Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Tiny on September 08, 2015, 12:47:34 am

Title: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 12:47:34 am
Hello,

I've been away for like 2-3 weeks and what I expected has already taken place after the so called 'changes' have started to be implemented.

I won't start writing a long topic so everyone reads, so I'll go straight to the point. Either decide where the community is going to end up being, or don't change stuff at all. All I see is changes here and there, but no actual change to the main issue. People have changed - the players who keep the server alive want to ROLEPLAY, and the only reason some have not left the server is because they like the people, the community, and not the server/script.

Give people what they are looking for and stop the 'Argonath is a world of its own' joke - before Argonath dies. Get a bit stricter on roleplay, it won't hurt the outdated 'vision' we keep following even though it only brings negative outcome to the server.

It's time to see an actual change, before the last few remaining veterans who actually contribute leave as well. We've lost many, haven't we?
Title: Re: 'Changes' that change nothing.
Post by: eymas on September 08, 2015, 12:54:45 am
You can't expect changes to happen immediately as everyone is having more important priorities in real life, for one.

Second. We can give what the players desire, but not everything can be acceptable to push through. We have to closely inspect the pros and cons, and decide if it is reasonable in the first place. Argonath will never become a serious roleplay server, but we can bring back the rule of "refusing to roleplay" for one, because we did enforce that in the past.
The features that were announced and promised are coming, but with only three scripters at most: with the same priorities as earlier mentioned, patience is a must.

Changes are coming, whether they be subtle or massive, All that you need is patience on the scripts and rules. For the roleplay and activity: That's for the players to help with.
Don't leave it solely on the staff team to try and salvage the burning wreck as you and others continue pouring gasoline. It's the last part that is important here.

The continous ranting is getting on everyone's nerves practically, not just ours.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 01:00:07 am
You are simply failing to understand how a large group of people who do want to roleplay are feeling about the server at the moment. It's not such a big case, everyone (including staff) wants everyone to roleplay, yet when it comes to enforcing roleplay to players you come up with excuses. This thing has been going on for years, it's not just the playerbase that has dropped now. People seem too fed up now as it seems.
Title: Re: 'Changes' that change nothing.
Post by: Frank_Hawk on September 08, 2015, 01:13:41 am
You are simply failing to understand how a large group of people who do want to roleplay are feeling about the server at the moment. It's not such a big case, everyone (including staff) wants everyone to roleplay, yet when it comes to enforcing roleplay to players you come up with excuses. This thing has been going on for years, it's not just the playerbase that has dropped now. People seem too fed up now as it seems.

Do you represent the large group which recently left the server?
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 08, 2015, 01:14:55 am
It's all about the time. Don't worry, player count will raise after a period of time.
Title: Re: 'Changes' that change nothing.
Post by: eymas on September 08, 2015, 01:15:18 am
You are simply failing to understand how a large group of people who do want to roleplay are feeling about the server at the moment. It's not such a big case, everyone (including staff) wants everyone to roleplay, yet when it comes to enforcing roleplay to players you come up with excuses. This thing has been going on for years, it's not just the playerbase that has dropped now. People seem too fed up now as it seems.

The only case we enforce roleplay is when someone refuses to participate in it. Argonath is built on a principle of giving choice, while staying within the realm.
You are recommended to roleplay, but it does not imply you can be in the server without roleplaying at all; players will have to roleplay once they get into a scenario. If they refuse to, then we act.

We are not fabricating excuses either. Just like the players we suffer from the same demotivation as we plough through the complaints. I am working on summarizing the feedback forms as well and I can say the most obvious issue raised was the players vs admins part & vice versa...
We should stop fighting againat each other.

Lastly, I am aware of the facts in regards to the "roleplayers". So moving back on when the changes to the raised issues will come, all I can say, with regret, is to be patient. We do discuss these concerns.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 01:32:13 am
Do you represent the large group which recently left the server?

No. As you can see I am around and still trying to contribute with any way possible.


It's all about the time. Don't worry, player count will raise after a period of time.

You're not getting the main point.

The only case we enforce roleplay is when someone refuses to participate in it. Argonath is built on a principle of giving choice, while staying within the realm.

Why are you still giving a choice when you see it causes all this? People keep abusing the freedom they are given; and I know that you don't want to limit this freedom as much as I don't as well, but I don't mind being limited if it's to solve things.
Title: Re: 'Changes' that change nothing.
Post by: eymas on September 08, 2015, 01:38:53 am
You don't, others will. And that is why we spend time figuring out the balance.

While we do try to change things to suit both the desires as well as the core of the server, at certain points we do have to remember that we are a world of its own, and we want to remain so.
Its that why we outright refuse to remove the public chat for instance. Even though we know of the advantages and disadvantages.

Personally, we cannot start pushing/forcing people to start roleplaying. Its during the roleplay that you have to follow. That is how I see it. The server permits you to be free and we know people misuse this freedom, but we will not remove it.
Title: Re: 'Changes' that change nothing.
Post by: wweman14 on September 08, 2015, 02:35:13 am
Also, then again, this server never really was made for serious RP. Change is definitely not bad in a sense but then again, some people do not like change, biggest example was the transition was from RS4 to RS5, case in point, sometimes huge changes aren't needed to keep us happy, there's plenty of other places to carry a more serious RP regime where you can ALSO roleplay with others who take it as serious as you do. Argonath has a variety, and that's why it was and still continues to be (besides the player count) a unique server, cause of the limitless player ability. If it ain't broken, don't fix it.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 01:48:17 pm
What are you actually trying to balance? Things between lazy people and the ones who are trying to roleplay and contribute? The more you give an option to lazy people the more they will choose the easiest way. If you're happy with most of the server trucking or standing somewhere doing nothing, then enjoy seeing the server dying slowly.
Title: Re: 'Changes' that change nothing.
Post by: TruthSvensson on September 08, 2015, 01:59:03 pm
Implementing rules from other servers will not help Argonath to get better. Just because Argonath is not a "strict-rp" server doesn't mean people are not roleplaying. Removing /p or making server more "realistic" won't help the server and infact it will be servers death.
I've always seen Argonath as a fantasy world, not a "real life simulation" and that's why I chose this server instead of other famous ones. And if you don't mean "strict-rp" as realism, what do you mean by that? It's already in the rules that you're supposed to be role playing if a situation starts including you. If people do not contribute in the RP, you can always report him.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 02:15:07 pm
I don't believe in forcing players to do anything.

Everyone I've attempted to roleplay with, roleplayed with me. The thing is that the main frustration for these so-called serious roleplayers is when their counterpart starts PMing FBI or SAPD to rush to the scene as soon as possible, ruining the moment. It's things like this that we could do without, but I believe it should be changed by those doing it, not forced by a rule.

Honestly I don't see the big problem with roleplay. Every time I want to roleplay there's just as much around as there was in 2007, 8, 9, 10, 11, 12, 13 and 2014. It just looks like there's less because there's less players around now. Relatively I believe it's about the same.

Let me put it this way: When a very 'renowned' roleplayer in Argonath who's been around since like 2008 resorts to PMing all law enforcement to get out of a less-than-pleasant situation for his character, do you really think enforcing a rule like ''you can't refuse to roleplay'' is gonna do anything without all the other rules you'd commonly see in serious roleplay servers, regarding CB and PM? The scenario would be ruined either way.

And what about the newbies that barely speak English? You're gonna report him for not complying getting robbed? Or being a poor roleplayer?

Let's keep some freedom in the game, the community/RP really isn't the reason for the playercount.

Title: Re: 'Changes' that change nothing.
Post by: .Matthew. on September 08, 2015, 02:42:19 pm
Let's not forget RS4 had 150+ players and less RP than RS5.
Title: Re: 'Changes' that change nothing.
Post by: Teddy on September 08, 2015, 02:44:38 pm
You know that's a contradiction right? Changes are changes thus implicitly change something. Just saying, fix your logic before telling others why theirs is wrong. Which by the way, we've already made clearly where are limits are and the majority agreed so thanks for your representation of your Argonath to LSRP fan club.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 02:50:55 pm
Okay, seems like you're all enjoying the server. It's so fun it has 15 players. On a side note for Teddy, I played on LSRP for one day and left it - met shitloads of Argonath veterans there tho. Peace.
Title: Re: 'Changes' that change nothing.
Post by: Hevar. on September 08, 2015, 02:51:25 pm
Do you represent the large group which recently left the server?

He thinks he is Nelson Mandela haha
Title: Re: 'Changes' that change nothing.
Post by: Manoni on September 08, 2015, 02:59:07 pm
I played on other RP server for one day and left it - met shitloads of Argonath veterans there tho. Peace.

So? We are aware that several people left to join another community for any reason they had, I don't know what is your point in that.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:00:51 pm
So? We are aware that several people left to join another community for any reason they had, I don't know what is your point in that.

It's a reply to this.

thanks for your representation of your Argonath to LSRP fan club.

Title: Re: 'Changes' that change nothing.
Post by: diddeh on September 08, 2015, 03:01:32 pm
Let's not forget RS4 had 150+ players and less RP than RS5.
Let's not forget it's not RS4 anymore
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:06:24 pm
Well, a lot people tried to change the world and they failed (for bad or for good), for example, What about hitler, he tried to change the world to his own, but he failed... What about these people who tried to fly to the moon but they dead, they tried to change the world by discovering some information...

The same thing "MAY" happen to Argonath with these changes...

