a nomadic group just changing their place of residence every once in a while - it's the same faces.
there's a serious lack of new players, which in a way makes Argonath a "dying community".
without new people coming to replace them, any community is destined to die off.
I'm only bothering replying to these ridiculous statements because you decided to talk about VC:MP. If you're not referring to the VC:MP server then you should make that more apparent but anyway here's a news flash for you, the client nor server is dying. The "community" is very much alive, you'd only need to join the server or discord channel to see that. The amount of new registrations a day is on par if not more than previous years going back to this false idea that the years of 2009 or whatnot was the 'best ever'. No, not really, those years weren't anything more special than now, it must be nostalgia rather than actual facts for someone to think the server was better in 2009 than it is currently. If you want data on the actual client itself, then Thijn (https://imgur.com/Q1i3BFx) has plenty to prove that it's no different to years gone by.

is this attitude toward Nathan really the way? The man comes forward pointing at problems, you point a finger at him and start with personal attacks.
I'm not the one who started to make it personal, calling out every leader as being some useless twat as if we don't give a shit about the community. If someone wants to start pointing their finger at me, then fine, but I'll give them an answer they deserve. I have seen enough from Nathan to see he has zero idea what he's talking about and therefore needs to be told exactly that. If he's got a problem with that then he can grow a pair or just go do one. No one is complaining, in fact most people would rather he stop posting altogether from what I can see.
Title: Re: Argonath is dead
Post by: TheGreasyChopper on September 27, 2022, 05:34:42 pm
It's rather interesting seeing players who once mentioned how centralizing the community is bad(All of you Carson haters, I'm looking at you) saying how great of an idea to focus on VCMP is.
Kris, what are you talking about? Who is telling people to focus on VC:MP? Why not just play where you want to play and be happy? You can't force someone to do what they don't want to do, but there isn't any such restriction. Players are free to play where they want. I know the SA server is under construction right now, but give it time and where possible help out. I've seen some people here who keep asking people on the forum to play VC:MP but they're just suggesting that from what I can see, why is that anything to do with centralizing or focusing the community? Maybe these comments were directed to someone in particular but it's not making sense.

I am simply referring to a previous comments that kept going on about how Argonath SAMP is dead and should be shut down, while we still had an active playerbase of around 15-20 people.
In no way does this focus on VCMP bother me nor do I wish to throw shade at it, I've said it countless of times - VCMP throughout the years, has been the only server where I could hop on and actually enjoy my time with the other players, regardless if we're talking Marsek(or whatever they were called), NAR, EAF or any other group of people. I'm just saying that when people say "the community is dying", we can't simply point our finger at VCMP and say "no, look at Vice, it's all good, don't worry about it".

I'm only bothering replying to these ridiculous statements because you decided to talk about VC:MP. If you're not referring to the VC:MP server then you should make that more apparent but anyway here's a news flash for you, the client nor server is dying.

I never wanted to take any jabs at VCMP, hell if I could find a way to run the game I'd join in every now and then to check on things. I'll be honest - my idea of saying what I said was to use it as bait - and the fish caught on  (won't even bother reeling it in though) :lol:

The "community" is very much alive, you'd only need to join the server or discord channel to see that. The amount of new registrations a day is on par if not more than previous years going back to this false idea that the years of 2009 or whatnot was the 'best ever

I have to admit I am basing my statement mainly on what I'm seeing on forums. I've left the Community Discord due to either the constant toxicity or overall mundaneness, honestly - it's the same 3-4 people over and over again. I have also left the rest of the Discords(VCMP, FiveM etc.) as I do not wish to break community rules, despite them seemingly being enforced only on myself.
(I'm looking at you Kessu, we've had the talk, no action was taken, I'm 99% sure nothing has changed since our last discussion). But then again, maybe there is an increase in Discord activity that I am not aware of, nonetheless the fact that the community is split into multiple Discord Servers, despite the presence of a general one is baffling me, as an observer it shows lack of unity.