I am just trying to support Tiny's idea.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:08:57 pm
You all thought Que was your savior when he came up with his own ideas, yet they were much closer to 'strict-rp' than mine. Just because someone is more famous or more recognized by the community you take him seriously, yet they are not contributing anymore. The community is missing some people who would really make a difference, and we're about to lose more if you don't start thinking properly. Do you know why veterans left after all these years? Because they grew up, and they are looking for somewhere better to play in their free time than spend time here talking to a wall.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 03:11:22 pm
You all thought Que was your savior when he came up with his own ideas, yet they were much closer to 'strict-rp' than mine. Just because someone is more famous or more recognized by the community you take him seriously, yet they are not contributing anymore. The community is missing some people who would really make a difference, and we're about to lose more if you don't start thinking properly. Do you know why veterans left after all these years? Because they grew up, and they are looking for somewhere better to play in their free time than spend time here talking to a wall.

Sorry, but what did you actually suggest? Here you just said ''let's be a bit stricter on RP''. That's hardly a plan but I already told you what I think of that.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:12:07 pm
It's all about the time. Don't worry, player count will raise after a period of time.
Maybe other players are getting grow and they may don't have time to play a game like Argonath for example, and they have to done their home works, or may they have some IRL work with their parents, or else.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:14:14 pm
Sorry, but what did you actually suggest? Here you just said ''let's be a bit stricter on RP''. That's hardly a plan but I already told you what I think of that.

That's exactly the suggestion, and by getting stricter on RP I don't mean to add OOC/IC, remove /p and all. I'm speaking about rules that will enforce people to roleplay things they usually skip. Similar to the police system changes.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:15:15 pm
To be honest with ya, I don't play Argonath these days cause it's RP scripts are boring, and there is a lot games I play better than it as for my opinion.
Title: Re: 'Changes' that change nothing.
Post by: Que on September 08, 2015, 03:17:21 pm
Tiny's point - which is a valid and very important one - is that we need to decide what Argonath is. For the last year(s), the community has lost its identity and it's quite important, like I wrote in the other topic, that players/admins/managers sit down and talk to each other.

Leaders from like Corleone, Gvardia, All PD-subgroups, 18th, Soprano and so on together with veterans, community managers and prominent admins.

If people do not think alike about the main purpose of the community, you really need to get to a point where you all do. That's the importance of the changes, so they are strictly towards the same goal. What is ongoing is that there are split opinions of what that goalis, what changes to be made, how to act and how to contribute.

Do not place people into categories. Work it out like a team.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:21:01 pm
See? If someone wants to get the point, he gets it.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:22:30 pm
See? If someone wants to get the point, he gets it.
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.
Title: Re: 'Changes' that change nothing.
Post by: Ivan_Dzeba on September 08, 2015, 03:24:28 pm
I seen a post, someone said that we need to look to the future and to the new players. Well.

SAMP is getting less more popular and losing players.

And every new player that joins is either a hacker or a cheater or a rulebreaker. And if he isn't any of that, he just stays for a while and leaves.

We should try to make the scripts etc... that old players loved. The developers are doing a great job on the development, no doubt, I respect them. But, is it possible that we make the scripts that will bring back old players and groups. If that is not possible, are there any plans to bring back the old players and groups.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 03:26:25 pm
Still there are no concrete suggestions. You can be abstract and vague about ''being strict'' so nobody can actually counter it, but I interpreted it as ''let's start forcing RP again'' and that's just wrong because it's unargonathian :D
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:28:55 pm
Still there are no concrete suggestions. You can be abstract and vague about ''being strict'' so nobody can actually counter it, but I interpreted it as ''let's start forcing RP again'' and that's just wrong because it's unargonathian :D

So the new police system is unargonathian, yet it was implemented.

If you open your mind a little bit you'll understand that the lack of RP is because people on Argonath are given the option to skip scenarios and most of the players do it. If you limit that part, Argonath will become a place with much more roleplay, and no it will not become other RP server.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:30:22 pm
I seen a post, someone said that we need to look to the future and to the new players. Well.

SAMP is getting less more popular and losing players.

And every new player that joins is either a hacker or a cheater or a rulebreaker. And if he isn't any of that, he just stays for a while and leaves.

We should try to make the scripts etc... that old players loved. The developers are doing a great job on the development, no doubt, I respect them. But, is it possible that we make the scripts that will bring back old players and groups. If that is not possible, are there any plans to bring back the old players and groups.
From what you wrote, I can understand that this server is made for the old players who knows the server. and may they invite their friends cause the old players got the point of this server, but any new player wanna join, he will not get the point of this server, and thinks that it is a free for all server.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:31:42 pm
BTW, why do I give a fuck for this server? it is a light RP server at least.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 03:32:58 pm
So the new police system is unargonathian, yet it was implemented.

Yes. Since I've been back I've been saying it should be undone and from what I've understood it will be undone.

It is also one of the reasons for the inactivity.

If you open your mind a little bit you'll understand that the lack of RP is because people on Argonath are given the option to skip scenarios and most of the players do it. If you limit that part, Argonath will become a place with much more roleplay, and no it will not become other RP server.

There is no lack of RP.
It will not become another RP server, it will just mean the server's death like Truth said.
There is no way to properly 'limit' that part and it will only create more complications on the 'enforcing' part than it will create a good RP.

Think of it this way, is it gonna be an enjoyable RP if one side doesn't even want to do it? Forcing is never the answer.
Title: Re: 'Changes' that change nothing.
Post by: Khm on September 08, 2015, 03:34:07 pm
SAMP is getting less more popular and losing players.
2K players increased since the exact time of today last week, invalid statement.
(http://i.imgur.com/wwulN7y.png)
And every new player that joins is either a hacker or a cheater
Hosted tab.
or a rulebreaker.
New players not introduced properly.
So the new police system is unargonathian, yet it was implemented.

If you open your mind a little bit you'll understand that the lack of RP is because people on Argonath are given the option to skip scenarios and most of the players do it. If you limit that part, Argonath will become a place with much more roleplay, and no it will not become other RP server.
Old police system is coming back with few additions.
RP quality and even quantity has increased even more than RS4.
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.
No, just no. Teddy has made a great lead for the scripting team and made a progress that never happened in 2 months.
Just read this. (http://www.argonathrpg.eu/index.php?topic=113710.0)
Title: Re: 'Changes' that change nothing.
Post by: Justin39 on September 08, 2015, 03:34:44 pm
Robin, if you don't care, you can always find somewhere else, not like we need you talking more shit.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 03:35:46 pm
Think of it this way, is it gonna be an enjoyable RP if one side doesn't even want to do it? Forcing is never the answer.

Yet we have a rule saying 'do not refuse roleplay'. See how Argonath confuses its members with the rules. You're on a roleplay server anyway, /q if you don't want to RP. Admins say that even...
Title: Re: 'Changes' that change nothing.
Post by: Celso on September 08, 2015, 03:36:02 pm
That's exactly the suggestion, and by getting stricter on RP I don't mean to add OOC/IC, remove /p and all. I'm speaking about rules that will enforce people to roleplay things they usually skip. Similar to the police system changes.
This!

When the new SAPD Changes came into play, it looked like everybody liked it better then the other system, police more organised and committing less mistakes or ''abuses''.
The thing is people within that police department that was working couple months ago, got tired  because it was the same stuff all day, suspect get out of the map escaped, people refusing to role play because ''we are interrupting their trucking operation'' and meanwhile SAPD Officers are only a few they don't get any privileges the amount an officer gets paid is literally less then 1k at the end of the day.

Currently for an officer to make money, there are three ways, Fines, Arresting or killing.. Fines can only go up to 250$ which is low af, arresting is what gives them most money but still rare to happen nowadays and even if they arrest someone, the 500$ go straight to a new body Armour because SAPD officers are not equipped with one  when they get on duty.. and the last one killing, well as a cop killing someone is not even worth the moaning they get afterwards, consistently getting '' Omg i was about to surrender'' or '' fuck you, bcz of you i lost 2k weapons''...

Criminal Families also have a lot to complain there isn't much of a criminal script besides drugs or hitman, and both of those are like not even used regularly because the money you get for trucking is much better, and drug dealing doesn't give that much roleplay anymore, small amounts are hard to get because drugs give you nothing, so we are only seeing big batches being sold which causes people to fixate on farming instead of actually roleplaying.
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 03:37:03 pm
Robin, if you don't care, you can always find somewhere else, not like we need you talking more shit.
Well, I do.
Title: Re: 'Changes' that change nothing.
Post by: Brian on September 08, 2015, 03:41:34 pm
This!

When the new SAPD Changes came into play, it looked like everybody liked it better then the other system, police more organised and committing less mistakes or ''abuses''.
The thing is people within that police department that was working couple months ago, got tired  because it was the same stuff all day, suspect get out of the map escaped, people refusing to role play because ''we are interrupting their trucking operation'' and meanwhile SAPD Officers are only a few they don't get any privileges the amount an officer gets paid is literally less then 1k at the end of the day.

Currently for an officer to make money, there are three ways, Fines, Arresting or killing.. Fines can only go up to 250$ which is low af, arresting is what gives them most money but still rare to happen nowadays and even if they arrest someone, the 500$ go straight to a new body Armour because SAPD officers are not equipped with one  when they get on duty.. and the last one killing, well as a cop killing someone is not even worth the moaning they get afterwards, consistently getting '' Omg i was about to surrender'' or '' fuck you, bcz of you i lost 2k weapons''...

Criminal Families also have a lot to complain there isn't much of a criminal script besides drugs or hitman, and both of those are like not even used regularly because the money you get for trucking is much better, and drug dealing doesn't give that much roleplay anymore, small amounts are hard to get because drugs give you nothing, so we are only seeing big batches being sold which causes people to fixate on farming instead of actually roleplaying.


Couldn't agree more with this statement, just wanted to say that.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 03:44:15 pm
Yet we have a rule saying 'do not refuse roleplay'. See how Argonath confuses its members with the rules. You're on a roleplay server anyway, /q if you don't want to RP. Admins say that even...

It's about how you interpret that ''rule''. I never said I wasn't interested in RP, I said I'm interested in RP without people being forcefed shit if they don't want it.

Bottom line is that there is absolutely no need to get stricter because there's nobody to force it on except for newbies. And that's not what you want, right?

I think Gandalf summed it up pretty nicely in a topic a few months ago. All the practical issues and the hows and whys are in there.
Title: Re: 'Changes' that change nothing.
Post by: Rusty on September 08, 2015, 03:52:20 pm
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.

Since Teddy took over the SA:MP Development team there has been nothing but solid updates.  If you find it boring do not play, why play a game that you find boring it just questions your logic.

Tiny's point - which is a valid and very important one - is that we need to decide what Argonath is. For the last year(s), the community has lost its identity and it's quite important, like I wrote in the other topic, that players/admins/managers sit down and talk to each other.

Leaders from like Corleone, Gvardia, All PD-subgroups, 18th, Soprano and so on together with veterans, community managers and prominent admins.

If people do not think alike about the main purpose of the community, you really need to get to a point where you all do. That's the importance of the changes, so they are strictly towards the same goal. What is ongoing is that there are split opinions of what that goalis, what changes to be made, how to act and how to contribute.

Do not place people into categories. Work it out like a team.

We'll work something out along these lines, just need to fnd the right date and time to do it.
Title: Re: 'Changes' that change nothing.
Post by: TheGreasyChopper on September 08, 2015, 03:56:41 pm
 So far I've mostly seen two types of people around our Community. Ones who stick around, maybe go on LSRP and check it out for a day, then they return saying how many pairs of testicles that community sucks every day.

 The other type of people go there and hardly ever return.

Seriously, what the fuck is wrong with all of you people? Comparing both servers and their roleplay is like comparing an automobile and a motorcycle...What all of you "hurr durr enforce Roleplay" people need to understand is that even if we enforce them, that won't increase the level of Roleplay in the community.

My group has been around for long enough now. In the beginning we hardly did any serious roleplay. All we did is chat in /cb and drive around on our bikes. With time came members who were more serious about their roleplay. Eventually we became a strict RP group. We tried moving to one of the so called Srs RP Servers. But that did not and will never work.

What is the reason these topics keep popping up? Have they removed /l? Have they removed /me? Are you not allowed to choose what car to drive and which people to communicate with?

I bet if some newbie comes to you, pointing a gun at you and just says "give me all money, noob", you'll most likely either ignore him or report him to an admin. But that's his personal level of Roleplay. And it still is roleplay as much as you don't want to admit it.

The simple solution is to invite people to roleplay with you and show them your views and ways of Roleplay. But at the same time, why not engage people with different ways than yours?

I've met people who believe RP is just something they have to do before they start shooting or driving around. But hell, that's fun too if you can just adjust your little stubborn brain to it.

Scripts and people leaving don't have shit to do with Roleplay on Argonath. If you claim there's no RP then just look around. Think of something unique and don't do what hundreds of others have done on other servers and on Argonath.(I'm looking at you hoodrats and hood RPers. Pick up something unique to Argonath!)

Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 04:00:39 pm
So far I've mostly seen two types of people around our Community. Ones who stick around, maybe go on other RP server and check it out for a day, then they return saying how many pairs of testicles that community sucks every day.

 The other type of people go there and hardly ever return.

Seriously, what the fuck is wrong with all of you people? Comparing both servers and their roleplay is like comparing an automobile and a motorcycle...What all of you "hurr durr enforce Roleplay" people need to understand is that even if we enforce them, that won't increase the level of Roleplay in the community.

My group has been around for long enough now. In the beginning we hardly did any serious roleplay. All we did is chat in /cb and drive around on our bikes. With time came members who were more serious about their roleplay. Eventually we became a strict RP group. We tried moving to one of the so called Srs RP Servers. But that did not and will never work.

What is the reason these topics keep popping up? Have they removed /l? Have they removed /me? Are you not allowed to choose what car to drive and which people to communicate with?

I bet if some newbie comes to you, pointing a gun at you and just says "give me all money, noob", you'll most likely either ignore him or report him to an admin. But that's his personal level of Roleplay. And it still is roleplay as much as you don't want to admit it.

The simple solution is to invite people to roleplay with you and show them your views and ways of Roleplay. But at the same time, why not engage people with different ways than yours?

I've met people who believe RP is just something they have to do before they start shooting or driving around. But hell, that's fun too if you can just adjust your little stubborn brain to it.

Scripts and people leaving don't have shit to do with Roleplay on Argonath. If you claim there's no RP then just look around. Think of something unique and don't do what hundreds of others have done on other servers and on Argonath.(I'm looking at you hoodrats and hood RPers. Pick up something unique to Argonath!)

Couldn't agree more with this statement, just wanted to say that.
Title: Re: 'Changes' that change nothing.
Post by: Huntsman on September 08, 2015, 04:01:17 pm
I no longer play Argonath due to real life commitments, but I have played here for about four years after all, and I still like hopping in the forums once in a while to see what has changed. Nothing that much, I guess. The drama is still there.

The thing is - why don't you let players decide what the server should be? This meaningless, outdated wall of text that has been disregarded by development team themselves and only thrown into players faces when it's convenient to , called "Argonath Vision", is what has been stopping the server for striving for the better whatsoever. The same old comment that Argonath never really was started as a roleplay server is really getting annoying. Did you know that Nokia never originally started as a cellphone company either? Before it became one of the most successful mobile phone producers, they were just some Finnish rubber manifacturer.

You gotta deal with something here - the player base is changing, hence what players want is changing as well. And the only way the server will survive is if it will adapt to the needs of the playerbase. They wont get what they want - they will leave. Just like they did when they were pissed with RS5.. (pissed with the fact they didn't get their millions back more like, though).

In conclusion - give the players what they want. I see no reason not to.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 04:11:32 pm
It seems like too many people are satisfied with how the server is at the moment. On a perfect world this 'freedom' would work out, but no, not here. If you still think that we don't need to disallow people to skip roleplay, because there is enough roleplay on the server, I'll just respect your opinion but it's funny. I never said there's zero roleplay, but the majority of the server is not doing anything to contribute to it, so it's not really shown. Guess why no new players stay.
Title: Re: 'Changes' that change nothing.
Post by: Salmonella on September 08, 2015, 04:20:18 pm
It works out just fine.
Title: Re: 'Changes' that change nothing.
Post by: Ivan_Dzeba on September 08, 2015, 04:30:49 pm
Well, I have seen just sometng happen. In less then 15 min or 20 min the playercount rose from 10 or 11 players to 30+ players. What just happened?
Title: Re: 'Changes' that change nothing.
Post by: CharlieKasper on September 08, 2015, 04:33:13 pm
Well, I have seen just sometng happen. In less then 15 min or 20 min the playercount rose from 10 or 11 players to 30+ players. What just happened?

Hmm they returned home hmmm.
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 08, 2015, 04:37:05 pm
Am actually starting to get comments from different people who we're players here that they hate the server now because its pretty difficult for people to actually "roleplay".
Title: Re: 'Changes' that change nothing.
Post by: Marcel on September 08, 2015, 04:48:04 pm
BTW, why do I give a fuck for this server? it is a light RP server at least.
If you don't like it, feel free to leave.
Title: Re: 'Changes' that change nothing.
Post by: Ivan_MC on September 08, 2015, 04:58:43 pm
Am actually starting to get comments from different people who we're players here that they hate the server now because its pretty difficult for people to actually "roleplay".
Name them.
Title: Re: 'Changes' that change nothing.
Post by: Rusty on September 08, 2015, 05:02:12 pm
Name them.

No we won't start ousting people just because they have a distaste towards the server.  You can go ask him through PM and talk about them there all you want.
Title: Re: 'Changes' that change nothing.
Post by: Manoni on September 08, 2015, 05:03:17 pm
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.
BTW, why do I give a fuck for this server? it is a light RP server at least.

Only because you don't get scripted millions weapons and fast cars everything easy and given to the palm of your hands does not means the server is boring, is your own fault for not having the minimal idea of how a roleplay server is meant to be.

Teddy, along with the dev team have been doing nothing but pleasing the people, accepting our ideas, adding the desired scripts, giving their own time to make what people have been asking for awhile now and they really put effort into it. Even with the moanings which is enough of a reason to be like the previous team and not care shit about what we want yet they are still here, working for us, for the community.

If that is your way of thinking do us a favour, do not give a fuck and kick yourself out of this "light RP server".
Title: Re: 'Changes' that change nothing.
Post by: .Matthew. on September 08, 2015, 05:07:36 pm
RP needs to stop being blamed for lack of players.
As Celso nicely wrote, it's the lack of scripts and features that demotivates people.
Every day "it's being worked on", 1 month later it's still the same. How many months are needed for a simple script to return that existed, which is for example a freecop?
How many for a simple armor and a MP5 or shotgun for SAPD officers? What about business entry fees which are simple yet give more profit than whole current business system?

Title: Re: 'Changes' that change nothing.
Post by: Hevar. on September 08, 2015, 05:08:35 pm
Can you believe that Gandalf pays 50 euro each month for this host?