I'm not saying Argo is dead, I'm not saying VCMP is bad, I'm just saying that it's not all flowers and baloons. Looking through the forums, catching up after my break, I see no new faces - I see no new groups, it's just the same old people that have been around for years:
Sure, we may have an X amount of people registering IG, on forums or anywhere, but lets not lie to eachother - there's a serious lack of new players, which in a way makes Argonath a "dying community".

They may register, they may stick around for a day or two, but they don't really stick around as long term members of the community, which can keep it alive and fresh with new ideas.

As for the attitude toward Nathan, once again - I understand where it's coming from, but it's seriously the same thing going over and over again for years. Sure, both sides have a personal issue with eachother it seems like that leads to people automatically assuming his points are not valid. Let's just remember that even a broken clock is right twice a day or something among these lines.
Title: Re: Argonath is dead
Post by: Thom on September 28, 2022, 01:15:59 pm
I think most people are passive irritated. They can't go on as long as they know the server is cared for by even a small number of people cause they can't completely kill it in them, I'm personally irritated that people go out of their way so much to complain about a past long gone.

Retrospect is useless, what is real is now, it's the number of people you see online and in-game interaction, not this forum. You don't go decorating a building that isn't built, go back to the basics, if you care: be a number again, all this negativity eats everything away including yourselves.
Title: Re: Argonath is dead
Post by: Huntsman on September 28, 2022, 06:09:19 pm
I agree with above.
Argonath as we know it is dead. Long dead. Nothing new was said about this topic.

The options this community has are:
- join the still active VCMP community
- create a "new" Argonath, with new ideals, new vision, using the upcoming MTA:SA and FiveM servers as the basis and start over so to say.
- look for potential outside the RP/RPG scene
Title: Re: Argonath is dead
Post by: RastaMousey on September 28, 2022, 08:53:10 pm
No it’s not lmao
Title: Re: Argonath is dead
Post by: Nathan on September 29, 2022, 01:02:41 am
As for the attitude toward Nathan, once again - I understand where it's coming from, but it's seriously the same thing going over and over again for years. Sure, both sides have a personal issue with eachother it seems like that leads to people automatically assuming his points are not valid. Let's just remember that even a broken clock is right twice a day or something among these lines.

This is the point I'm trying to make. I wanted for myself first analyze exactly what happened and what went wrong. I wrote the initial post for myself first. I wanted to write thoughts about how I processed this death and wanted to share my thoughts.



Kessu doesn't want to answer these questions. He said he has answer them but in reality, he hasn't addressed these questions directly:

1. Why did the community die? Who is at fault?

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?

There is a lot of fingering pointing that the PLAYERS are the ones who need to grow the community but that's a stupid response. You can't blame your players when you (leadership) yourself are not putting in the effort to fix underlying issues. Change starts with the leadership first and then trickles down the players. We (players) want to mirror leadership but it's hard to use them as an example now when they're not being good examples.



There is a difference between toxicity and criticism. I tend to lead heavy on criticism not because I want to destroy what is left but to drive change and move in a positive direction. I wanted to be essentially the canary in a coal mine. I believe that we are not only past our peak, but we're on a downward spiral to an ultimate death. We cannot apply bandaid fixes of new servers in order to resolve the issue and pull us out of this downward spiral. The true solution is to change from operating how we always operated (because it got us to where we are today) to a new way of leading.
Title: Re: Argonath is dead
Post by: UllerSkibenaes on September 29, 2022, 03:10:05 am
The same kind of discussion but published at every 6 months. :uhm:
Title: Re: Argonath is dead
Post by: Khm on September 29, 2022, 03:30:27 am
There is a lot of fingering pointing that the PLAYERS are the ones who need to grow the community but that's a stupid response. You can't blame your players when you (leadership) yourself are not putting in the effort to fix underlying issues. Change starts with the leadership first and then trickles down the players. We (players) want to mirror leadership but it's hard to use them as an example now when they're not being good examples.
What are the underlying issues? - without pointing any finger towards anyone
Title: Re: Argonath is dead
Post by: Kessu on September 29, 2022, 11:43:59 am
Kessu doesn't want to answer these questions. He said he has answer them but in reality, he hasn't addressed these questions directly:

1. Why did the community die? Who is at fault?

2. What have YOU done specifically to drive the community forward?

3. What has the leadership team done specifically to grow the community?

There is a lot of fingering pointing that the PLAYERS are the ones who need to grow the community but that's a stupid response. You can't blame your players when you (leadership) yourself are not putting in the effort to fix underlying issues. Change starts with the leadership first and then trickles down the players. We (players) want to mirror leadership but it's hard to use them as an example now when they're not being good examples.