I think its kinda sad that it ends like this, and maybe waste of money. I think its end of Argonath?
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 08, 2015, 05:10:36 pm
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.
Well, i mean i "kinda" thought the same but in a different way, but i'v changed my mind really.. Teddy's effort means alot to Argonath and i wonder where would argonath go without teddy.. you can act like you don't give a fuck but just take a look back at all the stuff Teddy and the dev team gave us, its like begging for Teddy and dev team for something untill you get it, then when you get it you be like Fuck you all.
Title: Re: 'Changes' that change nothing.
Post by: Ivan_Dzeba on September 08, 2015, 05:11:49 pm
                                                  PLEASE READ

So, here are my thoughts, and you guys need to think about this and discuss this.

1. I don't want to bring negativity or hate, but tons and tons of players want the passport and the license removed. So I suggest either remove it or lower the time for it.

2. What just happened today, is. A player joined, and then, when I explained what to do, he said wtf server, and just left. So I suggest either we make something to get motivated to RP, and by that I mean to get motivated to RP with regulars,veterans and new players. OR Make some scripts etc... that will be fun for anybody, either he is with someone or he is alone. Make some scripts that will be fun and will stop boredom and bring fun.

3. We are on hosted tab, and also if we get a advertisement on SAMP forums server advertisement board we will get many players,because many people see the advertisements at SAMP forums server advertisement board so they join the server to see what it has to offer, and we get a new player(s) every second. And I think, that we should introduce them and help them around. We should be prepared for these new players, because every one of them wants to see what Argonath is offering.

4. The developers should seriously make something for new players when they join, so they don't get confused and they know what and how to do something.
Title: Re: 'Changes' that change nothing.
Post by: TruthSvensson on September 08, 2015, 05:16:31 pm


2. What just happened today, is. A player joined, and then, when I explained what to do, he said wtf server, and just left.


Maybe it was because you just said "Work, earn money, fuck bitches." when he asked about what to do, trying to be funny instead of properly explaining him. I wrote a proper explaination of the server after you but he already left by then.
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 08, 2015, 05:18:17 pm
                                                  PLEASE READ
2. What just happened today, is. A player joined, and then, when I explained what to do, he said wtf server, and just left. So I suggest either we make something to get motivated to RP, and by that I mean to get motivated to RP with regulars,veterans and new players. OR Make some scripts etc... that will be fun for anybody, either he is with someone or he is alone. Make some scripts that will be fun and will stop boredom and bring fun.
Well, "explaining to him" what to do is not the only thing he would learn in the server, some veterans don't answer their questions, so why not when a new player joins the server, give him a little guide on the rules/jobs/Basic Roleplay(If new to rp) And let him know this is a light rp server not heavy.
Title: Re: 'Changes' that change nothing.
Post by: Brian on September 08, 2015, 05:22:09 pm
Can you believe that Gandalf pays 50 euro each month for this host?

I think its kinda sad that it ends like this, and maybe waste of money. I think its end of Argonath?
Argonath is not 'just SAMP RPG'. We have multiple servers spread across our community.
And we have had far worse than just a simple argument. People should stop thinking that arguments or  criticism on things means that the world is going to end. They're good things that they're being discussed, some people get annoyed by them, some people like them.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 05:37:23 pm
You like to go off topic, no? Discuss the main idea here so we can end up somewhere..
Title: Re: 'Changes' that change nothing.
Post by: Teddy on September 08, 2015, 05:43:32 pm
Give us direct examples of rules you are talking about Tiny.

We are not going to remove /p, add OOC/IC. Let that be very clear.
Title: Re: 'Changes' that change nothing.
Post by: Marcel on September 08, 2015, 06:01:30 pm
RP needs to stop being blamed for lack of players.
As Celso nicely wrote, it's the lack of scripts and features that demotivates people.
Every day "it's being worked on", 1 month later it's still the same. How many months are needed for a simple script to return that existed, which is for example a freecop?
How many for a simple armor and a MP5 or shotgun for SAPD officers? What about business entry fees which are simple yet give more profit than whole current business system?
Stop acting so entitled and start appreciating the regular updates that are being pushed out now that the dev team is properly staffed again.
Title: Re: 'Changes' that change nothing.
Post by: TheGreasyChopper on September 08, 2015, 06:11:38 pm
Stop acting so entitled and start appreciating the regular updates that are being pushed out now that the dev team is properly staffed again.

Not to be an asshole or anything, but what exactly are these regular updates? Bug fixes maybe, but half of those bugs happen again after they're fixed.

What happened to all these scripts that were promised to be added with RS5? Where's the group turf system? Where's the working business profit? Why even say you're going to add them when you're not even close to finishing them?
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 06:15:56 pm
The main idea I have is the addition of a rule, 'Do not skip roleplay'.

Players have the freedom to even ignore a scenario for no reason, and several 'small' scenarios being skipped daily leads to lack of roleplay environment on the server. I've observed people skipping scenarios even within my group and that's something I dislike way too much.

I'm not proposing this so people who do skip roleplay get punished or something, not skipping roleplay must be a habbit for players, and step by step it will lead to people roleplaying much more.

I am not saying there is no roleplay, there are many people who do roleplay and interact with you, but it's always the same people, and this situation again splits players into groups. I can make a list with groups of people who roleplay and people who do not - the thing is to get the ones who do not roleplay to do it. I'm not a person who likes limiting freedom myself, but in this case I find it the only possible way.

This thing with being patient for changes to take place has been going on for years, but no practical solution has taken place. At least I came up with something that I'm sure will work. We may indeed lose more players due to this, but we will of course gain more when this actual change has taken place inside people - the habbit of roleplaying.

@Teddy
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 08, 2015, 06:21:58 pm
Well... yes I don't play.

How about you stop posting if you have nothing to say?
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 08, 2015, 06:26:32 pm
The main idea I have is the addition of a rule, 'Do not skip roleplay'.
There is already a rule that doesnt allow you to skip it. I'm not sure but admins are warning players to RP and not avoid it.
Title: Re: 'Changes' that change nothing.
Post by: TheRock on September 08, 2015, 06:27:34 pm
Give us direct examples of rules you are talking about Tiny.

We are not going to remove /p, add OOC/IC. Let that be very clear.

Meanwhile there were few(not all) changes made without Devs/HQ asking players for their opinion. Yes you added requested features which I am quite happy about, but some which were necessary were removed without any public poll and I really can't see the reason behind that!

Good old days, we had 2 excuses for everything! First was that the change suggested was not fit to Argonath Vision and the second was 'RP IT'.

To begin with; The reason I joined and that kept me a regular visitor in the first days were because of the freedom to do whatever I want in game, endless fun no strict rp rules enforcement.. For example; If I had the mood to freeroam nobody would force me otherwise and vice versa for roleplaying whatever I wanted. We even had people comitted to roleplaying corrupt cops without abusing their rights because they had the ability to do so.
Secondly, people change! so does servers sometimes. I am aware that we were never a strict-rp server and that we wont be ever because it never was our style, but we have to adapt few things that people ask for.

In my view, few things like /area or freecop duty should have never changed. And in the end, even if players get what they want they will always have something to say. We were asking for saved tuned cars; we go them. We asked for more slots; we got them. We asked for saved weapons; We got them. We have every element possible for a good roleplay script. MTA:VC even survived it's days with just /me basically and few scripts so why can't SA-MP which is even more advanced do so?

To finish, I am certain sure that the problem is not on the scripts but as it's been previously mentioned on posts, we grow up.. our interests change.. I am no longer 13 years old hyped with GTA:SA like I was when I joined.. So why don't you all stop bitching and go in-game perhaps? :D

Title: Re: 'Changes' that change nothing.
Post by: Jeremy. on September 08, 2015, 06:41:18 pm
RP needs to stop being blamed for lack of players.
As Celso nicely wrote, it's the lack of scripts and features that demotivates people.
Every day "it's being worked on", 1 month later it's still the same. How many months are needed for a simple script to return that existed, which is for example a freecop?
How many for a simple armor and a MP5 or shotgun for SAPD officers? What about business entry fees which are simple yet give more profit than whole current business system?

I agree with Matthew. All my respects for the developing team but this is the truth. So please, don't show up and throw shit onto him. It's all about this, we must face it.

Everything we have heard is we will do this but there's not anything concrete. If you ask them about an ETA they say "unknown". My opinion is that you have to say things very clearly, in a proper order and when these scripts will be launched.
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 08, 2015, 06:56:16 pm
I agree with Matthew. All my respects for the developing team but this is the truth. So please, don't show up and throw shit onto him. It's all about this, we must face it.

Everything we have heard is we will do this but there's not anything concrete. If you ask them about an ETA they say "unknown". My opinion is that you have to say things very clearly, in a proper order and when these scripts will be launched.

If scripters were paid to do this and it was their primary job, sure then deadlines would be set. As the scripting team are doing the work voluntarily on the side while dealing with their own actual jobs and studies, they have no time limits or deadlines.

It makes no sense to put a time-frame on a script either as you never know how long testing and fixing can take.
Title: Re: 'Changes' that change nothing.
Post by: Stivi on September 08, 2015, 07:05:21 pm
Oh we managed to get players when we had no scripts being developed at all, and then actovity dropped, rhen Teddy became a leader and we gained more players. When Teddy posted "My Status" topic activity dropped. Scripts and faction support. AND REMOVING TRUCKING, IT IS NOT RP.
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 08, 2015, 07:07:35 pm
Yes, remove trucking asap.
Title: Re: 'Changes' that change nothing.
Post by: AlSforza on September 08, 2015, 07:12:25 pm
I'm not gonna give my opinion in this topic, did that way to many times. But I am gonna suggest something to the developers and management: Get players with experience within the community, have a chat with them, figure out what could be done. I'm sure that would at least cool down the quantity of new threads posted about similar things, and I'm also sure the veterans of this community have something to say that could help.
Title: Re: 'Changes' that change nothing.
Post by: CharlieKasper on September 08, 2015, 07:13:34 pm
The trucking script does nothing but create more hatred within the community. Removing it (as soon as an alternative has been made) would be the best idea.

1. I don't want to bring negativity or hate, but tons and tons of players want the passport and the license removed. So I suggest either remove it or lower the time for it.
(http://i.memeful.com/media/post/oMJmG5w_700wa_0.gif)
Title: Re: 'Changes' that change nothing.
Post by: TheGreasyChopper on September 08, 2015, 07:21:52 pm
AND REMOVING TRUCKING, IT IS NOT RP.

If they introduce another way to actually make money...
Plus, who says it's not RP? You have no idea how many times I Roleplayed smuggling illegal immigrants around, by going trough all the trucking spots only to pick up illegal immigrants cargo.  :lol:
Title: Re: 'Changes' that change nothing.
Post by: Teddy on September 08, 2015, 07:28:12 pm
When Teddy posted "My Status" topic activity dropped.

:(
Title: Re: 'Changes' that change nothing.
Post by: Mark on September 08, 2015, 07:44:45 pm
Endless arguments over and over again in every topic :lol:. Do what you think is better for the server, the bad girling everywhere is the first issue. There are other servers in the community which have less or different features (no disrespect) than here and players don't go around the forums throwing out arguments every second against the Developers. They adapt to the situation and have fun with the friends , realistic/serious or whatever roleplay it is.
You all know Teddy's situation, Mikro's situation and the other scripters. All of them are focused whenever they can on these features, they have published the list of changes to be transparent with us all. How many more times are they gonna have to tell you the stuff is still work in progress? If you really believe them, be patient. You have waited almost 2 years with the other team and at end they didn't really have any progress or just didn't show it, i assume.
I understand that business profit and the other stuff is a priority for most of people but for once give them some time, play a different game for the moment, a pause won't harm anyone. For once you can also try to use your imagination to roleplay with your group or friends, you will not die because of that.

Anyway, about vehicle tracking, that's right, it needs to be adjusted. I guess Teddy and others are thinking already about a tracking system for vehicles, better than the old one however you already know that to bring vehicles location back in /vehicles you also need to enable it in /area , didn't we want to restrict the command to a not specific location?
I won't prolong more as i said pretty much the same things in the other topic and someone else said them here too, you have to be patient in this period, that's all what the team is asking to you.
Title: Re: 'Changes' that change nothing.
Post by: Ivan_Dzeba on September 08, 2015, 08:01:50 pm
The trucking script does nothing but create more hatred within the community. Removing it (as soon as an alternative has been made) would be the best idea.
(http://i.memeful.com/media/post/oMJmG5w_700wa_0.gif)

Whats to be confusing there? Tons and tons of new players want the drivers license and passport removed because that is getting on their nerves. Either remove the passport and the drivers license or lower the time needed for a passport test and a drivers license test.
Title: Re: 'Changes' that change nothing.
Post by: Brian on September 08, 2015, 08:03:46 pm
I kind of agree, waiting 7 days to be able to get a license and passport is quite some time. Especially due to the limitations of state vehicles. I might make an idea topic of lowering it to 2-3 days, that way the players still need to be 'around' Argonath for a little while, but can still get their license so they can purchase their own vehicles, etc.
Title: Re: 'Changes' that change nothing.
Post by: SkyHawk on September 08, 2015, 08:21:27 pm
You all thought Que was your savior when he came up with his own ideas, yet they were much closer to 'strict-rp' than mine. Just because someone is more famous or more recognized by the community you take him seriously, yet they are not contributing anymore. The community is missing some people who would really make a difference, and we're about to lose more if you don't start thinking properly. Do you know why veterans left after all these years? Because they grew up, and they are looking for somewhere better to play in their free time than spend time here talking to a wall.

Or maybe the Veterans who grew up aren't looking for other places to play? Rather, they have lives outside of gaming now, lives that include a job, schooling, community events, or any other involvement outside of gaming bettering themselves as individuals of society and trying to make a difference in their respective communities.

How about we all take a look at the fact that maybe the player base in Argonath needs to determine what they want, from my own perspective, what everyone has complained about over the last several months has been taken into consideration and it's actually been pushed forward, however once these changes are implemented everyone reverts back to complaining because it isn't didn't turn out quite like everyone envisioned. It's time to stop blaming development and scripts and start looking at each other individually and how you can better this community. I'll give you one hint, stop looking to place blame on others and start placing blame on ourselves, maybe then we'll all realize that a community thrives on the support of it's members and not on the support of logistics.

Make this community a place to enjoy ourselves and have friendly conversations and enjoy one another company like it was a few years ago. A common theme I see rising in Argonath now is a bunch of kids with a smart ass attitude that look to pick a fight with just about anyone they can interact with, and it's caused a toxic environment. Respect goes a long way, and until we learn to respect one another and the views we share, whether or not we agree or disagree with them, Argonath isn't going to better themselves as a community, rather we are going to continue on the downward spiral we are on.
Title: Re: 'Changes' that change nothing.
Post by: Khm on September 08, 2015, 08:26:30 pm
                                                  PLEASE READ

So, here are my thoughts, and you guys need to think about this and discuss this.

1. I don't want to bring negativity or hate, but tons and tons of players want the passport and the license removed. So I suggest either remove it or lower the time for it.

2. What just happened today, is. A player joined, and then, when I explained what to do, he said wtf server, and just left. So I suggest either we make something to get motivated to RP, and by that I mean to get motivated to RP with regulars,veterans and new players. OR Make some scripts etc... that will be fun for anybody, either he is with someone or he is alone. Make some scripts that will be fun and will stop boredom and bring fun.

3. We are on hosted tab, and also if we get a advertisement on SAMP forums server advertisement board we will get many players,because many people see the advertisements at SAMP forums server advertisement board so they join the server to see what it has to offer, and we get a new player(s) every second. And I think, that we should introduce them and help them around. We should be prepared for these new players, because every one of them wants to see what Argonath is offering.

4. The developers should seriously make something for new players when they join, so they don't get confused and they know what and how to do something.
1. Not tons no, removing them will be a problem, lower the time and everything will be alright.
2. How did you introduce him, tell us what did you exactly tell him?
3. Already being done..
4. They don't get confused if they're introduced properly but I have to agree, some changes which I have in mind can solve some problems.

About trucking. There are 2 kind of people trucking on the server
Veterans/regulars trucking: These guys should understand that trucking is not the purpose of the server since they were in the server since a good time.
New players: Here it's players' fault, they tell him that making money, having houses and cars is the goal of the server which automatically makes the new players keep farming and farming and refuse to actually role-play.
The meeting between veterans/regulars and HQ should happen asap.
Title: Re: 'Changes' that change nothing.
Post by: Cofiliano on September 08, 2015, 08:46:25 pm
I'll just copy this here, instead of re-writing basically the same thing over

Thing is both you/Luke/Devin and Ivan are right.

You are all talking from your perspective. Some new players likes to interaction more. Some new players likes to start working more and focus on that.

And you got 3rd type of new players, who likes to check out and enjoy interesting scripts(horsebets, casinos, bank robbery that's coming, etc etc)

So its just a matter of "taste", but we need all three types of players around, and we need to provide them with enough opportunities for both.


Answer on first type of new players are veterans and their group. They're the one who's roleplays and interaction is gonna make those kind of players stick around.

Answer on second and third kind of new players is more interesting, and enjoyable scripts, that you can have alot of fun together with your friends, and that you can earn from.


But its a charmed cycle really. Because in order to bring Veterans and their groups back, you need those new interesting and enjoyable scripts, specially for criminals and we need them to be amazing as well. Then they'll start interactions and roleplays that will make new players stick around.

So we unfortunately go down on the issue, its the scripts. The faster they are developed and published, the more people will come back. The slower they are developed and published, more people will find other places to play on. Including the new players who went trough Argonath and left.

And yeah these topics ain't really helping and are pointless. Sit back and relax.
Title: Re: 'Changes' that change nothing.
Post by: Duel on September 08, 2015, 08:52:26 pm
Changes here and there, I mostly see complaining about every stupid little shit under the sun.
The script is not finished yet, and our dedicated development team are working their asses off to get players happy. They work around the clock, for what? For nothing. Nothing that benefits them at all, and to see players moaning and moaning about the server that they do not find suitable anymore because they're not adaptable to change, it scares me to think how selfish most people are in this world. Why? Because if they're not happy, they bring the whole community down with them by starting topics that indirectly shit on everyone who is working to make the server better. If you guys think you can do better than what the actual development team is doing, then go learn code, learn how to script, and please by all means come and show everyone you're bright ideas.

Or if you're not able to realize that the community mostly runs from the owners own pocket, leave. We've lost enough already, and I am sure if the players that bad girl, and cry about everything that doesn't make them happy, the community will be a better place. Quantity vs Quality right?

On the other hand, if you're going to stay here, then inject your ideas into the community and do not get butthurt about them not being implemented, because not EVERYTHING will go the way you want it. Guys, wake up, its basically the same in any community like it is in real life. Things are earned, and so is respect, and honestly the respect that everyone gives the development team is shit, and I honestly see no problem for developers telling players to fuck off. Because if you're attitude is shit and constantly throwing stones at our gates, expect a reaction.