 :hah:

Literally all points made have been addressed by yours truly in your previous topics  :hah:
Title: Re: Argonath is dead
Post by: Huntsman on September 29, 2022, 12:14:28 pm
No Nathan, what you do isn't criticism.

It's a fucking depressed tantrum from a kid who obviously has issues and takes it out here.

Everybody's sick and tired of your shit. This very "dead" community you are referring to doesn't really want you around anymore.
Title: Re: Argonath is dead
Post by: Leon. on September 30, 2022, 05:57:35 pm
I didn't read the topic at all because arguments and cusswords and whatnot are bad for my health, but I thought I'd just stop and say

 HI

and I love you all.
Title: Re: Argonath is dead
Post by: Mario_Rinna on September 30, 2022, 07:15:00 pm
I regularly go to the HQ and each time I ask if SA-MP development will be restarted. Every time I get a no answer.
I have asked 150 times and I have been told no 150 times.
The point is that the same community leader answers with the same tone of voice.
And I ask every time with the same intonation:
— Will there be SA-MP support?
— There will be no SA-MP support.

— Don't you want to restart the development?
— We don't want to restart the development.

— Can you give HQ support, send admins?
— No, we don't send admins.

— I'd like a new SA-MP server, when will it be?
— I'm sorry, we're not making a new SA-MP server.

— Is there development support? I need scripts.
— We don't make new SA-MP scripts.

And this community leader, the bastard, knows my face perfectly, knows what I'm going to ask and knows what he's going to tell me. But not once have either of us ever shown with a gesture or a word that either of us knows the script. Sometimes the community leader is stalling at the front door when I go to Argonath headquarters, then I peek through the glass doors, he huffs indifferently and goes back to headquarters.
— What do you want?
— I need a new SA-MP server.
— We don't have any.
— Pity.

Sometimes he opens a forum thread in SA-MP forum section, and then, standing nearby, I wait patiently for him to finish reading it.
— Can we continue support of SA-MP server?
— No, we aren't continuing support.

Sometimes he's just bored at headquarters when there are no meetings, and I'm the only one pacing around. Of course, he knows what's going to happen next, but he doesn't show it and indifferently reacts to my question.
— For some reason the SA-MP server is closed, are you planning to reopen it?
— No, we aren't planning to, we aren't reopening it.

This is a very stark, truly masculine confrontation, the outcome of which is not clear. Obviously, each side expects to win. However, I'm already okay with deleting the contents of my posts and adding "I have left the community. Please do not reach out to me." to my forum signature.
Title: Re: Argonath is dead
Post by: Patton on October 05, 2022, 11:54:57 am
Indubitably.
Title: Re: Argonath is dead
Post by: Nathan on October 05, 2022, 07:30:10 pm
There is a lot of fingering pointing that the PLAYERS are the ones who need to grow the community but that's a stupid response. You can't blame your players when you (leadership) yourself are not putting in the effort to fix underlying issues. Change starts with the leadership first and then trickles down the players. We (players) want to mirror leadership but it's hard to use them as an example now when they're not being good examples.
What are the underlying issues? - without pointing any finger towards anyone

- Lack of overall vision. Why are we doing what we are doing, and how are we getting there? What does the future of Argonath look like?

- Lack of growth - we have zero new players, we're surviving off nostalgia and old people coming back from early days instead of attracting new players

- Lack of a true one leader who sets the tone and pace for the entire community. Name me one country or shoot, even one community where there isn't a final decision maker. Instead we have a group of (mostly inactive) decision makers. You know what happens when there is too many cooks in a kitchen, nothing ever gets done.

- Lack of accountability - I understand this is a volunteer position but you (decision makers and those who are working on projects) should still be accountable for providing at least some results or get out of the way to someone who will deliver consistent results. Just pushing things on without an idea of an end date in sight means things will never be complete. We're just all going to be sitting here, watching "updates" happen about bullshit features like object placement (lol didn't ARA have this for years now) taking months to complete.