The bottom line is,

Don't f**cking like it? Leave, the door is constantly open, and no one is forcing you to stay here.
If you want the community better, make it a better place yourself and adapt to change. Stop whining, this is not kindergarten.

Think of it like this, if Teddy never gave you guys an inside on to whats happening on the development of RS5, you guys would think the script is complete. But, the reason why you think its incomplete, is because you see more and more ideas that Teddy is injecting into the community and you cannot wait till its finished. Yes, its been 2 years, so what? It hasn't been two years since the new team took over.

Dedication and commitment is missing here.
Title: Re: 'Changes' that change nothing.
Post by: .Matthew. on September 08, 2015, 08:55:43 pm
Quote
Leave, the door is constantly open, and no one is forcing you to stay here.
Ah, didn't hear that one for long time now.
That's exactly what Argonath needs now, right?
Title: Re: 'Changes' that change nothing.
Post by: Duel on September 08, 2015, 08:58:03 pm
That's exactly what Argonath needs now, right?
Here is an example of someone who reads to reply.
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 08, 2015, 09:05:00 pm
If people would stop looking at little issues and making bigger problems out of them than necessary we wouldn't be having to respond to these kinds of topics that serve no actual productive impact in regards to the development of the server or community.

People need to forget about the past, let the development team work at a pace that is functional for them and the players just need to make do with what they have for now.
Scripts will come, it solves nothing to go on and on about scripts not being released yet nor does it help anyone to keep bringing up scripts that are still being developed.

Plans set out by the development team will be kept in due time.

Whilst they work on the scripts, why not just go in-game and roleplay with one another?
Title: Re: 'Changes' that change nothing.
Post by: Axison on September 08, 2015, 09:36:47 pm
Ok so, Scripts.

Teddy took over the development team, made incredible progress with the scripts and managing the SA:MP community. Now, he promised that there will be a working business script incoming as soon as it is finished. If he were to push it out as of now, you all will still complain of how buggy it is. So whats the problem in letting them finish the script and then push it out instead of constantly changing and fixing it? Why not let them write and fix all at once so we can all enjoy the script without any issues?
 
Let the scripters work at their desired pace, if you tell them to hurry up, its more likely that the script will come out with bugs.

Just my two cents.
Title: Re: 'Changes' that change nothing.
Post by: Hevar. on September 08, 2015, 09:54:21 pm
If people would stop looking at little issues and making bigger problems out of them than necessary we wouldn't be having to respond to these kinds of topics that serve no actual productive impact in regards to the development of the server or community.


Well...bro the small issues makes it bigger, if one small problem cant be fixed, then it gets bigger thats why people should focus on the small issuse before it gets bigger.


for an example if you work at McDonald and someone ordering 3 cheeseburgers but you only gave him 2 cheeseburger, then the dude checks his foodbag at home and notice it, then next day he calls the chief and starts to complain about it.
Title: Re: 'Changes' that change nothing.
Post by: Hevar. on September 08, 2015, 09:56:41 pm

Let the scripters work at their desired pace, if you tell them to hurry up, its more likely that the script will come out with bugs.

Just my two cents.

Just like when people started moaing about RS5 and asked daily ''When is RS5 coming'' and all that.. baaaam....RS5 got released early.....
Title: Re: 'Changes' that change nothing.
Post by: Axison on September 08, 2015, 10:05:29 pm
Just like when people started moaing about RS5 and asked daily ''When is RS5 coming'' and all that.. baaaam....RS5 got released early.....
And how buggy was it? If you want new scripts to be like RS5 at its earlier stage, go ahead, yell at the scripters.
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 08, 2015, 10:26:44 pm
Don't use McDonalds as an example, Teddy may get hungry.

And once again, look at what happened when RS5 was released too soon. We won't have that sort of problem again.
Thus what I have said, scripts will be released to the public when it is suitable to be released. At the moment they're busy with the scripts so give them some time.

Well...bro the small issues makes it bigger, if one small problem cant be fixed, then it gets bigger thats why people should focus on the small issuse before it gets bigger.

People shouldn't be finding problems where none matter in that sense, there's nothing preventing people from being able to roleplay in-game right now so why do there need to be reasons why they can't roleplay?
Title: Re: 'Changes' that change nothing.
Post by: Bruce. on September 08, 2015, 10:50:50 pm
Since Teddy got the lead this game is boring... If you know what I mean... If you didn't get the point don't post.
People like you don't deserve shit in a gaming community mate, was the other team doing anything good that would make you "happy"? Not really. Teddy and his team are doing the best they can and hmmm as far as I see Teddy and other scripters that are working on the server now did more in 6 months then the previous team did in one year and a half... but we're not here who did more and who did less... if you don't wanna play here anymore... nobody is forcing you to stay feel free to leave wherever you want... heavy rp or real life rp nobody cares about other servers... everyone is free to choose where he wanna play...People of Argonath and specially SA:MP RPG server ones were never happy with what they got... they just request request request request and request.... Scripters are humans aswell they are not fucking robots... they can't script one milion scripts in a day... give them a break... if you're not patient then it's your fault not theirs...
Title: Re: 'Changes' that change nothing.
Post by: Robin# on September 08, 2015, 11:14:25 pm
People like you don't deserve shit in a gaming community mate, was the other team doing anything good that would make you "happy"? Not really. Teddy and his team are doing the best they can and hmmm as far as I see Teddy and other scripters that are working on the server now did more in 6 months then the previous team did in one year and a half... but we're not here who did more and who did less... if you don't wanna play here anymore... nobody is forcing you to stay feel free to leave wherever you want... heavy rp or real life rp nobody cares about other servers... everyone is free to choose where he wanna play...People of Argonath and specially SA:MP RPG server ones were never happy with what they got... they just request request request request and request.... Scripters are humans aswell they are not f**cking robots... they can't script one milion scripts in a day... give them a break... if you're not patient then it's your fault not theirs...
Yeah, you are right.
I don't give a fuck for what ever you say.
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 08, 2015, 11:22:17 pm
Quote
Instead of sitting on the forum.. doing the Einstein, go give your contribution in game.
Title: Re: 'Changes' that change nothing.
Post by: Bruce. on September 08, 2015, 11:52:53 pm
Yeah, you are right.
I don't give a fuck for what ever you say.
Well you said you don't give a fuck about "this server" but you're still around here talking and talking but actually not doing anything... like being in game or stuff like that you know...
Title: Re: 'Changes' that change nothing.
Post by: Traser on September 09, 2015, 12:03:34 am
Yeah, you are right.
I don't give a fuck for what ever you say.

If you don't give a fuck, Leave..
I do not tolerate you having such a provocative attitude on your posts, You are part of this community, if you want it or not, if you want to fuck it up for us because you want to behave like an asshole. Leave now and never return.

And for everyone that will reply "You want them to leave? we have no players online almost", If he has this attitude, yes he needs to leave, if he is ingame he would only scare the new players.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 09, 2015, 12:48:04 am
It's quite funny to receive all this shitting when the only purpose of this topic is to propose a simple idea in my attempt to contribute solving an issue that has been going on for years. The HQ should simply step up and give a better answer than turning down every topic, or else such topics will never stop appearing. Telling someone to be patient for all these years is not working, and showing me the door out is really not positive for the community. I'd personally have left to a more 'strict rp' server if I didn't like this place as a community, and not as a server. I'm sorry for trying to help, you seem like you are all so happy with the server's state that any change affects it negatively. I'm done, peace.
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 09, 2015, 12:55:30 am
I still think that this is the only solution:
  • For me bringing back /save - /load and bussines profit(even the old one) asap, will help a lot. It's not a big deal but you know, people are waiting so long for it. /save and /load can help people to save money so they don't need to work all the time, but in the time that they are supposed to "work" they can roleplay and have fun.

  • /dice - It's a small thing but that can help too. That would help in casinos and increase the activity there. Increasing activity there means increasing players interactions. Increasing players interactions means increasing players count. Everything which helps in "Players Interaction" is important.

  • Making the system a bit easier will help, too. This is for new players. Find an easier way to introduce new players.
  • Bring back "Freecop", in some req sure.


  • Factions are an important thing too. Let me remember something, when there was a war between Soprano and Corleone, both parts increased their activity by 10 players+ from each side. The same thing for Gvardia and other factions.  More interactions => Something to do in-game => Increased player count.

    @Staff
    About players count (?) just give it some time, trust me. Simply continue the good/hard job with mapping/scripting, don't waste time in forum explain everything to everyone. This goes to players too. Instead of sitting in forum, go and give your contribute in-game.
Title: Re: 'Changes' that change nothing.
Post by: Volcom on September 09, 2015, 01:20:29 am
It's all about the time. Don't worry, player count will raise after a period of time.

time time time, yeah if you give more time Argonath will go down.
Title: Re: 'Changes' that change nothing.
Post by: Que on September 09, 2015, 02:27:07 am
There is no solution to the problem unless people start talking to each other in a proper manner.
Even then, there'll be hard to find a solution. That's not because of the current development team. Let us be clear about that.

People are getting bored. The unique taste of Argonath is long gone. We are no longer a respected server and it has been the same zabba-zabba saga for years.
Even though the next changes are going to be splendid, I find it hard to believe that people will return to Argonath even then.

So, if I were you I'd do the best out of the situation and, yes, attract new players to stay. But that's something that should come natural and not by four players meeting up at LSAP typing "help?????????". Also focus on the current groups and its potential, what they can do to develop even further and what the community can do to promote the server(s) over social media and by adding videos on YouTube.
Title: Re: 'Changes' that change nothing.
Post by: Nathan on September 09, 2015, 03:39:46 am
In regards to the player count statistic that everyone keeps bring up and saying how SA:MP isn't dying, please actually look into it.