Literally all points made have been addressed by yours truly in your previous topics  :hah:

I literally went through all your replies and you did not address any of these points in details. I don't understand why it's so hard for you to answer three simple, basic questions.



No Nathan, what you do isn't criticism.

It's a fucking depressed tantrum from a kid who obviously has issues and takes it out here.

Everybody's sick and tired of your shit. This very "dead" community you are referring to doesn't really want you around anymore.

I understand that I'm just driving the same point over and over again but the issue is that these points are important if we ever want to see success. I understand that I'm no longer valued here but when I leave, I want to leave the place better than when I found it. Argonath was important to me. I wanted to see succeed but it never will succeed if we keep going the direction we've been going.

At this point, I understand I am not valued or wanted here so I will save my energy and breathe but I wanted to share one more point:

My prediction on what will happen in the future: six months from now, nothing will change. Twelve months from now, the community will be even more dead than before because we all lost interest. Badandy will come up with some excuse on why he can't finish up MTA SA and therefore all this hype will be for nothing. All the projects will be 80% complete but never released. No new players will join the community which means no more growth, just constant user number decay down to zero.

On May 22, I gave a self-imposed six month deadline that by 11/22/22, nothing will released and nothing will change. With 48 days remaining, I am almost certainly proven right. A lot of fruitless discussions, no true progress.

(https://i.imgur.com/DSemfFr.png)

Nothing will change if nothing changes.
Title: Re: Argonath is dead
Post by: Kessu on October 05, 2022, 08:24:43 pm
Literally all points made have been addressed by yours truly in your previous topics  :hah:

I literally went through all your replies and you did not address any of these points in details. I don't understand why it's so hard for you to answer three simple, basic questions.

I went back as well and found several posts by myself and Brian answering exactly those questions. Interesting. I'll let you find it.



Name me one country or shoot, even one community where there isn't a final decision maker. Instead we have a group of (mostly inactive) decision makers. You know what happens when there is too many cooks in a kitchen, nothing ever gets done.

What? Literally all I can say. I'm truly speechless. You can poke any of the three leaders with exception of Brian right now and get an answer almost immediately. Warren is actively pushing out GTA V. VC:MP is very much alive, I don't know where you get your "leaders are inactive" from. I really don't.

- Lack of accountability - I understand this is a volunteer position but you (decision makers and those who are working on projects) should still be accountable for providing at least some results or get out of the way to someone who will deliver consistent results. Just pushing things on without an idea of an end date in sight means things will never be complete. We're just all going to be sitting here, watching "updates" happen about bullshit features like object placement (lol didn't ARA have this for years now) taking months to complete.

You cry about not receiving updates. You cry about no progress. We give you updates. We give you progress. You cry about that progress. You cry about those updates? Know what? I'm done. You're out. I will not let your toxic ass ruin the last pieces of motivation people have around here. You've ran your mouth one too many times and we, the HQ collectively, with a single voice will tell you to fuck off and never come back. We don't need you, we don't want you.



This is the last topic of it's kind that we will allow to remain open. Any new topics about "aRgOnAtH iS dEaD" will simply be removed, spammers will be muted. You have been warned.
Title: Re: Argonath is dead
Post by: Badandy on October 05, 2022, 08:44:26 pm
Badandy will come up with some excuse on why he can't finish up MTA SA and therefore all this hype will be for nothing. All the projects will be 80% complete but never released. No new players will join the community which means no more growth, just constant user number decay down to zero.