I just went on the top 15 servers and here is what I found:

- 10 of the servers or 66 percent of them are national/language specific outside of English (Spanish, Russian, etc.)
- 3 were free-roam / DM servers
- 2 were "srs-rp" servers

I joined the Russian servers (since I'm only fluent in Russian and English), the servers were filled with bots and AFK players. This wasn't one server, this was 5 servers. So the numbers don't add up correctly.

Please stop with this bullshit statistic. Numbers doesn't mean engagement from the userbase end. I can have 1.5k followers on Instagram and only 10 percent of those are actually being engaged and are actively liking my pictures.

Face the facts, SA:MP is being left for better games such as GTA:MP and IV:MP. The game is over 10 years old now. Death is expected.

Right now, the best thing we can do is improve our scripts as well as our OWN community outlook and engagement. Want more players in game? Come in-game yourself.
Title: Re: 'Changes' that change nothing.
Post by: Rusty on September 09, 2015, 07:19:31 am
The HQ should simply step up and give a better answer than turning down every topic, or else such topics will never stop appearing.

A better answer to your initial post?  Is that what you are looking for.
Or do you want a answer to something else.

Title: Re: 'Changes' that change nothing.
Post by: SugarD on September 09, 2015, 09:18:20 am
Okay, seems like you're all enjoying the server. It's so fun it has 15 players.
MTA:VC. 26 player limit. Before ASE died, people fought to get in and roleplay there. Quantity has nothing to do with quality. IV:MP's early days are another example of this. So is VC:MP. I could go on and on. If people got over themselves and just tried to have fun, we wouldn't have any of these issues.
Title: Re: 'Changes' that change nothing.
Post by: Thomas_A on September 09, 2015, 09:43:42 am
Quote
Instead of sitting on the forum.. doing the Einstein, go give your contribution in game.

Solution is out there, in the server. Yesterday I noticed at least like 5 new players who were willing to learn about the server and stay there, but some of them rarely got help and headed to Ammunation, did their own thing (y'know what they do in gunstore). Took some effort to convince one of them to change their mind and start roleplaying properly, but as I said, solution is out there, in the server, head ingame instead of being a keyboard warrior on forums.
 Teach new players the basics of roleplaying and teach them about the server, they'll most likely stay and there we go, playercount will rise and roleplay style will change IF you teach them. If you expect old players to return then dont be naive, we all will leave eventually, this is like circle of life.

Title: Re: 'Changes' that change nothing.
Post by: Satoshi on September 09, 2015, 09:45:44 am
Want more players in game? Come in-game yourself.
And try starting a roleplay scene instead of staying AFK  ;)
Title: Re: 'Changes' that change nothing.
Post by: Deni1997 on September 09, 2015, 10:57:13 am
And for those players who moan and talk shit on forums change that a little bit..Come online and stop talking shit around forums..Whole community is giving everything they can to make the server better and you still don't respect them at all..
They also have lifes and they can't spend all day sitting infront of PC..They're giving the best they can from themselves and you should appreciate that..
Title: Re: 'Changes' that change nothing.
Post by: psyron on September 09, 2015, 10:58:31 am
whatever happens, dont let any new players see these topics. can be embarrassing lol
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 09, 2015, 11:25:13 am
Hello Tiny, i don't get your point.
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 09, 2015, 11:55:39 am
It's quite funny to receive all this shitting when the only purpose of this topic is to propose a simple idea in my attempt to contribute solving an issue that has been going on for years. The HQ should simply step up and give a better answer than turning down every topic, or else such topics will never stop appearing. Telling someone to be patient for all these years is not working, and showing me the door out is really not positive for the community. I'd personally have left to a more 'strict rp' server if I didn't like this place as a community, and not as a server. I'm sorry for trying to help, you seem like you are all so happy with the server's state that any change affects it negatively. I'm done, peace.

You want input on your post which has been given, you want to then say that the development team has been here for "all these years" yet they have only been in that position for less than a year and have already done more than you could imagine.

If you believe "trying to help" is to stir up arguments and point at HQ and developers, then you are severely misguided.
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 09, 2015, 05:57:41 pm
A better answer to your initial post?

Yes.

You want input on your post which has been given, you want to then say that the development team has been here for "all these years" yet they have only been in that position for less than a year and have already done more than you could imagine.

If you believe "trying to help" is to stir up arguments and point at HQ and developers, then you are severely misguided.

Where exactly did I speak about the developers? And where exactly did I open an arguement? If you can't accept someone's opinion then simply lock this topic, beacause most of you people think I like having these long pointless discussions. I am proposing a simple idea, yet you make all this mess about developers/scripts and all that, while I already said it's not the case even.

Hello Tiny, i don't get your point.

Hello Johan, read again.

whatever happens, dont let any new players see these topics. can be embarrassing lol

It's not that they will not observe the things we should be embarassed about.
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 09, 2015, 07:24:05 pm
Telling someone to be patient for all these years is not working, and showing me the door out is really not positive for the community.

What else would you be told to be patient waiting for?
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 10, 2015, 02:36:21 am
What else would you be told to be patient waiting for?

I really have no issue with the script of the server, I appreciate the developers' work and respect the fact they dedicate their time to do this work for free. I don't really remember what I had in mind when saying that, probably didn't express myself properly.
Title: Re: 'Changes' that change nothing.
Post by: Rusty on September 10, 2015, 07:14:13 am
Hello,

I've been away for like 2-3 weeks and what I expected has already taken place after the so called 'changes' have started to be implemented.

I won't start writing a long topic so everyone reads, so I'll go straight to the point. Either decide where the community is going to end up being, or don't change stuff at all. All I see is changes here and there, but no actual change to the main issue. People have changed - the players who keep the server alive want to ROLEPLAY, and the only reason some have not left the server is because they like the people, the community, and not the server/script.

Give people what they are looking for and stop the 'Argonath is a world of its own' joke - before Argonath dies. Get a bit stricter on roleplay, it won't hurt the outdated 'vision' we keep following even though it only brings negative outcome to the server.

It's time to see an actual change, before the last few remaining veterans who actually contribute leave as well. We've lost many, haven't we?

We won't switch the server to something that is "serious" it's just not Argonath's style.  If you are hoping to see way more stricter rules surrounding roleplay then you are grasping at straws right about now, yes I would highly support a move in this direction but it just won't ever flourish.  It was a miracle enough that the slight changes I proposed for roleplaying made it through but furthering them wouldn't become a reality.  This real change to roleplay you seek is something that you, I and everyone else as players must change it's not a sole issue for HQ or anyone else.  There is a wide selection of people roleplaying out there take a look around we have more than a "few" veterans left who pull their weight - select group managed to bring people together in a broke ass desert town for the past weeks.  It's all about trying and being creative and you will get people to follow suit.

Quite a-lot of players could change their shitty ways on how they approach roleplay (such as the infamous /cb help am being robbed bullshit) but that is up to those that play like this.  In the end you play for fun, there is a world to explore.  My advice drop the street gang, the scene is dead move onto something else that could be the next "wow factor" and get people talking.  People have changed you are right about that but so has Argonath in it's own way.

“Change will not come if we wait for some other person, or if we wait for some other time. We are the ones we've been waiting for. We are the change that we seek.”
Yes I just stole a Obama quote but it fits perfectly here.
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 10, 2015, 10:17:51 am
Hello Johan, read again.

Tiny, i don't think changing the rules will improve anything from the current situation, also might be fatal for our server. Everyone has his own "policy" but we must provide the freedom that Argonath give for players. We made few serious steps regarding to: SAPD, white blips, as well the /area and i think that is the maximum of boundaries. (Now for my self, I regret those changes, because with the results we got now im not happy) If someone refuses to roleplay with you, you can simply report, it's very classic.
Title: Re: 'Changes' that change nothing.
Post by: Frank_Hawk on September 10, 2015, 01:44:42 pm
Bring back the old /area.

I tried helping a new player yesterday but couldn't find him on the map and he didn't even know where he was either. He ended up quitting afterwards. The lag is also getting worse - do we have any update on it? New players won't play on a lag/desync infested server when they can play on other servers which don't lag.
Title: Re: 'Changes' that change nothing.
Post by: .Mario. on September 10, 2015, 02:28:01 pm
Bring back the old /area.


Along with orange blips.

Gang wars and groups are what keep this server alive, and currently we have no gang wars. If there are gang wars people will work to buy guns and that's what makes the economy. Argonath is not a strict roleplay server so why are we making it so. People should learn how to fight properly, without breaking the server rules, and if they don't, there are administrators to handle.
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 10, 2015, 02:59:59 pm
Along with orange blips.

The sad reality that we must admit is the: cops proven that usage of MCD won't happen. Chasing orange dots was everything they did (without provoking any departament and serious well known players) yet we need them back.

All of our veterans know: everything that give joy and emotions are the conflicts and the brawls, things that give you motivation to be more strong each time and to work more. Roreplay without challenge, competition in every aspect and arcade it's boring for majority and that's the main reason why Argonath never had "normal citizens" only few that i can count with my left hand fingers and all what they did was chating in /p. Actually we're just chating in /p, i have 2 months without being killed from a gun WTF.

We must live with our reality that we cannot step to strict RP server, we made the first steps, and here we are: complaining for member count.
-Where are all the criminals which wanted the removal of area and orange blips?
-Where are those members wich yelled everyday for abuses of "free cops"?
We didn't had bussines script from 2 years but we had happy players enjoying everyday. I was the one who celebrated the removal of "free cops" and orange blips, all i can say now is that i regred due to the present depressive situation online in our second home.

My call is to make two steps backwards: Return orange blips, return free cops. Regarind to area its not important as long as Phone works properly.
Title: Re: 'Changes' that change nothing.
Post by: Brian on September 10, 2015, 03:02:21 pm
The sad reality that we must admit is the: cops proven that usage of MCD won't happen. Chasing orange dots was everything they did (without provoking any departament and serious well known players) yet we need them back.
Not sure where you get this information. /MDC is the only command we have to track criminals, and all it does is show if there's a criminal on duty. Other than that we can only /area them and get a rough location. We then search for criminals but it's not as easy to find them. Especially as they still have a run-how-long. So they can just stand somewhere in red county and it's hard for cops to catch them, especially as they're usually with friends, if we're not blasted dead at GS9 while getting gas, that is.
Title: Re: 'Changes' that change nothing.
Post by: .Matthew. on September 10, 2015, 03:04:17 pm
About lag, yes, it's getting worse and worse. And yet, people think it's smart to advertise on SA-MP forum and invite them into a laggy server.  :app:
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 10, 2015, 03:14:38 pm
Not sure where you get this information. /MDC is the only command we have to track criminals, and all it does is show if there's a criminal on duty. Other than that we can only /area them and get a rough location. We then search for criminals but it's not as easy to find them. Especially as they still have a run-how-long. So they can just stand somewhere in red county and it's hard for cops to catch them, especially as they're usually with friends, if we're not blasted dead at GS9 while getting gas, that is.

Since removal of orange dots i was free to move in city even in front of LSPD without being bothered. Also i experienced interactions with cops that made traffic routine check while i was 6 starts. I just paid the ticket and continued free on my road. Another story with FBI in market ammunation, they arrested two guys for murder and left three others free due to lack of informations. All of them suspected for murderer from server.
Title: Re: 'Changes' that change nothing.
Post by: Mark on September 10, 2015, 03:20:57 pm
So, basically , you prefer to be chased everyday by cops? SAPD is using a different approach with suspects because lot of players did not like the orange dot hunting. If you all want to be back with Cops and Robbers situation, it was pointless to remove it. I ain't gonna comment more as now we are derailing  :rofl:
Title: Re: 'Changes' that change nothing.
Post by: Devin on September 10, 2015, 03:34:33 pm
Since removal of orange dots i was free to move in city even in front of LSPD without being bothered. Also i experienced interactions with cops that made traffic routine check while i was 6 starts. I just paid the ticket and continued free on my road. Another story with FBI in market ammunation, they arrested two guys for murder and left three others free due to lack of informations. All of them suspected for murderer from server.

That was the point of changing the way things work, to try and get people to rather roleplay than chase orange dots and have shootouts. Perhaps the cops never even checked the MDC when they pulled you over or didn't want to get involved with that but instead wanted to roleplay a traffic stop and act like they didn't know you were wanted.
As for the ammunation story, perhaps they wanted to have someone report the players for their crimes before they actually pressed charges even though they were wanted by the scripts.
Title: Re: 'Changes' that change nothing.
Post by: Drix on September 10, 2015, 03:40:58 pm

Plans set out by the development team will be kept in due time.

Whilst they work on the scripts, why not just go in-game and roleplay with one another?
Nuff said.
Tired of reading these fucking change,change,change topics. Load'o'crap.
Title: Re: 'Changes' that change nothing.
Post by: Teddy on September 10, 2015, 03:41:06 pm
Since removal of orange dots i was free to move in city even in front of LSPD without being bothered. Also i experienced interactions with cops that made traffic routine check while i was 6 starts. I just paid the ticket and continued free on my road. Another story with FBI in market ammunation, they arrested two guys for murder and left three others free due to lack of informations. All of them suspected for murderer from server.

oh damn how dare we do this! How dare we discourage shootouts and encourage RP... HOW DARE WE. WHAT DID WE THINK THIS WAS A RP SERVER? oh wait.
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 10, 2015, 03:54:29 pm
I understand, it's obvious the improvement of the quality, but we are suffering from one downfall of player count now since the ones who exercise this profession are inactive and at this rate we are sterilized.

It's true that the "quality over quantity" but what's the purpose of quality without minimum of quantity, to whom we will show this quality when there's no one to attempt to roleplay with.

oh damn how dare we do this! How dare we discourage shootouts and encourage RP... HOW DARE WE. WHAT DID WE THINK THIS WAS A RP SERVER? oh wait.

Teddy, you know me very well, and you know my style since we had enough interactions with each other enough to realise what kind of players we are. I don't even use guns since first of all i'm not good with and is the easiest way to resolve the things, i need the difficult one always. But i have four years working everyday here and recognizing the mentality and our capacity. Having regular shoutouts according to the rules doesn't makes the server DM. The dynamic economy is based on objectives. Objectives are the only reasons why players get motivated to start projects and do something good or bad. Discouraging the shootouts affected to the main ethnicities of our server: cops and criminals.
Title: Re: 'Changes' that change nothing.
Post by: Stivi on September 10, 2015, 04:03:06 pm
I think we already got shootouts  and why are we even having this discussion?
Title: Re: 'Changes' that change nothing.
Post by: Johan_S on September 10, 2015, 04:05:56 pm
why are we even having this discussion?

To explain to Tiny that going to "strict roleplay server situation" is not good idea.

I think im done here, see you in the next topic.
Title: Re: 'Changes' that change nothing.
Post by: Satoshi on September 10, 2015, 04:18:26 pm
oh damn how dare we do this! How dare we discourage shootouts and encourage RP... HOW DARE WE. WHAT DID WE THINK THIS WAS A RP SERVER? oh wait.

 :lol: :lol: :lol: :lol: :lol:
Title: Re: 'Changes' that change nothing.
Post by: Tiny on September 10, 2015, 04:41:19 pm
Thanks for your reply Rusty, I can at least now understand the reason why this can't take place on the server, but I am glad there are people with the potential to keep roleplay on a high level without the addition of rules. Let's see.
Title: Re: 'Changes' that change nothing.
Post by: Dennis. on September 10, 2015, 04:42:40 pm
I think we already got shootouts  and why are we even having this discussion?
Shh.
Title: Re: 'Changes' that change nothing.
Post by: Que on September 10, 2015, 06:10:40 pm
Since removal of orange dots i was free to move in city even in front of LSPD without being bothered. Also i experienced interactions with cops that made traffic routine check while i was 6 starts. I just paid the ticket and continued free on my road. Another story with FBI in market ammunation, they arrested two guys for murder and left three others free due to lack of informations. All of them suspected for murderer from server.
This post.  :lol:
Title: Re: 'Changes' that change nothing.
Post by: TruthSvensson on September 11, 2015, 09:18:09 am
Shootouts and RP are not opposite things, I don't know why people think of it like that. RP that ends in a shootout does not equal to "bad rp".
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 11, 2015, 09:29:29 am
Shootouts and RP are not opposite things, I don't know why people think of it like that. RP that ends in a shootout does not equal to "bad rp".
I hate it when people moan about POOR RP after shootouts they make....
I mean c'mon, who has the time do /me bla bla bla in a shootout full of FBI asspulling M4s and shit?  :uhm:
Title: Re: 'Changes' that change nothing.
Post by: John Palmeri on September 11, 2015, 09:41:36 am
People asking for orange dots and /area should join Paruni DM server. Argonath might not support IC / OOC, but it is a roleplay server. Don't turn it into a dm fest like it was not a long time ago.
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 11, 2015, 09:45:52 am
I'v just noticed that when Monte's inactive, Paruni is dead  :neutral2:
Title: Re: 'Changes' that change nothing.
Post by: Frank_Hawk on September 11, 2015, 10:15:24 am
IC/OOC is a cancer to our server.

http://www.argonathrpg.eu/index.php?topic=28647.0

Ban those who promote IC/OOC.

Title: Re: 'Changes' that change nothing.
Post by: Cyril on September 11, 2015, 10:25:53 am
We should ban those who promote DM.
Title: Re: 'Changes' that change nothing.
Post by: Pizza4_Games on September 11, 2015, 10:26:27 am
We should ban those who promote DM.
Check the unban section, you guys already banned almost everyone for DM...
Title: Re: 'Changes' that change nothing.
Post by: Frank_Hawk on September 11, 2015, 10:31:45 am
We should ban those who promote DM.

And most of all we should remove admins/leaders who promote IC/OOC and shit on the great history of this server.
Title: Re: 'Changes' that change nothing.
Post by: Rick. on September 11, 2015, 10:37:26 am
Yes, ban all. Rick for CL.
Title: Re: 'Changes' that change nothing.
Post by: .Diego on September 11, 2015, 11:01:48 am
HEHEHEHEHEHE
Title: Re: 'Changes' that change nothing.
Post by: Rapper on September 11, 2015, 11:16:30 am
And most of all we should remove admins/leaders who promote IC/OOC and shit on the great history of this server.
IC and OOC should be promoted, its a line which shouldn't be crossed.
Title: Re: 'Changes' that change nothing.
Post by: eymas on September 11, 2015, 01:07:07 pm
IC and OOC should be promoted, its a line which shouldn't be crossed.
We keep the legacy, you are free to use it if you so desire but you cannot force others to use it nor will we endorse it in situations.

To apply it; That is the line we will not cross.
Title: Re: 'Changes' that change nothing.
Post by: Rusty on September 11, 2015, 01:27:51 pm
Let's wrap this up.  Answer to OP was given.
Topic has no further use.
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