I must be a masochist to enjoy making a server in Argonath while people like you insult me. I don't care if you say shit about GTA SA but when you start talking shit on me, that's a problem. I could invest my skillset and knowledge somewhere else but I'm here making a server for others to enjoy. So the only excuse I will have for not completing this server will be found in my obituary.
Title: Re: Argonath is dead
Post by: danigold1 on October 05, 2022, 09:22:39 pm
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
Title: Re: Argonath is dead
Post by: Huntsman on October 05, 2022, 09:27:45 pm
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)

what
Title: Re: Argonath is dead
Post by: Kessu on October 05, 2022, 09:30:46 pm
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
what
Title: Re: Argonath is dead
Post by: Sawyer on October 05, 2022, 09:34:46 pm
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
yes
Title: Re: Argonath is dead
Post by: Lonewolf on October 05, 2022, 09:36:26 pm
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
what
Title: Re: Argonath is dead
Post by: Mario_Rinna on October 05, 2022, 09:46:20 pm
Argonath is dead.
we're surviving
the community will be even more dead than
Is this what bipolar disorder looks like? :(

- Lack of overall vision. Why are we doing what we are doing, and how are we getting there? What does the future of Argonath look like?
- Lack of growth - we have zero new players, we're surviving off nostalgia and old people coming back from early days instead of attracting new players
- Lack of a true one leader who sets the tone and pace for the entire community. Name me one country or shoot, even one community where there isn't a final decision maker. Instead we have a group of (mostly inactive) decision makers. You know what happens when there is too many cooks in a kitchen, nothing ever gets done.
- Lack of accountability - I understand this is a volunteer position but you (decision makers and those who are working on projects) should still be accountable for providing at least some results or get out of the way to someone who will deliver consistent results. Just pushing things on without an idea of an end date in sight means things will never be complete. We're just all going to be sitting here, watching "updates" happen about bullshit features like object placement (lol didn't ARA have this for years now) taking months to complete.

Why should anybody care about your opinions and distorted views?

My prediction on what will happen in the future:
(https://i.imgur.com/GZyYgz8.jpg)

A lot of fruitless discussions,
All of them started by you?

no true progress.
List of your contributions to this community:

Nothing will change if nothing changes.
(https://i.imgur.com/1bAa6KD.jpg)

I must be a masochist to enjoy making a server in Argonath while people like you insult me. I don't care if you say shit about GTA SA but when you start talking shit on me, that's a problem. I could invest my skillset and knowledge somewhere else but I'm here making a server for others to enjoy. So the only excuse I will have for not completing this server will be found in my obituary.
Just don't forget about the deadline, slave. 48 days left 😂😂😂

Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
#goals
Title: Re: Argonath is dead
Post by: Khm on October 06, 2022, 02:15:10 am
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
what
Title: Re: Argonath is dead
Post by: Kowalski. on October 06, 2022, 06:12:27 am
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
what
Title: Re: Argonath is dead
Post by: Patton on October 06, 2022, 09:29:03 am
Notwithstanding my absence from the community for some years while I was in academia, even last time I found myself among these pages there were these heartfelt posts, seemingly from same individuals, about community falling apart and of their departure, neither of which have happened. Despite these objections, the move to MTA:SA is correct -- SA-MP has been abandonware for years and MTA was a technically superior client even when the scales were tipped in SA-MP's favour. Players who tried the game mode developed by JayL (from scratch and in record time, mind you) almost always found it to be quite enjoyable, supplanted by better sync, anti cheat that works and plethora of other features available out of the box in MTA but unimaginable in the world of SA-MP, and this was years ago. That anyone is eager to play using an insecure and buggy client where hackers can roam around unbridled is fascinating and even amusing, but of course anyone can learn coding nowadays (as we saw in RS5) and get a cheap VPS for 5€ to host any sort of server if that is his want. To subject others to barrage of words when such alternative exists is quite unreasonable.
Title: Re: Argonath is dead
Post by: Pokedude on October 06, 2022, 09:30:29 am
Kessu is anybody enormously plus yet a calculate simulation their each other beside a dead server. Nathan will unfasten those so yet pop him beyond somebody? Don't make me laugh
(https://i.imgur.com/eNGGsOm.png)
I had a stroke reading this
Title: Re: Argonath is dead
Post by: TrotlDebilni on October 07, 2022, 08:58:53 am
If I had 25c for every time this thread was posted I would have enough money to retire.
Title: Re: Argonath is dead
Post by: Kowalski. on October 07, 2022, 10:08:30 am
If I had 25c for every time this thread was posted I would have enough money to retire.

Mate, you'd be retiring at 25 as a billionaire. :lol:
Title: Re: Argonath is dead
Post by: Endri on October 08, 2022, 05:52:54 pm
Henlo there... it seems we are in loop of "these" kind of topics again.. sadly.. :sweat:
Title: Re: Argonath is dead
Post by: Nylez on October 08, 2022, 06:07:52 pm
At least some activity regarding SAMP  :hah:
Title: Re: Argonath is dead
Post by: Huntsman on October 08, 2022, 06:12:39 pm
I don't think it's ever possible for Argonath to completely die until either the people that played it die off, or the owners terminate it.

There are so many people who essentially grew up in Argonath. I played the shit out of SAMP when I was a kid - teen. It's crazy to think I'm approaching 14 years of playing here. That's MORE than the half of my life! Now I am a grown ass man with two jobs and I am stil here. Go figure.

We'll always stumble back to Argonath one way or another, either visit the forums, or play, or remember Argonath in one way or another.

But at this time, it's far from dead. VCMP is having most activity it ever saw right now and I am sure MTA:SA will reignite interest into the SA side of things. Plus, given lack of quality light RP servers there, I am sure we will gain a new community there.
Title: Re: Argonath is dead
Post by: Gregersen on October 09, 2022, 01:08:46 am
There are so many people who essentially grew up in Argonath. I played the shit out of SAMP when I was a kid - teen. It's crazy to think I'm approaching 14 years of playing here. That's MORE than the half of my life! Now I am a grown ass man with two jobs and I am stil here. Go figure.

We'll always stumble back to Argonath one way or another, either visit the forums, or play, or remember Argonath in one way or another.

These are the ONLY words in this whole fucking post, that matters.
Title: Re: Argonath is dead
Post by: Astaroth on October 09, 2022, 01:54:33 am
Yes.
Title: Re: Argonath is dead
Post by: Endri on October 09, 2022, 09:17:21 pm
I don't think it's ever possible for Argonath to completely die until either the people that played it die off, or the owners terminate it.

There are so many people who essentially grew up in Argonath. I played the shit out of SAMP when I was a kid - teen. It's crazy to think I'm approaching 14 years of playing here. That's MORE than the half of my life! Now I am a grown ass man with two jobs and I am stil here. Go figure.

We'll always stumble back to Argonath one way or another, either visit the forums, or play, or remember Argonath in one way or another.

But at this time, it's far from dead. VCMP is having most activity it ever saw right now and I am sure MTA:SA will reignite interest into the SA side of things. Plus, given lack of quality light RP servers there, I am sure we will gain a new community there.

True I agree in all this words said
Title: Re: Argonath is dead
Post by: RastaMousey on October 09, 2022, 11:36:23 pm
argonath is what you make it
Title: Re: Argonath is dead
Post by: Norrage on October 18, 2022, 09:20:52 pm
Just stopping by to say henlo :D

Ah well, I guess everything has to come to an end sometime, right? We can point fingers like we want but the sad truth is that reality caught up with Argonath.

Has Gandalf / Aragorn published their 'grand idea' yet? :lol:
Title: Re: Argonath is dead
Post by: Huntsman on October 18, 2022, 10:15:21 pm
Just stopping by to say henlo :D

Ah well, I guess everything has to come to an end sometime, right? We can point fingers like we want but the sad truth is that reality caught up with Argonath.

Has Gandalf / Aragorn published their 'grand idea' yet? :lol:

I think you missed the entire point. Read the responses in this topic carefully lol.

Argo is far from dead. True, it is currently literally being carried by VCMP activity, but I am sure that will change once MTA SA releases.

We're far from dead. VCPD says hello.
https://www.youtube.com/watch?v=k48po3iIbFc
Title: Re: Argonath is dead
Post by: Kowalski. on October 19, 2022, 04:21:47 am
Just stopping by to say henlo :D

Heya!

Ah well, I guess everything has to come to an end sometime, right? We can point fingers like we want but the sad truth is that reality caught up with Argonath.

Life goes on and the world keeps turning - nothing is forever :)

As Huntsman said though VC:MP's carrying Argonath and MTA:SA's sure to bring activity - so we're still hanging on for now :cop:

Has Gandalf / Aragorn published their 'grand idea' yet? :lol:

(https://cdn.discordapp.com/emojis/655839891485360148.webp)
Title: Re: Argonath is dead
Post by: KenAdams on October 19, 2022, 08:28:26 am
Gandalf will reply after his exams are over, yes.. :lol:
Title: Re: Argonath is dead
Post by: Nylez on October 19, 2022, 06:28:39 pm
Hello everyone! Long time no see.  :)
Title: Re: Argonath is dead
Post by: Cutt3r on October 20, 2022, 02:03:50 am
Whatever the reason for Argo being dead (some may believe it is  not too), I feel there may be something very genuine for owners not being here. To make a mockery of them could be indelicate. We don't know what happened, aren't we assuming they just lost interest and walked away?
Title: Re: Argonath is dead
Post by: Reckless on December 07, 2022, 07:40:43 pm
Has anyone who played on Argonath become a movie director yet?

We need a Last Dance style documentary made just for Argonath. I would watch it 1000 times.
Title: Re: Argonath is dead
Post by: RastaMousey on December 10, 2022, 12:38:48 pm
RIP
Title: Re: Argonath is dead
Post by: Drix on December 11, 2022, 12:11:15 am
no its not dead mothafucks
Title: Re: Argonath is dead
Post by: Mr. Goobii on December 13, 2022, 06:11:15 pm
I'm dead inside.
Title: Re: Argonath is dead
Post by: Lazar. on December 14, 2022, 03:41:53 pm
THE NEW ERA OF argonath, THE COMEBACK THAT OWNERS PLANNED YEARS YEARS AGO..... THE TIME HAS COME.........  DELETING ALL THE SERVERS 2023 COMMING SOON.

kongraxhulejshens on the biggest fail on samp era  :hah:
Title: Re: Argonath is dead
Post by: Badandy on December 14, 2022, 04:41:41 pm
THE NEW ERA OF argonath, THE COMEBACK THAT OWNERS PLANNED YEARS YEARS AGO..... THE TIME HAS COME.........  DELETING ALL THE SERVERS 2023 COMMING SOON.

kongraxhulejshens on the biggest fail on samp era  :hah:

You really love the "owners".
Title: Re: Argonath is dead
Post by: JackDockz on December 15, 2022, 03:34:58 pm
> Come back to shitty forum once in a while and it Is just filled with "The community is dead" posts every single time.

Literal clown show
Title: Re: Argonath is dead
Post by: Badandy on December 15, 2022, 05:28:44 pm
> Come back to shitty forum once in a while and it Is just filled with "The community is dead" posts every single time.

Literal clown show

Argonath isn't dead. This post is old. View the latest announcements. Join the discord to join in discussions.
Title: Re: Argonath is dead
Post by: heebotus on December 15, 2022, 10:22:54 pm
I think some people are just waiting for The GTA V server. Is My vcmp account still alive
Title: Re: Argonath is dead
Post by: Kowalski. on December 16, 2022, 04:42:26 am
> Come back to shitty forum once in a while and it Is just filled with "The community is dead" posts every single time.

Literal clown show

It's not as active as it once was, and these topics are a cliche, but we're certainly not dead. If anything, we're trying to get some new servers going. Check in and see how the community's doing :)
Title: Re: John Lennon is dead
Post by: danigold1 on December 16, 2022, 10:28:58 am
Is My vcmp account still alive
Most likely. Accounts don't get deleted due to old age.
Title: Re: John Lennon is dead
Post by: heebotus on December 16, 2022, 02:38:31 pm
Is My vcmp account still alive
Most likely. Accounts don't get deleted due to old age.
Is there way to get my account details someway? i have no clue what my login / password was there
Title: Re: John Lennon is dead
Post by: danigold1 on December 16, 2022, 03:48:35 pm
Is My vcmp account still alive
Most likely. Accounts don't get deleted due to old age.
Is there way to get my account details someway? i have no clue what my login / password was there
You need to go through Kessu to retrieve these details. As much info on the account you have, the better.
For starters you should join the Argo VC:MP specific discord server to inquire: https://discord.gg/KTqj8NRf
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